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Rattman

Rattman

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Rattman
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  • I play normally, except for the fact that I always trying to put BBQ in my build and survivor pudding/bloody party

  • Killers who trying to mindgame pallets be like

    майндгеймы.png


  • I mean, disturbing crows comes naturally. Sooner or later you do it, just play the game

  • @TheHourMan said:

    Jesus could some of you at least pretend to have above a 4th grade mastery of the English language?

    Anyway these challenges are not hard, just situational. BHVR, please don't make challenges braindead.

    Are you talking about me? Iam not native speaker...

  • Point is, it's not about them being hard. They not hard. It's just way too many conditions should be fulfilled for you to complete them. And you can't fulfill these conditions by yourself only.

    I mean, if it said "run from killer for amount 2 mins in one trial" - it would be hard.

    But it says some [BAD WORD] like "unhook 3 survs in endgame in one trial" - its requred:

    1) You to be alive at this point, which is challenge itself.

    2) Atleast 2 other survs to be alive at this point, since you can unhook every surv twice.

    3) They also shouldn't be dead on hooks.

    4) If killer was nearby, you also need to lose the killer (quick reminder - you still in EGC), but without escaping to the gates, because you need more unhooks (dependand of how many unhooks you did already).

    5) Other survs shouldn't escape from trial right away, they should be hooked for you to get to it. Count how many times after someone opened the gate they didn't escape right away? Or, atleast didn't stay at the gate? Like, think about it: they should be really good to stay alive at the end, but bad enough to be downed during EGC. That's mutually exclusive.

    6) You need to do every unhook safely. Which most likely requres BT, since killer will camp, cuz gates are open.

    7) You need to dodge NOED and Blood warden.

    8) Killer need to be able to make hooks in EGC. Which is pretty hard for killer.

    8.1) If killer skilled enough, or uses one-shots/other cool stuff, you need to avoid being hooked, btw.

    9) You also need to be one who got unhook. Your unhook shoudn't be stolen.

  • I mean, yeah, now with dedicated servers hit registration works pretty #########. I used dead hard before, but now its barely possible to dodge hits with it. So, from time to time I try alternatives for exhaustion slot in my build. Spine Chill is one of them.

  • @Lost_in_the_Fog said:

    Aren't super hard challenges kind of a tradition in gaming? Isn't the point to have bragging rights when you actually finish them? They aren't unobtainable. They are just really, REALLY hard.

    Point is, it's not about them being hard. They not hard. It's just way too many conditions should be fulfilled for you to complete them. And you can't fulfill these conditions by yourself only.

    I mean, if it said "run from killer for amount 2 mins in one trial" - it would be hard.

    But it says some ######### like "unhook 3 survs in endgame in one trial" - its requred:

    1) You to be alive at this point, which is challenge itself.

    2) Atleast 2 other survs to be alive at this point, since you can unhook every surv twice.

    3) They also shouldn't be dead on hooks.

    4) If killer was nearby, you also need to lose the killer (quick reminder - you still in EGC), but without escaping to the gates, because you need more unhooks (dependand of how many unhooks you did already).

    5) Other survs shouldn't escape from trial right away, they should be hooked for you to get to it. Count how many times after someone opened the gate they didn't escape right away? Or, atleast didn't stay at the gate? Like, think about it: they should be really good to stay alive at the end, but bad enough to be downed during EGC. That's mutually exclusive.

    6) You need to do every unhook safely. Which most likely requres BT, since killer will camp, cuz gates are open.

    7) You need to dodge NOED and Blood warden.

    8) Killer need to be able to make hooks in EGC. Which is pretty hard for killer.

    8.1) If killer skilled enough, or uses one-shots/other cool stuff, you need to avoid being hooked, btw.

    9) You also need to be one who got unhook. Your unhook shoudn't be stolen.

  • I'd say more balance fixes. Specifically, hit registration. Impossible windows hit, hits through pallets, hits through dead hard. With implementation of dedicated servers this hurts my survivor experience real hard.

    And also, golden toolbox on farm maps after rework, lol.

  • You still get rift progress by just playing the game. You aren't really forced to buy stuff. But yeah, those lvl 4 challenges are really luck dependend. Barely possible. Too bad, cuz I really more interested in lore, than a rift.

  • X amount of great skillchecks with "This is not happening" - use "Stake out" if you bad with hitting great skillchecks.

  • @Andreyu44 said:

    You probably need to use Survivor's prospective to look behind objects.

    @Rattman said:

    Weird camera angles? I dunno, checked way too many barrels/containers/closed doors.


  • @OriginalSin said:

    Watch it be in the drop down from the upper to lower floor.

    Its not in there, 100%. Like, i even recorded 4 jumps and watched them in slow-mo. And then tried from killer perspective.

  • @BlueFang said:

    I'm sorry but what is going on here?

    I've never heard anything about this

    Check my thread about golden toolboxes here: https://forum.deadbydaylight.com/en/discussion/46832/golden-toolboxes-and-all-related-stuff-about-them#latest

  • Weird camera angles? I dunno, checked way too many barrels/containers/closed doors.

  • Still not sure about it. If it condition based, then we screwed pretty much. So, then, need to think outside of the box...

    I thought that maybe you can break some textures with killer's weapon. Like, you can see here and there cracks on the walls. But, meh. No luck. Smacked every crack I could find.

    Also, I noticed that some panels at ceiling are missing. But there's too many of them... Maybe, that's not it.

    I also noticed that some lights stop flickering when you repair gen. At some point I thought that maybe I could see a silhouette inside the lamp... And I checked all lamps I could find... No luck.

  • @McLean said:

    I can confirm that it's hidden somewhere in the level. I helped hide it =)

    The only hint I can offer is that we did something a little different this time.

    Good luck!

    So, it's here then. Okaaaay.

    Can you also confirm that Temple of Purgation golden toolbox exist? xD

    Paulie Esther gave up pretty much anyway, you won this one xD

  • Worth to add, it's not inside the portal. In first session my friend managed to clip through wall, so, there's that.

  • @MedicSpirit7 said:

    i feel like it would be in the upside down portal room

    That's possible, but I searched it through about 10 times. Checked elevator to catacombs, all the tables and desks, fans at the walls... Tried to check the ceiling in this room also with "hag space program"(c) but still no luck.

  • @FishFry247 said:

    https://forum.deadbydaylight.com/en/discussion/comment/792461#Comment_792461

    Maybe somewhere at the exit gates? maybe even behind it

    Its not, as far as I can tell.

  • Still can't sleep. Wasted other 3 hours for looking for this toolbox with @fluffymareep

    Thanks for help btw.

    Can 100% confirm that it's not on the second floor, not in the hole to the first floor, not around barricades near 2-d floor stairs (possible basement spawn there). It's not in the lift to catacombs near portal also.

    Well, I don't know what to think...

    Devs, if you read this, gimme some hint please

  • Russian pc bypasser here

  • image.png

    Okay, last attempt. Not sure why I even bother, you don't really listen anyway, like just ignore my arguments and keep saying this concept is good.

    You cannot tell how the entity would act. I would never presume to fathom a lovecraftian entity's thought process, just because there is no way to tell.

    ...

    I will disagree with you because of this point: just because the entity hasn't done this kind of thing yet doesn't mean it isn't a possibility.

    Like, Iam saying that this isn't possible, PURELY because stuff like this happened before!

    Trapper. He refused to kill survivors, he refused to listen to Entity. Then he became tortured. Like, a lot. Then he got broken and started to kill. As I said, Entity don't tolerate disobedience.

    There are many killers, who looks tortured. It's all Entity doings.

    Take the proof here, check questions №47 and 55.

    https://forum.deadbydaylight.com/en/discussion/2402/every-lore-related-question-devs-answered-81-questions-and-some-answers-1/p1

    So, as I say, Entity have its own way to make killers do their job.

    Worth to mention, Entity also have subrealm called "The void" where she stores survivors and killers, who bacame useless to her. Like, if Entity doesn't succeed with this "intensive persuasion" she just exposes killer into the Void.

    Check devstream №111 if you want proof for this.

    I'll agree, tho, that Entity is unpredictable and she probably not always work with the same pattern. There should be exceptions sometimes. Probably.

    But not the way how you showed it in your concept. According to your concept, Entity showed MERCY to killer, who don't wanna kill! It was as if Entity fulfilled Charlotte's request to stop killings. So, this is a big no-no.

    By the way

    But that is unlikely to happen in the present moment, as now supported by her fellow survivors, she feels that they are her family and will do all she can to protect them...

    There is no such thing as survivors family. They hardly know each other. Even Charlotte hardly know them to say that they are her family.

    Check question №5 from topic above for proofs.


    Moving to the perks.

    Bloodthirsty:

    It only causes momentary confusion for the injured survivor.

    Yeah. It causes momentary confusion. And also, it's useless, cause you still can track injured survivor, if you follow the blood. But, whatever.

    Communion:

    Communion also works on dead bodies, being a shadownerf to Moris in general, yet nobody mentions this.

    ...

    It's never toxic against other survivors, survivors are toxic to killers. Plus it fits with the theme of the character.

    Lol. If you think about it, Communition also shadownerf to DC, since you can heal from left bodies! That a good perk. Except, if killer moried someone, or someone DC-ed, your team basically screwed 8 times of 10.

    And yeah, survivors can be toxic to each other. Pointing to the locker, where other surv hiding, sandbagging, alliance with killer, trade from hooks... your new perk. Please, no. As I said, this community is toxic enough. Especially, after you said that

    Communion is purely a more selfish perk by design, so yes, she can force them.

    Worth to mention, not only this perk is bad for your teammates, its (after 3.3.0 patch) would became one ot the fastest ways to heal.

     through a short animation (which will last between 2-5 seconds...)

    Unbridled rage:

    Let me give you one hint why this perk is REALLY bad desighned. It allows you to instaheal during a chase. At next patch instaheals are getting nerfed, cause devs finally realised how broken they are. This perk would be too good even if it was limited to one use per game.

    By the way, I'll say it again: it also breaks lore.

    Again, at least I am trying to make something. I have yet to see some kind of beneficial feedback from you instead of just saying it's bad and moving on. If you see a problem, propose a solution, but one that isn't just: Delete this.

    ...

    At least I am trying to come up with concepts instead of just complaining.

    I clearly pointed at all problems in your concept. You need feedback? Take it. It's not really my problem, that your concept is, like, really bad, so it couldn't be fixed. It contradicts lore, breaks balance. Like, idea bad in general.

    As if I suggested killer perk, which makes it so that 1/2/3 survs at the beginning of the trial spawns on hooks. And then asked for your feedback or propose solution instead of be like: delete this.

    And yeah, there is a difference between complaints and feedback. Feedback is having some facts at your back, telling why something is good or bad. Complaint is stating something is good or bad just cause. In my view atleast.

    By the way, am I guilty now for not coming with concepts or what? Coming with concepts make you some kind of special, even if your concept is bad? What if I don't like to come with concepts, huh? What if I like lore theories or memes?

    You don't need to be a cook to say that soup isn't tasty, y'know?

    So yeah. Whatever. This is my last reply on this thread. I kinda see that everyone is gonna stay with their opinion anyway, but I don't really care. This concept is never gonna make to the game (like, most of them) anyway, so this is pointless in the first place.

  • @ColonGlock said:

    @Rattman I agree they should not be out in the open like they sometimes are on the older maps. Map reworks will be a nice change.

    No, I mean

    image.png


  • Story time. Some days ago (really long ago actually) I argued with guy who said that killers should have 5 perkslots. Yeah, I feel ya, being a killer sucks big times, but your suggestion breaks the balance. And then this guy was like "Aw, you got Feng on avatar, you are survivor main!"

    Well, this escalated quickly.

  • @ColonGlock

    As far as hiding them, I am not sure what else they can do other than making them invisible

    Well, they could make it so that survivors don't actually spawn on them xD

  • You don't waste your offerings if player DC on loading screen, I think. On other cases - I'd like, really appreciate if devs could share some stats about how many people they banned from the game for DC. Like, if they did this, players would feel that this is bannable and thought twice before DC...

  • @Critical_Fish

    >you cannot tell how the Entity would act. If you don't notice, Survivors get hurt and suffer A LOT. Making a Killer a Survivor would 100% beat them into being a Killer again if their will is not strong enough.

    Point is, I CAN tell how Entity would act. Once Trapper didn't listen to Entity, he became tortured. Hooks and metal bars appeared in his back for reason. Entity don't tolerate disobedience, y'know?

    >Bloodthirsty helps in an altruistic build.

    Well, I see it somewhere near Predator or Unrelenting. Nearly useless. Infact, making you emmit terror radius actually beneficial for killer.

    >Communion would work in one scenario ...

    >Think about scenarios it could work in before you critique it.

    Easy. SWF gonna use it for bullying purposes. By the way, I really like how you say that perk which makes other survivors injured could be used in altruistic builds. Bruh, what is wrong with you?

    >Who said you couldn't fight back?

    Devs.

    Million times on devstreams devs were asked, why survivors can't fight back. Like, 4 survivors could easily overpower killer like Hag. Or Pig. Or Legion. I mean, we have David King, who is basically a fighter, Bill Overbeck, who died at zombie apocalypse. David Tapp, who is also in good physical form etc.

    Point is: they can't. As devs said, being in Entity world is somewhat similar to being in the nightmare. You just scared and can't fight back. Even if you trying, its not working.

    This also could be extended to "why survivors don't use hatchets from lockers".

    Some Entity limits.

    >youll see how Unbridled Rage is balanced

    So, like... during a chase if you take hit and then stun killer... you can stun him again and recover one health state. I read it again and I kinda wanna slam my head against the wall.

    I'am very happy that this guy - the author - is far away from game development, really.

  • This concept suck. Entity wouldn't transform killer into survivor if killer don't want to kill, ok? Entity enjoys to watch other suffer and do stuff against other's will. Like, if you don't wanna kill, you will suffer. Then suffer more. Then you start killing, even if you don't wanna. Or be placed to void, I guess.

    Bloodthirsty - don't give any benefits, since if you see blood - you probably can hear injured survivor. Or, like follow the bloodtrail. Survivor won't be far enough, cause blood dissapears quick enough.

    Communion - injure healthy survivor and heal yourself? Pls no, this game is toxic enough already.

    Unbridled rage - you can't fight back, you can't freakin attack the killer! This perk goes way too far breaking not only balance, but lore.

  • Pretty sure it's not in there. Like, I even looked in the gaps of open desk drawers at camera room.

  • @Auron471 said:

    what if its in the creature cage on the 3rd floor?

    I looked there. There is a small gap at the bottom. Looks like it's empty.

  • By the way, still looking for dedicated searchers (ba dum-ts) to help me find it

  • Who need self-care if you have Inner strength?

    Like, you still have healing, but also you can counter NOED, Sloppy Butcher and Nurse calling. And heal for 8 secs instead of 32.

    BuT yOu CaN oNlY hEaL 5 TiMeS

    Count how many times you self- healing at the match. I usually use Inner Strength like 2 or 3 times, since my team, medkits and chests are exist.

  • Play as: Clown. Always get genrushed, survs always dodge bottles, throw pallets early, rendering power completly useless.

    Against: Probably Plague, cause you always have to stay sick and 1-shot or your team gets screwed. I also usually run Iron will and her power for some reasons always negates it.

  • Use Inner strength, lol

  • Iam too late, but, anyway, happy b-day, Paulie!

  • David Tapp I guess. Unlike Bill he died with thought that he couldn't save anyone.

  • Bruh, you are my soulmate. Lemme give you a hug.

  • Realised that Inner Strength have much more potencial. It encourages to do totems (which still give emblem progress), counters NOED and ignores mangled effect.

    Edit: realised that it also counters Nurse's calling.

  • Getting 4k without earning adept achievement, cause you was genrushed as if there is no tomorrow.

  • UPD

    Мэтью официально подтвердил, что на картах фермы Колдвинд нет золотых ящиков. Что, впрочем, итак было ясно.

    Лучше бы про Храм Очищения рассказал...

    Как бы там ни было, я всё ищу пати для поиска золотого ящика в лаборатории Хоукинса. Присоединяйтесь, будет нудно и скучно, но зато будет шанс прославиться на всё комьюнити (если найдём, лол)

  • since we get a season 3 outfit for Steve

    So? We gonna get season 2 outfit for Steeve soon. Like, this one:

    image.png


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