Ramxenoc445
Ramxenoc445
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2521654#Comment_2521654
Maybe things will change with this update...hopefully for the better😇
I just want the game to work and the grind to be lessened.. A less toxic community would also be great but that'll never happen.
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EasyAntiCheat is a joke and in my opinion no game should ever use it. I've never nor plan to cheat in this game, but the other games i've played that use it never detect the cheats and its super silly to me. Destiny 2 I think used easy anti cheat and if it did it legit did nothing. Hopefully they get some kind of actually anti cheat
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It goes hand in hand. It can start on either side. Killer can't deal with looping properly and gets tired of playing "nice" decides to play as scummy as they can. Those survivors get pissed and decide to be as toxic as they can and assume all killers will try and be as scummy as can be so they take that energy to every game they play. Potentially making that killer to decide to be scummy or whatever. Or the reverse where survivor loop hard and teabag and all that stuff killer gets scummy so on and so forth.
The only real way I can think to stop all of it would be to start making things bannable offenses. Teabaggin killer, tunneling or camping. Just because they're seen as toxic playstyles, but then you have to define what is and isn't tunneling or camping and piss off players that love to use those tactics and hear their bitching about legit playstyles. This'll never happen so..toxic community it is
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Two months and because the game is frustrating and it seems like they don't really care anymore now that they have no competition also because Last Year is and was just a better game graphically and with all the interactions characters had it felt like a far superior game. Though them releasing on discord and then steam with no tutorial and quickly changing balance to cater to all the whining babies killed it.
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People just hate her and she's pretty hard for the average player to counter and have fun against is the reason for this I'm sure. My friends stopped playing because of her. They'd rather just watch me play instead of play themselves and it kinda sucks.
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I don't think she'll be much worse but I'm sure the change of dust was to be inclusive of the impaired players that maybe can't hear but enjoy playing the game or maybe for people not using a headset. Plus you've still got your new add on that sends you back to the husk which will give a ton of mind game potential.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2514484#Comment_2514484
No one hit or camped anything, we were getting a survivor up.
That's fine but like I said i truly believe if you get caught by that perk you deserve it. You can leave gate 99 and open it when you can all leave. So if the killer didnt open gate himself you guys slipped up and got got for it. I assume you got got anyway.
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Its already extremely niche. If you get caught with it you deserve it..Don't hide or camp the exit and you should be fine just hide somewhere else when it happens and hope you have enough time in EGC
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2512311#Comment_2512311
I made a direct correlation between you stating, "just get good and read the perk its so easy," and your level of knowledge.
If this is incorrect, it's my bad.
Well maybe I wasn't clear or misunderstood what you were trying to say. What I'm trying to say is the numerous amount of times I've had killers counter my dead hard by just waiting or swinging right after I've dead harded or times I pressed it before they swing but they swing and I get hit anyway AND the times I myself have countered someone using it means to me its not a perk that needs a nerf. A good or meta perk sure but that doesn't mean it needs a nerf. If everything that was meta got nerfed this game would have a big power creep issue when new perks released and then whatever the opposite of a power creep is when you nerf everything.
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Honestly just play ranged killers. Its much more worth
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Feel like a lot of the breakable walls are a bit pointless while the others exist just to give survivors op loops till you break the walls. Its cool but its also annoying to have to break a wall just to have a more fair chance of catching someone at the location. Though when I'm survivor I def abuse it.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2512263#Comment_2512263
https://us.v-cdn.net/6030815/uploads/A1SQFT60GKB1/image.png
If you think it 'hardly works,' you're ignorant as to how it is used optimally.
There's a reason it is picked so often.
What site is this that's cool. To what you actually said though it does hardly work. I know most people just use it for the distance because I do a lot of the time too. Though the perk tells you it can let you avoid a hit if I remember the description right. That part of the perk hardly works and if you watch devstreams they themselves said it doesn't work as well as it should and that's why its getting the coding change. I don't need you to tell me that i'm ignorant because I'm well aware and I also never said it wasn't used a ton. That'd be silly to say because I always use it and if I don't have it I don't play the character until I've gotten it.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2512215#Comment_2512215
Sorry not because "i don't like it" go away with ur survivor main post.
Could call your whining about a perk that hardly works a whiny killer post 😂. Just get good and read the perk its so easy. It needs no change The only change it is getting is a coding change so it can work as it should with dedicated servers in mind instead of the peer to peer coding it works on.
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- performance issues on all platform (Yes i agree though pc feels fine)
- maps design is still bad on most maps ( Disagree but everyone has their own opinion)
- the game is totally unbalanced to the point W meta is the main way of playing for survivors ( Creating distance always has been the way to survive I see no reason for this complaint.
- Cheaters are out of control ( I've only encountered one in all my time on pc)
- (DH, DS, Unbreakable combo is still a thing) ( Have never seen this used still but even if nothing wrong with it considering ds is nerfed)
- (Noed/Devour Hope are still a thing aswell) ( This doesn't even combo unless you're just saying they exist in which case Devour is rarely used. Don't like NOED so any change with that is a good change)
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@GoshJosh said:
Imagine complaining about Devour Hope.
I also rarely see DS + Unbreakable since the DS nerf. I can't even remember the last time it affected my killer gameplay either.
NOED is the only perk on your list that needs to be nerfed/reworked.
Interesting take here. I think NOED would be more fair if it only effected hooked survivors though I don't think they'll ever touch it since its a perk that can be negated just by cleansing totems.
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Calling a perk build a problem because you don't like it is just silly. Dead hard half the time doesn't even work. You press the button to react to a killer swing and you go down. I've had plenty times where I pressed it before they swing and still get downed during the animation. Then see now exhaustion which means it didn't work or i'm on the floor exhausted which means it worked but not really. Perk isn't a problem just get better at reading it and its a near useless perk. I've even had killers lunge right after i've used it and they get the hit.
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@Smoker101 said:
I honestly have no problems with killers camping, tunneling, or face camping. What I have noticed from my experiences is that many survivors don't want to help the guy that is on the hook. Do as many gens as possible before the person on the hook hits stage 2, then trade with them. Everyone can escape using this strategy. And if the killer is tunneling, them take hits and body block to help the survivor escape. It isn't that hard.
Doesn't work if its a camping leatherface or a ghost face that has you ready to hit exposed or a billy that can chainsaw you before the save or if the killer has save the best for last. Though outside of those sure.
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@scenekidtrash said:
I'm sure this is not a new experience for many people since SBMM was implemented, but there have been a drastic increase in the amount of face camping and genuine tunneling killers I have gotten. SWF or solo queue, it really seems like every game. Before SBMM, it was once in every 10 games, it really wasn't that big of a deal to me. Now, it is literally every single game. I've started taking screenshots and posting them in my discord when I get face camped. It doesn't matter what perks I run. It doesn't matter what I do. Decisive strike, borrowed time, unbreakable, soul guard, dead hard, sprint burst, flashlight, no flashlight, medkit, toolbox. It genuinely does not matter: someone on my team or myself gets face camped to death or tunneled to death. I mean genuine tunneling. Like, going out of your way to not hit other survivors tunneling. Waiting out for BT tunneling. It's not even like these killers are getting "genrushed", they are genuinely face camping at 5 or 4 gens left. What is the big deal? I play killer a LOT, I have probably 2,000 matches on Huntress. I have NEVER played like this. Then they complain about their queue times going up. Do you understand that you are the problem? People complaining are the ones contributing to the issue. No one wants to play survivor when they get face camped every game. No one wants to play survivor when they get tunneled at 5 generators for no reason. My friends and I have contemplated just straight up quitting the game when we've all dedicated 2k+ hours into it. The better question is: why have the devs not addressed it? There's NO way they don't know what's going on. There's NO way they haven't been reading forum posts. I want answers because this is absolutely ridiculous. This game is rapidly going downhill because 50% of the playerbase wants to play like animals. Playing to win =/= playing like a jackass.
Nerfing DS is the root cause. We still had camping and tunneling but not at this rate. Once they ner- I'm sorry reworked it the increased tunneling began it continued to increase tunneling and camping. They reverse the rework most of it will go away, but they won't they'll probably give us another bandaid solution or try giving killers a perk to try and incentivize them to not tunnel. Though it won't work people camp and tunnel even when they have killers that excel in chase and are great for the opposite of camping or tunneling. Its the only way some or a lot of them how to win because they can't create pressure due to lack of perks, skill, knowledge or any combinations of those. Unfortunately its probably just going to be the way this game is from now on. Unless everyone starts using DS again but nobody is going to.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2501464#Comment_2501464
and then the 10% you do hit do nothing because of the extra chains spawning around corners right? and then the one time you do get a good chain off you get lunge bugged right?
pain
Or them just turning corners and breaking the chains because I do that to break them when playing against him
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Dude I legit just started and I can't aim the chains very well I miss like 90% of them
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@SomberNokk said:
Ever played Kreige in Borderlands 2? He had that one perk where you drop a grenade after you die. I like to think it's the same type of deal.
I use to assume they were mad their troll attempt failed but I'm starting to think its what you just said
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I think you should just take a break come back in a month or so maybe, but even if you don't come back I think it can give them some kind of feedback that the game isn't that fun at times.
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@Apollos said:
"you didnt EARN the teabag"
I died when they said that 😂
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2489772#Comment_2489772
Well at the end of the day neither you or the huntress did anything bad.
You can make a case for bm for both sides but what is and isn't bm is so opinion based it's a moot point.
The huntress player tried to do their objective to kill you and failed.
You escaped with the skin of your teeth and reveled and gloated after that adrenaline fueled moment. Rude maybe but that's human nature.
The same fuell caused the huntress player to lash out and you two bickered a bit. It happens.
People take the game too seriously
the most mature and sane man in the forums right here. We need more of you.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2476741#Comment_2476741
So i read this whole discussion and what you want to say is that the huntress tunneled you because you were ok her totem but also managed to get multiple if not all other survivor to death hook (still an amazing feat, to tunnel someone and still manage to spread hooks to the other survivor /s 🤦).
Then she tried to secure you, either at one gen or with open gates (can't really define that from all these comments and the og post and wouldn't even call that tunneling at that point. Again, even less with multiple people at death hook). Which would be the smartest play given that everyone else was just dead on hook but you would have been a potential point of additional pressure depending on the amount of altruism of the other survivor. But arguably executed poorly. (Not that but is always predictable or all killer would always play like it is there).
In the end the huntress was quite toxic ok endgame Chat but I personally would argue that her in trial playstyle didn't show much toxicity or pettiness while the teabagging at the gate wasn't really called for and worsened her behaviour given the already 0k trial.
I would even go so far as to call her playstyle "fair" if she didn't tunnel during the trial indicated by multiple people being on death hook and not tunneled Out of the game (the only definition of tunneling for me).
Also the fact, given the information, that she didn't hard camp you at 1gen/open gates. A behaviour you yourself support given the comments mentioning your comments from other discussions.
Yeah, so She was doing a little proxi camping to try and watch the gate but saw someone on it and decided to come back to me and someone was running for the save. What I had been trying to say was she could've used her hatchets to stop the save but she didn't and chose to get behind me to ensure I died. Which is what I considered scummy or toxic. She threw two hatchets at me during the chase so she at least had enough to stop the person unhooking me. I'm not sure if she had any beyond the two she missed at me, but with being a Huntress main and her two hatchets in mind she could've downed the one and IF I had gotten off she could've waited out the 8 seconds on my bt and downed me with basic hit. One of the other two players was at that gate and opened it and ran out before I did and I went with after the teabag. The other person was at the other gate. But she could've gotten at least two kills in that scenario I wanna say. I don't think she was bad either she just got unlucky with gen spawns because she was doing pretty good at the start but I think she got caught up in catching me to make sure I didn't get her Lullaby but before that she had gotten a few hooks in before we got done with any gens just all her chasing me to stop the cleanse screwed her up. I questioned why she even tried guarding it because by the time I found it 3 or 4 gens were done and she had 4 stacks on it so clearly it wasn't helping.
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@T103 said:
Funny isn’t it, if this was someone playing killer boasting about rinsing a 4 man SWF then it would be flooded with upvotes and support. It just shows how biased the forum really is.
My post about tunneling a BT body blocker got 0 hate this one though everyone wanna flame xD
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2489761#Comment_2489761
You wrote the thread and we will write our opinions so hush you, no?
I would like to hear those better options of yours? Enlightened us pls
Read the thread then I'm not gonna retype it all i've said different bits to other people and I'm a huntress main so I know just how differently it could've played out.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2489793#Comment_2489793
Well, it was obvious you will teabag. It's a rude answer to a rude behavior. But we all know how can be some players in chat after a match if they are frustrated.
Its rare that the killers ever really respond when that happens. Most of them just leave. The only salty ones that come in and talk are the ones complaining that someone used a key or they're saying EZ in chat. I was surprised he was that mad I teabagged. It wasn't even long I did like three crouches and he hit me out but guess he felt mad disrespected.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2489785#Comment_2489785
You know about that to? Here I was thinking I was keeping secrets
It looks so damn pretty and I'm ready for it. As much as I love dbd I'm tired of grinding rift as my main reason to play now. Its fun a game like half of the time maybe even most of the time but its also pretty boring considering we don't get actual events anymore and all of our content are just skins, and a new killer every 3 months. A lot of the killers are just too similar so the gameplay doesn't change up enough I guess. But yeah VHS is gonna be great!!
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MMR or not we get good games and ######### games. The only thing MMR might succeed at is making sure baby players aren't matched with long time vet players.
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@Sakurra said:
What's the point of this post?
At this point responding to people trying to give excuses for the huntress like the guy saying her hatchets wouldn't work when I'm a Huntress main I know how she works and how she could've handled it, but I just thought it was funny she got mad and decided to make the post and try talk about that. Though people mad that I teabagged so. That convo didn't happen its about my teabagging and her tunneling being justified 😂
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VHS is an upcoming game similar to Dbd that is going to be free to play so it'll definitely be competition and its releasing on steam and epic so it should be good competition being a free game.
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I wanna prestige 3 all my characters I like to play. That's really it
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So far i've had games where my teammates aren't that good and after seeing ranks it made sense, but after a few games it got better. My first killer game under it was really easy, got rocked the next one and the one after i rocked. So idk it probably works after a couple games.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2487317#Comment_2487317
Then i don't understand the point of this post. I guess you just wanted to piss forum people off.
Which to be fair worked like a charm so good job lol
I was really just expecting people to agree that she can't really be pissed when she tunneled or whatever but seems like most of the people that are answering are salty killer players. Which makes sense and posts against killer here usually get flamed. Like I said to someone else my post about tunneling people that try body blocking me with BT I tunnel them out and nobody complained about me saying that and doing it despite it being extremely petty.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476757#Comment_2476757
Right? T-bag a killer who didn't tunnel all game until endgame....Then take it up another notch and call them a tunneler in chat.
My question to OP is would you have said GG if he had successfully killed you at the end? I bet you would have lead with "Tunneling Trash" instead. You are right though they prolly should not have defended the totem so long and instead Tunnel yo ass much sooner...That's what I take from this.
I always say gg. If i'm too salty to say it I just leave unless they talk #########
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2478345#Comment_2478345
She had no better option there hatchets works ######### at endgame after each u get speed boost and it was endgame it's not like she could throw hatchets randomly and get two kills
We weren't even close to the gate and I wasn't unhooked yet. She had better options you legit can't say anything to defend her when you weren't there to see it. So maybe hush yeah?
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Probably just unlucky. Game is really unstable and people get disconnected all the time. Hell I get kicked out in the middle of games and after each game I get kicked to the menu
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2487379#Comment_2487379
No, she couldn't. When 3 people are body blocking, she has to hit 5 times to down you, 6 if she swings for dh.
Okay but nobody was there other than the person that saved me. Idk what you're thinking about but I'm speaking from what actually happened in the game I played.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2487369#Comment_2487369
Difference with Pop is that it actually requires the killer to do their objective, has a timer, and literally requires the killer to go out of their way to kick a gen to get value out of the perk. With IW, you don’t have to think or plan what you’re going to to with the perk, because it’s brain dead just slap on the perk and you’re silent while injured for the whole trial.
Yeah I figured someone would point out the flaw in me using pop, but I still stand by IW being fine. Killer player just don't like the fact that they now get the ######### end of the IW Stridor interaction. With how the perk was described this is how it should've worked from the beginning. The perk applies to you a 100% sound reduction. Then Stridor tries to increase your sound by 50% but 50% of 0 is still 0 so its working as it should've from the start. Just unfortunate for whomever used it, but there are way better perks anyway there is reason only spirit uses that perk.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2487352#Comment_2487352
Good to know and its not like the support team work. I did some report with video in the pass and i never had any news so for me the support team dont exist.
I say that because i know in other game i play i could talk to the support team when i had an important issue like hacker or an important bug like ashe arrow not firing in tft
They're really slow. I lost progress and they took like two or three weeks to resolve the issue. It didn't restore my progress but it was something at least.
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@Pukenplag said:
So, a killer player got really unlucky, went to endgame with no kills, wanted to secure a kill, you required 2 second chance perks to get out, you taunted the killer, and expected what? Tunneling/camping in endgame is literally the best thing to do. There are no gens left to defend, and the hook swarming can guarantee you kills.
If you wanna try hard for a single kill sure. If you're gonna try hard in endgame camp the hook and slug anyone that comes to it. Waiting until the hooked person gets unhooked and doing a basic attack isn't the play when you're a killer with projectiles. If this huntress really cared to win she'd have slugged or grabbed the person that saved me but she went for me. She could've traded hooks and gotten a kill but she chose to tunnel and lost because of it. Getting one kill doesn't make you good nor does it show you played well. Sure the potential is there but she camped and tunneled out of pettiness or just not knowing how to handle the situation. Either way done responding to people that give the same reply as you 😂 She definitely could've easily killed me but failed to do it.
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You're on the other side of the problem now. Before the change Iron will was what all the spirit players said was the counter to her and why she wasn't OP even though she clearly and obviously was. Though if the spirit used stridor it made IW useless because the entire point of the perk is to be silent not a little quieter. So saying IW countered her was just a lie since stridor existed and lots of them used it. IW is fair and the argument that just slapping the perk on isn't fair could be argued for any perk anyone doesn't like. " Oh Pop isn't fair they just slap on a perk and they get gen regression just for doing what they should do anyway." Killer's goal is to defend gens just as survivor's goal is to finish them and not be killed. Or like the others here say Tinkerer's rewards you for something you haven't done which you can argue isn't fair. I think Tinkerer's is fine personally and so is IW and any other perk that makes the killer or survivor silent. You don't like it just as I didn't like using a perk that was basically useless against Stridor.
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Well DS nerf to avoid it being abused and BT getting a rework leaves nothing to really put tunneling in check so. I assume most of us saw it coming from a mile away. The only other perk we have to help deal with it is babysitter I think and nobody uses that. I think the gen regression perks are pretty cool though. Seems like they're making killers fierce in the perk department now which is great and not so great for survivors. Though looping is still really good for them.
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DIdn't even know you could, i thought they changed something so you couldn't do it anymore.
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@Sonzaishinai said:
You must not escape much if this excites you this much.
So congrats, it will become normal once you get some more experience
I escape most of my games, but nice try. I don't get tunneled by Huntress players a lot though
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@Marigoria said:
The comments on this thread are absolutely hilarious.
"YoU tEabAgGEd BeCaUSe tHe kILlEr dIdNt FoLlLOw tHe SurViVor RuLe BoOk", yet the same ones are complaining you teabagged. Doesn't that also make you the survivors to follow the "killer rule book"?
basically 😂
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Playing earlier in the day works for me. Anytime after about 6pm is terrible for me survivor or killer
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Just gotta hope she misses and that someone has BT if you're on the hook
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@PoweroSymbols3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2487205#Comment_2487205
Uh huh... well, it's useless to talk to you, because u just LOVE your opinion, so have a nice day 👍
?? Okay you too