ReikoMori
ReikoMori
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Every time i try to play killer it takes forever to load so most of the survivors end up leaving so i cant play a normal match then there is also the killer…
You may have an issue with NAT being to restrictive. If you're at NAT 2 or NAT 3 you won't be able to play connect to much of anything or anyone. Try resetting your modem and router then trying to start a game.
Also what Country are you in?
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That isn't a bug. Playing on controller is difficult because turning the camera also turns the survivor.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/528309#Comment_528309
Biased in what way? Calling a 3k, a victory, punishment, is saying you're entitled to the 4k. You're ONLY entitled to what you get when you get it. Guess that's "biased". I call it logic.
Stop right there.
So if killers are entitled to only the kills they get when they get it that means until the game is over you're still fair game. If you can't manage to get the hatch or open a door then you're going to die. The fact that regardless of whether your team is trash or the killer was good, not that it makes a difference, you collectively failed your objective. You should feel pressured then be cause you have lost your biggest advantage. You're calling someone entitled for just playing the game? Until you see the results screen the game isn't over. The game doesn't stop when three people die and it isn't as if EGC isn't killing because rarely do people die to Entity sacs unless they want to die to it. Killer's not going afk and somehow magically dooming you.
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@Micheal_Myers said:
Based on No0b3 & Ohmwrecker's Video, Ghostface definetely needs a slight nerf. Like, don't get me wrong we all hated how the OG Ghostface in the 1st PTB was soooo weak.
But, in his current buffed state he is now a secret, hidden, Unstoppable Myers/Pig.
(Plus The preschool Map has the Hole in the ground bug in their videos lol...)
Soo They are most likely going to slightly nerf him to be able to be combat-able.
EDIT: Anyone who states otherwise only plays killer and rarely Survivor.
He's already able to be countered, but the idea is that survivors need to actually put thought into it and commit to doing it. Lately, we've been getting killers that get countered by the same old #########. Loops and not being forced to deal with a killer's power. Ghostface is much better off, but he isn't exactly breaking the bank. He's got to put more work into stalking as it is on a per survivor basis. The exposed effect is tightly windowed at 45s. His power recharge is dismal as it is something like 20-30s. Survivors need to get used to centering their cameras now just like killers did when they released huntress.
The devs even put in a sound and visual effect to show that you've got yourself lined up on Ghostface. You have to just look at him for a total of 1.8s to break his stealth. .3s for the buffer zone and 1.5 for the actual break. That isn't asking for much, but if you're in a chase with him you're going to have a harder time as it is harder to look and center while running. It isn't going to hurt survivors to feel a bit of pressure.
Also he still has to respect palette loops and chase like any other m1 killer. It's like people are afraid survivors are going to shatter into dust if they have to put a little more effort into the game or have to feel a tiny bit more pressure than normal. Mean while you have people playing killer stressed out over trying to get at least a semi decent killer than feels somewhat powerful. We're three years in and it just looks like killers are frustrated with putting money in and not feeling power and survivors are treated so delicately that it almost borders on insulting their ability and intelligence.
The worst part is a lot of vocal survivors play into that ######### and overall make the game worse for both sides. Killers turn into amusement park rides and every survivor game is m1 simulator.
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Billy seems to have a series of birth defects that would almost certainly prevent him from talking. Bubba can't talk either. We got the Freddy from the reboot movie who seems far less chatty than OG Freddy. Michael Myers hasn't spoken a word since he was a child. Maybe Hag and Spirit could talk, but then there is Nurse who seems to be afflicted with damage to her throat. Huntress could talk, but it is hard to say that she even remembers how to speak. She spent most of her life alone after her mother died. Wraith seems like he's not about to talk to anyone. Amanda can talk as well as Ghostface.
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@limierr said:
https://forum.deadbydaylight.com/en/discussion/68379/noed-balancing-ideas
Better idea, put it as it was before : unlimited time, better speed, a cooldown for miss and sucessfull attack...
Now more seriously : the perk have multiple counters that didn't require any perks ... What do you want more ?
I even said this in that thread. The devs tested that already. That was literally the ORIGINAL version of NoED. That version wasn't anymore effective at what they wanted it to do. They tried to balance more around the cooldowns and speed buff twice and saw that those factors didn't make a difference in the end. We have literally years of patch information about the game that is easily accessible, but no one wants to read it.
We have the devs saying that NoED is in a good place and that they are not looking to change it anytime soon. People as for NoED changes like that perk is unbalancing the game when it is probably the easiest to counter perk in the game.
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I’m not talking about bamboozle nurse or m1 billy, for instance would acting like a survivor as pig or Ghostface be bannable since you aren’t participating in normal gameplay?
Whose going to report that you gave away free bp.
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@TheShape78 said:
Yeah man, I already saved up my 1 million bp a few weeks ago :) No you are not dumb for doing so, in fact it's actually smart because you're not getting on the GF hate wagon.
If trying to make sure a killer is actually worthwhile to play and not full of bugs or glaring flaws is a hate wagon then I most people are on it.
Now, there are a lot of people who didn't express any constructive criticism, questioning or comments. That doesn't represent the majority of players even on this forum.
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@OMagic_ManO said:
Maybe Monitor and Abuse would be good on him for the wider FOV? Possible. I'll buy him just to buy and try.
Wider FOV isn't really going to help him as the crouching mechanic has bad camera placement. It is the same for pig. Crouch puts their camera so low to the ground that they can be obstructed by grass and can't see through the corn stalks much at all. The only choice if the grass is too shaggy is to reposition and hope you can actually get a line of sight.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/522974#Comment_522974
I don't like how Adrenaline is being targeted, it's a perk that rewards you for doing your objective. You'll have better luck comparing it to Devour Hope because it also rewards the killer for doing their objective.
Also, here's my opinion on NOED, he hits the gold here:
Edit: The thumbnail of the video looks very misleading, but actually try watching it before judging.
I respect OhTofu, but I disagree with his line of reasoning for both perks. NoED has already been tried as a standard perk that only granted movement speed. What we discovered was that even back then in 2016 is that it wasn't an effective perk. As the killer moving faster didn't actually impact the outcome in the much at all. It also used to do missed and successful attack cooldown as well. The only really impactful part of NoED was when it was Tier 3 and you got the one shot. They even tried to buff the stat boosts to have them be more useful so the perk would function better outside of tier 3, but that just didn't work.
Killers didn't like having a perk that was only really useful at tier 3 and survivors hated the nature of the perk just existing with no way to counter it. If you got to endgame and the killer had tier NoED he would have one shots and the game didn't even tell you he had NoED after someone went down. Survivors were right to call for something like that to be changed. The devs decreased the overall movement speed buff, removed the attack cooldown buffs, put the exposed effect at all tiers, and then made it a hex perk so it could be outright denied.
It is not an unfair expectation for survivors to cleanse dull totems and get bloodpoints while doing it. Now you get bp for the whole team so even more incentive. I don't think it is that hard to do as a solo survivor as you've got map addons and small game to drastically speed up the process for finding totems. I can see why after all of that the devs keep expressing that NoED is in a good place. They even have said that DS and NoED aren't comparable to each other and that is not how they balance the game.
As for DS, I think 60s is the right way to go for the perk. DS needed to be a time window perk or else there was too much incentive to always run it. Not mention, that the stun was buffed to 5s before the enduring nerf so players started getting their full value out if. Now with the enduring nerf to only affect pallet stuns and nothing else it still gets to be at 5s. That perk is perfectly fine now.
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https://www.youtube.com/watch?v=JfXsr4BL5B0&t=4sEven when I run small game to try to prevent it from happening, I still get distracted with the killer chasing me.
Educate yourself.
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@tehshadowman33 said:
Again, everyone keeps underestimating Freddy. He's really good in the current meta. He flat out denies Borrowed Time and unsafe unhooks. After next patch comes in on Tuesday next week, he's going to be unstoppable. Freddy will not have to deal with MoM!
Next Tuesday, Freddy becomes a true nightmare. Thank you MoM nerf!
I don't think anyone with thousands of hours in the game and a known history of getting to rank 1 with every killer is underestimating Freddy. I don't even think players with just hundreds of hours of play are underestimating Freddy. I think Freddy mains who've invest hundreds or thousands of hours exclusively into Freddy are more willing to overlook glaring flaws in favor of a strong gimmick that can be turned against them at crucial moments.
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Mine is Legion. That's the end of my build for dealing with trolls.
Thank you for coming to my TED Talk.
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@Poweas said:
@Tower_XVI I agree, Billy is good. And Zubat is good. But an equally good survivor will not die to him. Billy needs to face worse survivors, even if it's just slightly worse, he'll get them. But equal or higher survivors stomp him.
He's still good because of his speed though, and viable. And his instadown can punish dead zones, so he's still top tie`r.
Any killer is made to appear weaker against team of highly skilled survivors. Once you get to that situation Nurse is the only killer that maintains a sense of strength. I tend to think it is best to not take survivor skill into account when talking about bringing killers up in power. As the power role, killers in theory should have the ability to apply more pressure that the team or herd role. When you look at the game and see where killers are right now a lot of balancing around what survivors can theoretically handle is happening.
We've gotten a lot of functional powers that aren't actually particularly good at doing their job and require survivors to do something to see its full potential. That has always seemed strange to me as a lot of the game is controlled through the ability to put pressure on the game. Most killers can't adequately do that and the ones that can are eventually going to be scaled back. In a lot of instances the thought process appears to be "balance from the bottom up."
Start the killer off in a place where they may be extremely weak and then slowly try to tune the up. Every other game I've dealt with that goes in depth to the community about their mindset on balancing goes from the top down. You make a character that is potentially over tuned for play. Then you scale back the things that character doesn't need to remain viably strong. They do that regardless of whatever the opposition may be able to deal with and then dial the character back until they reach a point where players feel sufficiently strong and opposition have a consistently manageable play experience against them.
In another perspective, say you make a tabletop rpg character. If you're character starts off fairly strong eventually the game scales the game just enough so that your character is challenged just enough to show that you're not going to be able to completely outclass the game. If you roll up a underpowered character it can take forever to grow into the power scale of the game. You just have a harder time gaining power when you start without a good power base to work off of.
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If the game doesn't have anything to target then it isn't going to do much of anything lunge wise. It also most likely comes down to timing and needing to be completing a turn as you click to lunge.
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@JawsIsTheNextKiller said:
@Poweas - Despite the negative feedback from the PTB, I've been watching the Scream movies to get my self psyched up for the release. So getting myself familarised with the lore and terminology.
None of that terminology or lore will help you as they wrote an entirely new killer, backstory and all. He's in no way affiliated with Scream or its lore.
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@Tzeentchling9 said:
Both sides CAN be toxic.
Are they equally toxic? Hell no.
My experience is people who play killer are way more mellow. You can even see it in streamers.
A lot of killers in general are just sort of worn out and can't be bothered to be angry and toxic anymore. Most games are people telling you how bad you are and how toxic your being even if you just play the game normally. If you don't follow the house rules you're being toxic and sweaty. If you do follow them and lose, then your just trash at the game and should uninstall and #########. Getting that kind of nonsense day in and day out just sort of takes the fight outta ya.
Like you just become all "F it. Let them do whatever. It's not real life."
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Whenever the pip changes were coming, I heard people say that the urban evasion and sprint burst users would never be red ranked but now they’re the only red rank people I see.
Urban Evasion increases you movement while crouching which allows you to move at decent amount of speed without having to burn your Sprint Burst outside of chase situations. Since crouching is the primary way to avoid being in the killer's sight lines you get a lot of mileage out the combo. That said people typically will give you a hard time for constantly urban evading around the map since it does waste a small bit of time.
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It is definitely more pronounced on the survivor side as having the numbers advantage puts a lot more fuel in your tank than being a single player with no backup. One gets started with the toxic chatter or play then the others start to join in. Soon you've got a whole group of bell ends taking the piss.
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@Star99er said:
I think making the exits spawn further away would be okay because at least then you got a 50/50 chance. But it is kinda bs when both exits spawn within line of sight of each other.
Either that or make it to where the end game timer slows down when there’s only 1 survivor alive.
2mins is more than enough time to camp a door and open it after the killer closes the hatch.
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I get 4k's with Legion and I've gotten all iri emblems enough times before and after the "update". All it shows is that my time spent on playing Legion is enough to push through his issues. He still isn't a strong killer and his stall is at best middling considering the work that goes into it. I've also had more than my share of games where I get completely overwhelmed.
If any other killer experienced what happened to Legion they'd be ready to jump on the nearest hook. Too bad the entity don't want us.
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Please stop hosting with your wifi and walmart connection as a killer and then thinking you are good at the game because you are able to get a 4k kill.
You've come to the wrong place to complain about other people's connection. It isn't as if the people you want to be angry with are here. Or even if they are that they will care about the single person with 1gb internet having a moan about how bad the games are on a p2p connection that could easily match you with someone in another country that your own thus resulting in high latency games.
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Personally as a survivor main i would definitely go for a perk where its only purpose is a direct negation of Ruin...
This is the single worst idea I read on the forum. There is no game design logic anywhere in this that remotely makes sense. To completely nullify a perk with another as an attempt to "break the meta" is punitive design. You never want punitive design if it can be avoided. You address meta problems by looking to see what is the cause for things being the way they are.
Killers use Ruin because the game without it can be played faster than a 90% of killers can handle. Even with Ruin the game still goes pretty quick as long as survivors can hit skillchecks and push through the Ruin. A perk that nullifies ruin doesn't solve the problem it ends up making it worse. There is no reason for a survivor not to run the perk. No survivors like ruin and since you can just slap a perk to be exempt from it why not take it? If the killer didn't have Ruin then nothing changes for you, if they did have Ruin nothing changes cause you're not affected. Now we have another meta problem stemming from the same overall problem. Game speed.
You could solve the issue in a proper healthy manner by looking into things like longer gens or mandatory objectives in addition to gens. That way both sides are helped out.
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No. You need to be on the ground to dead and not in the stagger animation. If you want to get out of stagger faster you'll need Balanced Landing.
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@OMagic_ManO said:
If you wear Jeff's Jean jacket and light blue jean pants, he blends in with Macmillian estate, Jeff may be loud but his grunts are one of a man. Iron Will fixes the grunts but I have to disagree on not great to look at, he may let himself go a little cause of hard times but damn does he dress good in a suit.
That beard is in a terrible state. It's not shaped at all and looks like it hasn't seen a drop of proper beard oil.
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Just realized I'm one of the few survivors that actually main Jeff. What's up with that? Why is it that you guys don't fancy big daddy Jeff?
When he gets injured he has some of the loudest grunts of pain. He's also not great at hiding or great to look at.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/518392#Comment_518392
You forget that when people found out about Ghostface, bhvr was hyping it up as well as talking about big surprises that were in store. It would be easy to believe that maybe they were saving Sidney for a Big Reveal. AND there were debated spoilers for Woodsboro.
Not only that, but even if it was just Ghostface, we had every hope and reason to believe he was the Ghostface people know and love from Scream. Keep in mind Leatherface has an eponymous “chapter” title. Ghostface was also shown to mori using a PHONE (weird how it changes to a camera post oc reveal.) And Ghostface’s successful attack animation directly mirrors him wiping the knife after “stabbing” Billy.
Please do not condescend to Scream fans when Scream fans had every reason to believe Ghostface wouldn’t be a bargain bin knock off, a generic Oreo cookie that you know isn’t an actual Oreo.
I'm not condescending to anyone. I'm a fan of Scream myself, but it wasn't hard to catch on that something was off. When I realized they only really kept talking about Ghostface and nothing else I went an looked up information and saw that the mask was wholly separate entity from the film itself. I also knew that devs do placeholder items to see what things look like in development. So it is fair to say at some point they considered going much closer to Scream, but when they had a solid idea of what they wanted and the fact they could get the makes things clearly changed.
Others could have came to the same understanding and braced for the fact they we weren't getting what we initial assumed.
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Legion had all of those things going for him, before the "update". If you were already playing him the way he's played now which most Legion mains were you didn't gain anything other than 115%ms. Outside of that you just lost everything addon wise and have to play with a character who was already not very effective to begin at an even weaker state.
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Spirit Fury and Enduring is just a strong combination of perks regardless of killer. It's especially needed for m1 killers as you're already expected to not respect palettes.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/518294#Comment_518294
@ReikoMori she's the best killer (joint with Nurse) at loops. What are you talking about?
She can mind game them, but she's bad at actually running them is what I am talking about.
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Well it is an interesting idea, but anything that would actively harm the survivor would be pretty unbalanced. They'd be placed in the sort of situation you'd see if Trapper was running honing stone. Totems just need to be better placed and maybe have skill checks or the ability to be recreated by the killer.
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Had Sidney been the survivor in the Ghostface CHAPTER, I think people would have been a lot more...forgiving about Ghostface’s “bugs” (quotation marks, because fixing those bugs won’t change the fact that he makes Freddy look threatening.) People bought Halloween because tbh it was a good chapter, people bought Nightmare on Elm Street for Freddy/his perks, and people bought Leatherface because he had good perks (and it was clearly TCM for said fans.) There really is absolutely no incentive to buy the Ghostface chapter, and if you ask me, letting people believe it really was Scream only to go “surprise!” and reveal it’s JUST the mask with an original character behind it was more sneaky than this Ghostface could ever hope to be as well as such a letdown.
Its not the Scream movie or TV show version of Ghostface. They didn't license any of that stuff from the Scream franchise. They only licensed the mask which is owned and created by fun world. They can't give you a survivor like Sidney because she doesn't exist as they wrote an entirely new character for their universe to wear the mask. They were also pretty up front about the fact that this Chapter was just going to be a solo killer as the last one was a solo survivor. I have no idea how that didn't scan for people.
They kept giving you clear indicators like the fact they never referred to the Scream franchise at all. They only talked about Ghostface, but never made any attempt to connect to the larger property of Scream. We can be disappointed in the fact that he's a terrible killer with a power that he has no real control over.
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@ABannedCat said:
The phasing sound is a major downside of the Spirit's power. It warns the survivors of her coming. Its the only counterplay to her. Spirit without sound is like a Nurse with a fatigue, a Billy without a penalty of bumping into objects. Prayer Beads remove every and any downside.
Premonition, Spine Chill, gen tapping, keys with addons. That is just the small simple stuff. You could also punish her by not grouping on gens. She's really bad at loops.
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None of this addresses the actual problem with SWFs which is the ability to coordinate and share information in real time. Even though some devs seem to think most SWFs are on comms just talking about dinner plans and boys...
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I have some disagreements about the things said about killers.
Firstly, I don't understand why killers needed to be punished for playing as efficiently as possible to complete their objective. That would be like killers asking survivors to be locked out of doing gens if they finish one too soon into the match. There is already plenty of options people have to mitigate the tunnel as a team and as an individual. Survivors should be willing to help someone whose getting tunneled, but instead they place for what is most efficient and push the gens. So, why does the killer need to be punished for putting the work in to have the same type of efficiency gameplan?
Secondly, I disagree with the notion that NoED needs to be easier to stop when you look at its history and see that in its current state it is the most balance it has ever been and could ever be. Doing dull totems isn't a long endeavor to undertake and survivors have all the tools necessary to find and cleanse totems quite easily. They are choosing not to cleanse totems and people on this very forum has even said they aren't going to cleanse totems. The devs have made them as enticing as they can in terms of scoring bp. Players still don't do them and that is how they play while totems are literally spawning next to the gens. Also, if the idea is for this article to be an objective look then maybe calling players who use NoED in a game where 3-8mins is the norm might not be appropriate. Calling players lazy for NoED has been a thing forever now and I don't think that is a fair or respect way to refer to other players.
To cycle back to the tunnel punishment again. You want players to be rewarded for creating momentum, but how does a killer create and sustain momentum? By killing someone so the survivor team is less able to work the map. Wounding survivors doesn't do much to create momentum when the response for most killers is to "play hurt". They stay injured and push through gens all the same and then heal just before the last gen is done to optimize their escape chances. What should the killer do when they're 2-3 gens down? What should the killer do when one chase to down can easily be converted into 1-2 gens completed? You have to build momentum so getting people on hooks to force the hands of survivors are your best bet if you don't have instadowns which 90% of killers don't. So if you can get a person on struggle hook where people have to make address that situation that gets your momentum.
Killers can't be simultaneously a threatening opposition and responsible for making sure everyone has fun. We know that survivors tend not to have fun and feel targeted if they go down early in the game or get outplayed. We also know that when killers are forced to play sub optimally to ensure a sense of fun the killer stops having fun. Bloodpoint increases don't fix that.
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@NuclearBurrito said:
Yep. Just bad luck. Prestige and try again
They can just keep leveling bloodwebs instead of prestiging and losing everything for no guarantee they'll get any of the stuff they like back in a timely fashion.
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As per title, what are the Deviousness BP gains like for Ghost Face? Thanks!
Stalking survivors, attacking survivors while in stealth, and I think attacking while crouched.
Devious scoring events always come from a killer using their power. So in the case of Ghostface that is one the places he will score very low.
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@MegMain98 said:
Legion was never fun to play against. Ever. He was fundamentally broken, he had ZERO counterplay. I don’t agree with some of the changes made but it’s better than getting tunneled and stabbed 28 times in a row.
I still see PLENTY of Legion players on PS4. The rework hasn’t stopped me from seeing my fair share of Legion players.
Legion gets more play on console than pc. He is actually extremely popular on Xbox.
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@rch614 said:
https://forum.deadbydaylight.com/en/discussion/comment/517495#Comment_517495
Perfect name for this topic BTW.
But yeah wouldn't Ace have had a gambling addiction? And Feng had some parent problems and a videogame addiction that may have led to an inferiority complex or atleast super unhealthy obsession.
Feng didn't have an addiction. Video game addiction is only considered if you're gaming has negative impacts on her ability to function in society. Her job was being a professional gamer and streaming so it didn't really negatively impact her life. Her parents didn't want her to be a professional gamer, most parents don't to be honest.
David was born rich and preferred to live more like a ruffian than a posh lad. He is actually friend oriented to the point of getting in fights he doesn't have to. Ace doesn't have a gambling addiction either. He's actually a professional gambler and con artist who grew up poor then made some stretch of wealth in his adult years. He's also quite resourceful and not lacking in confidence.
You could make a case for Laurie having survivor's guilt at the fact that her brother killed so many people to get to her and yet she managed to survive. Though most of the survivors while having some life issues seem pretty well of life wise.
Killers on the other hand are more nuanced. Spirit and Hag were drawn in by their desire for revenge against those that hurt them. Trapper was always nasty person who after his father died just became that much more disturbed. Wraith just sort of ended up being taken by the entity because he murdered Azarov after finding out that the cars he had been crushing had people inside. The Legion is a gang following the lead of a 20 something guy whose clearly sociopath.
Plague died of the same sickness she wanted her gods to cure. The entity plays on her devotion to the gods to get her to do its bidding. Hillbilly has a lot of problems both mentally and physically. Same with Leatherface as they are very much the same sort of person. LF did have a more loving family life even if they were crazed inbred cannibals. Myers was born evil and feels nothing for anyone. In his own films they couldn't classify exactly what his mental state was because he didn't respond to anything.
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@Talmeer said:
DCs were never be a argument against the Legion. That would have been, if survivors would have only dc if they got matched against a Legion player, but that was never the case.
Even to the times before the patch, survivors had dc by every killer. Killers had post screenshots and I had also seen it by myself, how they have dc also against meyers, nurse, hag and so on.
The type of player who dc's is per definition a very toxic one, because he let his team alone against the killer. To listen to toxic people is very wrong and it still backfires on dbd, because the same people still dc. If someone dcs, there is only one right answer for it imo: Ban that guy, or hurt him at his bps until he develops a different mindset.
Also are exploits are no real reason. They are a reason to take out the exploits of course, but imagine for a secound how the dbd forums would look, if survivors would be nerfed too on the same way as the Legion, just because a minority of them exploits. If someone need evidence for exploiting survs, then Youtube is your friend.
And what the fun argument matters... I had play the pre Legion a lot and I had often fun games - also the survivors in the match against me had it. I had often fun talks with them in the endgame chat.
A Legion without addons, or only with brown-yellow ones was a fun experience for both sides and before someone says something to that, I have screenshots that proof it.
I miss the old fast and wild stabbing Legion. The hope that this feeling getting maybe one day re patched is the only reason why I still watch sometimes in the dbd&dbd steam forums and have not uninstall the game.
Uh...my post was to inform the OP on the scope of things that happened with Legion. I actually still play Legion and have been quite vocal about the fact that Legion's changes went beyond the point of healthy to being punitive when the vast majority of Legion mains already played him the way they envisioned him playing.
I mean there are numerous old threads on this forum talking about the fact that players will dc if they see a Legion. There are many steamer users who changed their name to Legion=DC. Youtubers and Streamers used to talk openly about how anytime they saw a Legion they would dc. That sort of negative reaction to a killer is going to make devs go further to address that killer.
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I use to see them a lot as killer, but since this nerf, no one is playing legion, have they gone too far?
The "Update" for Legion put him worse off than he was. They addressed the two exploits and then made changes to put in counterplay so the survivors would actually enjoy a game that involved Legion. Turns out though people still disconnect when they see a Legion so a lot of players have moved to other killers. I've been watching a lot of players who stream and talking to players after games. The thing that comes up is that Legion's still the most hated killer and almost everyone is of the mind that Legion is just worse off now. He was never really a strong killer. He was just very annoying to deal with and had two serious exploits.
Why play a killer who makes the game harder for you with no real benefit. Clown at least slows survivors down with his Afterpiece. Freddy at least can stall the game with his gimmick even though he basically has to ask permission to play the rest of the game. Legion's got a power that doesn't really do anything now and has no addons that really give him anything to do. His tracking is weaker now as it not longer syncs perfectly with his TR and he can't track blood in frenzy cause reasons that aren't quite clear.
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Okay all the killer mains crying about 2019 dbd are a yikes.
I was actually around back then and I can tell you this:
Just because the game was bad then doesn't mean that because it got better we should stop raising concerns about the game. We're still dealing with bugs and bad design issues from 2016. So, I'm going to keep voicing my concerns about things until the game is universally better and healthier. So don't try to pull that elitist silencing crap. The game still has a long way to go and if people don't voice their opinions and concerns we'll keep heading down wrong avenues.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/516054#Comment_516054
Exactly
i’ve lost count of the amount of times I’ve been able to cleanse NOED or other hexes because a killer has accidentally lead me straight to it because of their paranoia, which to me inherently leads me to believe these types of killers don’t have back up plans
NOED is the backup plan. If you're main plans work out then you'll never really need it. Yet, if they fall through then NOED is the back up. What's the back up for losing Devour Hope though? Nothing. Hexes are supposed to be high risk, but often the reward for using them isn't worth trouble. Ruin is great if it lasts long enough, but you're more likely to start a game and it get destroyed before the 2mins. Usually due to piss poor spawning rules for totems. They said they are trying to put them in better places, but you could easily so alot of problems by not putting next to gens and not putting them in open fields.
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@se05239 said:
I wonder why the Clown makes old man noises when he vaults.. it really ruins potential mind-game tactics because the survivors can literally hear when he vaults.
He's a very tall, very fat man whose spent a lot of his adult years smoking and abusing laughing gas. How would you expect him to sound?
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That is a perfectly acceptable loss of a player.
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Clown lacks an effective way to pressure the map and get survivors to slow down. He's definitely a weak killer, but his chases are pretty nice. Afterpiece Tonic is probably one of the best made powers. It makes sense to use, helps out in the chase, and can get a lot of variety out of its addons. It is also just fun to hit people with a bottle.
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/514569#Comment_514569
pipping as Killer is too easy atm, I wish it was much harder, every game i play i get a guaranteed pip, even with no kills. unless i play as facecamper, that's the only way i will ever get depip as a killer
That isn't statistically possible. Even if you hold the gens for the first 9 mins and get everyone two hooked and have decent chases that you won. Not getting a single kill would mean that at best you'd only black pip.
Devout emblem is the second most important emblem. You not getting kills means you can't get higher than a bronze which severely cripples your score.
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@Mew said:
This is random but, what if they made boil over make it so your wiggling is automatic, and instead you can control the direction the killer moves (from struggling.)
That is a terrible idea. Survivors tend to make life miserable when they have too much fine control over a killer's movement or power. If wiggling is automatic you also run into issues on timing and speed.
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I still play Legion the same way I played him before the changes. Not much to else for me to switch to when I was already spreading deep wounds and doing power cancels to get my downs. It is just now everything takes longer to do and feels worse do. I've got no addons to use anymore that are particularly interesting or fun. The best you can do really is run Etched Ruler and Stolen Sketchbook. I run Bamboozle to take some of the sluggishness off the new vault speed. STBFL so I can actually deal with the crazy altruism that happens lately. Franklin's to deal with the slew of items I run into plus it helps that people are obsessed with getting their stuff back so it makes for easy downs. Monitor so I can see better and get closer in frenzy.
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The obvious ones are Myers and Piggy. Eventually Ghost Face (when/if he gets fixed). Who else is considered a stealth killer?
Pig, Wraith, and Ghosftface are built around the idea of being stealthy. Myers actually where the idea of stealth sort of gets murky. He's not exactly meant to be stealthy, but he's always lurking near you. Growing in murderous intent till he strikes, but he actually doesn't care if you seem him. He just happens to start out with next to no TR gameplay wise, but very quickly he loses that stealthy element.