Reborn2020
Reborn2020
About
- Username
- Reborn2020
- Joined
- Visits
- 396
- Last Active
Comments
-
@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1185576#Comment_1185576
Pfft, if I'm doing one it's gonna be on my own gameplay as killer, get in line buddy :)
But seriously, I mean I could but I think you can see plenty from watching the streamers that are already going, guys like Otz, Tru, and others to see what the game looks like at high levels.
I think the meta right now is quick games and killers do have to adjust. Generators just go fast now and you have to be prepared and ready to counter that. Pop Goes the Weasel, Thrilling Tremors, Corrupt Intervention, whatever it takes. You also have to be able to tactically slug when needed to occupy survivors with picking their people up and getting them off generators.
Playing meta killers is also more critical than ever sadly and some killers suffer as a result. If you just adore playing Freddy, Spirit, Nurse, or Hillbilly you're in for a good time, because they are viable on every map.
I think changing Hex: Ruin was the right choice I just think the timing was wrong. Do it after you change some of these really bad maps, make them more balanced, and I think the game benefits. Doing it now and I think you made a lot of killers just have such a horrible time it's hurting the killer player base.
I don't personally have a problem with second chance perks as they do some level of anti-tunneling and anti-camping work. About the only thing I wish was that DS would cancel after 30 seconds instead of one minute if I hook someone else.
I watched them. They are not high level players. And mostly they giving survivors too many second chances.
-
@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1185567#Comment_1185567
Again, I can look at general tournament rules too, and found a lot more than you did.
But again, doesn't change the crux of my post, without the context of tournament rules for THIS tournament, analyzing is impossible.
I mean if you're interested in analyzing for game balance, why not just link a video of a regular non-tournament game that has no limitations? Wouldn't that be a better indicator of the game's current balance for the average player?
This is like saying a regular unranked League of Legends game with people who's MMR is around Silver is the same as game at Worlds. Same game, same rules even, but miles apart in terms of how the games actually go.
Nobody did that sadly. You want to do one? I can take killer role.
I expect you talking about high level play from both sides if the otherwise it wont have any proper results we need and you know why.
-
@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/1185531#Comment_1185531
well i cant correct you because i never saw DBD tournament,
and about "suppose to have perfect balance" (i laughed a bit, sorry) in 1vs4 you CANT have perfect balance, especially since 1 side objective is skill expressive and other dont (as surv you can hold m1 as well with 100h as with 4k hours)
in normal Que you dont know vs what you will play (is it killer with red add ons? no add ons? mori? SWF? tryhard survs with 4 2nd chance perks? 4 slowdown perks? or just 4/1 innocent casual)
for good balance to exist you have a) good matchmaker, b)casual and ranked que with balance regulations
but because of player base we wont get B, and because of survivors objective we wont get A
Yes i didnt mean it that way .
Anyway actual gameplay is what that is important here as it s the main aspect of a game.
I provided a full record from that stage You can watch more if you care.
-
@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1185513#Comment_1185513
"Just perks and offerings" um, those are kind of important.
In most tournaments for example including ones I've played in the following rules are quite common:
OOO is banned, I'm sure you can figure out why.
Keys are usually banned as well and cannot be used even if found. Same with Mori's.
Usually there is rules on how many toolboxes can be brought, and brand new parts are usually banned.
Map Offerings are not allowed for either side, and extremely killer or survivor sided maps (stuff like Hawkins or Disturbed Ward) are removed from the rotation.
Additionally with tournaments they are normally structured around a point scenario, so player motivations may differ from a standard game where kills and escapes are paramount objectives.
Just picking random tournament footage without explaining in context what the rules were doesn't confirm or deny any point that you're trying to make.
If you're going to link tournament footage and want it "analyzed" you should be including the rules set, or at least find me a Russian translator.
Again. The actual gameplay doesnt change.
Here are some most valueable rules for any tournament:
Noed can only be used once per tournament stage.
And there are certain perks banned to use as / against specific killers mostly its ds(old one) and OOO. You can find that info here:
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities. -
@Galklife said:
1st this game isnt competitive xd
but ok let me kinda analyze that video:
1st game: organized "esport" team did 5 gens in 8 mins (and most killers on this forums are crying they are playing vs op SWF and have 4min games, #GITGUT)
2nd game: over 14mins for 5 gens
that only tells me: if killer want game to take longer he can, just stop whining and learn how to apply pressure xd
and everything on map that IMO is survivor sided
but tbh i dont know tournament rules so it may be sth thats changing everything
I dont know what you want to say by competitive but one thing for sure. The game suppose to have if not perfect balance at least a decent.
And i think just by analyzing high level plays from both sides helps to consider the game balance.
Tournament rules are mostly prevent cheese gameplay and there s a rule that allows teams to use comms. If im wrong correct me.
-
@Kwikwitted said:
Don't DBD tournaments have a bunch of artificial rules?
Would they really be the best examples for attempting to make a case for game balance? Since there will be factors common to regular games that don't show up in tournament play because they aren't allowed or otherwise hindered?
And is a couple games in a tournament format a really good indicator of game balance over the thousands of games played everyday?
1) Yes but those mostly are just perks offerings etc. The actual gameplay doesnt change.
2) Like what?
3) There will be more. Dont worry.
-
@BigBrainMegMain said:
Anyone can get 4's at Brown, Yellow and Green Ranks.
But eventually you'll start to climb the ladder, and you'll realize how wrong you were.
No. Its almost impossible to find solo players that may win . The killer games are pretty much boring at this point.
-
https://www.youtube.com/watch?v=VNBRSKkobqs&t=619s@HES_GOT_DED_AHD said:
https://forum.deadbydaylight.com/en/discussion/comment/1184899#Comment_1184899
Lol yes it does, ever went against a legit red rank swf? It's not winnable. Not hard I said, not winnable.
Why do community tournaments have such heavy restrictions on survs you think?
Otz who is a really good killer got completely destroyed by some top level swf a few days ago running non meta perks.
SWF on comms. Tournament play. Not winnable?
-
@HypnoEmpire said:
https://forum.deadbydaylight.com/en/discussion/comment/1184442#Comment_1184442
Okay, let's look at the first game then. The Hag hooked someone in the basement and they literally got one-hooked because the obnoxious Meg that wasn't doing anything productive saw where the Hag placed her trap yet didn't think to crouch by it. If this game took place before you could crouch around Hag traps (unlikely but possible) then the downed survivor seriously screwed over their team by getting downed near the basement. That is 100% their fault and a horrible, HORRIBLE play. Later, we can see from the Hag's perspective that there was a lit up hex totem right next to the gen that the survivors were working on. How does that even happen??? Are the survivors just blind or deaf or both, the hex was literally creating light that was visible from the other side of the wall and none of them thought to cleanse it. The Meg ran away from several amazing pallets and loops that would have either forced the Hag to break the pallet or forced her to place a trap, which gave the Hag free hits. Those are just a handful of very simple yet horrible mistakes that were made, and that's WITH all the crazy stuff that survivors had at the time. And that's only in the first game. Yikes. If the devs looked at games like these for balance, killers would get nerfed to oblivion.
I'm not saying the game should be balanced around the best of the best swf groups, I'm saying it should be balanced around survivors that know how to stay on gens and aren't absolutely terrible at looping. If you're at red ranks and fail at one of these then you shouldn't be at red ranks, much less playing in a tournament.
Yes, I do sit on gens and do nothing to disarm her traps. The map is enormous and if she can't teleport to you, she's a basic m1 killer with 110% movement speed. There is no reason why 3 gens shouldn't pop by the time the Hag can even walk to the gens after hooking someone. Additionally, if everyone is on a different gen then that's AT LEAST 3 tiles that everyone knows for sure haven't been trapped, they're on Coldwind so that should be about 5 or more tiles without traps that everyone knows about because they're on comms. Later in the match, if there's a tile that I'm unsure about then I can run through it real quick to see if it's been trapped while the Hag is carrying someone or busy across the map. All of this is very doable when playing solo and incredibly easy when playing on comms yet this team still failed at it, lol.
I could go out of my way to pick at huge mistakes in every one of the games you shared, but it's a waste of time. If a team is losing against a slow killer on enormous maps with all of the advantages survivors had at the time then that should speak bounds about the quality of the tournament games you're sharing.
I don't care how many games you claim to have lost this year, it means nothing to me. I'm not saying this to be mean. Either you don't play this game often or you're literally a god at this game or you're lying, it doesn't matter because it isn't a valid argument. It's curious though, if you're the amazing red rank killer that you imply you are then how are you unable to recognize how bad those tournament games are?
Show me that. When that occured?When she saw that trap placement?
So you saying those players are trash tier?
Im providing the game for you here for you and the ones who may be interested to watch and analyze it as well.
-
If i hook two survivors close i ll just camp them. Im not that kind of a guy that complains about survivors second chances but at the same time giving them away himself.
-
@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1183484#Comment_1183484
With enough time played in the game, you will know the basement spawn locations. You can start the match off by checking one, and if it is not there, you know it can only spawn in one other location. That is done within 20-30 seconds of starting a match.
If you get 2 people down there, that's 20~ seconds off the game for your win condition. 20 seconds is a pretty long time in DBD. Something like pop goes the weasel gets you 20 seconds as well, but only towards defending gens, and not actually killing the survivors. You can delete a gen by hooking survivors 3+ times with pop, or just outright kill a survivor with monstrous shrine.
The kobe % matters a small amount, because someone getting off the hook in the basement is a catastrophe in the meta of DS / BT. If you have 3 people down there and even one person gets off, that will more than likely start a chain of second chance perks that you cannot counter.
I would really only say there are 4-5 super impactful killer perks. Whatever you choose to run, if you choose to run them, is up to your flavor. And monstrous is fine as a decent perk for a basement playstyle.
I am not saying it's a great perk, but it does have it's uses.
What uses it has?
That perk alone only reduce 9 seconds if im not wrong?
-
@Oicimau said:
Imho, there is no need to that. Map offerings already do the job.
4 against one. Its just non sense.
-
You re not wrong. There are just players that suck as killers the same way most suck against nurse. But then you going to have people saying non sense like " If survivors are good killer stand no chance" with zero proof of that. They are just bad at the game and cant stand the fact that killer is harder to play than survivors .Because? They are horror movies biased... people.
The game is balanced fine.
-
https://youtu.be/7BwJcacL8is?t=3320@KerJuice said:
Just watched a Tru3 Talent vid last night with him running an insane speed Wraith build and he couldn't keep up with a very good SWF. He even stated there's nothing you can really do against them. They all had dead hard (as they should), and decisive strike. They mostly looped properly as well. He was flying through the map applying crazy pressure on gens, getting hooks, and it still wasn't enough. He only got two kills because someone went AFK and the other let Tru3 kill them.
Wraith got 3 kills against swf on comms. Tru3 is just bad. The game starts at 55:21.
-
Something like this
Maps of all levels in Dead By Daylight...but with gen locations instead
-
@HypnoEmpire said:
https://forum.deadbydaylight.com/en/discussion/comment/1182166#Comment_1182166
There is no point in arguing with him. If he legitimately thinks that a Claudette trying to unhook someone against a camping Hillbilly is representative of high level play then there is nothing you can say that will convince him of anything. For some reason, he believes that the game has to be balanced around survivors playing against handpicked killers with custom tournament rules despite the fact that it's impossible to play the game this way unless you're in a custom game. He's legitimately arguing that it's okay for a survivor to run around and follow the killer all game, I mean seriously? What could you possibly say to convince someone when they're thoughts about how the game is played are so wildly off base?
Watch the rest of the games . Im not saying it wasnt a big mistake.
Or i guess you already watched and you found only one game where you could point out something valid?
Again. Lets start with first game. Killer is hag . Both killers did good on SURVIVOR SIDED map aganst high level SWF on COMMS, exhaustion perks recover on the run plus old DS . And as you like to say if first hag wouldnt do MISTAKE and would ignore that pallet she would noed third survivor and get three kills. What you have to say?
But at the same time you saying the game should be balanced around TOP SURVIVORS that you meet once a year? I dont play killer on regular basis but i can count on my fingers how many times i lost to survivors this year.
How do you play against Hag? You sit on gens and do nothing to disarm her traps?
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1182150#Comment_1182150
You never once said that to me. And you should not need another person to justify my claims, I justified them myself. Many. Times. Over.
When arguing with a person you discuss with them directly, not with someone who is not even involved in the conversation, and if there was someone else I gather that if they agreed with me you would ignore their points as you did mine, and if they agreed with you then you would just claim that I do not know anything as you did before without actually providing an argument.
Your refusal to provide an argument only shows that you do not have one.
I am done here. This is like talking to a wall and expecting it to move.
this "Nea were not supposed to disarm all Hag traps? Seems like you dont know how strong Hag is going to be if you dont do that. You just proved how little you know."
How you suggest to play against Hag. Disarm her traps when she picks someone up?How many traps you d disarm with that playstyle?
Why you didnt comment on the rest of the games ? Dont have anything to say?
-
@Freudentrauma said:
In his current form Charge speed(Plugs+Tuning Guide+Grease) and Chainsaw Sweep Movement speed(Beast Marks) AddOns are probably his best ones. But it kinda depends what philosophy you are following, if you prefer either to go stacking Charge speed or use Charge Speed+Beast Marks is kinda depend on playstyle and what you prefer.
I personally belong to the going full Charge speed camp. Most of the other AddOns aren't worth looking into except Speed Limiter, if you want to meme....
Well i think double engravings is the best since i saw that you can even catch up to sprinting survivors with that. I know Billy addons but LF has those chilly addons which are new to me so i m mostly asking maybe those are good when combined with something else?
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1182133#Comment_1182133
I literally just said what they, I and anyone should do. Many times over.
1: Get on a generator, do not run after the killer for no reason.
2: Go to 1.
3: That is it really.
And if the problem is the traps as you have said (And it is not, because they cannot even deactivate them, but hey, you jumped past that point too) you activate those that you can while the Hag picks up a survivor.
I do not understand how or why you are trying to justify that play. Allow me to ask a question for a change: How is the Nea running after the Hag while the Hag is chasing Meg, and as such occupied, of any help of the team at all? Is it not obvious that you are not doing anything? What is that performance accomplishing? Nothing.
I already said . If someone else will justify what you re saying then i will bother to argue.
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1182097#Comment_1182097
BLEH HEH.
Ah, yes, the Nea will disarm the Hag traps with a Med-Kit while the Hag is chasing the Meg and thereby will not be placing any traps of particular importance.
Besides, if you need disarm the traps, you should run to all nearby traps while the Hag is picking up a survivor, then they cannot teleport to any of them and lose all map pressure as they are activated.
You did not even bother to check the game and jumped to insulting someone's knowledge while just jumping past the other points, I do try to be civilised but you do not seem to be inclined to change your view or to provide any constructive argument of your own.
If you think that you re so good yourself why wont you show us how you would do that?
Instead of pointing out other high level players mistakes ?
-
@Omans said:
Only regarding the nurse games: I watched every single game they played against nurse. The level of play from all but 1, maybe 2 of these nurse players wasn't even close to red rank skill. It was like pros against beer leaguers. Just based on that I don’t put much stock in the rest of the experiment.
That said, while much in the game has changed, the fact that survivors are able to end games quickly has not.
The major issue with the game (besides maps), is that one mistake or misplay by the killer means a loss against competent survivors (or even incompetent survivors if they just spread out and one survivor has a good first chase).
While I definitely respect the effort out into the experiment, what I'd really like to see is one great red rank killer going against 4 great red rank survivors. That would actually show the game's imbalance.
I provided a few in this thread.Easy to find.
-
@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1181269#Comment_1181269
The game is indeed still unbalanced because of bad map design and fast gen speed, so I don't know what you're talking about.
Gen speeds are fine for killers that can apply pressure on gens. Gens gets done in 80 seconds only if survivors CONSISTENTLY sit on those gens.
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1181274#Comment_1181274
I did explain how it should be done based on logic, but if you insist I will do so again.
The Nea on the Hag game should have stopped running after the killer for absolutely no reason and gone to a generator.
The Claudette on the Hillbilly game should have left their teammate to die. Really, you do not save in the face of an instadown killer and expect it to go well.
The survivor team on the other Hag game should have scattered to opposing ends of the map to avoid a 3 gen.
The team of the Clown game should not have equipped self care, neither should they have used it instead of repairing generators.
The Jake of the same game, they should have either held a better corner with longer walls (the fence of the church that was just to the side would probably do) or ran away from the area, instead they sat in a doorway and gave the killer a free hit. They should also have just ran in a straight line to a pallet or window far away after being hit instead of taking a vault next to the killer which led into a drop that wasted the speed burst.
The Claudette of the Huntress game should not have ran past pallets into unsafe areas/tiles. But again, this is by far the smallest mistake out of these and can be partially attributed to map RNG.
As I said, I understand that people make mistakes, but aside from the Claudette I listed just above, none of them are small mistakes. They are painfully obvious mistakes that could have been avoided by simply picturing the scenario in your head and making a decision based on that.
Nea were not supposed to disarm all Hag traps? Seems like you dont know how strong Hag is going to be if you dont do that. You just proved how little you know.
-
@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1181073#Comment_1181073
Map size and certain structures in older maps.
DBD maps should be smaller with designs that emphasis stealth, mind-games, and juking. Not as it is right now where survivors extend chases forever through absurd tiles and buildings on most of the old maps. A lot of the killer cast can't handle that. Hence the limited killer diversity in high ranks.
People play every killer on any rank. Dont lie.
All structures are fine. Learn how to run them. Gen times are fine. 80 seconds to fix one gen is fine considering it only happens when killer dont force survivors to leave gens. Map size is an issue. DS is an issue. Bonus skillcheck is an issue as well.
-
@FichteHiro said:
Two words: Gen speed.
80 seconds is fine
-
@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1180157#Comment_1180157
Rancor gives the obsession vision of the killer, and in order to get full benefit from it, you have to avoid your obsession all match. There's quite a few conditions you have to fulfill to get the full value of it.
things like DH and DS need just the killer to be playing the game and hurting you / hooking you. You don't need to wait til the end of the game, you don't need to fulfill specific conditions.
also not to mention the killer 'second chance' perks that i've brought up can be countered quite easily, DH and DS aren't able to be completely countered, they give survivors a grace period where they are essentially invulnerable, nothing the killer can do. Spirit fury is rendered 100% useless if the survivor throws the pallet early. NOED is countered just by farming more points by doing totems.
if they drop pallet early kilers with ability to destroy pallets on the run only benefit from that.
-
you know long siting is kiling so 5 mins of rest does good to you
-
Killers that were reworked were reworked for a reason. You biased killer minds claimnig that he was the weakest killer are the ones to blame. You know nothing about balance but you open your mouth non stop.
-
No. When i take mori i simply mess around and dont even play with my addons.
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1179777#Comment_1179777
Yes, it is easier to analyse small mistakes when you are watching. Those were not small mistakes.
You do not require a brain of a genius to realise that the Nea should not have been running after the killer for 2 minutes. You, as the player, can very well see that you are not doing anything in that situation, that is a very obvious mistake with an equally obvious solution: cease running after the killer and search for a generator.
The self care situation with the team of the Clown game: Self-Care is a waste of time. That should have been known before the match even began, I really do not understand why they were using it.
The Jake of the same game: Again, it is common knowledge that when hit you should use the speed burst to gain as much distance as possible while running to a safe area with a pallet or window or both. Instead, for some reason, Jake decided to vault a window that was just in front of the Clown, barely gaining any distance, plus that window led to a drop of which the stagger denied the rest of the speed burst that was not denied by the vault, then the lack of any nearby assets led them to go down. That is a lack of basic map knowledge and game mechanics.
The Claudette of the Huntress game: We could just say that person had a bad game, everyone makes mistakes.
The Claudette of the Hillbilly game: It should have left the teammate to die. You should not try to save against an instadown killer who is camping the hook, you can just picture how that will go in your head and immediately disregard that idea.
The three gen: Easily avoided, simply tell people to scatter to different areas of the map.
As to the last remark about the killer: Yes, they could have played better, but they did not and the survivors still managed to get themselves killed.
I would say from personal experience that most survivors are indeed not all that great, but that might simply stem from the ranking system being absolute garbage and matching me with whoever while also assigning them to a rank where they do not belong. Even in competitive games such as Overwatch the highest rankings are composed of about 1% of the game's population.
Conclusion: Most survivors are not good players, but that is the nature of every game and everything.
What Nea? Against Hag ? Yes of course tournament players just did mistakes which led them to loss. If you think that you re so good yourself why wont you show us how you would do that?
-
@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1180021#Comment_1180021
Depip Squad also played against Blinky Bill's Nurse, RyanPez's Billy and Scott Jund's Huntress. Are these also "random killers" to you ?
Which proves that the game is imbalanced? Not just those players were better?
Like i said Depip Squad were competitive dbd players and they had only one loss in tournament games.
-
@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1180046#Comment_1180046
I mean by second chance as a opportunity that can help you turn the tide and win the match
Hex build is a second chance. All hex perks are really strong and you can easily force one to stay long.
-
@Shocktober said:
Why would people think tournaments are valid in a game with RNG map layouts? One team can get pallet galore and the other can get empty fields.
The only such map that comes to mind would be that big nurse map. As for other map its not that big of a deal in my opinion.
-
@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1179779#Comment_1179779
I literally said these things were agreed to be broken and were nerfed accordingly besides Mori. So you really need to read my comments more carefully.
What I said it wasn't broken was old base kit Nurse, as I never saw one winning against them.
Its funny how you telling me to read carefully but you cant read this " RANDOM KILLERS"
-
If killer camps you it doesnt mean you cant get saved unless its bubba or Doc. You cant say that your team was bad just because they lost.
-
@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1178172#Comment_1178172
Hillbilly is not a terrible one, though he has outdated add-ons pattern.
Bubba - he is in a sorry spot, but he has reliable perk builds and
campingsome strategies to punish Survivors.Killer doesnt need to be terrible one to get reworked . Good example is Freddy.
-
@[Deleted User] said:
Doesn't affect me at all as Nurse if they're doing it to spam noise notifications. Nurse is more about LOS and prediction than sound. Locker dives are a perfectly valid counter to Nurse to force her into fatigue since she can't open lockers during the chain blink/lunge window.
If they emit sound you dont need to predict them much
-
@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/1175112#Comment_1175112
The only Nurses who won against them were the ones with add-ons for Omega Blink and 3+ blinks with an Ebony Mori on top of them ( which were agreed by almost everyone to be broken and in need of a nerf ).
I didn't saw any base kit Nurse even challenging the Depip Squad, let alone winning.
Your point is that omega blink nurse with ebony is balanced?
Watch marth games as nurse on tournaments . He compete with tournament level players without any addons not even mentioning Mori and doing good.
If you know Depip Squad tournament history you would see that their are not just "killer mains" they had only one loss on tournaments against top tier russian team against whom they lost and ditched tournaments play at all.
-
its a tournament and you saying that they werent trying their best? Those 2 teams are both known around tournament player and they both really on high level play with thousand hours behind . You know what they were supposed to do because you watching the game you not participating in it and i like how you just being biased towards survivors. Like that first Hag that got 2 kills on survivor sided map could easily get third guy if he would play smarter . See i can say that too?
And im not even saying that killers have upper hand in this game. All im saying that this Marths opinion is clearly wrong " We as killers are just lucky that survivors are boosted apes".
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1178905#Comment_1178905
Unfortunately the games I had in mind were the SpaceEsports tournaments on twitch from a few months ago, the VODs have since expired.
As to your examples, I cannot go through all of them but from what I can gather most of them are resumed in survivors failing to rush generators.
In the second video during the first game with Hillbilly you can see Claudette trying to save the Dwight being camped which resulted in a grab, throwing the game then and there.
The other games were similar, the first video you provided with Hag, the second match has the survivors 3 gen themselves with a hooked person at the centre of the 3 gen, while the first has a Nea do nothing and just run after the Hag for roughly 2 minutes, an entire generator could have been done in that time and another would be well on its way.
The first game with Huntress, the first person used the speed burst to run into an open area without pallets, then once unhooked proceeded to run past a pallet into an LT wall, this resulted in an relatively early kill and all went downhill from there, despite that they still managed to do 4 generators by the time the killer had their second hook.
The second game with Clown from the last video, the Jake decided to sit in a corner and then they wasted the speed burst from being hit by vaulting a window which caused them to go down when someone else was already on hook, then the Nea decided to self care while being affect by Coulrophobia instead of working on a generator, that match was just a mess.
Those were very poor plays by the survivors which enabled the killer to gain more than 1 kill by the end of the match.
I understand that your issue with the Depip Squad experiment is that they are very skilled players, which creates a constant, but the killers are random and many of them may not be all that good. However, the matches you provided have the opposite problem, the killer is playing as well as they can while survivors are sub-optimal. In the end, the Depip squad is the better standard by the principle of time, they proved how fast generators can progress compared to how quickly chases end under optimal survivor performance and that performance shows that aside from a few killers such as Nurse or outlier circumstances such as being caught in a dead zone, the ability of the survivor to maintain chase by looping, chaining pallets, utilising things such as god windows among other things such as items and second chance perks will take the killer's skill level out of the equation entirely.
Just think about it, the difference between a good or bad Wraith will be negligible if all survivors they attempt to chase run to something such as the Ironworks god window upon being hit, the same is not true for survivors who will suffer a great penalty in performance if even one of their numbers cannot play well and goes down immediately. This same idea of the god loop applies to nearly all loops (to a lesser extent, example: a Jungle gym cannot really be dealt with if the survivor does not take risks and just holds corners, you just try to eat the pallet as early as possible and go on) The one kind of loops I can see being different are long-wall-short-walls and their like, in which the corners are too short to hold and it is pretty much a 50/50 with the red light mindgame.
Conclusion: The inability for the killer to overcome basic game mechanics such as windows/pallets regardless of individual skill level creates a rift between generator repair time relative to chase time resulting in survivors completing their objectives much faster than the killer is capable of competing with. This is on the principle of time alone.
Killers also played bad and did some mistakes . The proof here is that even high level make mistakes which means its hard to not do mistakes when killer plays good. Also its Clown (the weakest killer)with three perks vs survivors with exhaustion perks recovering while on the run. Anyway you make good points as well but admit that: marth experiment against random killers is stupid ( nurses with ebony mori end games with 1 kill lol).
Killers are harder to play than survivors because of first person perspective but that is irrelevant.
"However, the matches you provided have the opposite problem, the killer is playing as well as they can while survivors are sub-optimal"
what?why?
Its easy to say what you did wrong when you watch the game afterwards .
-
@SoulSever said:
https://forum.deadbydaylight.com/en/discussion/comment/1178814#Comment_1178814
The Tournaments I have seen have had artificial rules imposed on them in order to make the game even remotely balanced and even then, all you see in tournaments is Nurse, Hillbilly ,Spirit and perhaps another killer once every blue moon that is usually steam rolled a few minutes later. What does that tell you about the state of the game?
I dbe very pleased if you would provide those games. As far as i know every tournament allows survivors to use comms which also gives them huge advantage but no matter that people manage to get kills even as low tier killers.
Here are few games i posted :
https://www.youtube.com/watch?v=VNBRSKkobqs&list=PLSZb6aJt_EGl6CAeoRllTrOSQW5wyRugN https://youtu.be/XbTFM51UtyI https://www.youtube.com/watch?v=7rYKnvm0vrg https://youtu.be/umJZMmnbSZI https://youtu.be/iKjAiWIb05w https://www.youtube.com/watch?v=hPm6XaOVxKs -
@Raptorrotas said:
Lol the marth hate.
Someone wanting to disprove his experiment by recreating it will not be able to do so by playing SWF.
"Hey look, i lost a lot, totally not Intentionally, I swear. Btw nerf killers, too op"
Oh no, he was SWF'ing with people he knows and some general guidelines? MOST SURVIVORS PLAY SWF and those guidelines are common sense lol.
Okay. I guess you are right to some extent . Still "depip squad vs random killers" is not high level play. Watch tournament games above and do conclusions from there. Thats the best thing to balance game from as both sides are high level play.
-
@finitethrills said:
Again, the experiment was specifically addressing the live environment, not a tournament where ALL players expect the worst, and further - tournaments have specific rules that are required to be followed that don't exist in regular play.
Once again, you are arguing a point that is completely outside the points that were being addressed. It's like you're trying to say running a formula 1 car in a stock car race is fine because formula 1 cars are all equal when they race together.
Aside from that, you're once again trying to argue that a single example of a game is somehow more statistically significant than 300 games.
At this point, there's really nothing more to say to you. You're either purposely obtuse, or have some weird chip on your shoulder, or I don't even know what. Either way, you refuse to actually address what you say you're arguing. You're unwilling to generate your own evidence for your opinion, and you seem to think that simply trying to move the goal posts counts as a refutation. 1 more game doesn't add anything to the statistics already gathered, and that sort of thinking leads to there always being one more necessary to convince you of something you'll never actually accept anyway.
What are you saying? I dont get it. Live enviroment should be the case when you balance things around? Not high level play from both sides?
Tournament most of the times has rules that prevents both sides from using cheese playstyle.
And i like how you ignoring most of things i said.
A single example?No. I gave you plenty. And you can watch even more.
Watch this :
https://www.youtube.com/watch?v=hPm6XaOVxKs
"The weakest killer" with 3 perks gets 4 kills when 3 survivors are on several gens. Ironically its Spudbar from Depip Squad. Also it was when exhaustion perks were regenerating while in run.
-
@Dreamnomad said:
No. It's not valid. It's not even the same game as when he conducted his experiment. I would love for a group of survivors to step forward and give it a go though. I'd be interested in the results. But this is the kind of thing that needs to be done on a regular basis for it to have any merit. Think about all the things that have changed. The very metric for whether a killer pips has changed!
Marth experiment was against potato killers.Watch some of the tournament games i posted above on this very page.
Also watch this :
https://www.youtube.com/watch?v=umJZMmnbSZIOld Freddy that was cosidered "the weakest killer" by community gets easy 4 kills in hands of skillful killer.
-
@Aven_Fallen said:
Yep, breakable Walls are poorly implemented.
Either they make mindgameable structures way too weak (Shack for example) or they are 100% needed to be broken, because otherwise it is a god loop (Saloon).
It is beyond my imagination how anyone can think it is good to create a super-strong Loop and implement breakable Walls, which 100% need to be broken, instead of just making the Loop more fair in the beginning and dont use breakable Walls for that.
I really hope they scrap this idea, because it is one of their worst.
No they are not as there are breakable walls on jungle gym that allows you to completely destroy that loop.
You cant expect every breakable wall to be like "destroy this and problem solved". The way it is its good. A bit of infinite(thats a main building by the way it has to be strong) here a bit of not necessary wall to break here and walls that completely allow you to deny survivors that structure.
-
@Dahliasdollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1177763#Comment_1177763
Sooo a tie gives survivors a pip and gives killers a depip? I really don't see equality in a asymmetrical game. And when i say a win it means you got a pip and a good amount of bloodpoints, both sides win right? If only we didn't depip for it
I can pip as legion with zero kills. I won.
I can pip as survivor easily by farming and killing my team. I guess i won.
-
@HellDescent said:
Pretty valid to me. He played plenty of games and recorded them all for everyone to see
Those were random killers dude. Watch tournament games with both sides being equal and you can see how killers were doing well even when exhaustion perks were op and old ds was the thing.
Like i already said: In Marth expreriments they were facing random killers and there Nurses that lost with ebony mori.
-
@[Deleted User] said:
what’s a marth?
A loser that lost to russian team and dont compete in tournaments anymore because of that
-
You can watch this 500$ tournament review . Russian team took first place and you can clearly see how skilled killers can dominate over teams with comms. Marth was just up against random casual killers that were not even expecting a sweaty match. There were also nurses that lost with ebony mories 😂
https://www.youtube.com/watch?v=iKjAiWIb05w&t=281sA few other games from tournaments:
https://www.youtube.com/watch?v=XbTFM51UtyI -
@finitethrills said:
https://forum.deadbydaylight.com/en/discussion/comment/1176788#Comment_1176788
That's probably why they did it with comms and without. Killers did worse vs perked with no comms. On occasions where they played with comms and perks, like during nightly warm-ups, killer were absolutely thrashed. Either one is strong on its own, both together are incredibly strong. The whole point was based on the strength of Survivors who play together in an organized fashion and how far beyond groups of solos that placed them in terms of power. So not sure what you're trying to argue... That somehow using swf to show that swf are vastly superior to solo when they bother to use the advantages swf gives is not the proper way to demonstrate exactly that?
Either way, arguing with me on here isn't going to advance your dream of facing down THE Marth in a fight to the death, and there's really many better players you could go up against to prove your studliness.
Marth relies on his team thats a fact.
He s not doing any favour to community he s not showing the game balance he s just a competitive dbd player. The only thing he proved that organised team on comms will destroy any random casual killer.
If you really want to see the real skilled killer vs skilled survivors on comms you can find it somewhere on the internet or just ask any tournament players about that. Its not how the Marth describes it really(that killers stand no chance against good survivors).