Rattman
Rattman
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- Rattman
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1547571#Comment_1547571
Maybe it's time for a massive meta change. Personally I'm sick of this area we are in where the devs won't commit to the direction for the future of the game. Whether they want to keep it a casual or start going down a competitive path and don't care which they choose, but they need to choose one. can't have your cake and eat it.
Devs just buffed Bubba, nerfed Billy and changed 4 perks. I've had some tinkerer plays already.
The cake is a lie.
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@NivlacACE said:
It wouldn’t be rebalancing the entire game, to start with it would be just looking at some perks and perk synergies that can be abused only by a SWF.
Plus it’s kinda weird that a cooperative multiplayer game in 2020 doesn’t allow comms by default, but still allows external comms
How can you stop people from using external comms tho? Do you want devs to scan your software or what?
Btw, "just rebalancing some perks" is not that easy. Most of aura reading perks will became completely useless, while other perks will became stupidly powerful. Easy example. Distortion. Through the match user of this perk might be like "Oh, he don't have bbq". Or "He have NC".
Or, another example. Head on. People will be like "Killer on me, help!" and then his teammate will be "run to this locker, I'll stun him to buy you time".
I'm not even mentioning OoO and meta stuff. Not even mentioning scenarios which don't even involve perks.
And, believe me, I can go on. For a long time.
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I mean, mostly you can counter everything except for moris. If killer tunnels from hook and then uses mori, that's gg. If he does this from beginning of the game that's gg for whole team.
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Have to say, teachable perks mostly stay in muscle memory. Or somewhere really deep inside your mind. So deep that you don't even know how you know the stuff. Somewhat similar to how Deja vu works.
As for Void and empty husks: It's simple. You go into the Void when your soul fully devoured. As Benedict Baker said, a small bit of your soul gets devoured after every time you die. Why Benedict remembered stuff, like his death, tho, is beyond my understanding.
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@Slashstreetboy said:
Note here that David worked as a thug for some gangsters so I wouldn´t be suprised to see him seriously go for life threatening injuries, like repeatedly stomping ace´s throat while he´s on the ground.
Why the hell he would do that? Like, it's a fight for money, not for life.
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Probably statred a research about places I've been in Entity's realm to learn more and potentially help other survivors. Like, Benedict Baker stuff.
Maybe I even strive for some forbidden knowledges inside old dusty books... And lose the last bits of my sanity, trying to uncover the truth.
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https://drive.google.com/file/d/1LBbpv24n-MdrXnxeTh1DIGn-7dQHfsXZ/view?usp=sharing
I've got video for this
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I really hoped that this skin will be for shards. What a shame...
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Thx again
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@El01se said:
Про ящик в школе ничего неизвестно? Кто-то говорил, что он спрятан на крыше
На английской ветке один парень говорил, что научился блинковаться на крышу за Медсестру. Ящика он там не нашёл. Что до меня - мне с лихвой хватило залипания в лаборатории Хоукинса и в салуне. Я вряд-ли сам специально пойду искать, в особенности с учётом разрыва, который надо гриндить.
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I've added golden toolbox for Dead dawg saloon. Kinda...
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Добавил местоположение ящика в Салуне. Ну... как-бы.
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@VolantConch1719 , keep up the good work!
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Тем временем, я нашёл пасхалку в одном из аддонов для Деревенщины на ПТБ. Ну, так или иначе, я уверен, этот аддон доберётся до живых серверов с тем же названием и той же цитатой.
Аддон - отсылка на песню The Rolling Stones - Mother's Little Helper.
Песня рассказывает о тяжёлой доле домохозяйки, пытающейся бороться со стрессом с помощью таблеток, именуемых здесь, собственно, маленькими маменькиными помощниками. "Doctor, please, (some) more of these" - цитата из песни. Героиня упрашивает своего лечащего врача выписать ей больше этих таблеток, не отдавая себе отчёта в том, что она, фактически, впала в зависимость от этих таблеток. Что рано или поздно приведёт к передозировке.
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This is why I like Blood warden, btw
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Yeah, this bug is still not fixed
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Why don't you add the picture?
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Why do you upset, guys? You all just became one step closer turning Jeff into Jesus!
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Hints from Otz to easily make Plague adept. I got my adept from 1st try with this tactic.
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Freddy is powerful enough to be viable.
Good build for him:
-Nemesis
-Dead Man switch
-PGTW
-Furtive chase
How it works: once obsession got hooked, you can block gens with Dead man switch, if you bait your teleportation to gen. Once someone get unhook, he becames an Obsession due to Furtive chase. He also gets Nemesis applied for whatever reason, so he don't hear your terror radius and reveals aura to you. Small bonus for this is that FT shrinks your terror radius during chase a bit with each hook. PGTW is just a meta perk, but you can switch it for Make your choice, or Thrilling Tremors so it further complement this build.
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@shwag said:
The cake is a lie !
That's my line!
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@El01se said:
https://forum.deadbydaylight.com/ru/discussion/comment/500248#Comment_500248
Разработчики объяснили нахождение одинаковых персонажей в матче тем, что это условности игры: вы играете за того персонажа, за которого хотите.
Хотя теория о параллельных мирах интересна, но уже уходит в фантастику.
Да, я тоже это слышал. Но только говорили они это ещё до введения архивов. А в архивах Наблюдатель прям явно нумерует Земли.
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Got it with first try, but everyone escaped, since they were on comms and I was aimed more for hits, than a win. Suggest you doing the same.
Anyway, some general tips:
-Use corrupt intervention to buy some time early and PGTW to do it later.
-Aura reading perks also good choice: Nurse's calling, BBQ, Bitter murmur, I'm all ears, Surveillance...
-Wind up addons are the best choice. Additional hatchets is fine. Exhaustion is good if you hate Dead Hard.
-I suggest you to go to Dead Dawg saloon. It's small map and generally killer sided.
-Easyest way to hit surv with hatchet: mid animation while they vaulting pallet or window.
-In the open don't throw hatchet early: survs tend to dodge when they hear ding sound. Examine their movement. Be patient.
-If you near locker, sometimes you can try yolo hits across the map. You probably miss, but, damn it feels great when you land it.
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@Papayarng said:
https://forum.deadbydaylight.com/en/discussion/comment/1173769#Comment_1173769
I think you need to chill, it's called shipping because it's what we wish for, not what we have.
Doesn't make it less dumb.
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Survs adepts don't count if you escape through hatch, but whatever.
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In stats screen perks sometimes don't even show.
Also, I encountered a bug, where Oni sometimes can't use power for some reason. Video:
https://drive.google.com/file/d/1UrFNPaW_SxCgoQFlLSOzskM0d8_LHmqZ/view?usp=sharing
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1361312#Comment_1361312
That is still not fair one killer bypasses all perks. That's gaining an unfair advantage:. Exploit
It IS fair, because he bypasses those perks by the cost of killer's perks tied to hooks. Like Pop, which is meta asf and others, which I too lazy to name.
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Эх, когда там уже Лукьяненко новую книжку напишет...
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@Humanarian said:
https://forum.deadbydaylight.com/en/discussion/comment/1358968#Comment_1358968
As far as I am able to notice, the Color of Rank defines how many emblem points the player needs to rank up. I didn't really do the math, but it just felt different. I'm sure if I had a similar game with Freddy on Rank 10, I would have piped. But I see now what had me confused there. It's 60% for 3 Sacrifices, and the game doesn't care if those sacrifices were on the 3rd or 1st hook/cage. The only difference here is the amount of Blood Points in Sacrifice category, which does nothing for ranking up. I see...
That raises a concern... because such progression terms for that particular emblem encourages camping. Killing everyone on the 1st hook (by sluggling all 4 of them, for example) would ensure the Gold quality of that emblem... I didn't know that. Now I can understand why the low rank Killers tend to camp so much.
First, emblem requirements are same for all ranks. By that I mean, for example, that gold devout is same on 1 and 20 ranks. But progression for pip - different thing. For example, 2 pip on red ranks is 4 iri medals, but on purple ranks 3 iri and 1 gold is enough.
Second, malicious and chaser emblems also exist. It would not be enough for pip, if you slug all four survs and kill them on 1st hook. Also, you not gonna get iri devout unless you hook 9 times.
Last, low ranks camp because they are noobs, not for emblems, lmao.
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You given 20% for devout by kiling survivor by any means. 10% if you hooked every survivor atleast once. This should work for cages too. Another 10% if you managed to do 9 hooks/cages. For gold emblem you need 80%.
Btw, emblem requirements don't tied to rank.
You killed 3 survs. 8 hooks in total. Even if you managed to hook/cage everyone once, it's not enough for gold.
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DC penalties should be harder. Like, 10 minutes from 1-st DC. It also should flag player as DCer for some time and during matchmaking put him with other DCers if possible.
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@El01se said:
https://us.v-cdn.net/6030815/uploads/K0K1RBJQROGE/screenshot-20200608-213952-com-discord.jpg
Одни и те же символы, что они могут означать?
...Что разработчики любят использовать ассеты заново?)
Вообще, если так подумать, у Призрака в аддонах нечто похожее.
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@El01se said:
Всем привет. Недавно вышла третья страница архивов, в которой была запись из "Наблюдения". В ней говорится, что после смерти выжившего, Сущность стирает ему память, чтобы тот дальше старался сбежать, подпитывая её ложной надеждой. Но стирает ли она ему память при побеге? Ведь ей это не выгодно. Жду ваших предположение.
Чего-то мне думается, что разработчики напортачили с этим куском лора. Если для выживших каждое испытание как первое, то зачем нужна Бездна? Как Выжившие могут потерять надежду с первой же попытки сбежать?
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So... Devs took Midwich school from SH1, Pyramidhead from SH2 and Heather from SH3, am I correct?
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First, John is an old man with cancer. He isn't suited for killer, who chases survs and vaults windows. His physical condition is horrifying. Second, he is a mastermind, not just killer with bloodlust. Third, his philosophy contradicts with methods Pig uses as killer.
@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1313201#Comment_1313201
Maybe we can actually get Jigsaw/John skins for Pig 😱
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This game is about time management. If you don't have enough time, you have to adapt. And by adaptation I mean other ways to play more efficient, such as camping and tunneling.
And by all means, this forces gen protection perks to be meta asf. I can't imagine my build on any killer without PGTW.
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The most terrifying thing happened to me in my dreams... Well, if you watched 'Lost' series, there was a certain sound before flashbacks. In later seasons sound used for flashforwards.
So, story is, I shot myself in the head. I felt that my body fall down, then I heard flashforward sound. Sound just cut through my ears and then I woke up. Next thing I realized: I lying on my bed in the same pose (on my back) as when I killed myself. And my dream felt like flashforward.
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Reverse psychology, huh? What if it will be Pinhead, because they dropped such an obvious clue and everyone ruled him out, cause it will be too easy?
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As Paulie said, during development Deathslinger's original name was Gunlinger. Gunslinger is a book by Stephen King. They probably changed it, so names don't interfere because it would be easier to negotiate with Stephen King.
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@bm33 said:
DS - many times a survivor is not unhooked until the killer is picking up a second survivor to hook. Because of this timing DS would be deactivated basically the moment the survivor is unhooked, the killer could just go straight back for that survivor knowing they definitely won't have DS after being off the hook for only a few seconds.
NOED is fine the way it is already, doesn't need a change.
Self Care doesn't need a speed buff.
Monstrous Shrine - don't give basement campers two basement options on a map.
Hm, I didn't think about that...
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@Icery said:
https://forum.deadbydaylight.com/en/discussion/comment/1293603#Comment_1293603
What is your problem with OoO. It is awful that it lights up if you are undetectable.
His problem is that this is still OP perk, even with my suggestion. Too bad, I dunno how to nerf it more. Maybe some numbers...
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@LastShoe said:
Just a small thing... OoO here is still not ok. The biggest issue with this perk is that, the swf with voice coms, will have so much intel on you that it is dumb.
Well, yeah. But how do you change this perk tho? Maybe completely rework it, but I don't really know how.
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Come to think about it, there is a bigass upside-down portal in Hawkins lab realm. Tho, this might be just Entity's visual trick.
According to the series, upside-down is just another version of the original realm, so-called "rightside up" . It make sense, that it have to be just another version of the current realm, where trial is going. I doubt there is a some benefit escaping there.
Anyway, I don't think that escaping to upside down is a thing, since Entity is capable to alter killer's powers. We firstly learnt that from Freddy's bio. When it comes to Demo, his skin description for Twisted Demogorgon says: "The creature was altered by the dark Fog as it hunted and fed, becoming part Demogorgon, part something else."
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While you loop, sometimes you have to dodge his shock attack to make it to the pallet. It works time to time.
Another small piece of advice: try to blind him with flashlight, while he charging shock therapy. Noone expects it, most of the Docs will try to avoid the light, forcing them to miss shock. That advice is kinda situational, tho.
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1) Xenomorph
2) Pyramidhead
3) Pennywise
4) Candyman
5) Jason
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Yeah, why tho? Why only 3 minutes?Those tactical disconnects should be punished harder, like 10 minutes from the first dc. Damn survs...
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The summary is "Check out our stream at May 26 for reveal of the winners for community design cosmetics and new chapter. This stuff? We working on it, but, we can't go into details. That stuff? It's not a top pririty right now, but never say never. That thing? it was asked many times and answer haven't changed. Also, this is Donella, she is datawizzard."
Patrick also said that they measure stuff on a scale from zero to Matthieu's face.
That's all basically. Kinda boring stream, almost nothing concrete was said. Except that they're working on Clown rework, but no ETA yet. Soon™.



