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SadLegion

SadLegion

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SadLegion
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  • @OperationMintyHippo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1366284#Comment_1366284

    What? He can literally only use his cages to kill someone and never take them to a hook once.

    And you can literally avoid Rites of Judgement so he if goes for the tunnel you will end up on the hook allowing your teammates to save you with BT and allowing you to jump into the Locker with DS and waste a lot of his time.

  • Survivors still have the opportunity to use their precious DS by jumping into the locker and also BT since they will be hooked at least once in Pyramids hard-tunneling sequence(if he is so scummy like everyone claim them to be). This will give plenty amount of time for teammates to do gens

  • Yesterday i was patrolling generators on new map and heard no progress for awhile, then suddenly 3 generators popped so i guess their sound is bugged too? That was annoying as hell

    But yeah im tired to play without sounds in this game every new chapter and wait months until they fix it so it can be broken again in the next chapter. This is just a disgrace

  • Im getting only asian servers with 400 ping since yesterday. Idk what happened

  • pity they cant spawn literally on top of the gen, or can they?

    381210_screenshots_20200605193015_1.jpg


  • TheEntityLeftHand is my favourite. I find him hella funny especially if he plays vs OoO users or SWFs group. He is also chill and very good at the game.

    I also watch Zubat but with closed chat because dont like his community for some reason.

  • OK am i really the only one who is so bothered about it? I really think im going to pass on the DLC just for this sole reason. I watched a lot of streams and PH gameplay already looks so dull and boring. Find someone, draw trail around the loop, kill him through the wall, hook, rinse and repeat. Nobody is even trying to use trails when they are not in the chase. Because everyone know what this is pointless and a waste of time since survivors can just crouch through it. Damn im just so frustrated about how this little imperfection is the only thing what separates PH from being fun and indeed unique killer.

  • M&A / Nurses / Im All Ears / Corrupt / NOED

    Usually i play with some of this perks

  • Wraith with Silent Bell and All Seeing Purple or Brown "Ghost" addon on Lerys. Just concentrate on patrolling generators and ignore people not working on gens.

  • I understand what this ability is effective when someone is looping you. But thats boring. I thought at first what you can use it outside of a chase to deny some objectives, pathways forcing survivors to bypass the trails etc. Look at Plague: she can infect the generator and survivor have a choice to wait out the infection or go somewhere else or get infected. In my opinion Broken status effect is far more threatening than Torment. Besides youll need to invest much more time to complete a circle around a generator as PH than puke on it from distance as Plague. That would create a new interesting playstyle, not just this boring "use trails at loops when chasing". I get it what trails lasts twice as long as infection, but as i said you spend more time and status effect is less threatening. Maybe it would be cool to add rare/ultra-rare addon what makes trails unpassable with crouch, but Trail Elements last less seconds, if people think that base-kit this would be OP. This would make PH much more interesting killer.

    What do you think about it?

  • I tried playing her but was robbed from infecting survivors so many times by dedicated servers that i lost all motivation to play her immediately. Really that was the most annoying thing in this game i ever encountered. When your puke connect multiple times with survivors around the corners but they dont get infected. Ultimate frustration

  • Dont feel bad about it, run whatever you like. Yes it is unfair what killers get trashtalked for using NOED meanwhile survivors using same stupidly strong meta builds DS/DH/Unbreakable/BT/Adrenaline not. They are just hypocrites thats all. And in current genrush meta if they cant cleanse totems/play around NOED it is completely their fault if they lose to it. So just enjoy their tears in the end game chat. They will cry about NOED even if you killed them before it even activates btw

    All the perks exist in the game for purpose of being used. Dont let anyone dictate you what to use.

  • Maybe if survivors movement wasnt so chaotic since introduction of dedicated servers, and the spear doesnt have a hitbox with size of a needle you'd encounter more not-boring Deathslingers. And also if all the gens wouldnt pop in 5 minutes while you are missing your shots and getting slowed by it.

  • I quit already. The buggy chapter 14 release with infinite loading screens, cash grab for oni with a follow up severe nerf to his flick that changed him to another trash killer was the final straw. I was waiting for a patch where they promised to bring back his flick and it still not happened 😅. Btw my initial experience with that patch was also Ruined by the lack of Hex:Ruin and i tried to play Oni in red ranks so you can imagine how my games went(usually all gens were done in 5 mins, not very pleasant). Good to see that now everyone will suffer without it i guess XD.

    Well what can i say, im surprised about the direction this game is going. Havent seen a game like this yet, where the devs just keep killing the game(almost intentionally), systematically with every patch making game worse and worse.


  • @Peanits said:

    The flick is intended. Being able to flick as far as you could was not intended. It was mentioned in the known issues of the patch notes when the update first went out.

    What you mean is flicking with mouse + Q/E for more turning right?

    But the regular mouse flicking was working as intended am i right? Because people who used just a mouse definitely dont feel the same as Janick guy said they should.

  • @FriendlyGuy said:

    I didn't played Oni since the nerf, but they only nerfed his double flick with Q/E and Mouse am i wrong?

    They were supposed to do it but instead they hurt his regular flicking with mouse

  • Just revert flick back to its previous state. No one wants to play this castrated oni what cant hit people when they turn around the corner. No matter was it intentional or not it is what makes this killer fun and viable. Without it he feels like ######### to play. You just selled fun and viable killer and gut him week later after release significantly. I call this false advertising. If i knew what this would happen id never buy him. You just lost my respect after this

  • @Rin_is_my_waifu said:

    That's why I always buy things with shards

    Pity i didnt do the same. Im not making a mistake of supporting this company again after all this shitshow

  • Hey lets nerf new fun killer into a trash tier with other m1 killers week after release so noone can refund anymore 🤡 Yeah im not buying anything from this company anymore

  • What. A. Surprise.

    He was clearly too good for this world of crybaby survivors. Now its another boring ######### killer what have no counter to loops at all.

  • First thing i get after downloading the hotfix is another infinite loading screen :)

  • @[Deleted User] said:

    Endgame builds only. Pretty bad perk otherwise at high ranks. It's not this mythical auto-win perk that people make it out to be. I usually only get 1 or 2 downs with it before it is cleansed. You get the same value out of MYC or HG.

    Pretty good point. The only time it could work like that autowin is if survivors are dumb enough to not expect it and stay together. Or decide to show themselves to the killer when the noed is active. In any situation its survivors fault.

  • I use it on killers like wraith or trapper. I dont have ruin or corrupt to slow the game down and gens pop in like 5 minutes. If survivors dont want to spent time cleansing totems or want to get the gens as fast as possible and get out its their fault if they fall down to noed. That being said usually what noed gives you is 1 down. Then other survivors either get out or play immersed cleanse it and try to go for a save. If it comes into play of course.

    I have no idea why people so hate this perk. It annoys me only if used in some dirty combinations like spirit+ruin+noed when i play survivor. I hate ruin more but thats because im still not so consistent at hitting great skill checks. I always cleanse totems when i run into them. And if we are doing gens too fast and i have time I go searching for totems.

    Id say noed is necessary for newbies and people who dont have ruin and play on m1 killers like trapper. IF you want have a chance to win of course. All the people hating it sound like a broken record. I mean it has so many counterplays, just adapt to it already. Instead people blaming me for running it on trapper with no slowdown after everyone dies before 5 gens are done.

  • Yes i feel the same. I want to play the new killer but the game right now is unbearable. Constant bugs, DCing, i got genrushed while trying oni from 3 rank to 5. I dont have ruin and gens done in like 5 minutes so everygame im in an endgame standing near the hook trying to secure 1 kill. I forced to play new map almost 10 games in a row. Because seems like when you play oni you have a 99% to get there. The map what i hate because on top of usual genrushing i cant find anyone. And as soon as i found someone they disappear in grass what covers their scratchmarks. I get infinite loading screens that forcing me to restart the game over and over and over and over again. This is just a very ######### experience.

  • It is really really good. Its gonna be a reserved slot in any of my survivor builds. Its giving so much information and i need it since i play solo. I just played three games and in every game there was a proximity camper. So i stayed on gens and was going for the save only when i saw killer started chasing someone else. Also i noticed it shows exactly the direction where the killer is going after he hooked someone. All i can say that it is an amazing perk right now

    Its like a pocket SWF comms perk

  • I played a typical game in red ranks where people scatter like roaches as soon as i stab someone. And the improved speed wasnt enough to mitigate that. Tried a green pin but it was useless for the reason above. I can definitely say that perk selection hurt a lot. I cant come up with anything good other then default and boring Enduring + Spirit Fury combo since Sloppy and STBFL are out of the way. I tried something fancy Thana + Green pin combination but its worthless because green pin is bad.

    Got genrushed as usual. Nothing more to say

  • @twistedmonkey said:

    This doesnt change Legion at all as it was TR based so even after a FF hit they could sprint, walk, crouch etc within it.

    As for the others well its to stop the undetectable effect from being able to cheese a down which made that staus the same as the old moon walking legion scenario.

    At least they have to be running leaving scratch marks.

    No. Before they were standing on one place mending themselves so if you decided to come back for them after hitting multiple people you knew their approximate location. Now they can run away to the edge of the map and mend there, they can ran to their teammate so he can mend them for 8!!!!! seconds. Running away leaving scratch marks lol. Except you cant see them in FF and to end FF you need to suffer 4 second cooldown.

    Oh... and deep wound doesnt mean ######### after 5 gens are done

    Pretty good job so far. Really good job devs. You responded to Nemesis/BoP feedback but you dont care about Legion players feedback at all. Pins rework almost useless since it doesnt apply on first hit. Franks mixtape/Stab wounds study useless. 4 second cooldown after FF. I just dont want to play this game anymore.

  • Yikes. They nerfed him even more with that deep wound change. So not only it has reduced timer but now survivors absolutely dont give a crap about deep wound as long as they are sprinting. Great power thanks devs! :facepalm:


  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/862675#Comment_862675

    Yes, using perks to your advantage is super annoying.

    Just down the unhooker and leave him slugged. Now you've a survivor on a hook and on the ground right next to each other. If they get the unhook then slug one and go for the other. Not sure what the problem is.

    If I experience frustration then yes its annoying for me. If it doesnt bother you then good for you I guess. Im not calling for changes and understand what perks were made to give an advantage. Just answering the question in title

    There is no problem if i can slug them the problem is when they hop into lockers.

  • For me it just gets tiresome to sit and wait when your favourite killers will receive some QoL change or a buff. I always preferred underrated characters to the meta ones in every game. But i just cant take legion or trapper and enjoy a game in red ranks. Id like to have more frequent minor boosts to different underperforming killers and perks in this game. But they are rarity. So i enjoy more to watch the streams of this game than play myself.

  • People just use their DS to do some annoying stuff. Like if you hooking too fast then they use DS to unhook in front of your face and you cant go for both of them since both has DS :). I dont mind it that much its just annoying. Usually the first guy who utilize his DS like that will have a big target on his back saying "easy for tunnel".

    I havent encountered yet survivors who annoy me with Head On. I think 2-3 stuns with it was a maximum i get in one match. Overall the stun duration feels much less crippling than DS stun. I can catch up much faster with head on players. And to make a good use of it they need to setup it meaning what at least 2 players wont be doing gens, ill gladly accept it.

  • @monsterISfun said:

    Hello.

    I don't post on any forum very often but do read a lot of posts. I see that I am not the only one let down about the legion nerfs. I thought it was so enjoyable to play legion becuase perks like the third seal, which is a pretty bad park, can easily be activated on legion and you can quickly apply the effect to multiple survivors. The strategy isn't very effective, but it's fun. Other perks that where more effective where perks like sloppy butchers and save the best for last, and my favorite remember me, perks that are good or decent that complimentet The Legions design. What is legion now? what is the poupas of playing them? What is the identity of The Legions gameplay?

    Thanks for reading

    I agree, this nerf will take away the last bit of fun and synergy with legions worthless power

  • The scariest moment is when you rotate your camera and see some creepy face staring at you from the corner

  • There are a lot of problems with Legion and just reducing cooldown is not enough. But I gladly accept any minor buffs at this point.

    Reworked pins are still bad since the first guy you stab in FF doesnt receive the debuff. Franks Mix Tape and Stab Wounds Study are still useless. Cooldown reduction addons with current 4 second cooldown are underwhelming(-0,6; -0,4; -0,2 is a joke values really)

    Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the power gauge by half of its maximum. It doesnt affect me that much just shows how they went overboard with their lazy nerfs.

    Fix all this and revert latest nerfs to mend and FF basic attack and Legion would be not unpleasant to play as it is right now. Or do anything to BUFF him not NERF ill gladly accept it. I really like this minor speed buff I dont feel like im a turtle when i vault or run after survivors anymore. Really good feeling.

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