SadLegion
SadLegion
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- SadLegion
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@StarLost said:
Haha yes.
All this and a bag of chips.
If you go easy, you get stomped - then teabagged and flick macro'd all the way to the exit gates, and mocked in postgame.
However, if you start as sweaty as you can, get some hooks and a kill ASAP, then ease up - survivors will often be grateful. And if they BM - just kill 'em.
The only possible exception is facecamping, which is a silly move as it sucks your BP dry and often backfires, while also being miserable to play against.
Unless you are Bubba. Bubba needs a tent cosmetic, to go with Insidious Camping Bubba.
Damn. I would really like to set up a camp as Bubba, this idea is neat
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Great post, but sadly Behaviour will not change. I look at games like Rust and envy their playerbase, because some games are constantly evolving after their release. And some games like Dbd, they are doing the bare minimum to attract new players and keep the flow of players going. Old players leave or take long breaks, but new players come with each chapter.
They do no plan to change stale, core, old and boring mechanics from 2016. They do not plan to address glaring balance issues, or fix countless amounts of bugs, unless these bugs are completely game-breaking. They dont want to interrupt their new killer release schedule to release a game health patch.
It is what it is, they are just milking their product for money, without much care for their playerbase.
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Because he is too slow to get use out of his ability in the current meta. He gets destroyed by genspeeds, exhaustion perks, and W holding. Just a life of a no-mobility/no-instadown killer today.
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Chases on killers without mobility is the most boring thing ever. Every survivor in the game today just holds W and uses exhaustion perks. I played against 3 Lithe players yesterday on Lery's, it was such a tedious task to catch up everyone 3 times, i would rather camp next time.
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@Hunter_Main_322 said:
Then let this perk be built into the hook on which the survivor (Kindred) hangs !!! This will give information about the campsite from the killer's side.
Answers about the fact that this perk can be put into the build, I will immediately ask the question - Will you put such a trash perk?
First of all, Kindred is not a trash perk and in fact really good. Second, do you really think survivors need to be even more efficient, so that 1 person always goes for a safe unhook, and 2 others sit on gens? Like current ~5 minutes gen times is not enough, lets make basekit Kindred and go for 4 minutes gens?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/292478/my-god-deathslinger-is-awful-now
Out of curiosity, is he easier to juke than Huntress? Because they both have kind of similar firing mechanics now (i.e. you hold the power button to draw up the weapon which takes a moment, then you can fire instantly with a shot that has a slight lead time.) I’m not talking here about how Deathslinger and Huntress are different at pallets, just asking about dodging them in a relatively open chase. Deathslinger’s shot does have a smaller hit box I think, which could be a factor, but it also travels a bit faster maybe?
He has much smaller hitbox than Huntress. Spear projectile speed is the same as fully winded up hatchet. Juking slinger is way easier
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@ReverseVelocity said:
How are you going 2-3 minutes in a chase without bloodlust activating? The only way that could happen is that either you're terrible at tracking survivors (and chase keeps breaking) or terrible at using your killer power (which resets bloodlust).
https://forum.deadbydaylight.com/en/discussion/291693/where-is-my-bloodlust
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@GenJockeyNance said:
You started maining Huntress haven't you? Finally get to play dbd again and back to back Huntresses. If no... then who is your new main? I am curious to know who you picked as a new main. :)
You are absolutely right. First big difference i noticed is how Huntresses hatchers have enormous hitbox compared to slinger. Much easier to hit shots than him. She is just better in everything compared to slinger now, doesnt reload after every shot, has snowball potential, shoots so much quicker. Shame that devs are so bad at balancing that they deleted slinger for no reason.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2606914#Comment_2606914
MMR adjusts to your game play, so yes, I get an average of 2ks on Trapper. There's definitely games where I don't get any kills and there's games where I get 4ks.
Trapper is also one of my mains.
And what will amaze you more is that I don't always use a gen slowing down perk with Trapper.
Nah i dont buy it. You need to tunnel or camp someone as Trapper when you have an opportunity. Maybe your definition of tunneling is a bit stricter. What i mean by that is going only for 2 survivors, and ignoring 2 others. This way i avoid DS/BT shenanigans. Im not necessarily hard focusing only one guy, but if i have an opportunity i will eliminate someone as fast as i can.
You said that MMR keeps you at that point, where you get one match against really good team, another against mediocre. I noticed that as well, i get 4man escapes in one match, maybe a 2-3k in another. Still not a 2k average. And i dont believe its possible especially without slowdown perks. Something is amiss.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2606899#Comment_2606899
That is totally untrue. I don't tunnel and NOED and easily get 2k/2e, on average.
Depends on what killer you play and what addons you use. If you wanna tell me that you consistently get "fair" 2k's on trapper i find it hard to believe.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/291717/this-meta-turned-me-into-a-ruthless-tunneller
I'm not having problems playing Killer unless I play Trapper and even then, I really don't need to resort to tunneling. I'm not seeing how everyone is "supposedly" having problems unless you are expecting 4ks every game. You should be averaging 2ks and 2es and that's exactly what I'm getting.
I think maybe part of the issue is that there is a lot of new Killers being handicapped by relying on tunneling and camping and not moving up to the more advanced techniques for handling gen speeds.
Tunneling and Camping are elementary school tactics, you need to learn middle school and high school techniques for managing gen speeds.
What advanced techniques? Praying that survivors dont focus on gens too hard? I guess im still a new killer after 2k hours and didnt learn that advanced techniques.
2k's and 2e's can be achieved by tunneling + NOED, i dont consider this a good result.
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@Vampwire said:
The meta didn't make you play like that. You chose it because it was easier. Nothing wrong with playing the game how you like to but don't paint it as your hand being forced because people run good perks.
Im not playing like this because its easier. Im playing like this because CoH made the survivor meta even more broken than before. Effortless reset every time they make a mistake, any injury healed up in 10 seconds. Thats faster than i can hit someone then close the hold W distance. Multiple injuries are worthless as well. I was able not to focus on tunneling this hard before, now its impossible if i want a chance to win.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/291717/this-meta-turned-me-into-a-ruthless-tunneller
They literally nerfed circle of healing from the PTB. Imagine if the PTB COH made it to live? Stackable boons with an even larger radius and 2x faster the healing? If this version is making you play in a such a way I can only imagine what the old version would have done to you.
Well, if it was originally meant to be this broken, then im greatly disappointed in devs balancing once again. They really thought it was a good idea to introduce this perk in an even more broken state, huh? Also the fact it was nerfed once doesnt mean its fine now.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2606513#Comment_2606513
Honestly u win as Trapper if survivors do something stupid. It's not about addons, it's about how hard they mess up.
Recently i had a match where 2 survivors stepped simultaneously in traps, and i downed the third one. I was paranoid that if i'll go for the 4th survivor, they will recover with Unbreakable. So i got only two hooks out of this situation, and they quickly recovered under Circle of Healing totem. I was right though, there was an Unbreakable on one of them.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2606480#Comment_2606480
That’s your problem Huntress is great but don’t expect to win as trapper at high ranks you can only win if you use strong addons
My problem that i want to have fun playing favourite killer, without stress and need to sweat every game? I struggle as Huntress too, despite you claiming she is great. She is slow, too map dependant, relies on survivor mistakes to snowball, when its harder now with CoH totems.
And i also dont see viability in many other killers besides trapper. Unless they all use Iri/Broken addons with best meta perks, and they'll still probably need to tunnel. This is all due to the fact gens can be done so fast in this game, compared to chase times against good survivors with DH.
So i genuinely believe that the only killers playable without tunneling now are Blight and Nurse, because of map mobility. Spirit idk, i never played her.
I dont use best addons on these killers, i cant have constant supply of Iri's on trapper, but i guess i should try to use it and see if it can reduce tunneling.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/291717/this-meta-turned-me-into-a-ruthless-tunneller
what killer are you maining? i know dbd isn't a conventional competitive like fighting games, but there's been an established tier list of killers. trapper is still pretty pathetic even after the buff for example.
Right now i play either Trapper or Huntress.
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Survivors need to understand that it is a necessity in the current meta the devs have created. Unless killer plays Blight or Nurse, or doesnt care about getting kills at all, he will probably need to camp and tunnel someone.
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Its not a good system, but its definitely not worse than the previous one we had. Solo Q was also swarmed by bad survivors in red ranks, and you were often paired as a red rank with full yellow rank lobbies.
I feel like now you at least get a chance to be consistently paired with better survivors, if you are able to get out of low mmr of course. And if you are low mmr means killer is low mmr as well. Not a random bullshit we had before.
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Interesting bait. Bypassing haddonfield fences is my favourite part
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I guess to rant about topics that bother me. Although i know any feedback i provide here is useless. Devs ways are mysterious and unpredictable.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2599774#Comment_2599774
I always assume the killer has NOED.
Then whats the point of that change?
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@Nathan13 said:
it needs to expose survivors the moment the last gen is completed.
Is it so hard to always presume that Noed is active, until proven otherwise?
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2599627#Comment_2599627
"Hey at least it is behind a rock, right?"
It actually was near a rock on pre-reworked Autohaven. But it was probably too complicated to find, so they moved it in the open a bit.
I bet that in 2022 we will see this totem on the middle of the hill.
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@Artick said:
Sure, let's keep focusing on the 3 maps they have not updated yet where the totem spots are still bad and ignore the fact that the majority of maps where reworked and have good spots, especially the indoor maps.
Oh yes, they are fixing totems on reworked maps real good.
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Well in your case its at least in the corner, not in the middle of a street in Haddonfield. Still, these examples show that totem placements in need of rework.
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@Pulsar said:
After many years, I'm finally on-board with a change to NOED. I don't think it's a healthy perk for the game.
I've been seeing more and more Killers use Corrupt, Ruin, Undying and NOED (or some variation of that) and they are not bad Killers. They are good players and are getting 6-7 hooks and a Kill by the time the gens are done. NOED in the hands of a semi-decent Killer is more than the last ditch effort perk it was supposed to be, it's a guaranteed value 2K minimum perk. Before people get too upset, I don't want it nerfed. It can stay at the same power level, it's just how it is now is not good for the game.
Most Survivor players (especially Solo Q) do not have the time to look and scour the maps for totems. Maps like The Game, Hawkins or Midwich are especially good for hiding totems and it only take one singular dull totem to activate NOED.
Again, I don't necessarily want it to be nerfed and I do not think it is overpowered, but I do want it to be changed as I believe it is unhealthy. Perhaps to a reverse Corrupt Intervention, "After 3 gens have been completed, the Entity blocks 3 of the 5 remaining gens in the Trial for 60 seconds." I dunno, just an idea I had, didn't put much thought into it.
What are your thoughts?
The only change to Noed i'd agree with is making minimal requirement of 5 hook states. This will solve the problematic thing of facecamping + Noed, which has no counter.
But until survivor meta of preemptive running, holding W, predropping pallets, using overload of second chance perks, gen rushing, until it changes, i dont want to see Noed nerfed. Its the only saving grace on m1 killers right now.
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@Vampwire said:
Seriously people are being wayyy too dramatic about this change. All you have to do now is plan your shots instead of reaction shooting. He can still do everything he did before just as good as he always could. You can still reel around corners and zone. He just cant zone you solely because he exists. That was the problem before. It was unfair gameplay for the survivor side since all you could do was guess. You could only rely on the Deathslinger being bad at the game to not die. This change is just an objective positive for the game.
"It was unfair gameplay for the survivor side since all you could do was guess. You could only rely on the Deathslinger being bad at the game to not die."
Blah blah there was nothing we can do, no counterplay to quick scope. A statement used by bad survivors, who refused to learn how a killer works and how to counter him. They prefer the killer to be nerfed into the ground, destroying his uniqueness and power, than to improve their movement and raise their skill a bit. And now they pretend like nothing changed and hE iS sTiLL gOoD.
If you'd try to play deathslinger yourself, you'd realise that precision is not the only thing you need. In order to hit shots deathslinger need to predict survivor movement. So, a survivor moving sporadically left and right, covering behind objects in the way, heading into direction of a time-wasteful tile, can force deathslinger to make a risky shot. If shot wasnt lucky, killer was heavily punished by CD+reload, and before he could try the next shot he needed a lot of time to catch up.
But of course you can be running in a straight line guy, who pretends like there is no counterplay, and BHVR will cater to your whinings.
Also i'd like to remind everyone that unlike Huntress, Deathslinger has super tiny hitboxes on his shots, thats why he needs his quickshot in order to be viable. Lets compare hitboxes, and see how "easy" it was to shoot with slinger:
https://www.youtube.com/watch?v=or0bBxDyx-sHe requires surgical precision, movement prediction, a bit of luck, is heavily punished for missed shots, is slow in 1v4 in general. And despite all of this he was still gutted by devs OMEGALUL.
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This is pathetic
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ahahahaha, so they actually pushed through these horrible portraits?
what a great, quality changes. Very necessary too
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Ill say one last thing about topic.
I thought that i'd still be able to play him with 2 movespeed addons combined, and have fun with flicking my aim. Now when they made this astonishing O N E P E R C E N T I N C R E A S E change, deathslinger has no redeeming qualities in his kit. 32 meters TR, 110%, half a second delay before shooting, and i will be watching this pathetic animation of him slowly raising a rifle. This killer is gone for me.
And since he was the only fun killer for me, and the reason i rarely came back to play this game, ill have zero incentives to play it. Thats probably good, because i always disliked the devs, and thought they manage their game terribly. My addiction to it is long gone.
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@Regulus47 said:
Death slinger will never be weak as long as he can instantly shoot and he can still shoot pretty much instantly. Who cares if the addons got nerfed he still has the exposed one and the reload ones, killers are just overreacting. It might be a buff now that he walks faster
I care. When they make a 1% MS increase totally garbage addon, it just shows how rushed and lazy were the changes they did. And thats the only change they did from PTB, making these two unique addons worthless. Also, instant shooting doesnt make a killer instantly good, but i dont even want to argue on that topic.
I just want to express my frustration, that instead of making a well-thought out rework to a killer, they chose this quick path. They tweaked some numbers, making killer clunky in the process and weaker. Then instead of reworking potentially problematic addons, they changed their values to ONE PERCENT and left them like that.
What they did is a minus one killer in the roster, thats basically it. They were to lazy to make a good rework. I mean they could've deleted him really, if he is so problematic and in need of urgent changes, that BHVR dont have time for by the looks of it. I believe that they'll leave him like that for a looooong time.
ONE PERCENT
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Looking forward to see how awful is new deathslinger to play as. Then ill probably stop playing again till another patch.
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@Ruma said:
Please, tell me this isnt intended..
Stuff like that happened multiple times to me btw.
WHY in the world do my hatchet hits get canceled??? On windows as well as on pallets since the new hit validation!
Dont get me wrong, i am happy about a new hit validation but you basically just changed it from extremely killer sided to extremly survivor sided. It should be in the middle to be balanced, and i got a ping of 20 most of the time.
And the excuse ,,Survivors had to deal with this for years" is just stupid and doesnt make any sense. If you had to deal with it, you should know how annoying it is and just because you had to deal with it, it doesnt mean others have to suffer from it too.
However, PLEASE explain me why HATCHETS should get denied!
Especially on windows!
Can any mods confirm if this is intended or just a bug???
I think she used Dead Hard
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Accused of waiting for Dead Hard, waiting for 360 spins cuz "noob baby killer", not allowing an easy flashlight save. These are probably the dumbest ones i can remember
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I tunnel whenever survivors give me an easy opportunity to do so. I respect DS, so i typically avoid tunneling. If they hop on a gen after unhook before healing, and i see it with Discordance / if they cleanse totem under my nose / if they heal themselves and they are in a deadzone then i will down them and pick them up. If i dont know for a fact that they disabled their DS, but they run into me for an easy down, i will leave them on the ground and go for survivors on gens.
Even if i know that they dont have DS active, but they are playing smart and go into strong loop areas away from generators, i will probably leave them be. My priority is to defend gens, and i hope that i will catch them later in a less safer area.
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@Nyr0 said:
This killer is absolutely driving me insane when it comes to playing against him it really makes me want to rage quit and he's just no fun to play against as well, I only have two things that I hate about nemesis and that's the fact that you can not tell where he's going to hit you with his T-Virus, with the Executioner you can tell when he's going use his Rites of Judgment because it lights up the ground before it dose damage and that actually gives the survivor time to react with Nemesis NOPE, and the fact that his T-Virus can go though pallets and not brake them is just absolutely....forgive my language.... BS! you can be standing on the other side of a drop pallet and he would still be able to hit you? pallets are pretty much useless against Nemesis... I also got to play against him on the map Autohaven Wreckers and his T-Virus was able to go through the small walls, the small walls I'm talking about are waist length high walls, and again not being able to tell where he's going to hit you with his T-Virus and useless pallets you can imagine we got absolutely wreck by him.... so please nerf him
You can crouch behind pallets, windows and short objects to avoid tentacle, this may help a bit. But yeah he is very strong in chase. Your best option is to make distance when you can.
Also when under a pallet but he is in tentacle hit range, you can try to keep running cuz he might respect it at first, or you can pretend to keep running then come back and throw it on his head. This options are not safe they are more like a mindgame, but if he reacts fast he will probably hit you in both scenarios. Still worth to try.
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@latinfla4 said:
I have been enjoying watching this current season on dowseys channel and it amazes me that the can do almost 7 gens in some games and still find time to cleanse 5 totems.
So y do players still say a base mini corrupt intervention of about a minute at the start or a base noed that activates if the game lasts less than 7 minutes is bad?
They had it easy only at the start of the challenge. Have you not seen how fast did they lose their characters once they reached 5 rank? And i dont know about you, but these games clearly showed to me that they didnt have time to cleanse totems against decent killers with some pressure. So they had to risk getting NOED'ed and finish gens faster otherwise they were not going to win.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2389086#Comment_2389086
Probably because the game is built on the foundation that if only one person is on the map, the trial ends immediately, and changing that could cause problems (like trials not ending when only one person remains).
I dont believe its impossible to make an option to disable this logic. Or create a workaround like they always do, and spawn a bot somewhere in a map.
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I just dont understand why is it so hard for devs to make an option in Custom Game to play alone, on an empty map. Thats the only tutorial people asked them to do for years.
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It was healthy and a really good solution. Now i dont feel bad like before, when i was hitting them through pallet drop and knew that it was a bullshit hit from their POV. That being said, killers still have latency priority on hits through windows and pallet vaults. Its not entirely one sided.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2388683#Comment_2388683
He is, in a manner of speaking.
They both offer very limited counterplay during a chase. Made a Legion whiff? No worries, he can still swing with zero penalty.
Made a Trickster miss his knives? No worries, he's got plenty more.
It doesn't matter how much better you are than them, you will go down, albeit slowly.
The real difference is that Trickster doesn't have an exploit that boosts him from D-tier to S-tier like Legion did.
You will go down eventually against many killers. Times of M1 killers who can be looped around whole game have long passed. Jungle gyms, Shack, Rock loops, Main building structures, there are a lot of places where good survivor will waste a lot of Tricksters time. Breaking LOS for 10 seconds is not that hard in this game. Yes, they will go down, but they will buy a lot of time for a team that is doing gens.
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He is hold W until you die killer. I had fun playing him first, but then i realised i dont need to mindgame or do anything. I just run after survivor and hit them with tentacle or destroy pallet with it, and do exact same in the next tile. Same when you play against him you just run away, and nothing you can do else really. Pallets dont stop him, and if he is good you cannot bait him to miss with his tentacle. And he has zombies on top of that. Sometimes they can be really annoying, especially on indoor maps. So yeah i can understand why he can be not very fun to go against.
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Also his aim sight is blocked by gauge attachment
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@Orion said:
I've said "you" before and it didn't get censored. What was the context?
I think i asked "you let me die on hook that match?"
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2362568#Comment_2362568
Jungle Gym RNG is different from map design.
I know, im just saying that its possible for RNG to make this map pretty busted. Usually this map is fine, but what i witnessed today was pretty shocking. No TL spawn, no 4-Walls, just jungle gyms connected to safe tiles.
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@FreakPrince said:
If you're a potato, yes.
It's one of the most balanced maps in the game along with Coal Tower.
Funny, today when i played this map it had Shack connected to a long wall jungle gym. Also on the other side of the map jungle gym connected to two safe pallet tiles from two sides. Ive never seen tiles this strong even on cowshed, also all tiles were pretty safe. Very balanced indeed
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@SkeletalElite said:
I personally reccomend not playing solo survivor unless you are just grinding tome challenges and don't care about anything else.
The best way to have fun in this game is to play killer when solo and only play survivor if you are playing with a friend or two. If you really want to play survivor I guess you can try to LFG in the offical discord for a SWF to play with, I've never done that myself but I imagine the average user using discord for LFG is going to better than an average matchmade player and having comms can remove a lot of the frustrations you have with the team
I guess thats the only way to play, find a group of at least decent players. I doubt that i will do it, because im an asocial person. I just wish matchmaking to be fixed. Or at least i want to see what ranks are in lobbies while its broken.
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You can watch your statistics on external site. Google stats dbd if you want it
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XDDDDDDDD this is hilarious

