ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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Would probably end up being problematic, even at the cost of a perk slot.
Addons are generally balanced with the two-per-game condition in mind, and that kind of breaks that philosophy entirely. It would be cool to see though, but I doubt it'd be remotely balanced.
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@GeneralV said:
I'm surprised the original Mettle of Man is barely mentioned. It was extremely frustrating to play against.
OG Saboteur as well, with the permanent hook breaking.
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No they don't?
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@GoodBoyKaru said:
Layoffs this year in the industry have been insane, and there are reports (I have no official sources, just reports) that the entire Midwinter studio has been shut down following Project T being cancelled. BHVR bought this studio back in 2022, and now if the reports are to be believed that's yet another talented group of people out of a job and because it's been officially cancelled without anything public going live (since the first tests weren't allowed to be shown publicly) they've got nothing to show for the past 2 years of work, either.
I feel so sorry for everyone involved, and disgusted at the BHVR higher ups who have allowed yet more layoffs under their watch, if true.
Jesus, that's awful if that's true. Buying a studio just to lay everyone off and shut it down two years later is horrible.
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802182#Comment_3802182
Considering just now I had to google what that game was and had no idea it existed, and I have played thousands of hours of DBD, I'm gonna guess you are correct.
It's a cool game, honestly. If you like puzzle games I'd recommend it for sure. Looks really pretty too.
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@TheArbiter said:
I'm gonna guess that Meet Your Maker is on the chopping block next unfortunately.
I have a feeling Islands of Insight is in danger of being axed as well due to how much they prioritised developing the Offline Mode.
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It's Drift Prince now, sorry.
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@Coordi said:
All Kill still wins for the aesthetic and music.
Honestly I still miss the little breakdown they had on the PTB version of the menu theme…
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Gotta love this one.
Another one of my favourites is Knight's menu theme, it has an unparalleled vibe. Super menacing.
https://www.youtube.com/watch?v=RPSWWy6kZrw -
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801472#Comment_3801472
distortion shield from in-chase aura reading but the main reason to use current distortion to shield yourself from outside aura sources such as lethal pursuer, nowhere to hide, bbq, flood of rage.
Distortion starts charged, so it automatically counters Lethal.
It can shield you from any source of Aura reading, it just requires you to enter a chase once to recharge.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801284#Comment_3801284
it doesn't shield you at all. it is pointless.
It does, in fact, protect you from aura reading.
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@GeneralV said:
I kinda wanted to test the executed Skull Merchant, but the changes are so severe that I think the PTB will be miserable.
Watching those lopsided Drones rotate will probably be hilarious.
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Yeah, it's definitely a mismatch with the other similar addons at that tier.
Meanwhile…
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Distortion still shields you from Aura reading, just less often now. It'll probably still be the primary way to prevent your aura from being revealed.
Other aura reading counters you can run are things like Off the Record, Object of Obsession or Boon: Shadow Step.
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What do you expect them to say?
"Sorry for releasing this completely optional mode you don't like and don't actually have to play." - BHVR
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@Peanits said:
Mori offerings no longer grant the ability to mori Survivors in the middle of a match, but Perks like Devour Hope or Rancor do still allow you to kill additional Survivors.
Could you please consider leaving the multi-kill aspect of Ebony Moris intact? It would be a huge shame to see them go.
Instead, Cypress Moris could become purely bloodpoints when doing the finisher mori, Ivory Moris could allow you to kill one Survivor on death hook and give bloodpoints when doing so, and Ebony Moris would still allow you to kill anyone on death hook and give you bloodpoints in the same fashion.
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That is not auto-aim. That is BHVR's broken grab validation.
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@TragicSolitude said:
I don't even play Freddy, but I'd absolutely buy a skin if it were OG Freddy with Robert Englund doing the voice acting.
On a related note, didn't Quentin's bloody prestige shirt used to have slashes across it? He needs those.
Yeah, he did. Honestly sad that they got rid of those with the model rework.
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Not a good idea. Rainbow Six had to axe their votekick system a while back because people were getting instantly kicked the second they joined. I can imagine some players would abuse that in a similar fashion.
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@Gastongard said:
I dont hate hag, I hate hag players. You guys all play in the same boring way.
this is what i found when i searched for tutorials to be a hag main:
1) find someone
2) hook someone
3) put a million traps around the hook
4) proxy camp
5) wait for someone to activate a trap to hit him, or just wait for the hooked person to kill themselves or die on hook (with 5 or 4 gens remaining)
6) rest of the team give up and goes straight to the killer to die and go next.
This is what a soloq game against hag looks like 9 out of 10 times. But, whatever, of course you can play however you want, Im just talking from my experience and probably most solo q players.I think you just hate Hag because that's literally how she's designed to be played. She has no chase power outside of her territory so she kinda has to double down on camping by design.
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@AmpersandUnderscore said:
Gee, who could've seen this exact post coming after the announced distortion nerf?
Oh, right. That would be everyone.
After the Distortion nerf? This topic has been popping up long before that.
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@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800551#Comment_3800551
How lame. One can dream I suppose
Yeah, maybe they'll change their mind if enough people want it, who knows.
All I know is DBD mobile specifically has a bunch of emotes, there's a breakdancing one and it looks pretty silly to see in game LOL
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They've said they don't want to do this in the past.
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You can't heal a Survivor for a little bit after they're downed. Like a second or two. The combo won't work like how you're thinking.
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It's not a balancing decision. It's because the Dream World effects cause the world to become brighter, which clashes with the darkness effects of Lights Out.
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In the code, Tendril redefines the Movement Speed multiplier when charging a Bound specifically:
So it's neither. Extremely close to 3.864m/s though.
If you have a question about movement speed, the answer is likely on this page somewhere:
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@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798595#Comment_3798595
I dislike Skull Merchant, I think her gameplay loop is among the most braindead in the game with her skill floor being arguably among the lowest in the game with her skill ceiling not being very high (I'm not a "main" of anything before that shows up) and newcomer/casuals can't even learn anything from it, but those nerfs are utterly overkill and they are basically only there to silence complaints and "soft-killswitch" her until her actual rework later (there's apparently a post from a BHVR employee on Reddit which says exactly that).
Distortion nerf is absolutely overkill, it might as well be reverted to 3 tokens without recharge for the vast majority of the playerbase since basically every chases end on a hook. Not to mention how much of an indirect Nurse buff it is due to her often bringing full aura, just bringing new Zanshin alongside I'm All Ears would make mindgames against Nurse & Pyramid Head impossible in chase. It should be tied to gen repair (like, repair 35% of a gen or spend 35 seconds on a gen to recharge 1 token) so that rats who hide all game can't do it if they don't help the team (which exposes them to being found normally). The majority of people using Distortion aren't hiding all game, some do but the majority don't, they are simply not confident in their ability to run the Killer for long and prefer a more objective-altruistic playstyle.
I don't get the Twins nerf, there's barely any even if they are kinda boring due to all the slugging.
Most of the other perks are fine, although the Lucky Star nerf is weird and Quick Gambit and Corrective Action will be terrifying in good swf.
It's baffling that they kill Distortion in the same patch as giving more aura-reading and gen-speed perks. People will literally only run gen builds if they can't hide anymore.
Billy needed a cooldown nerf but the other changes are meh, won't make much of a difference.
Unknown nerf is odd, he's already rare enough that he didn't need any "nerf" other than a proximity-based zone where he can't put clones too close to hooked Survivors. Back-to-hook-Andys are common enough, Hag should get this too, why are Dredge & Singularity forbidden from being insane Back-to-hook-Andys but not them?
Finisher Mori+Mori offerings gone is horrible and should be scrapped forever. It's just unhealthy and promotes slugging for the 4k/tunneling even more than now, the last PTB to try this showed enough.
Hopefully the community makes most of those changes go away or reduced enough that we don't lose even more playstyle, perk & Killer variety.
Lucky Star isn't actually getting nerfed thankfully, that was a mistake that got carried into the Dev Update, we still keep the aura reading.
I think Distortion will still be very much usable, it's still rechargable. The extended duration helps it still counter Lethal and the like. At the very worst case scenario you'll still get 3 uses, and not every chase is going to end in a down (even if you're bad, sometimes you're just near the person the killer decides to chase instead, like if they come back to chase the unhooker).
Zanshin seems like it could be overtuned, the duration + having no cooldown seems kind of nutty? I could be wrong, but on paper it seems like it'll be a little bit stupid. Either way, that perk specifically won't be all that effective on Nurse since dropping pallets against her is pretty rare.
Nurse as an argument against aura reading seems kind of half-hearted anyway, since she's kind of obviously busted outside of Aura reading and needs dealing with independently. Nurse with 4 slowdowns is far more scary than 4 aura perks.
Ultimately we only got 3 changes to killer aura reading perks, and honestly I doubt we'll see Thwack and Predator all that much outside of people running niche builds. Zanshin is the only really scary looking one, and even then it might not be terrible in practice.
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@HamsterEnjoyer said:
Since BHVR clearly doesn't have my back, at least I know Maria Flores always will
She does NOT have your back. She is the second worst Victim…….
Now Connie on the other hand… also doesn't have my back, she already ran out of the back gate and Hands is coming to Ripstall the battery as we speak.
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@mecca said:
Survivors are not compensated when they are nerfed. Self Care, Decisive Strike, Dead Hard, Circle of Healing were all nerfed into uselessness in most cases. No compensation to survivors that likes to use them.
I think killers are not used to being on the other end.
>Dead Hard
>Nerfed into uselessness
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@Massquwatt said:
I still find it crazy that there's people who are casually hand-waving over the fact that the proposed changes will leave Skull Merchant with half her power gone and somehow she'll be okay because of it.
The Entity beat her stash of Drones really hard with a hammer and it broke half of the sensors :(
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@codebibi said:
https://forums.bhvr.com/dead-by-daylight/discussion/426776/distortion-will-be-useless
killers just cried because they couldn't get their infinite wallhacks and now they have it. just incapable to found survivors by themselves without wallhacks. they have around 100 different perks and addons to eat the tokens faster than it regen and it still not enough. this is just sad.
Killers can run 100 perks and addons at the same time? Damn that's kind of wild.
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@ratcoffee said:
All they need is to make sure that the "corrected" skill check doesn't recharge it and it's fine tbh.
Yeah, pretty much.
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@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/426750/distortion-overnerfed
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797540#Comment_3797540
Honestly, if number tweaks were too much to ask, all they had to do was tie token recharge with gen repair.
This would fix the main issue people complain about: Survivors hiding and not helping.
It would be much harder to hide in endgame since to keep hiding they would need to come out and do gens (and if a Killer finds a partially repaired gen then they know that someone is around even without needing aura).
But well, rip Distortion I guess if the Devs don't change their mind. For the vast majority of Survivors they will get 3 uses per match tops since all their chases will end on a hook. Complainers won.
Goodbye altruist-stealth build, hello yet another gen perk or Sprint Burst.
Good ol' perk variety getting lowered again...
I mean, Distortion itself kind of hurt perk variety because it was just so good at countering auras.
I think it'll still do a good job at countering them, you just won't be able to have it up the entire game.
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@Coordi said:
Just wanted to clarify for you that this was from an older version of the perk and slipped through into the Dev Update. Aura reading is unaffected.
Great to hear! Thanks for letting us know.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798713#Comment_3798713
no. they nerfed ebony mori, ivory mori to not allow you to mori. now they're bp offering that give bonus BP for mori the final survivor.
Oh yeah, that.
They should probably keep Ebony Moris as they are.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798637#Comment_3798637
it is intended to prevent unknown from placing clones near hook and zoning with clone like budget dredge at loops. It is pretty much a nerf because of unintended design. the skill is suppose to be mobility tool to leave hooks but it is being used as primary anti-loop tool and camping tool.
Unknown can't place Hallucinations at hooks anyway. There's a radius around them where Hallucinations can't be placed/get destroyed.
The ability to delay placing Hallucinations is 100% intended, they just don't want the animation faking. They could just delay the animation from the Survivor side slightly but I guess they're doing this for some reason.
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Seeing the Drones rotate with only one Scan Line is going to look so stupid.
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@totallynotamegmain said:
This was a massive W for Wraith, now they just need to remember his other perks exist
I mean isn't Shadowborn on the roadmap? Maybe he'll actually have 3 good perks this time next year.
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Isn't that what they did?
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798635#Comment_3798635
At the end of the day, it's just the killer moving over a downed body which can happen for many reasons. I don't see this being anything that will result in bans, because otherwise we would have seen bans for survivor teabagging.
I don't think support will ban people when there's any doubt that the player is acting 100% maliciously. When this is done, it's pretty clear when the killer is doing it deliberately.
I've seen a few sexual assault survivors weigh in on this issue in various different places, and this is a different deal than just teabagging. The connotations of W-Sing on a downed Survivor are a lot more serious, and consistently triggering.
Whether this is something that can be feasibly actioned is up to BHVR, but it's quite clear that this is in a different ballpark than just teabagging.
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If the speed curve starts instantly I'm going to be annoyed. These changes are likely going to be a flat nerf overall, since the combined effect with Blurry Photo is going to be less than the addon is currently, and tapping to prevent hallucinations will be impractical.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798632#Comment_3798632
There's a quite a difference between using slurs at people in end game chat where there is a clear log proving it happened vs proving movement controls of a character were being used nefariously.
If someone is "humping" a downed Survivor for an extended period of time maliciously and there is video evidence of that, then I'm pretty sure that's easy to prove.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798622#Comment_3798622
I don't think you really understand how silly it is to ban people for using basic controls.
That's kind of a silly way to discount that. That's like asking why someone got banned for throwing slurs in the end game chat, they were only just typing on their keyboard after all.
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@FrenchBagels said:
Bro is complaining in advance. If I order the Chef’s Special I’m not gonna immediately say to the waiter that it’s trash because it has a lime in it.
Relax. The PTB is here for a reason. Try them out and if it still sucks then use the feedback forums.
I mean maybe, but if the Chef's Special is a plate of bees covered in pepper spray I'm going to wonder why they're even selling that at all. I also probably won't want to order it either.
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Agreed. It was my favourite part of the perk. Don't take it away from me BHVR…
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I mean this patch is great apart from Skull Merchant being taken round the back of the shed + some of the other killer tweaks. If they undo a bunch of the nerfs it'll be peak.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797669#Comment_3797669
Same. It's a massacre every match I've played. I have no idea how people are finding this survivor sided.
It's funny for Sadako specifically because the tape is a limited item and so are the candles so they can't carry both at the same time >:D
I got two condemn kills at zero hooks the first Onryo match I played.
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797433#Comment_3797433
Does Bloodrush activate no matter the health state? It's not really clear from the patch notes to be honest.
So if I'm getting it right, in the next update it should activate for 60 seconds after getting unhooked, you then can press a button no matter the health-state to instantly recover from all exhaustion, is that right?
I think that's how it works. Doesn't heal, doesn't require you to be healthy, but you can press a button to recover from Exhaustion instantly for 60s after being unhooked, provided you don't do a Conspicuous Action.
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@DaRule said:
What outage?
To be honest, Skull Merchant players should be extremely grateful that BHVR offered an olive branch by compromising to keep her in the game in spite of the entire player base asking for her to be deleted entirely.
I'm sure the optics weren't great either for Kris Jenner who seemed to have lent her image for use in the game.
You should be GREATFUL that they didn't delete the content you paid for!!!
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@xCakeStick said:
Honestly don't even care, all the skull merchants I get are annoying ones that use Franklins Demise, Knock Out, Third Seal and Deerstalker, just slug you onto the floor until they've gotten everyone down and wait for the lobby to finish/everyone to die, or hook everyone after all survivors are down. I understand the fact some skull merchants do not play like this, and actually try and play the game normally showing their skill they've played with this killer. But when most people use this killer to engage in scummy playstyles against the survivors then it's less sympatric for a lot of people.
You are aware that this won't stop those kinds of players, right? They'll just move on to a different killer.




