Ryan489x
Ryan489x
About
- Username
- Ryan489x
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Comments
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@[Deleted User] said:
GF Trailer had a Cashier in a Dept store.
People thought that meant he was coming with a Survivor+Map
That wasn't the case.
TBH I'd love a stripmall/dept. store based map. So I was disappointed.
that's what I figured, it would be cool to have a stripmall map too.
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I'd like to get better at looping killers
and as killer mind games on survivors.
and I don't want to have to rely on meta perks like dead hard.
and with the survivor teams I face as killer, mind games are just hard to do. sometimes it works most of the time it won't. and I'm starting to learn that if I hit bloodlust the chase isn't worth it and taking too long so I brake it off.
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that's odd. I got the sweater on the 25th with no issues.
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What needs to be reverted is the adept for killers. make it a 4K with the three perks. like it used to be.
I play both sides and it's far easier for survivors to get adept then killers. I've also gotten adept with some and have to get it again thanks to trophies. and some of them were a lot of work to do.
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I farm when I have a BS challenge as a killer.
If a killer wants to do it whatever. But I do agree that sometimes we all need a break form the rough games on both sides.
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it;s just really painful to play a game where you know what's happening and there's nothing you can do to stop it.
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The one action I hate is when someone lets go of the struggle when I'm coming for them and the killer is nowhere around. It's also very obvious I'm coming to save them.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1844223#Comment_1844223
neither side is putting in effort if the survivors don't cleanse it
the survivors who don't cleanse ruin undying are just as lazy as the killers using it
The way I play the game, take out any bone you find. and; if it glows it goes. If it's haunted ground well damn but what if it's not.
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Facing any of the Chainsaw bros.
as a killer seeing Tea bagging survivors loosing and then seeing they've got every second chance perk they can use.
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For Survivors Borrowed time
For Killers: NOED.
Borrowed time because it just encourages cheap saves and and annoying killers. Eg: going in for the save right after the hook when a killer knows you're there just because you know they can't touch you. and since grabs are broken. good luck stopping an unhook.
For NOED it's basically just a free one hit down most of the time. yes you can counter it by taking out bones. but honestly I feel like I'm the only one who does it on the teams I'm on and I've gotten it twice. The survivors did their objective now killers have an easier time downing them all. that's what it feels like being on the receiving end of NOED.
Also why do some killers even play NOED when they don't let the game get that far in the first place? It's like a middle finger to the survivors if you play well. Damned if you do, damned if you don't.
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Got it, awesome. Thanks.
It beats having to put in a huge code on a stream that's used up in a matter of seconds. I got a Dwight crow during Halloween I know how annoying that was.
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All they need to do is make the 4K with the three teachable perks count as a merciless victory and they're good. it's 100% on their end. It doesn't involve changing achievements on console or anything like that.
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I don't see them much and thank god for that.
I've escaped against them once. Victor is pure annoyance, and it feels like Charlotte can get to where he was far too quickly. I'm not saying weaken them at all they're just very annoying to go against.
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It may seem like an odd one to run but I like to use detectives hunch, that way I can find totems that no one seems to go for and then gets shocked and annoyed that we're hit with NOED.
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Freddy's power isn't pulling survivors survivors into the dream world.
it's actually making them audibly groan when they see the sleep timer counting down at the start of a match.
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@GannTM said:
According to these stats, Freddy has the highest kill rate in all ranks and in red ranks.
do those stats take into account the amount of people I've seen suicide on hooks or DC as soon as they realize they're facing a Freddy?
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However the new keys are going to work, people aren't going to like it and there will be tons of threads on here complaining about it. so I'm not too worried or concerned about it.
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@ill_Boston_lli said:
I don't think it fair that you are giving codes for stuff I've purchased. I do think its great that the less fortunate who cant afford the cosmetics are allowed to get some of the stuff they normally wouldn't But what about those of us who have financially supported the game and have already bought it??? We should get the auric cell amount for the item if we already own it. Just a thought. AGAIN kudos to those who get it free I'm glad you are giving back tot he community but the codes are essentially useless for the items that have already been purchased.
I can't get it anyway. or the Dwight they were limited codes and they've long expired by now
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That's awesome, I'm slowly but surely going for the same thing. I've got to get adept trapper and shape back. The survivors isn't so bad but the killers will take some work.
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@Marigoria said:
All you can do about those is to report (even though nothing actually happens with reports anyway).
They also make you depip most of the time.
If a killer is AFK you can pip very easily. you just have to do more then fix gens.
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@Mandy said:
Survivors complain about killer perks, killers complain about survivor perks - that's pretty much the way it goes.
Use whatever perks you want to use and forget about what anyone else says about it, it's your game that you're playing, not theirs.
That's very true Mandy but I have noticed that when survivor players complain about killer perks changes are far more likely to be made rather then to survivor perks.
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@xenofon13 said:
Developer said on stream that they asked about changing the huntresses 24 meters 100 downs on ps4 because it's really hard to get.
Sony respond it's hard but possible right? BHVR said yes.
Like I said before, they don't need to change the achievement itself because it says get merciless killer using only the 3 basic perks. all they have to do is change the trigger for that title. It's 100% on their end.
the huntress one is triggered by that 100th hit, that's why it's harder to change.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1835608#Comment_1835608
What is an unlinking of an account?
it means that you go to their site and link your account to BVR. Then you decide you don't want to do that anymore and you opt out of that option
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@Mandy said:
The FAQ was always on the BHVR site, right where you go to link your information...it does clearly state that the unlinking of the account will lead to loss of BP, shards & auric cells.
that's fair I guess but should that really be a thing in the first place?
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They don't need to change the achievement they just have to change what counts a a merciless killer. have a 4k reflect that and done. the trophy is based on the title appearing at the end not the emblems you get. at least that's my understanding. they just changed what it took to make it appear. It's not a priority but it's just something that I've thought of since I have to get my adept killers again on PS5 and some of them were not easy especially the shape. I only had trapper and shape.
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@WishIcouldmain said:
My idea is they'll get rid of Survivors gaining sleep passively. Or on hit. And bring back the mechanic were you have to put them to sleep your self. And keep his snares and gen teleport. Though they might tweak it slightly.
when he first came out you couldn't gain sleep passively he had to use his power to pull you into the dream world. you also couldn't see him while awake and he couldn't hit you either. Once you were in the dream world the only way you could wake up was missing a skill check, being hooked or by another survivor. there were no clocks to do it. the things you suggested is how he started out.
and there was no gen teleport either.
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I think that has something to do with hit validation. I've had a few hits from killers where I was clearly ahead of them and the swing was nowhere close to hitting me. or they will be facing away from me and still hit me.
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@Negi said:
It wouldn't be a problem if they didn't do everything possible to make it feel awful. Huge grind, no retroactivity, one challenge at a time, "in a single trial", "during end game collapse", Do X task Y times that realistically will take 5+ games, do X task and then face Y killers who you will never get X on, 3/5 rift fragments. These tasks aren't even fun and make you go out of your way to do tasks that detracts from your game experience and will cause you to die or perform poorly.
I agree with that. I had to stun the killer 4 times in one match and it took me two days and a lot of luck. I was promptly called a potato at the end of the match. I just said blame the devs for that. If they didn't make some of the challenges annoying and unrealistic for someone trying to actually play the game it wouldn't be as bad.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1834509#Comment_1834509
when the game first came out your rank status was determined by the points you got in your categories, this is why there was originally a cap put on the category. there was no emblem system and the match result titles (dead/sac/escape/etc) had no real bearing except on if you got your adept achievement. a 4K was malicious and that's all you needed to get adept on killer, didn't need to have a near perfect game where as survivors just have to escape then and now and they get theirs. These points served two purposes 1) described above, 2) how many blood points you get in the match then they started to look at things and introduced the emblem system which they kept the 2nd purpose for the points (blood points) but relegated the first purpose to the emblem system. this system was tied directly into the results of the match and what happened in them. this allowed to put negatives on the ranking system (staying too close to a hook for instance is a negative to the emblem but not to the points the killer gets)
so in short the points are there to show you where your points came from that go into your blood web, the emblems show you where your rank came from.
I still think getting a 4K with the three base perks should be an adept for killers since they changed nothing for survivors. They could have a really bad game and do almost nothing and still get the adept. and getting a 4K with some killers using their base perks only isn't easy at all. The emblem system hurt killers more then survivors.
I do play both sides and it's not easy to get survivor adepts in some cases either.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1834496#Comment_1834496
your points do not equate to emblem progress directly. you will have to look at the emblem points for the scoring events. for instance saving someone from a cage is less in points but it is still an event that progresses both emblems the same as a hook (killer and survivor) as it is the same type of score. the points do not matter, you can get 32K points and still not get 4 iri shards.
so why do they even bother with the points then if they don't mean anything anyway. If they're just telling you how many blood points you got that's fine.
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@TwinnedHawks8772 said:
https://forum.deadbydaylight.com/en/discussion/215268/trash-emblem-system
Same thing for killer, Legion is a perfect example of what the emblem system wants to happen so Legions often get high emblems, while characters like plague depip on a 10 minute long game that ended with a 4k. The fact that escaping as a survivor while doing a gen among other things isn't at least a safety pip, and getting a 2k as killer isn't a safety pip either is stupid. The whole emblem system needs to be reworked.
The problem is, you have to play the way the dev team wants you too in order to get points, especially if you want adept killers
So it can hurt the game in some cases.
- You're playing a team that's very altruistic or they're just being a pain. So you hold them down the best you can and get one or two kills. NOPE because you spent too much time close to a hooked survivor even when you know there was another right around the corner waiting for you to leave. you loose points.
- You're playing against a killer or with a team that are just not playing well and giving the killer an easy time, or the killer is camping hooks and tunneling really hard, NOPE you stayed away from the killer and your team, did gens and got out. you loose points.
- In those cases if you walk away as the killer there's a good chance you'd get bullied the whole game., if you go in as survivor knowing what your team is doing will just get you all killed you loose.
these are just examples. I don't remember why they brought the emblem system in to begin with and sadly I don't remember much without it, For reference I was told that anywhere within 16 meters is considered too close to a hook.
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@GrimReaperJr1232 said:
This is something that's been interesting to me for quite some time.
It's the fact that for the most part, pretty much everyone loves Blight. Survivors aren't complaining that he's unfair, broken, boring, etc. Meanwhile, he's beloved on the Killers' side as well, for being a very fun, speedy boi.
Just... how? How did this happen?! How did everyone come to love this drooling hunchback mutant (especially after his PTB state)?
I don't love blight, he's annoying and playing as him is even worse with the garbage FOV
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1834404#Comment_1834404
I believe this PH did have a few hooks but also has put us in cages a few times. Do the cages even count for altruism points when someone is rescued, because if they don't, that definitely needs to be addressed.
I've been keeping my eye out and you get less points for a cage rescue vs a hook rescue. the hook is 1000 and the cage is 500
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1833162#Comment_1833162
You were obviously chasing Spider-Man.
LOL
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to be able to go home and see my family on Christmas day
for covid to go away.
to see a girl I haven't seen in 8 months.
Oh you're talking about the game.
Stop breaking things when you try to fix other things.
actually pay attention to how people are playing the game and realize that it can be very annoying and negative on both sides sometimes.
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@IndianaDadGuy said:
https://us.v-cdn.net/6030815/uploads/XDQCG1V7UPLW/image.png
I've always wondered.. I don't play killer much, but even as survivor when I was in early ranks, I'd get red rank killers when all of the survivors were brown/green. Do things get messy if there aren't enough of one or another online in the queue?
Short answer it doesn't
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Or when you're breaking a pallet and you're not even looking at the flashlight and they can blind you anyway. I've always hated that and think it's just to annoy. I'm already breaking the pallet run.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1834047#Comment_1834047
No they blind you too early that's why you didn't drop the survivor. They currently aren't bugged and seem to be working perfectly for me.
it still doesn't explain the instant blinds on weak flashlights.
@Skullgrind said:
I've been getting blinded by survivors I can't even see out of the corner of my eye (outside the Killer POV). Totally fair when they camp hooks that way.
Wow, so they're not broken to the survivors determent so they're fine. LOL
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The game is survivor sided for sure. I play both sides. As another person said it's more SWF sided. If you get a good SWF team you're done right off the bat.
https://www.youtube.com/watch?v=fWfbD5Z5nZsThat's what it feel like.
There are far more survivor groups that can be very annoying and grief the killer for fun.
The match making isn't good either you'll get any ranks at any time.
Just look at any dev stream, it's all nerf Freddy. nerf this nerf that, their mods work overtime on that.
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@CashelP14 said:
I can't tell if your complaining their OP or just bugged.
I'd say they're bugged. If I'm still getting evasion points when I'm blind thanks to the the speed at which it kicks in. I've also been blind on the screen but not dropped a survivor meaning that I wasn't blind according to the game so.
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@TheClownIsKing said:
*raises eyebrows*
The last thing we need is for just 100% of the player base to be all together in red ranks.
I know it’s kinda “everyone thrown in with anyone” now, but that suggestion would make this worse.
that's why it's just a suggestion I'm not saying it needs to happen.
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@MrPeanutbutter said:
Come on, man...
https://us.v-cdn.net/6030815/uploads/11LV3CQVX4S2/capture-jpg.jpg
Please fix this garbage
There have been way worse. I was playing as survivor once and one spawned just underneath the farm equipment on coldwin and there was no possible way to cleans it. I tried, if there was an active hex on it we would have been screwed.
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@[Deleted User] said:
IT wouldn't fix like anything.....I mean I am red rank in both and I still get rank 17 survivors and killers.
Ranking needs to be overhauled.
Matchmaking needs to be overhauled.
and we need to start encouraging more people to play killer somehow so survivors don't have to wait 10 minutes for every match.
ALso, technically de-ranking is bannable. When you get those wraiths who AFK, the problem is AFK generally is not bannable on it's own so you have to report them A LOT. Like, they need to be reported like bloody 30+ games in a row or some nonsense and at least one or two of them would have to be a ticket with video probably.
I agree the whole rank system needs an overhaul. And it's not an easy fix by any means. I'm just saying that by the way some of these low rank people play, me being a low ranked killer against low ranked survivors, they shouldn't be at the rank they are. so they should really be getting more points then they do. it's a weird thing.
and this is unavoidable. you'll get a bunch of low ranks then say one 7 that carries the whole time.
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@freddymybae said:
bout to smurf rn since the state of them game in high ranks is pretty #########
so go after the devs for that, don't punish other players.
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@Heartbound said:
You don't have to do 4 red if you do adepts at lower ranks. You can have one be gold if your rank is low enough, so long as you double pip. (Yes that means a survivor can escape at low ranks.)
Really the trick is just to keep doing matches over and over and try not to force it in one match. You'll get it.
I agree and I will say that getting adept as killer is much harder then survivor
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I'd like to add to this report, that the game doesn't remember any daily challenges I have that are not universal ones or tied to the first 6 survivors or killers on PS5. if there is one then next day it will be gone and replaced by a different one.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1831394#Comment_1831394
Honestly I would just drop the survivor and go after one of them that took a hit but this situation is very uncommon, I don't think ive seen a bodyblocking survivors for a while now
I see them quite a lot. I have tried to drop but it's weird I'll press the button to drop but it counts as them wiggling out. so it dose nothing.
The last person I talked too about doing that to me, just in a way that it was unnecessary because all 3 of them were doing it at the same time
What I got back was
"they're legit tactics Bruh."
"what am I supposed to do?"
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Can I add to that list that survivors shouldn't be able to body block hooks. I an understand showing you down but preventing a prompt from coming up is not tactical or fair. also if a survivor is ducking right in front of you out of FOV if you swing your weapon you should hit them, not have to look down and then swing. especially if you have someone on your shoulder. Yes I know about mad girt and no I do not have it on every killer to counter toxicity.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1830957#Comment_1830957
I let them know before the game via pm. Bunch free bps for them, for me, and challenge done in a single game.
that's how I do it too. free BP for the team and I get the challenge done. you can't do that as a survivor though.
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okay interesting. I'll keep an eye on that.