Rattman
Rattman
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- Rattman
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@MichaelMason115 said:
Say, first of all, this seems like the most detailed Discussion about the golden Toolbox I could ever find. Props for that! It's really good. My question would be, if we ever find new information about the Golden Toolbox, such as the location on Midwich Elementary or if the new Father's Campbell Chapel has changed location, should we then post this info here? Or do we contact you for example?
Feel free to post it here, then I will add it to the main post.
Thank you for helping us help you help us all. (c)
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@JasmineDragon said:
So in a recent tweet, they've claimed they are making these huge compromises.
https://us.v-cdn.net/6030815/uploads/BC46A678A79S/image.png
"A quick list of the most notable changes:
• Lowered Survivor statuses
• Lowered hook counter
• Moved objectives from top to bottom left
• Removed text from objectives
• Skill checks now have their own UI scaling option"
It is just so painful that they are passing this central left positioning off as "bottom left". Not only has it been made clear that we will not play like this, but what does this half measure crap do? If they are so dead set on leaving more space for the names and icons, why not just do a 2x2 grid? there is so much empty space at the bottom not being used. They won't even tell us why they want this vertical layout so badly.
If this was about doing what the community wanted they wouldnt have waited for review bombs and terribly low number of active users. This is damage control, and the responses we've been seeing via socials just doesn't make me feel like our opinions are valued.
I've loved this game since release, I have thousands of hours and have recommended this game to dozens of people who also got super into it. Hell I've probably gifted six copies to friends over the years. This game has lasted so long for a reason, I don't want to sit here and complain about every detail, I just want to see them take their time, consult the community, and act like they care about the people that made this indie company a huge name. I don't feel like thats asking for a lot, but when they can't even tell us WHY they are doing these things and fighting us at every turn, then its hard to have faith in them
Empty space needed for scaling, isn't it?. This stuff can be customised.
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@Mister_Holdout said:
That skin wouldn't be a good fit imo because of how gross the Plague is.
It would for entire different reason, lmao
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Alternate universe makes sense. Or, maybe, it's not even Yui.
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Aw yeah, what a strategy to prevent players from using keys by not announcing keys rework. But at the same time separate them from mori rework, to actually give players time to figure out and use them anyway.
Like... relax. There is no key update. Atleast I highly doubt it.
I'll also quote my comment from other post here:
Dunno, I feel like mori nerf was too rushed. Almost as if they didn't even plan it, but decided to do something as for excuse for bugged 'Binding of kin' chapter to please community.
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1862327#Comment_1862327
If that happened then the ranking system failed.
You are not supposed to get matched up with "EZPZ" games. You are supposed to match up with opponents of roughly the same winning ability as you.
I don't even know why BHVR has to make it so complicated. An extremely simple system similar to the old ranking system where you have a win/loss percentage score (where win for killer is 3-4 kills, loss is 0-2 kills and survivor is either escape or die) and the game using that as criteria for matching would be infinitely better and put people who are good at killing up against people who are good at surviving. Done.
Don't care if a lot of things go into how you kill or how you survive. It will fix itself. Those who keep surviving go up in ELO, those who keep killing go up in ELO. And those who can't go down, and fight against those who can't either. That's how just about every competitive sport in the world works. It makes so much simple sense but apparently it's too much sense for this game.
Just read that again. My point is to EZPZ ADEPT NURSE for a player who can't play as Nurse. Since, y'know, 20-th rank have less requirements for 2 pip. And, since I'am potato as Nurse, but still have 2k hours of game expirience, I have a good chance for adept.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1862351#Comment_1862351
Personally I'm fine with the mori changes. There was only really two options, this or make it when you hook every survivor at least once, which just encourages the survivor yet to be hooked to hide and have a stealthy playstyle.
While moris had mostly straightforward ways of changing them, keys are much more complicated.
Keys are more complicated.. how exactly? I'm a simple man. If you nerfed mori to the ground, so they became useless now, do the same with keys for the great justice.
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@Science_Guy said:
Did you somehow already forget how they didn't announce the mori nerf ahead of time specifically to avoid a rush of Killers using up their stocks? Why would you expect the key nerf to be any different?
Dunno, I feel like mori nerf was too rushed. Almost as if they didn't even plan it, but decided to do something as for excuse for bugged 'Binding of kin' chapter to please community.
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@NoOneKnowsNova said:
Would you rather they rush it or take time to come up with what they find a balanced solution?
Dude, key is 4 years in the game. I don't even mention how rushed were mori changes.
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Don't be so pessimistic about it. I have almost 2k hours and played Nurse last time... somewhere around 1,5k hours ago. I got bullied fast and then forgot about this killer. BUT NOW I will be placed with potatoes AND in 20-th rank, so adept Nurse should be ezpz xD Who knows, maybe I even learn how to play Nurse properly.
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Yeah, they should have added that I think.Victor don't have perks, can't use hooks and can be killed - that's not really the same as 2 killers, but still decent.
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No, wait, I think you guys missed one important point: gas in yellow bottles isn't active right away. You can throw yellow bottle at surv, then he runs out from it, but it will be active by the time you walk inside it. At the same time, if you do it in loops, you can combine it with purple bottles. This will nullify the effect. But only for survs, because as we remember, Clown isn't affected by purple gas.
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Huntress is often compared with Deathslinger. My guess he'll be the one who you can learn quick.
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Wraith can just wait until everyone kill each other, and then he can give final blow from behind in 1vs1
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Farming is fine if your archive quest is too hard
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Yup, I got tilted and prestiged my Deathslinger and Plague right after I reached 50-th lvl, since 50 bloodwebs didn't even give me pop nor ruin+undying. Atleast they are both P3 now, lmao.
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Don't mind me, just upvoting this, since it probably will be good for searching for golden toolboxes
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What if killer slugging you, then downs and hooks another person, then hooks you nearby. Then 2 unhooks happen almost at the same time, but your first, while other person also have DS? Or, what if you get unhooked and then killers tunnels you, knowing that survs have to do second unhook?
Also, nothing really changes with DS+Unbreakable combo. What if killer have to heavily rely on slugging? Like Oni, or to prevent goddamn key escapes?
Aside from that, I'd also add a change that deactivates DS during EGC. That's still free escape basically.
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You overthinking stuff. It is that it is.
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There is also heading "The killer strikes again!"
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На реворке Ормонда можно найти газету Behaviour Times со статьёй о том, что Киллер снова совершает убийства.
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Added golden toolbox for 4.3.0 Macmillan rework and Badham Preschool toolbox.
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Обновил пост, добавил реворк Макмиллана и Детсада.
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Im just gonna drop this here
https://www.youtube.com/watch?v=Z9I0rA7Usi8
https://www.youtube.com/watch?v=7CdIwSJRjFE -
Happened to me few times as well
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@El01se said:
https://forum.deadbydaylight.com/ru/discussion/comment/1820717#Comment_1820717
А вот ящик на обновленном Макмиллане и Ямаоке нашли?
Кидай сюда, добавлю в пост
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He-he
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It's really old achievement, implemented waaaaay before EGC. Devs haven't changed the conditions for this, so it's barely doable now.
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Added golden toolbox in new Autoheaven. That's questionable achievement, since it's in the same place, but, well... Truth is, I don't really have time to look for toolboxes in new maps. Rift isn't gonna grind itself.
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На обновлённой версии карты "Место упокоения Азарова" (что из патча 4.4.0) на одной из стен можно увидеть некий сертификат, принадлежащий Дэнни Джонсону. Дэнни Джонсон - настоящее имя Гостфейса.
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Добавил ящик на обновлённой версии Автохэвена. Сомнительное достижение, учитывая, что лежит он в том же месте. Однако, времени на крупномасштабные исследования карт у меня нет, да и особо не с кем (это намёк, кста). Ну и баттлпасс сам себя не соберёт.
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Imagine assuming stuff on the character other player playing. #########?
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Raging_Ryuga made video of him trying to do adept. It's definetly bugged. 13:30, 32:00
https://www.youtube.com/watch?v=QZHLwWcwfU8 -
I regret not learning how to play Nurse properly in time. I was too lazy to learn, so I completly ignored her. Then she got nerfed. Next archive gonna feature her, and I'm gonna have to learn how to play her in red ranks in her nerfed state. I have almost 2k hours, btw. Last time I played her... Literally 1 match to get the crown on 4-th anniversary, and before that... hell if I even remeber. Somewhere around Doctor release maybe?
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Tie between Haddonfield and Disturbed Ward, I guess.
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It's reliable, don't have cooldown and cannot be taken away from you unlike other perks.
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Their bodies would obviously be seen by others as dead in the real world but DbD characters are not actually dead as being in whatever there is in the afterlife.
So, some DbD characters are more like spirits in afterlife, while their dead bodies in real life/canon? Then what about the bodies which wasn't found in real world? Like, Adam or Jane? This heavily implies that Entity is transfers body, not mind.
What i'm suggesting - Entity ressurected the dead ones AFTER they were seen dead by others.
Also, not really related, but y'know all this stuff that "Death is not an escape" is supposed to mean something. Entity can ressurect dead people ATLEAST inside own realm.
...
Ok, I still can be wrong, since DbD lore is vague as fog. And I'll admit that I wrong, IF you give the source of this statement you made:
And on top of all of this, there's still the statement by the devs themselves saying the Entity can't abduct and resurrect dead people.
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That's Rotten Fields and I also have a video for this:
https://drive.google.com/file/d/1hnd-S8e5dfnnZ8lUjklW7KZu_6xKm3cI/view?usp=sharing -
https://drive.google.com/file/d/1g5uOMJCaT1LSQ71QULUrkgTXigswCQZW/view?usp=sharing
Same map, but different gen blocked from sides.
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@En3ermost said:
https://forum.deadbydaylight.com/en/discussion/comment/1809208#Comment_1809208
Spirit, Pig, Bill and Tapp were all taken by the Entity just mere seconds before death. Same as Hag and probably Oni too.
They never died, and they were never resurrected.
Closest case of resurrection by the Entity we have is Victor, but a lot of theories suggest it may actually not be the real one and just a recreation made by the Entity itself. So maybe it's not resurrection even in Victor's case.
Tapp is died, acording to SAW franchise. He even had funeral in one of the movies. Pig, obviously, couldn't survive bullet to her throat in movie and continue killing in DBD. Bill was found already dead by L4D2 survivors.
Also, Look at Spirit again and say that she wasn't ressurected. Try to do it with serious face.
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@Orion said:
I don't think it's really him, Victor, no. Like you, I think he was created by the Entity.
While the Entity is powerful, I don't think even She could resurrect someone. Keep them alive, sure. Steal their souls before they move on to the afterlife? Definitely. Actual resurrection? I doubt it.
Think about it like this: even IF Entity can't ressurect people, she don't really need to, since she obviously can travel through time and space. She can easily return in time to the point where suspect was alive and snatch him.
But, well, thing is... Entity CAN ressurect people. Spirit, Pig, Bill and Tapp say hello.
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Wrath - Oni. This is easy.
Gluttony - Clown. Fat boi.
Lust - Freddy, (he is a child molester) and Pyramidhead (he also represents lust of 2-d Silient hill protagonist)
Envy - probably Hillbilly. I imagine how he was envy towards children with normal parents.
Pride - Deathslinger. Literally goes for rampage cuz his pride got hurt.
Greed - Legion. They stealed stuff from Ormond's stores and kept in ski resort for themselves.
Sloth - Hard one. I'll put Pig here, cuz she uses RBT for killing, instead of kiling survs by herself.
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It's seems fair, since keys would be nerfed to the ground too.
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1) Survive till 5 gens are done.
2) Start EGC, if you see someone hooked.
3) Make unhook with BT
Repeat until you succeeded
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@Parallax said:
https://forum.deadbydaylight.com/en/discussion/comment/1804768#Comment_1804768
If they did announce it beforehand many people would start using all of their mories before they get nerfed, like what happened when insta-heals got nerfed last year. They learned from their mistakes when it comes to that kind of thing.
Guess what, now everyone gonna use keys, since they, obviously, will be next on the line.
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I'm gonna leave a link to my poll right here:
https://forum.deadbydaylight.com/en/discussion/211996/your-opinion-on-new-moris#latest
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Iam gonna put link to my poll right here
https://forum.deadbydaylight.com/en/discussion/211996/your-opinion-on-new-moris#latest
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@Parallax said:
It wasn't used because it still lets people kill people on first hook, which is still cutting out two thirds of the game, it just takes slightly longer to do so.
They also said that this mori change was done since it was basically just a number change, therefor quick and easy to implement.
Quick and easy change... More like rushed change, without asking community's opinion about it. I mean, they didn't even announced this important matter beforehand
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@MandyTalk, may I ask you to pin this poll?
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So, if you ask me, I'm agree with Otzdarva's suggestion:
Yellow mori - Stays same.
Green mori - You can kill one survivor after you hooked everyone once.
Red mori - You can kill all survivors after you hooked everyone once.






