SMitchell8
SMitchell8
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- Username
- SMitchell8
- Joined
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Comments
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@MaTtRoSiTy said:
I wish they would address the MYC exploit... still seeing scummy people taking full advantage of this broken crap and I am pretty shocked they did nothing to sort this in the last patch
They put Make your choice in the shrine 🤣
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More challenging so yes, a good idea. Having a hard-core mode with mo hud, red stain or TR would be simpler and atleast casual players can continue playing the traditional way
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@Pulsar said:
Knight does lose major distance for sending a Guard out. He completely freezes. Artist slows down, sure, but she doesn't stop moving entirely.
The Guards are all slow. If you start running as soon as you get spotted by them, they cannot catch up.
Hold W, run as soon as you're spotted by a Guard and never 3-gen against him.
Versed him once and yeah, it was a 3 gen (sheltered woods obv) Match took bloody ages and he eventually won out.
Amoungst other issues he has, they have to remove that silly giveaway guard radius, that makes it boring being shown where to not go. Even trappers traps don't have flashing lights
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My only unique idea for him would be for him to be a snowballing killer who gets stronger/boosts each time he gets pallet stunned, flashlighted lost chases etc. So he effectively starts slow and gets quicker and stronger as the match goes on, making for a late game wrecking machine. After all, he toes take his time when pursuing people.
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Pretty sure predators in the wild won't just walk off from a carcass to let Hyenas and Jackals come to rob it.
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Hopefully B
Any improvement to the guards is warranted right now. I'm not sure he'll go quietly though. He seems way more talked about than Artist and Dredge were. Then again, Wesker has completely died down my end recently.
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@brokedownpalace said:
Run Franklin's. That still leaves room for 3 gen slowdown perks
Again .... The killer has to waste a perk slot just to counter 4 survivor pocket perks. Same story with lightborn.
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I ll put moris on just encase they are the bodyblocking, boil over flashlighting squads, 6 hooks is the target then. Won't change perks, addons or playstyle, just the mindset that the match will likely be difficult and to expect Kleenex tissues one way or another 😅
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I like them all except the game. Not that keen on RPD but it's ok.
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@[Deleted User] said:
Clown is consistently underrated IMO. I put him in B tier.
I think Knight is the worst killer in the game.
I've faced some pretty good clowns and they quite often come from behind to get the win. Definitely underrated.
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How close is too close? Been playing bot matches to try find out but bots don't do first stage unhooks it seems 😅
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Love the aesthetic, love the lore and all that jazz. It's just his weak ar5 power that's a total let down. If he gets buffed, he'd be a great addition. Definitely had lots if hype and coverage, way more than what Dredge, Artist and other recent killers got, so he has pulling power
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What killer do you play as?
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Faced him once and it was a bit boring. I love the design and I'm playing as Knight a lot, but he offers little for (power) and against (fun)
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@Phasmamain said:
He should be able to do a quick action for breaking pallets and gens imo instead of doing the whole ability
You could have it so Carnifex goes after gens and pallets in his radius instead of survivors. That way you can drop him in an area you want and leave him to work, instead of having to draw a line then press confirm.
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Id like to see Carnifex reworked so that he automatically approaches gens/pallets within his radius, making him an interaction guard only. As for the other two, I think the Assassin should be quicker and chase for a bit longer, whilst Jailer gets a huge radius but chases the same.
Versed a knight last night who only used guards to break pallets and kick gens .... such a waste
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I've had more killers drop me than let me finish them. As killler I've let survivors do them then run, surprisingly, not bumped into it often. Nothing worse than teammates stealing your green ones though 😡
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3278559#Comment_3278559
So you got beat by bots? Lol
I played console nurse for the first time ever yesterday and got a 3k. Toom about 20 mins though 🤣
As knight they get me down to 1 gen the crafty sods. They bolt as soon as I get anywhere near them 😶
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Had it last night for the 1st time. Was survivor on the Game with a couple of streamers ..... sorry lads. The spirit still downed and hooked me ..... cheapskate
Went into a bot match as killer and it did exactly the same. After I closed the game and restarted it, it was fine.
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I can barely find them with knights guards. They hold w and almost always run the opposite way to his patrol. They're useless at hiding in lockers though.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3276527#Comment_3276527
Dredge's Nightfall? The gruesome moris in-game?
Neon cosmetics and players calling killers cute 😉
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Well it's not a horror game like it claims to be. Its more like fortnite than something scary.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3276240#Comment_3276240
was he like ghostface busted on the PTB?
Yeah he was awful. He had horrendous recoil and people hated his slow movement speed. They used to call him depipster 🤣
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It is a party game.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3276058#Comment_3276058
trickster dont deserve it though XD
He did on release week. Barely face him nowadays though.
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Would actually make Carniflex useful if it did
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Not seen any other killer get this much stick apart from Trickster and PTB Ghostface.
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Played v bots on Lery's and a bot was looping me yet ran into the circle 3 times without being picked up. Took 4 times .......
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I'd rework the guards.
Carniflex - Make him automatically go and break any pallet, door or gen in his radius. He doesn't chase survivors but is purely an object interacting guard.
Assassin - Make him faster and lasting slightly longer
Jailer - Give him a massive radius and increase his patrol duration
* Remove the silly aspect of guards having to hit hunted survivors first or else you lose the guard.
* Make the green orb flicker/fade out so it's harder to interpret.
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The paths don't drop from raised elevation points it seems. I was standing on a hill overlooking a hook and wasn't able to make a path that dropped over the edge of the hill.
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I'm all ears is handy for those that bolt it, the guard follows the survivor whilst you head off the survivor, can get the double hits doing that. Jolt and Infectious Fright are quite handy on him also.
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Another issue is having to let the guard hit first, if not, he disappears. I've seen players running alongside the survivor just waiting for the guard instead of attacking themselves.
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I love his metallic clunking footsteps. Genuinely proper immersed when I play him. Hope they don't touch it.
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I went for the blue and black checkered one from Top Man
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Remove green orb
Allow guard rotation
Guards hunt for longer
Allow guards to carry perk bonuses when breaking/damaging gens
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I like the aesthetic, haven't faced human players on it yet though. Can see it being a nightmare for Oni trying to negotiate all the obstacles on it
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I don't like how clunky he feels. There's a delay when using his power which is annoying as is having to press R2 to confirm the action/patrol you just ordered. It also doesn't seem to let you activate your patrol path if you're close to an obstacle such a large rock.
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Shame because he looks great and sounds great when marching around.
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Yeah his bigger radius and long patrol is really handy. Assassin been my worst so far as atleast Carni can break stuff.
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Played 2 games v bots.
Game 1 - 2 v 1 ing the bots was easy as I kept finding them with my patrols. Felt clunky but worked fine.
Game 2 - Red forest and barely detected any of them all game. They were uber immersive and held W when ever I did see them. I did get 1 scenario in which my patrol (jailer) detected a different survivor to the one I was chasing so got 2 downs in 1, that was useful.
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@Krazzik said:
Don't do the glyph when the killer is right there.
Yeah survivors think if one pops up mid chase then it's a kop out lol.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3272282#Comment_3272282
I hate the helmet hair on the base skin, unfortunately he has no alt helmets without it
Yeah he has like a handlebar mustache. Hate it
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@BillsHere101 said:
https://forum.deadbydaylight.com/en/discussion/comment/3272284#Comment_3272284
This one cost 1485 auric cells. I don't know if they will add the ability to purchase this skin with iridescent shards in the future.
I'm at work atm so not had a chance to get on it yet. That's annoying that it's a pay cosmetic given how poor the killer is going by the comments.
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@Peanits said:
This isn't something we're looking to add at the moment. The rotating guards are a core part of his power. That said, if there is one you want to appear more than others, there are add-ons you can use to make them appear twice in a row.
That's like a soldier wanting to use a grenade but instead has to use a bazooka
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A very good and overdue feature 👍
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There goes the other half of my shard bundle 🤩
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Could have been able to rotate slightly, such as Carnifex or assassin, then jailer or the one you didn't pick first and so on .....
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Killer, followed by any decent cosmetics he comes with. Will probably he able to afford both with shards.
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@xTalon32 said:
Hell, I'd play killer again vs bots. As long as they get better over time or have an adjustable difficulty setting. It'd be great to actually customize bot behavior too, to get better at certain things.
For example: A setting that the bot is a "Looper" so when you find them they can do easy loops to more difficult ones, this way you can improve as a killer.
Play against bots would be more fun than people at this point anyways, which is actually pretty unfortunate.
A good idea actually. Practice against loppers and gen rushers would be pretty useful to many.
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Those bots are gonna get it. Survivor que times but suffer a bit if everyone is diving into bot matches to try out new killers 😅