SadLegion
SadLegion
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987582#Comment_3987582
You are simply incorrect.
- Right now people who want to play killer are queuing up to play killer.
- Right now some of those people are using the play while you wait system to not just sit and stare at a queue screen.
- Right now, if those people were still queuing but weren't helping to compensate for high killer queue times by playing survivor while they wait then you'd have - say it with me now - LONGER QUEUE TIMES THAN YOU ALREADY HAVE.
The only balancing mechanic a plain queue system has is being frustrating enough to get people to just quit. Period.
I don't need to twist your words - your meaning is clear. You want less players to queue up for the killer role so you can have better queue times. My issue is that you're trying to disguise it as a complaint about a system that actually makes the game better for many people.
You want less players to queue up for the killer role so you can have better queue times.
Yes, queue times, you know that primary thing everyone was complaining about, which wasnt fixed by this new band-aid system. Instead it was made worse for a trade-off being able to play survivor role. Stop pretending like people who wanted didnt have an ability to play killer previously. They did and things established with lesser killer q times than they are now. Significantly lesser. Lesser = better. Your third point doesnt matter since its totally made-up and doesnt represent how things end up in the game.
But yeah im an awful egoistic guy who wants everything better for myself, you got me!!
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987566#Comment_3987566
Answer yourself this: whats more likely to drive away killer players 15 mins queue or 30 mins.
Both will drive players away, and I notice you're shortening your times now. Play while you wait lets you at least play a match while you wait - and that will bring players. Isn't that what your complaining about - more players clogging up the queue? The alternative is for people to just not play killer when they want to - and you, for some reason, are arguing that's a better experience.
The amount of times you've tap danced around saying you just don't want as many killers to queue up when that's the only logical result of what you're saying is very telling.
I don't know why you can't admit you want less people to queue for killer but as long as you refuse to admit that then yeah, you may as well stop responding.
The alternative for people who wanted to play killer was there all the time. It was to PLAY KILLER and have SIGNIFICANTLY LESS QUEUE TIME. Its that simple. That system balanced itself out better than the current band-aid fix. And thats the end of the story. But you can keep twisting my words to make me look "bad" instead of arguing all you want.
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987552#Comment_3987552
It doesnt help alleviate imbalance, it creates an imbalance, because there is no "cost" of putting yourself to killer queue while playing survivor.
So you do want killer queue times to be so long and boring that a lot of people who want to play killer just give up. You just said as much right here. Funny that you only seem to care when it's YOU that can't tolerate the queue time but are perfectly fine with using slightly shorter but still long queue times to block others from playing the role they want to queue for.
If the play while you wait system goes away and still the exact same number of killers queue that would have if the system is in place then queue times will be even longer than they are now.
What you want is for less people to queue for killer. That's literally the only thing that would lower killer queue times. Just admit you're trying to gatekeep people out of the role so you can have better queue times.
Well your hypothetical scenario of what should happen doesnt check out with the reality. Queue times got way worse and thats it.
You saying that doesn't make it true and that's it.
I already explained all my points, so this is my last post on this.
15 minutes difference is not a "slightly shorter".
Answer yourself this: whats more likely to drive away killer players 15 mins queue or 30 mins.
If the system goes away, there will be no same number of killers queuing, because survivors wil have to choose what role they prefer to play more, instead of going for both simultaneously.
What i want is for killers to spend less time searching for a match. -
@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987534#Comment_3987534
Well i dont know from what region you are, im from EU and my queues went up by 15 minutes minimum, im not exaggerating. Playerbase count went up since the last chapter and has nothing to do with 2v8.
The player base count rising absolutely has an effect on queue times. The only ways it wouldn't is if the new players were split exactly into 4 people wanting to play survivor for every 1 who wants to play killer or if none of the new players played 2v8. Otherwise, why wouldn't it increase queue times - you're literally adding players to the queue.
Also, don't go off estimated queue times if that's what you're doing. I just had an estimated queue time of 28 minutes go by in a single 10 minute survivor match. It's not real time - it's an estimate, and not a particularly accurate one.
In order for killers to fully "compensate" their killer match, they would need to play 4 survivor games for each killer game. Do you think its a way to go? Make some obligatory task to force players to "pay" for their killer match? Its not a bus ticket, its a videogame and people here play what they want, and if they cant they abandon it.
It isn't obligatory at all. You can still alt-tab, play on your phone, or do whatever you want if you don't want to play any survivor matches. It's an optional mechanic for those of us who would like to at least play some part of the game we loaded into without twiddling our thumbs for 30 minutes. It also happens to help alleviate queue imbalances when people actually use it.
Also what was the main problem we were trying to solve? Queue times didnt get solved as you can see, they got bloated. So 'play while you wait' introduced a problem instead of fixing it. What we had before worked better since it took less time to find a killer match then. Yet you are saying that previous system was driving away players and not this one.
Actually you're the one saying the old system was driving away players. The only way your argument CAN work is if queue times were so long and boring that it was keeping people from even bothering to queue up as killer. Otherwise why are you arguing play while you wait is increasing killer queue time?
You are literally arguing that queues should be long and boring enough to discourage people from wanting to play killer but not so long and boring that you yourself can't get in a match.
Play while you wait lets people queue up for a role they want to play while giving them the option to have some fun playing the other half of the game while they wait. Assuming we aren't trying to just discourage them from playing the game altogether, this can only help queue times.
Also, don't go off estimated queue times
I didnt, it checks out with my clock.
It also happens to help alleviate queue imbalances when people actually use it.
It doesnt help alleviate imbalance, it creates an imbalance, because there is no "cost" of putting yourself to killer queue while playing survivor. The button is there for every survivor player, so they might as well press it. And it doesnt balance itself out like you think it does, because that would imply that each player plays their 4 games survivor for each killer game. In reality what we get is a massively bloated killer queues which lead to increased downtime for killer role in 2v8.
Edit: It actually doesnt even matter how many survivor games would anyone play prior to finding killer match. All that matters is survivor : killer ratio at a current time frame. And by allowing every survivor sign for a killer queue ratio increases 1 : 1, when it should be 4 : 1 to balance out.
The only way your argument CAN work is if queue times were so long and boring that it was keeping people from even bothering to queue up as killer.
And now they are even longer and more boring, but hey, people who dont care about which role they play or people who play for a longer periods of time than others have an access to playing killer in 2v8. If some average guy now returns from work to home and decides that he wants to play a killer match in 2v8 he will have to wait for 30 minutes compared to 15 before.
Otherwise why are you arguing play while you wait is increasing killer queue time?
I dont need to argue, its a simple fact.
You are literally arguing that queues should be long and boring enough to discourage people from wanting to play
No, its literally what this system does. While im arguing that previously was better since queues took less time.
this can only help queue times
Well your hypothetical scenario of what should happen doesnt check out with the reality. Queue times got way worse and thats it.
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987517#Comment_3987517
No, my point is that it isn't affecting queue times like you are saying it is. My argument is that letting killers who would be in the killer queue anyway play a few survivor matches actually helps lower queue times since they're adding to the pool of survivor players.
My preferred solution is to do what they are doing - let people queue up for what they want to play and let them backfill slots in the needed role while they wait to help alleviate queue times for everyone. Your solution seems to be to gatekeep the killer role by making it so unappealing to queue for them that hardly anyone will tolerate doing it.
Why do you think your solution of just making people not want to play the game is healthier? Why do you think a day's worth of data proves anything? Did you compare how many concurrent players are on for this 2v8 vs. the one you're referencing with the 20 minute queue times?
Today is literally the first time I've seen anything higher than 25 minutes for a killer wait time. It's been fine the past 2 days.
Well i dont know from what region you are, im from EU and my queues went up by 15 minutes minimum, im not exaggerating. Playerbase count went up since the last chapter and has nothing to do with 2v8.
In order for killers to fully "compensate" their killer match, they would need to play 4 survivor games for each killer game. Do you think its a way to go? Make some obligatory task to force players to "pay" for their killer match? Its not a bus ticket, its a videogame and people here play what they want, and if they cant they abandon it.
Also what was the main problem we were trying to solve? Queue times didnt get solved as you can see, they got bloated. So 'play while you wait' made a problem worse instead of fixing it. What we had before worked better since it took less time to find a killer match then. Yet you are saying that previous system was driving away players and not this one.
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987506#Comment_3987506
If everyone who wanted to play killer queued up as killer without the play while you wait system then wait times would probably be even longer. It might be that the ability to do something other than just sit and wait encourages more people to queue up but that doesn't mean they would have queued up as survivor. They might have just not even bothered with this game mode.
When I've queued up as killer I've gotten 2, sometimes 3 survivor matches in before my killer match is up. It could have been up to 4 if I hadn't just waited when time was below 1 minute. That's at least mostly compensating for the 1 killer match I get to have in exchange for dealing with the nth legion + whoever for the evening.
Personally I hope they roll this feature out to all queues in all game modes.
Sorry but i do not understand your point. You say that just because there is an ability to spend time playing survivor in between killer queues, its sufficient enough for players who prefer killer role, and it offsets for them massive downside of ~+18 increased minutes(38 total) queue time? And if it werent for that ability, they would've not play this game mode? Doesnt make any sense to me
There was always an ability to alt-tab and play something else or do something around the house while waiting for queue.And the queue times were way shorter.
Like i said this feature benefits streamers and players who dont care what role they play(or like mostly survivor-preferred players), and antagonizes players who prefer killer role.
Personally I hope they roll this feature out to all queues in all game modes.
Well, if they want to kill their own game.. by all means
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987494#Comment_3987494
Play shile you wsit is great and one of best things devs came out but his problem is that he has to wait 38 minutes thats 4 maybe even 5 survivor games for ond killer game which isnt good. On the other hand play while you wait is the right thing that can save this game mode, everybody wants to play killer and there are less survivors but now you have to play some survivor before you can play killer which solves the problem.
The queues became 38 minutes only after Play while you wait feature was introduced. In previous 2v8's they were up to 20 minutes. So effectively what Play while you wait did is heavily worsened queue times. How is that a good thing? Play while you wait IS the reason why queue times became so long.
The only people who benefit from this dont care what role they play. So they could've sticked playing survivor just as well. But the people who wanted to play killer now need to wait twice as long.
Trading such a massive wait time increase for ability to play something you dont want to is not a healthy thing.
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Just play while you wait man, it will surely fix a problem of a now double-increased time of killer queue
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Previous 2v8 my killer queue times were 20 minutes, this 2v8 its 30-35 minutes. I fail to see how it solved the issue. I'd rather do something else than spend time playing survivor, if i dont want to play it.
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Yes Bloody Party Streamers is bugged and doesnt score additional bps rn. I realized it only after i wasted ~7 of them -_-
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0 games on nurse in 3k hours. I really dont like her
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Trapper, Nemesis, Deathslinger. I'd love to play them, however playing vs good survivors and/or on bad maps is very unenjoyable on them, so i'll avoid them until they get a buff. I'll stick to Wesker until then.
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Why shouldnt killer be powerful when survivors play bad and lose to killers with 1 perk?
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3192551#Comment_3192551
Also sorry,I just noticed your picture of stats in detail,what the hell does that mean? Your last month showed is waaaay before the meta-shift?
2 months prior to it. It just shows what happens when you make some role too "stressful".
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3192551#Comment_3192551
Please tell me where I want gens to be faster,SBMM to be more unfun and DH back in this thread.
I didnt say that you wanted that. But you want to revert good 6.1.0 changes for some reason, and make killers overall more harder and stressful, when in reality they are mostly in good spot rn. And instead of nerfing strongest killer stuff in the game, you want to revert good changes, then buff every weak killer in the game, its just weird and unoptimal balancing route.
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Harder and more stressful like before meta-shift update? When SBMM actually worked, Dead Hard was stupidly overpowered and everyone ran DS, and gens were faster? Because that was a period when i got so frustrated playing killer role i deleted the game, and judging by steam charts a lot of players did too and DBD had its biggest drop in player numbers.
Sorry you cant cope with new update, but it was actually helpful for the game.
I agree that Nurse/Blight needs to be looked at and some regression perks as well, however the majority of the roster is fine power-wise and doesnt need to be more "stressful". And all changes in 6.1.0 were good and should stay.
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Pretty sure there is no delay, it just lost its validation. So whenever dh doesnt proc when it should, its because of latency.
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@mizark3 said:
It looks like she moved to the side each time then ran back during the tentacle reload animation. I would suggest checking out with 2 survs in a custom to see if that is the case. (Surv 1 trying that out and Surv 2 being a "cameraman" from the side or directly ahead.)
@jjthejetplane3 said:
Looks like you stepped to the side just enough for her to get by. I have tried doing pallets after a vault and if Wesker is still standing there I can not vault back over. Try tracking the survs movements but do not move your feet. Just pan the camera. That should help.
I wasnt stepping away from the pallet, i was just turning in her direction. And she clearly was going through my model
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Simple. You run Deliverance or Slippery Meat, go there, die, get hooked, unhook yourself and save two teammates. Ez B)
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I just sandbagged my teammate because it still doesnt work consistently 😖 Should i submit another bug report? 🙂🙂🙂
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@Mooks said:
I think in general they improved on their quality compared to the dark times (Twins chapter) but yeah, seems like priority lies on new content and many of the bugs seem inconsistent and I’m some cases hard to reproduce and therefore hard to fix? (Not only talking about Wesker bugs but generally)
at this point, it is a massive and complex game with many different mechanics that are also directly affecting eachother (perks on all characters and therefore all killer powers) so naturally, bugs appear everywhere and it gets worse with every new chapter and going back to fix these bugs will also be more and more challenging..
I dont think perks or other things interfere with these Wesker bug situations. This is purely his power and they didnt make it work correctly. I think they improved on balancing the game, however the pace at which they deal with bugs in the game is still horrendous. And i dont know the reason, is it because it is complicated for them, or they havent acknowledged these particular bugs, or maybe they really dont care and they immediately put all workers on creating new content.
Like im pretty sure now that i'll have to wait till midchapter or maybe even more for them to address these bugs. And i'll be lucky if they deal with them at all. Hopefully they will prove me wrong, but after playing this game for a long time i dont have much faith.
- usually there are two bugfix patches coming after a big update, and the first one isn’t meant to fix everything especially not if the fix takes more time. So there is possibly coming a second bugfix patch for Wesker/Project W chapter in a week or so
Okay thanks for bringing me hope, ill wait for the second one :p
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I would've beat Nemesis in arm wrestling
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I just encountered same bug as before, hits still doesnt count with his power sometimes
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@Leachy_Jr said:
The amount of utility an added 20% of extra distance on your first bound gives you outclasses literally every other one of his add ons, maybe excluding his iris.
Trust me, this add on has singlehandedly gave me a lot of hits even against good players.
Run this with tendril or crank and he feels actually good to play (aside from the terrible hit detection).
True, its essential addon for me. It actually makes his power useful at some loops.
https://www.youtube.com/watch?v=r7CI-h64Cdg -
@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/3160986#Comment_3160986
Do you mind if i use this video to help provide footage for a bug report?
of course i dont, use it :)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3160538#Comment_3160538
I'm enjoying not hitting Survivors.
Same.
https://www.youtube.com/watch?v=x91MgOKLcdM -
No idea. New Jill icon is garbage, also they removed ping indicator in lobby for some reason, and its really inconvenient and bad change. Just BHVR things i guess.
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Nurse
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3105360#Comment_3105360
The very first hours of the patch basically obliterated any second opinion of how much of a stranglehold DH had had over the game in the past, but already on the second day the better survivors already adapted.
By day 4 most games in the higher skill brackets looked normal again, albeit survivors played more safe, less reckless and things for the killers were less stressful and games actually fun for the first time in years.
But at the mid skill levels and lower, all hell broke loose. Not only had some of the survivors a much harder time learning how to loop, the not so good killers got drunk on power and established a reign of fear and discovered that the new meta posed little defense against tunneling and camping and went NUTS.
I guess that this killers will hit a wall once they kill everyone on their skill level, face stronger survivors who run circles around them and bounce right back into the lower MMR reaches.
Both, the more casual survivors and the try-hard-but-vicious killers are kinda trapped with each other and now BHVR must do something to salvage the situation.
But this is why you read so vastly different experiences, with some players gushing over the new breath of life this patch gave the game, while others just complain about the constant camping and tunneling.
You nailed it.
I only hope BHVR will address the issue by limiting power of stronger tier killers instead of making global changes that will make weaker roster of killers pathetic at high mmr again.
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DH nerf is the reason i installed dbd again. No more "skillful" E's for distance extending chases by 30+ seconds for every survivor anymore. I knew the perk was broken, but now seeing clearly impact it had on the game, im actually shocked. This change could've come way sooner, but im glad it eventually did.
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There is infinite in main as well. New haddonfield is idiotic
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I switched to survivor. When im getting tired of ruin undying tunneling Blights i play around 3 killer games max or take a break.
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I agree to trade Noed for Dead Hard. Otherwise, no.
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Sorry, they need at least one year of careful stats gathering to be able to properly evaluate CoH power level, and make a correct balancing decision. Give them some time, they are a small indie company after all.
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Killer: Exhaustion perks
Survivor: Ruin, Devour if my team cant find them
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I love how when someone posts a gameplay video showcasing glaring balance issues, there are always these professional gameplay reviewers pop up, who search under a microscope for tiny mistakes, and claim after that he should've just played better.
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Strange to blame killers for their lazieness, when survivors recipe for the win is lazy and safe gameplay as well. Hold M1 on gens when possible, hold W prematurely if killer is switching for you, hold W more when getting a speed boost, drop pallets safely when in risk of getting downed, abuse the strongest windows and tile connections for brainless time waste if possible. If every survivor does that its a win. No need in greeding pallets and mindgaming, when you can play safe and boring way for the win.
Then why the hell it should be shameful for killers to play brainless and lazy strategies that work well?
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Deathslinger is honestly unplayable in his current state, clunky, unfun and weak piece of garbage. Oni is definitely a better choice
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Nurse Blight Nurse Nurse Blight Nurse Blight Blight Nurse
2 useable out of 26 killers is an indicator of a very well balanced game. I sure as hell want to stick playing only 2 killers in the game to be on equal footing with survivors running 4 meta perks(which is really common in pubs, as well as bringing medkits with Styptics)
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2687903#Comment_2687903
You sure? Try to play Twins...
lol
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Just got two cheaters in a row. Meg with wallhacks and insta-pickup, then lagswitching Claudette.
Yesterday was a sneaky cheater who did all the gens in 3 mins, insta-cleansed Noed, was spawning boons left and right within seconds.
Day before yesterday speedhacking and invisible-turning Bill, and another lagswitcher.
Game is feeling great so far.
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@jamally093 said:
So I don't like NOED...sometimes but I don't get why survivors will rail on the killer for bringing it the last match I had everyone brought Dead hard which I hate they added hit validation on so explain how a single killer bringing NOED is worse then survivors bringing Dead Hard,DS,BT(though it's still a good perk not toxic because camping killers and such) and so on but NOED beats them all.
Unfortunately this hypocrite mentality has established amongst many survivors in dbd. Idk the reason for it
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Yes.
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Nah. The most fun part about this game in my opinion, is trying to survive in dire situation. When the whole team is involved. Like when killer have multiple slugs, and he tries to finish the game, and survivors try to reset. When survivors bodyblock and try to save the guy who is gonna die on hook. Situations like this.
Holding W from pallet to pallet, and running in circles around them, while gens being done in the background is not fun.
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I used to play for fun, but currently im probably addicted and cant find another game that will drag me away from Dbd
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@rednightmare said:
Before all the killer mains and noob killers lose their minds and start crying No One Escapes Death needs nerfed.
What NOED should be is Once the Doors are powered you get the exposed status if you are on Death hook. NOED doesn't help killers become better if all they run is NOED. They get looped all game long and only get two maybe three hooks all game long. Then bam let's get this guy on the hook and facecamp. It happens everytime a killer runs NOED. AND I MEAN EVEEY SINGLE TIME. Then they might get two or three kills because teammates try to get the survivor. but can't.
And before I hear killers cry about D Strike. Well the Devs nerfed D strike into the ground into basically being useless. NOED should get the same treatment.
If you are on deathhook then you get exposed once the exit gates are powered. Not this not even getting downed all game long, pop the last gen, still don't know I'm exposed until I'm half way to the guy on hook just to get hit once and oh look I'm exposed, and I'm just now finding out. These kinds of perks enable killers to continue to play bad.
This logic that NOED prevents killers from getting better in the game always makes me laugh. How sweet of survivors to care about my skill level. I'll return the favor and suggest them to stop using Dead Hard. People use DH to erase mistakes they've made in a chase, and relying on it makes them worse players :))). So yeah please stop using it :).
I wonder if they'll follow my advice.
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Probably hacker, there is an epidemic of them currently in DBD
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2639402#Comment_2639402
Thats a great way to blow off some steam, every time I get angry I just get off executioner, get on trapper and trap up shack basement, people dont fear camping trappers like they fear camping bubbas:
Agitation
Iron Grasp
BBQ and Chili
Insidous
I tried basement trapper, and it is infinitely more fun than trying to play regularly, thanks for the idea!
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I cant say i main one killer for a long time, i switch them from time to time.
Trapper:
I like to set up traps and its a good feeling when i catch some one in them. But he is too weak, and good survivors never step into traps outside of the chase.
Deathslinger:
I liked to use jumpscare builds, and hitting long range shots. Was my favourite until he got destroyed by the nerfs, never will touch him again in his current state.
Pyramid Head:
He can be fun to use, his power is constant mindgaming. But i hate how Dead Hard is a free dodge over his power, and we know how every survivor today runs DH. Also many people just hold W the moment they hear you use M2 at the loop, it can become tedious very fast. And even though i read that they gonna run away from a loop, and hit them, holding W and rushing gens is enough to make sure that PH will lose, cuz he is too slow.
Trickster:
The only killer who lets me feel like im a power-role in this game, although that is still depends on map RNG. In deadzones and low-loops he is deadly, can make unhooks very risky for survivors. Dont give a ######### about Dead Hard(unbelievable!). Also his ricochet addon is just too fun to use.
Bubba:
Cute killer who can make sure that someone will die in his match.
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They are unviable, not because of boon totems, but because of their bad spawn locations and RNG-spawn. Open totems spots, and a possibility of survivors spawning right onto them makes them super bad. Sometimes they spawn so far away, but right near survivor spawn, that i dont have time to interrupt the cleanse even if im heading there as fast as i possibly can. This is complete bullshit, they should never spawn near location of survivors. But BHVR probably dont plan to fix this any time soon.
