Raccoon
Raccoon
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- Username
- Raccoon
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Comments
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@GoodBoyKaru said:
You were so close!! Literally 2 days out man lmfao
I was gonna make an update while it was still active that said 'before April 1st,' but didn't :(
Pretty amused at all the people who said DEVS BIASED - NO NERF COH OR DH being dead wrong.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2876373#Comment_2876373
Well, if they're still playing Legion after all this time, they're probably insane.
I think my post history speaks for itself!
twitches
Really, though, Bunny Legion is one of my 'go to' killers.
Nothing in this game beats breaking pallets with them.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2876392#Comment_2876392
Your absolutely right. Killers get a whole new set of perks every single patch with 1 or 2 of them becoming meta or at least usable. But god forbid that survivors get anything and the killers will come on here and whine and cry until it's removed.
I play both sides but the blatant killer-sidedness of these forums is almost comical. Think about it. Every single patch, killers get several usuable perks and usually at least one meta perk. However, survivors have only had 2 f*cking meta perks in the last 4 years. Circle of Healing and Windows of Opportunity. Not a SINGLE meta perk in between.
And killers are doing their hardiest to get the only new meta perk survivors have had since June 2018 removed from the game.
It's like 2 brothers in a family, the golden-child gets a Ferrari every year while the other sibling hopes the family doesn't give his honda accord he got in June 2018 away to his brother.
Your claim about the forum being killer biased holds about as much weight as your claim that there is no evidence that DH is the best exhaustion perk (despite the devs literally calling it problematic and clarifying what they mean, various metric sites, etc).
Fun fact - Only two users have used the term 'bias' in this topic, both portraying killers in a negative light - you and Johnny_XMan.
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I really enjoy camping/tunneling toxic people out of the game, particularly if they're in an SWF.
Once the toxic person is dead with minimal points, I suddenly become very bad at the game. I'll eat every pallet, make motions that they can stun me for free, stand still for blinds, just can't seem to make it to any hook after a down, etc.
I guess I just lose my bloodlust :(
The toxic player gets to sit there while every pallet on the map is used, their friends get tons of points (usually near the cap), and it's just a general good time with lots of interaction and silliness.
1k/3e is good enough for me :)
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2875962#Comment_2875962
„McLean, PatBrutal, Not_Queen (and whoever left as well, sorry didn’t follow it that much) are part of the team that works on the new project, an asymmetrical horror game Dead by Daylight 2*, by the company Not_BHVR“
*name pending, any similarities with existing games like Dead by Daylight is completely coincidental
Not Alive After Noon!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2875917#Comment_2875917
Doubtful. More likely to be general burnout and/or looking out for themselves and their future career prospects. Five years working on the same project is a long time. Maybe there're some internal woes here or there as well, but that's a bit much to speculate on.
Best wishes regardless.
I have a very strange feeling that some interesting news is going to be coming down the pipeline soon.
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Wonder if there is something crazy bad coming down the pipeline (random example - increased monetization....) that is causing these people to bail.
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@CrowVortex said:
Yeah, same conditions like other killer's such as Twins that can't summon victor within the exit gate while Charlotte is there, Can still send them flying towards and into the area outside the gate though.
Just seems like bad design that the Artist can get a last second snipe on someone that is ALREADY crowed only to have the birds vanish after they pass the exit gate switch/start.
I don't see why it happens, unless I'm missing some sort of hostage situation?
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FNAF as a topic is banned on the official Reddit, iirc.
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@Mandy said:
It will be interesting to see how it plays out and whether or not it increases some perk usage that's for sure. I think it can definitely affect things like the 99 heal (which I must admit I do myself due to Resilience/Spine Chill combo's), that's not something I see a lot of players use though...so not sure it will change too much
I really like the change.
It's not overbearing and provides utility to some lesser known perks/add-ons while slowing the game down naturally (if survivors opt to heal).
Assuming CoH gets sorted sometime soon, the game will be moving in a pretty ok direction (I also like the Legion/Ghost Face changes....though I am worried how the bad the proposed 'icon' system would hurt killers like Ghost Face/Myers that rely heavily on stealth).
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No worries - Don't let it get to you.
It's an issue with THEM, not YOU - I'd love to see their morning routine >_>
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@GamerEzra said:
Okay so I would really appreciate if some of you guys can watch my clip and tell me what exactly was ''sus'' about this. I'm playing a lot of Nurse atm and am still learning. Today a swf accused me of cheating becuase I found the last survivor. I didnt see them on BBQ so decided to go look for them. When i saw a gen with progress i decided to blink behind it and i saw some scratchmarks. But they said their teammate wasn't running at all and called me a cheater for finding him. In case you guys are here, please watch this from my perspective and don't accuse people for cheating for no reason.
https://us.v-cdn.net/6030815/uploads/OGIQBTBFR6Y6/1.jpg
https://us.v-cdn.net/6030815/uploads/VNHS17E6NSCN/2.jpg
Sorry your game was infected with such entitled people that are also suffering from Cognitive Dissonance and Warped Reality.
They just need an excuse...ANY EXCUSE...as to why they lost.
Ideally, they'll get the help they need to function and contribute socially.
Edit - I finally started closing my in-game chat. First game of the day (survivor) at 7AM (work VPN was down) and the other 3 people dogpiled the killer, suggested 'Sudoku', threw in some racial commentary, and also suggested that I uninstall for defending them - 4 Man Escape, btw.
From now on, everyone is a 'bot' in my games :)
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@Saitamfed said:
What does WoO stands for?
Windows of Opportunity - My apologies for the delay in replying.
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@DoritoHead said:
It can be helpful for denying Pop as you said, if the killer has Pain Res and you really want to keep progress on a gen you can also use it
Call of Brine, too
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2868629#Comment_2868629
That's objectively not true though. For example, check out RedsGamingGears, all the last couple of weeks he's been doing various slug heavy builds and strategies on a variety of killers and is doing quite well with them because even good survivors can't all be on gens when one or two people are slugged and another is being chased. In fact against a good killer all 4 survivors being on the gens simultaneously is the exception, not the rule.
He popped into my feed after I posted a similar build to his on here....Google analytics?
Very wholesome streamer, imo.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2868484#Comment_2868484
But...but...If I bring NoED, I get told I'm using a crutch perk! 😮
"Sorry, but I am unable to communicate with the dead."
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@Roadrunner said:
Just bring woo and run from pallet to pallet and wait. Every M1 Killer will lose against this if the other 3 mates of you are not stupid
If you're consistently running into this, run an endgame build.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2868317#Comment_2868317
It was 10 months ago and I still have the video
I was amused that the person above you was running WoO/DH.
Good game!
*nods in Maxyboy127*
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@GoodBoyKaru said:
I think you're the guy that made me play a game with your WOO build and I escaped first try lmao
We've definitely talked about WoO before!
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Ichabod Crane for survivor.
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I think that the ultimate forum name is...
Has quite the mean stare, I hear....a Care Bear stare!
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2867686#Comment_2867686
I know...that's why I think it would compensate somehow if we receive more bloodpoints for being facecamped like that. If we can't play at least gives us extra bloodpoints. That's what I ask. And this way, maybe, just maybe, survivors will stop suicide on first hook to leave the match (because let's be honest, it's boring being facamped by a bubba and they want to play the game, not to wait just to give to these 3 survivors time to finish gens).
That's my idea.
They should just make a separate scoring category for whenever the killer is within 16m (or whatever) and call it 'Hang Time' capped at something smaller than 8k.....maybe 5k or 6k - It can tick up by whatever percent whenever the killer is in range.
Zero detriment to the killer and provides some incentive to not yeet yourself into the void.
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@Shaped said:
I always loved woo. Compared to rest of the stuff in the game I think it is fine tho.
I might be biased because I get so much value out of it. It was my favorite perk for a long time and saves me time planing routes.
For sure!
I feel the same way.
I'm a 'knowledge is power' kind of raccoon!
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2867717#Comment_2867717
https://us.v-cdn.net/6030815/uploads/AJFDTJ5UO6T8/dbd.png
Well he is at a 101 streak with clown. There were definitely plenty of SWFs in there, and he doesn't lobby dodge unless it's a hacker.
You could argue it's not max MMR but if you are going on 100+ streaks idk how you would ever not be at max MMR.
If you are going to argue based off an ultra coordinated tournament team, which isn't realistic at all, then sure maybe it's not viable. But let's be real, if you can win 49 of 50 games using a 3 gen defense build centered around call of brine that's just results. It doesn't matter if you can't take it into a tournament team because you are not going up against tournament teams. Those guys typically play in private matches and not public ones.
Interesting find - Thanks for posting it!
Link to stream?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2865283#Comment_2865283
I've made posts requesting to slow gen speeds down and give survivors options to counter face-camping and tunneling-off-hook-till-dead.
Survivors need some type of built in counter to face-camping and tunneling-off-hook-till-dead and I also agree that gen speeds need to be slowed down at the same time.
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2865310#Comment_2865310
I've made some suggestions about empowering killers and improving gen regression or slowing gen speeds/increasing risk for survivors, but I still get pigeonholed as some whiny survivor main.
I definitely wouldn't want generator speeds slowed, but I've seen you both say it, before.
Really just wanted to tag you both and say that you've both said enough in the past to show that you do play both sides and understand the game.
We don't always get along, but anyone that argues against any of your points/posts with 'survivor main/killer main' rhetoric is only doing themselves and the forum a disservice - Themselves by wasting keystrokes and the forum by wasting screen space.
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/315728/i-still-think-woo-is-op
It’s good, but there are better perks. I see it as kind of a “training wheels” perk for survivors who don’t know the maps very well yet. I used to always use it, but as I’ve become more familiar with the maps I have realized that lots of other perks are more useful for helping me and my team survive. Remember that if they bring WoO that’s one less slot for BT, DH, DS, CoH or other more annoying perks to deal with as killer.
With all these people saying it's a training wheels perk, I'm starting to feel like Billy on his Tricycle T_T
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If the game/forum is making you this upset, I implore you to take a break.
You definitely need to put yourself first if it's causing you duress.
I genuinely try to care about the users I interact with and it makes me sad to see a lot of posts like this as of late.
If you ever need someone to SWF with or feed you tips, don't be afraid to reach out or post up in 'Looking for Players."
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@sumps1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867498#Comment_2867498
It’s a bad suggestion because that’s all these posts warrant. Day in day out people moaning about perks but not adding anything constructive. All you did to back up the perk being op is “always on always free”. Had you elaborated a little more from the beginning, you wouldn’t have got that daft suggestion. So sorry for any offence you took.
Sir/madam, surely you see the blatant irony and lack of self-awareness in your replies?
I will commend you on admitting it was a daft reply, though.
No offense taken at all - quite the opposite.
A good old pot-kettle scenario always makes me laugh.
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@Yatol said:
WoO is the kind of perks that most experience players dont use because they can easily play without it. But unlike garbage like Deja Vu you still have a good reason to keep using it.
@humanbeing1704 said:
Honestly the buff was fair considering zanshin tactics got the perma aura first
I don't think Zanshin Tactics is remotely as viable because survivors lead the chase - I do use it on Doc sometimes to deny vaults/drops and it is definitely a good feeling :P
Deja Vu should be reworked, imo
Edit - Zanshin is decent if you have a breakable challenge to see walls.
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2867378#Comment_2867378
The thing is, pretty much any survivor can make chases last a while vs most killers because maps are littered with strong tiles and an excess of pallets. All WoO does is show you where they are. So yeah, it will make you a better looper if you don’t already know the maps like the back of your hand because it shows you where to run, and granted it can help experienced players avoid the occasional deadzone, but I don’t see why that makes the perk itself too strong. If anything it just shows that map design is survivor sided.
I personally get a lot of use out of it on maps that have multiple structures containing windows.
I definitely appreciate your reply, though, and agree that better players than myself probably don't get caught out as much by things such as window spawns (I know SWF can just call them out or w/e).
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@sumps1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867430#Comment_2867430
I gave you a suggestion, which you didn’t acknowledge, to you saying that a survivor perk being op. I didn’t specify you were whinging but you took it that way. People are always whinging about survivor perks or killer perks etc. it was a general observation on the topic of yet another post moaning about a perk being op. So my og suggestion still stands. Would you prefer killer to pick survivors perks at the beginning of a match?
Youve hardly got a great argument in the first place. I wouldn’t call a perk free if you’re using a slot for it. You make no suggestion how it shouldn’t always be active either. So what’s the point of the post if you aren’t whinging?
Ah, my bad - I took your bad faith suggestion as bad faith.
The point of the topic was, in a public forum, to express how I feel about a particular perk.
I personally use the perk and stated how I feel about it - My apologies for offending you.
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@Gamedozer7 said:
I will not be playing dbd anymore or giving them any kind of support. They way they are handling a certain problem is lazy and bs and they way they have handled other things it's just petty.
I'm going to go play elden ring it's such a better game
It would certainly help your topic if you elaborated on what this 'certain problem' is.
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@sumps1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867381#Comment_2867381
You were typing your reply as I was typing mine hence I did not see your reply. Look at time stamps.
I wasn’t whinging, I’m literally laughing at you crying over a hardly used perk saying it’s op when it’s fine. I’d rather see different perks being used rather than the same 4 perks every game but hey that’s just me.
I don't think anyone is crying - 'most' of the replies in this topic are civil.
Is this how you react any time someone says something you disagree with?
Genuinely curious, given how everyone else worded their replies.
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@sumps1 said:
Maybe the killer should pick survivors perks every game. Wouldn’t have so much whinging about literally anything a survivor runs.
would you the usual meta perks run every game so you can just whinge about that?
I already answered it above.
What's whinging about whinging called? Asking for a friend, of course.
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@El_Gingero said:
What makes it too powerful? I don’t see it.
Always on. What makes this inherently OP? P
Always free. You have to use a perk slot. But sure, you don’t have to do anything in-game to see the auras, but what about this strikes you as inherently OP?
I don't consider myself a good player, but I can make chases last for ages uses WoO.
@Bwsted said:
Do you prefer the usual meta?
Most people just slot out IW for it - Huge meta break :(
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I feel like a lot of people are underestimating the utility of knowing which vault spots have spawned in structures and which have not/tile structure...before you even see them.
Might just be my own personal take.
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I respect ALL players >:3
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I'm ok with it - PR and the Aura reveal (on certain killers) are both very strong and would be as oppressive as CoH if applied to all hooks.
I'd be down with applying it to basement hooks, though.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/2866525#Comment_2866525
How do I book someone? hehe ;)
But yeah, it's very easy - much easier than survivor glyphs. I especially hate the white one. That glyph you really have to throw the game.
Security Guard Doctor
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@Mr_K said:
People are sick of playing her.
I laughed - Tough crowd :-/
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Maybe they were just saving you the last slice of the pizza (gen)!
(I know it sucks)
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2866009#Comment_2866009
those perks don't work together, PR is fine with Pop because most won't let it regress but DMS actively hinders you to kick gens
I'm assuming the thinking is as follows for @Pulsar - They can correct me if I am wrong or if they made a perk typo:
DMS is to buy you time for your first couple of hooks as you'll proc DMS at least once via PR (usually).
Once Survivors know DMS is in play, they're most likely going to let go of the gen to avoid PR/DMS.
Once they start letting go of gens to avoid PR/DMS, they either:
A) Get back on the gen, you chase them off, gen is blocked for 45s providing slow down.
or
B) Avoid the gen/leave the immediate area because they know you're most likely en route and have DMS - This allows you to Pop the Gen and chase people off other gens for DMS (killer pending).
I can see PGTW getting use in this build.
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@HeyItsQuiet said:
https://forum.deadbydaylight.com/en/discussion/comment/2866017#Comment_2866017
No, the person who owns that house was never contacted by anyone regarding the use of his house numbers on Funko Pops or in DBD, and he himself was only made aware of the Funko within the last couple months. The Myers house has been incorrect in DBD this whole time, but it was such an old map it didn't warrant a thread until rework time.
It was simply a lack of research.
Link?
Interested in reading more!
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I was using Overcharge/PGTW/CoB/Dragon's Grip on Wraith with both 'kick' add-ons.
It was pretty silly/fun.
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I always assumed it was a nod/tribute to the fan that built a life sized replica.
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https://youtu.be/Qwrx6W5ohIo
If you have ALL the DLC's, I'd recommend unlocking BBQ & Chili (it's a teachable from Leatherface), first.
That way, you'll get it early on your killers and it will help you get some extra BP (with some light tracking, to boot) while you're learning all the killers.
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I am happy to see this :3