SMitchell8
SMitchell8
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- Username
- SMitchell8
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Comments
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The lag is almost like a 5th perk when playing killer as it freezes for like a second when a survivor is unhooked, its like a mini early warning π
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@Unifall said:
I mean we got the trickster so why is an attractive female a problem?
Half of the community think trickster looks ridiculous.
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Id rather the killer was decent, interesting, aesthetically scary and fun to play intead of level of attractiveness π€¨
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He is the killer i face the least by a long way. Shame cos he's my main and he's good fun both ways. Mines a blue Oni if you ever stumble across one late at night UK time π
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2472024#Comment_2472024
It's bad sportsmanship so people really hate it. I play tennis & someone taunting me after I've lost is very aggravating & the same thing applies to dbd.
Spot on, human nature to taunt though unfortunately.
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Basement trapper is also good, although you'd need to have amnesia to fall for that at higher ranks π
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2470808#Comment_2470808
Im not sure Ancient Babylon was Jungle.
I meant like a garden/temple. Probably more aztec tbf
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Console player and Lithe has definitely improved my game, switched 4 years of dark sense for it. I'm not overly good and mind games or looping, my strategy is more run and gun and immersion so fast vaulting to get away works better for me.
Good perk
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We could do with another S killer but id rather have a fun B.
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I keep getting AutoHaven, Macmillan and Yaomoka. As killer, 8/10 times atm its Crotus/Circus.
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Id like them to go back and spruce up a few older killers instead of introducing more. For example,
* Babylonian jungle map for Plague
* Ghostface map, perhaps the supermarket or have Sidney plus her house for a map
* Korean neon lit street map for Trickster
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Id like some kind of rank based cosmetic. Would help identify which target I should go for π
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@Neamy said:
Did you guys know, that if you phase with spirit and stop moving during the phase long enough to activate insidious (2 seconds at max tier) you will unphase with no terror radius. Dear lord that was an interesting match. So you can phase, move only a little bit our of the line of site then unphase and it looks like you are nowhere near.
To add to this intriguing post, its quite possible that Pin head will see some good usage out of it too as he'll be stationery for his chain portals.
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@Trickstaaaaa said:
Maybe then a survive mode. Were it's basically survivors have to survive for 15 minutes, no gens. So it's purely about chases and stealth. Now of course some perks would not be usable. But killer would only have to focus on chases, in other words the fun part about the game. Not worrying about gens and whatnot.
Like a battle royale. 20 survivors, maybe 2 killers, 1 life each. 20 mins to survive and pile through the exits.
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Chuck Billy in the bin, try Oni and thank me afterwards.
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I always liked the idea of a drag or carry mechanic. Handy for dragging a downed teammate to safer position. No chance they'll add it though
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Legion has some cool ones even though I've never played him nor do I face him much. I love the blighted skins, I hope Oni gets one at some point
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@Squirrel_Thicc said:
You play against Myers several times a week? Wish that were me...
Faced him loads lately. He's fun to face tbh.
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Nothing has come close to nurse apart from Blight. For me there are more weaker killers than stronger ones but at mid ranks it balances out as all killers are a threat in solo que apart from low level addon less trappers, Billy's and Tricksters.
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2456054#Comment_2456054
True I ment besides basement defense
Get a hook with 3 entrances/walls. Trap all bar 1 and watch as 1 by 1 they come for the saveas you carry the second and third away π Had loads of them. Lery's rooms are useful for that too.
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I've played a few games on RPD as Oni. Kinda feels like the DBD equivalent of the Monaco grand prix.
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Mine are always tougher when I have killer specific challenges on. They almost feel rigged π
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Ive faced 2 addon less trappers recently, my dog could have played and probably escaped.
It's a good point, but players have different preferences and the addons allow you to play around with different builds, some of which are OP and would be broken if they were basekit.
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@ThiccBudhha said:
I love Lethal Pursuer on Ghostface so I can get my one instant down. After that, I go back to being an m1 killer because I do not have time to sneak around the map and running add-on-less makes me not want to risk using his power outside of loops or traversing the map.
That's the annoying thing about GF. You genuinely don't have time to sneak around and stalk like a big cat. He's ability is spoiled by how the game is played nowadays.
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You should get boldness or chase points. Flicking arms annoys the camping killer as they get paranoid that another survivor is close, often a killer will get so paranoid that they'll go have a quick look, there's the small window. Apart from that, stay on the hook to enable your teammates to gen rush.
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Twice per game? Are you serious? I get about 8-10. Oni's only counter is survivor skill. If during fury they hide, hug tight loops and don't go out in the open then yeah he can feel useless.
Use the sash addon as that moderately increases fury's duration, you can get 2 or 3 downs in a single power bar, especially if you run infectious.
He's an excellent killer
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Oni - Infectious Fright
Ghostface - Nurses Calling
Trapper - None :/
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Id like it if there were ways to travel without walking such as the water slide like on black ops 1 or mine cart.
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Been against a trapper several times, lost a Billy/trapper hybrid before escaping to a local tesco. Fav one was in a very dark house/garden center, hiding in a locker felt so real π
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Since Nemesis
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I got given the run around on swamp by a swf, I gave them some resistance but like I always find, my mid game suffers a bit. I killed one and 1 refused to leave, I just assumed it was arrogance but it then felt like it was a sympathy kill. As a killer, I don't want sympathy from survivors, not my fault or problem that swf can out perk/play killers.
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Low ranks yes, not seen much face camping at 15-11 tbh.
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Looping
Breaking LOS
That's about it.
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Yeah my scenario's are either rinse or be rinsed. Sometimes there's a tight game, but not often.
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@ZaroktheImmortal said:
https://forum.deadbydaylight.com/en/discussion/comment/2458948#Comment_2458948
I know that's one reason I run bond so I don't accidentally lead the killer to other team mates and interrupt them doing gens.
Experienced survivors may avoid an area if they suspect teammates are repairing there, you can actually hear the clicks as you approach. It's just a frustrating element of the game.
I remember once, at the very start of the match, I hadn't even moved and a Dwight fast valuted me and spirit turned up and found me immediately. Was injured about 15 seconds into the match π€¬π
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Survivors don't always know where there teammates are, if the leading survivor is injured, perhaps you should take over to give the injured survivor a chance to escape and get healed.
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The difference is massive. Being able to hear much sooner and from which direction helps a lot. I also find skill checks are easier to hear. I genuinely will not play without them
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@TheGhostofZgor said:
I really want a carnival or fair map where some of the gens would turn on rides or lights as you complete Them. Some else I saw suggested a haunted mansion type map that would have secret passageways that open with gens.
Ghost train map lol
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Would be cool if say a map area flooded upon a gen being completed. Id be all for interactive maps.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2455916#Comment_2455916
Interesting. I feel like survivors would hate Trapper even more if they were put in the Dying State by traps.
Legion sounds cool af, but having 4 killers on the map would be overpowered for area control, and that much code would ruin the game with BHVR's coding skills
I think that'd be okay for Ghostface, but I'd still prefer mine. More strategizing, a bit more skill ceiling
Only injured survivors go into dying if they step in a trap. I don't see why they don't already as they cause injury damage from healthy.
Legion idea came from GTA 5, when you could swap between characters regardless where in the game they were.
GF aint that important, he's relatively balanced, just not that good.
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Trapper: Traps in lockers, able to carry 3 at a time without having to equip a bag. Injured survivors that step in traps go into the dying state if they escape/are rescued.
Legion: 4 man version of Twins with all 4 characters of Legion with individualistic skill set, 1 being better at vaults, 1 faster movement speed, 1 with lower TR etc etc
Ghostface: Landing hits whilst in NS doesn't cause NS to be broken. Carried/Slugged/Hooked survivors not able to break GF out of NS. Subsequently, NS recovery time increased for balance.
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Each chapter should come with a map. GF, Blight, Trickster, Twins and now PinH all in without a map, plus we're losing the 3rd most recent map (hawkins)
Cod Vanguard releases in Nov with 20 maps from launch. 20 will be 30 by the time Trickster and Twins get a map.
I can't grasp why they don't make new variants of existing realms. Why not have a Crotus based wooded map, or a funfair on Coldwind etc etc, most of the work is already done, just need environmental changes.
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It puts it in to perspective that some players names (including twitch) have toxic or toxicity plays etc. People actually set out to try and put down people.
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The challenges are same old same old. Wish they'd change them up a bit.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2450381#Comment_2450381
And people are also entitled to be upset about it, you canβt police emotions. Some of us work full time and only have x amount of time to play, and itβs frustrating to use your time on a killer who doesnβt even want to play the game.
You just described me, I only get to play a limited time in the evenings but I accept how others want to play the game
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Tricker looks more like a survivor than a killer
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Neon and/or fluffy cosmetics = π°
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Points grab. Chests, totems, get chased, hook bombs, whatever I can to try and salavge a safety pip or even just to finish top of the survivor board.
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Jake has a green jacket that blends in brilliantly with Yamoka and Swamp. In the exit gates, there used to be a green sort of curtain/material on the wall, I used to blend Jake in with that too lol.
David has a lot of black gear, also good for hiding
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Agree with the kicking gens problem. Shouldn't have to run dragon grip to stop gen tapping. Kicks should cause more of a insta regression. Couldn't make it a perk idea. 3 tokens, first gen you kick regresses 12%, second 8% third 6% or something like that.