Reborn2020
Reborn2020
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- Username
- Reborn2020
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Comments
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@Divinitye9 said:
So what happened to spark this question?
Wall hacking is one of the hardest hacks to prove in many games. Even more so this game due to perks, sounds, game sense, and understanding patterns each side exhibits. There is also just blind dumb luck that can factor into equations.
I am not standing up for a hacker, if that’s what this person is, but I will stand up for someone who is just good at the game being witch hunted
Well known wall hacker around community. He was banned one time already but i guess if people can just get another account its wise to not even waste time reporting.
Pm me if you want a link to his profiel.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1170644#Comment_1170644
Your first point is a bit silly. A great skill check adds 2% progression (i.e. 1.6 charges out of 80, according to the wiki). Whether its 2 survivors on the same gen or survivors on different gens does not change the overall progression bonus.
Regarding your second point - you can't chase 2 survivors at the same time, unless they both run away from you in the same direction and you shouldn't rely on this to happen. What you can do is ensure that neither of them gets back on that gen before 1 of them goes down. That's 2 survivors off a gen, on on the hook and one who's either on their own gen, or going for the save. In other words, gen progression is immensely slowed down - much better than what would happen if all 3 survivors were on 3 different gens - 1 on hook, 1 in a chase, 2 on a gen, one of which will eventually have to go for a save.
I hope this helps.
One great skill check is 2% progression. Five would be 10% . So overral it would be 20% if two survviors on gen.Wrong? You want to say its still 10%?
It depends on killer his build etc. I for one never commit to long chases so i know that even if your chase goes fast that gen may still get done if survivors work together. Anyway its wise to do gens separately if they has good loops. obstacles. But its better to eliminate unsafe gens first by working together on that gen.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1170502#Comment_1170502
I already explained this to someone recently, so i'll just quote myself below. The discussion was regarding gen rushing with prove thyself, so there's a bit of additional context regarding that perk as well.
Regarding skillchecks - you have the same chance to get a skill check regardless of whether you work on the gen alone or with someone else and it always adds the same number of charges to the gen's progression, so that's not really relevant to the argument here.
"Without prove thyself:
- 1 Survivor - 80 seconds/survivor/gen
- 2 Survivors - 44.44 seconds to finish the gen, so 88.88 seconds/survivor/gen
- 3 Survivors - 33.33 seconds to finish the gen, so 99.99 seconds/survivor/gen
- 4 Survivors - 28.57 seconds to finish the gen, so 114.28 seconds/survivor/gen
With prove thyself:
- 1 Survivor - 80 seconds/survivor/gen
- 2 Survivors - 40 seconds to finish the gen, so 80 seconds/survivor/gen
- 3 Survivors - 27.8 seconds to finish the gen, so 83.4 seconds/survivor/gen
- 4 Survivors - 22 seconds to finish the gen, so 88 seconds/survivor/gen
As you can see in terms of overall gen speed it's only efficient for 2 people to stack on a gen if one of them has prove thyself. In any other scenario gens would be done faster if survivors split up and did gens separately.
Now to add more context into this imagine a real game - you hook a survivor and see all of their teammates on BBQ. What would you rather see - 3 survivors on 3 different gens all in different parts of the map, or all 3 survivors stacked on the same gen? I would personally shed a tear in despair if i see the first scenario. That's when I know I'm fu**ed. However in the second scenario (or even if it's a 2 and 1 split and one of the 2 has prove thyself) I know that all i need to do is pressure those 2 in order to gain/maintain control of the match.
Lastly, I'll mention that from personal experience usually the people who equip prove thyself (aside from the noobies and potatoes) are the survivors who don't intend to spend much time doing gens. What prove thyself allows you is to max out your objective points really quickly and then spend the whole match messing around with the killer, getting chased and helping out teammates. That's why I said that as killer prove thyself is my second-favourite perk - it's because people who use it are either absolute potatoes, or people who don't plan to spend much time on gens and just want to max out their objectives as quickly as possible, so they can move on to the fun portion of the match."
So you want to say if i get 5 bonus progress and my teammate gets the same that progress wont stack up? Really?
So you see 2 survivors on one gen and you chase them both at the same time?
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detective hunch
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I like it
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@CosmicParagon said:
Are you sure they're wallhacking? There are a LOT of Aura Reading perks
If i wasnt i wouldnt even ask a question here.
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@FriendlyGuy said:
If you are worried about collision, stand in places you don't think she'll go to.
Wasnt collision removed?
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@Marcus said:
A team at the level of Marth's Depip Squad would put on their knees even Scott's or Umbra's Iri Head Huntress, especially if you exclude offerings. Like yeah, on a map like Blood Lodge they could win, but on any big map the survivors would win just by crushing gens and on a map like Fractured Cowshed, they could easily turn even the best Huntress players into powerless 110% speed killers. Not to mention Object of Obsession, which completely and utterly destroy Huntress.
You not suppose to 4k on survivor sided maps but right now i think its possbile with the right killers and builds .
P.S. Unbeatable killer or survivors builds do not exist because if you know what you dealing with its not impossible to beat it no matter how strong it is.
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@Accullla, one gen takes about 67 seconds to repair if you hit the greats( im not sure but about that amount of time). If you have someone else i believe its going to be about 54 seconds. Add to that perks like resilence,prove thyself, toolboxes , +1 survivors and you going to get ridiculous amount of time to complete one gen.
This video can help:
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1170349#Comment_1170349
It's the exact opposite. That's the slowest way for survivors to complete their objective, plus they're only pressuring a single area of the map. It also makes it extremely easy for a killer to pressure multiple survivors at once. The scariest thing as killer is knowing you have 3 survivors doing a gen in 3 different parts of the map - that's when you know you're in for a tough time
You can do the test . I m pretty sure 2-3 survivors working on one gen and hitting great skillchecks will be faster.
No thats not scary at all and it depends on a killer and your build. Like i said you can do the test and see how fast several survivors will get to fix a single gen with all those great skillchecks. And you can t really pressure multiple survivors at once unless you hillbilly .
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@InTheBushes321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1166922#Comment_1166922
Did he ever say that? Nice strawman.
People like you who make braindead arguments like "oh, the killer has so much pressure even though 3 gens popped."
If it's a swf, one person goes for save, and 2 are on gens.
Why do we, instead of acknowledging the problems with gen speed, defend bad game design?
You know how braindead your argument is? And by the way if that happened after 80 seconds it means that killer was simply chasing one survivors for that amount of time. I can counter your argument with:
How did killer manage to kill one survivor with 5 gens remaining to fix? Can you answer that question?
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@DragonMasterDarren said:
but for reals though my school is closing at the end of the week and my entire family is basically stuck at home, at least my folks can still work, so that's something
How do they work?Remotely?
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@Peasant said:
Looking at this image makes me sad. You didn't try and blur the killer's name and you left your message in the post game chat in clear view. Just because you see 1 Bloody Party Streamer does not mean the game instantly becomes a farm fest. The fact that you assumed that was the case worries me greatly.
what does it have to do with how quick game was over?
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@NursesBootie said:
Pipping as survivor is really easy, that's the problem.
Because some survivors may not interact with a killer at all . Because killer dont need to interact with all survivors to win. Can you easily pip when you re that survivor that interact with killer most of the times. I dont think so.
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@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1170336#Comment_1170336
Please can you stop your crusade, agains killers I don’t know which rank and servers you are playing, but if you can’t see these problems then you got serious issues. You just comment something negative on killer posts. Literally like a 10 years old child...
Oh sorry you are right. Killers life is hell.
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@OtakuBurrito said:
Simple. Add more than one objective in the game in order to escape. Gen rushing is real because it's the only requirement to leave. If leave requirements involved, totems, gens, and putting on a good show for the entity and giving the match a "thrill bar" that had to turn red because people could leave then matches wouldn't be so stale/underwhelming.
They could buff noed so that fixing totems would be more like requirement.
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80 seconds is a decent amount of time to fix a single gen. However they can be fixed faster than that because of great skillchecks. Great skillchecks need to be removed.
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@Accullla said:
@SeducedByASiren You want different survivors on the same gen. That's the most inefficient way for them to complete the objective and the easiest for the killer to pressure. Just pick your chases and don't over-commit to chasing the strong looper on the team while his/her mates go through the objective and you'll do just fine.
You probably feel like you're getting gen rushed, because you don't pick your chases, or because you're being matched against people who are better than you. If it's the latter, then your best bet is to try to get better and learn from your experiences until the devs manage to fix their matchmaking system (it's the reason so many people feel helpless playing killer) .
"Gen rush" happens when several survivors are sitting on a gen because great skillchecks are coming from several survivors. I always feel like that gens go too fast if i dont take discoordance. Plus you can eliminate unsafe gens faster .
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@Ghostwithaface said:
https://forum.deadbydaylight.com/en/discussion/comment/1169911#Comment_1169911
You do know you quote a post that talks about camping. I had a game where a plague just stare at a person they got on hook until they died. The minute the others learn that. The three remaining players, did the gens and open the gates. Leading to three people getting away. All due to the killer wasting time ensuring one single person died. Camping can be a very questionable tactic. Since the minute others notice it and are willing to give up on saving that team mate. They can get alot done and escape.
Camping is not viable unless you camp for about 5 seconds to force survivor to reach second stage. I didnt mention camping at all in your post.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/138845/why-do-people-care-about-the-first-3-gens
Because we don't want to have to camp/tunnel/slug to win, and having 8% of your objective done when the survivors do 60% of theres is very stressful.
Killers dont want to use optimal killers, optimal addons , optimal perks, mori, eliminating survivos as fast as possible, slug, brains to win. Seems like the only thing you want is to make killer overpowered.
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Because they dont understand the game.
There s enough of good players in red ranks. The thing is that if killer plays good he will perform good.
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Thare are more strats and each killer can provide even more.
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So who has the loudest grunt? Jane?
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In solo its just a strong perk to know killers whereabouts
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If you do it consistently without participating in a game at all you may perhaps get a ban in your face.
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Where s the issue ? 😂
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Also when you carry Jane or Adam they can block your sight.
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@Raccoon said:
How did you find the group of survivors from your spawn and M2 them all (separately, apparently, so Leatherface is out) within 45s?
Why did they all stay near you after the first IF?
The mysteries!
Spill your secrets, further!
We can easily check if he plays killer at all you just need his profile. Its possible by the way to pull it off. I had the same thing plenty of times. Why would anyone doubt whether certain person plays killer or not its not like killer is hard to play.
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Use discoordance. No gen rush guaranteed.
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Probably bug.
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@TAG said:
You can easily notify the devs about the site. Maybe send a ticket?
i was banned for that as for naming and shaming
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No mither is also decent in solo. It force killer to chase you thinking you are easier prey but then you can force him to run all those disgusting loops.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1168746#Comment_1168746
Yes unlimited unbreakable... that the killers knows you have.
And wdym by early gen rush??
It works good in swf. When you can sabotage every hook.
By early gen rush i mean that if every survivor has no mither and resilence plus other perk like prove thyself then gens are going to pop up in no time. Because killer can chase only one person at time and survivors can just drop pallet and have dead hard in case they screw up.
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@ThisGuuy83 said:
Yeah, isn't it funny how characters like myers, LF, or freddy can take gun shot wounds and keep coming at you, but in DBD, a pallet... A FREAKING pallet is there kryptonite... Ughhh🤦♂️
In the movies it wasnt like that at all
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/138693/i-want-to-dc-when-people-abuse-god-loops
This is probably the aspect of this game that pisses me off the most. Survivors in the healthy state that WANT to be hit so it HELPS them to reach these kind of loops where they cannot be touched.
Abandon chase, they heal, next survivor does the exact same thing.
Is the counter meant to be...to NOT hit them?!?!
So so so dumb and infuriating.
This is honestly one of the main reasons I play Clown: it’s much more difficult for survivors to pull this crap with how I play Clown.
I wonder what killer dont have workaround in that loop then? Leatherface and Pig? Thats it?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1167107#Comment_1167107
Let's go from another side - Why do you think No Mither is good as it's currently is?
Unlimited unbreakable . Early gen rush
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@ZoneDymo said:
lol why even post this hahaha
It just shows the complete lack of intellect on the forums that OP got any upvotes, my gawd people just read the title, agreed and hit vote up without ever checking the garbage nonsense video posted as "proof" of the statement.
Think ill make a vid like this in the future that 5 seconds in just becomes a Rick Roll and see how many upvotes I get.
People believe what they want to
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@Steel_Eyed said:
I don’t even think those are Wraith’s best combos but Tru3 is very good at the game and it’s clear (as Otz said) he has discovered his playstyle.
Otz made me a better Trapper. Umbra made me a better Huntress. Ohtofu made me a better Hillbilly.
This is tru3’s.
OhTofu sucks as Hillbilly.
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@wisdomwielder said:
The seems interesting but a single anecdotal data point, which is what this is, doesn't really prove anything. We can all suspect and theorize the root cause of this, but what we need is a data set to see what exactly is the problem here since there are so many variables that contribute to game length. Perform this experiment many dozens of times and record every variable (map, killer, time, loudout, ranks) and the outcome, and let the data speak for itself. A single data point tells us nothing; we need multiple ones to see a trend or correlation. I would like to see the outcome of an experiment like this.
I agree. Im interested as well. But to mention that they need to play against killer with knowledge of how to play the killer that knows that he deals with swf and not just random killer playing for bloodpoints. It s funnt that most people dont even realize that 99% of killers are busy gaining bloodpoints not kills. I already suggested them to take me as a killer to go against and they seem to ignore me .
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@rhodamia said:
What if the BHVR team can't work because of the virus. So we are just stuck with the game as is. O.o
Though I'm totally down for double BP.
Programmers can work from home.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1168005#Comment_1168005
I don't think that's the case. Killers have a pill shaped hitbox so it should stay same size no matter if you're standing still or moving.
I wonder fi you can bodyblock when not outside of a pallet but in the middle? Because i had such scenarious and it looked like survivors struggle to drop pallet in that case.
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@Fibijean said:
It's not to do with where you're looking, it's to do with your collision box. You just need to be close enough to the side of the pallet the survivor is on that they can't get close enough to the pallet to receive the prompt to drop it.
Your collision box changes as you change your direction(i mean the direction you looking into). No?
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1167720#Comment_1167720
So I can clearly answer your question let me ask you one.
Have you played a killer match where you find and hook your first survivor around the same time the first gen is popped?
The beginning of my match will make more sense if you've had that experience.
Your problems are:
1. You spent too much time in a chase
2.You didnt check on those gens
Either way its a good thing that those gens got fixed because now you have all other gens in other area with a guy hooked in that same area.
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They started to work on those gens while you were away you didnt check on them at all. Here s how you got outplayed. Instead of having one sided logic improve your gameplay and take a loss with dignity.
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@Reborn2020 said:
Lets do the same tomorrow with me in KYF mode? about 10 games?
Come on?
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Here are the valid complaints so far:
- Auto aim
- DS
- SWF on comms.
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Cant tell for sure but i think it would piss off any killer when he wants to finish off dying survivor but he lose him out of sight because you bodyblocked him when vaulted a window 😅
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/1167231#Comment_1167231
Lol you noticed too, huh?
I dont think so but it made me laugh.
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Lets do the same tomorrow with me in KYF mode? about 10 games?
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There was the start of a coordinated assault on Billy, but that seems to have fizzled out.😂