Raccoon
Raccoon
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- Username
- Raccoon
- Joined
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Comments
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Whenever x side gets something nice, "THE DEVS ONLY CAREZ ABOUT DA X SIDE."
I have my concerns, but I'll give the PTB a whirl :)
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@I_am_Negan said:
Today has been a funny day many laughs😂
Just putting this out there
The Finishing Mori system, anti-slugging mechanic, and other changes mentioned in this post will be available for testing during next week’s Public Test Build. As a reminder, these new features will not be a part of the 6.3.0 update: This is an early preview that is not yet ready for release. We would like to gather your feedback early as we continue developing these features to make their eventual release as smooth as possible.
"This is an early preview that is not yet ready for release"
https://us.v-cdn.net/6030815/uploads/VA7PICJLYALO/image.png
"We would like to gather your feedback early as we continue developing these features to make their eventual release as smooth as possible."
There are changes coming
And
Don't forget to breathe very important.
People are obviously free to say whatever, but your viewpoint is 100% correct.
I'm looking forward to the ptb, trying to break/figure out some stuff, etc.
It's impossible to say for sure how things will end up, but the histrionics are in full swing today :P
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@Legionair11111 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201694#Comment_3201694
Was STBFL a 10% recovery rate for killer? i dont remember but either way the devs gave survivors way more of an edge as they are basically going against 2 very viable strats killers have (tunneling and slugging) to make it basically impossible. I think if they are getting rid of 2 diff strats killers have then ruin at base should be implemented to stop genrushing strats survivors use. I just see some very clear bias is all and wonder when the devs will address it
Tunneling is still SUUUUUPER easy, particular with the DS nerf.
If slugging becomes non-existent, I'd imagine there will be an uptick in camping/tunneling to compensate.
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Technically, killers have Brutal Strength Tier 1 and 2 permanent stacks of STBFL.
Probably not the perks you're looking for, but they are definitely there.
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https://youtu.be/bqsTmF2Oicc@GoodBoyKaru said:
??? just @ me LMFAAOOOO ur weird as hell 😭😭😭 that has nothing to do with you at ALL GIRL. like seriously mind your ######### business sis this is my life and i choose to do WHATEVEE THE ######### I WANNA DOO LMFAAOOOOOOOO😭😭😭 weird as hell forreal…
Oh you, ho ho ho ho
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3201446#Comment_3201446
I had rabbits back when I was a kid and lived in the woods, never seen one so fluffy before! Makes me miss having lots of critters around.
He used to be president, you know!
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@YOURFRIEND said:
Sometimes it's the only way to get folks to listen to you.
Big Oof from me :(
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3201423#Comment_3201423
what kind of animal is that, btw? Very cute!
Lionhead Rabbit :3
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Can't believe this is such a constructive topic!
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3201336#Comment_3201336
Yes, pretty much. Shame these people aren't more capable of showing empathy and compassion when they debate.
Ironically, I bet most of them find it difficult to have an honest conversation face to face.
https://forum.deadbydaylight.com/en/discussion/comment/3201372#Comment_3201372
https://us.v-cdn.net/6030815/uploads/NJNV56PT1LVT/20220910-120320.jpg
I definitely notice aspects of my own personality/postings that need improvement, but that's the first step!
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201351#Comment_3201351
You know, tough but fair. And is HAS been a while since no codes and whatnot so you can have one of my Candid Holly pics that I wouldn't use on here otherwise since my Candid pics usually aren't as good.
CC @Sepex since they always want a new pic too
https://us.v-cdn.net/6030815/uploads/XS91IQ0WUM2W/pxl-20220915-171043256.jpg
I do not know why she has chosen the basement window as her new sit spot but the mind of a cat is a mysterious thing
BONESAW...er....BUNZO IS READ-YYYYYYY
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201345#Comment_3201345
I'd give you an up vote but there's no Holly pic. 🤷♀️
Strong case for the return of the 'downvote.'
:P
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@FoolyCooly said:
Youll give survivors strong game changing perks basekit but killers cant get better fov. Guess its too much of an advantage
From my understanding, killer's limited field view is 'locked in' as part of the core gameplay experience.
Originally, survivors could use stretched res to gain an advantage, but eventually, the devs made it very clear that both FoV's are set as is/absolutely intended, and removed the ability to force the game into stretched res.
I know it's probably not what you want to hear, but at least they have been consistent in their intentions regarding the FoV's for both sides.
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201054#Comment_3201054
https://us.v-cdn.net/6030815/uploads/A47PP2BOGURX/image.png
In before, "you just spend all your points on survivor so you can pretend to be a survivor main on the forums!"
This update is ass. You don't have to be a main of either side to see it.
My highest prestige character is Claudette at 9.
I'm a pretty selfish solo player that crutches a bit on self-care/med-kits/etc, and she's the best survivor, anyway (SPCA shirt).
Still blows me away that people have so many prestige levels, but I realize it is easier to prestige post patch.
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@supersonic853 said:
Go ahead,Try. I got bt and guardian to prevent that. Maybe play just normally?
Guardian may be a very good 'niche' perk if this happens.
Definitely noting it!
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At the very least, assuming this goes live, it will add to build variety.
This may not be the case depending on how certain perks on either side effect downed recovery, but maybe a big shake up is still needed.
I'm a bit torn on the changes but it will certainly be an interesting PTB.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3201101#Comment_3201101
Always the same guy that talks about me to other people but is not capable of doing it directly. @ me next time.
No thanks.
I'm not on the forums to fight and have a bad time.
Hope this patch does something for you to enhance your gaming experience.
*pulls off survivor disguise*
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3201054#Comment_3201054
https://us.v-cdn.net/6030815/uploads/A47PP2BOGURX/image.png
In before, "you just spend all your points on survivor so you can pretend to be a survivor main on the forums!"
This update is ass. You don't have to be a main of either side to see it.
Always the same people spreading the same divisive rhetoric - day in, day out.
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US VS THEM
US VS THEM
US VS THEM
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I'm really dreading my upcoming trip to Camp Face via Tunnel Town railways :(
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@Rogue11 said:
But instead of interesting gameplay possibilities we get...a cutscene!
It'd certainly be a prime time to ADD MORE MORIS
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3200727#Comment_3200727
I actually love that now people will have to think twice before teabagging at the gate, but that's about it with the mori update.
It's going to be harder to give hatch (which makes me sad).
Also, I thought the principle was to earn your final mori by killing the other players, but apparently if you're in for a fat loss you get automatic mori if you down someone at the gate, even though they should have been pushed out / would have had time to crawl out while you're on m1 cooldown.
Honestly, this just makes tunneling/camping way more enticing as a means of pressure due to, essentially, the elimination of slugging, particularly with the new/obvious meta combos.
I'm almost certain killer mains will 'adapt' this way.
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@HugTheHag said:
Those are plausible scenarios and areas of concern, from my understanding of the developer's note as well.
Just seems like it's going to take away a lot of play/counter play to various scenarios from what I'm reading.
Both changes, I mean.
I don't think I'm a fan of either, but maybe it will play better in the actual game.
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Can anyone confirm if these are plausible scenarios/areas of concern?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3200509#Comment_3200509
So I guess it's camp or lose huh? What a fun game.
Don't forget tunneling.
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Nurse.
Not a fan of her gameplay.
I can use her pretty well, but the sound effects, camera shaking, etc. are too grating.
Aside from her, I play everyone else a little bit :3
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3199454#Comment_3199454
They are balancing around VERY high SWF. The majority of SWF are not very sweaty and are casually playing the game. This is why their stats are misleading. There was another thread about how stats are a huge lie and it is because the top percent that plays so much in a sweaty SWF might actually be escaping a little more than half the time which increases the survival rates to an abysmal 39%. Everyone else based on my best guess has about a 10-15% chance of winning.
They are actually have the game balanced around bad killers = SWF. Solos only win when the killer makes tons of mistakes, doesn't tunnel, plays nicely, and gives everyone 2 hooks. People that say solos are capable of winning. You have to look at how bad the killer is. Survivor skill is meaningless.
Top percentile or tangible impact on stats?
Can't have it both ways.
Not if you know how statistics work, anyway.
Huge fan, still, though.
Papa bless.
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@foxsansbox said:
I always felt his power should operate like some of Doctor's addons.
If you're in the Dreamworld - Freddy should be ######### with you. Period.
That would be nice. Or even some throwaway add ons that change his power into other gimmicky ones, etc
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3199106#Comment_3199106
He had that. Forever freddy was lethality boost because you could stack sloppy butcher+ old thanotophobia for massive anti-healing with dream world. Swinging chains and Jump rope were punishments for staying in his dream world on both gens and healing. He just got nerfed. nothing else.
I think he's fine as horror icon in the game. Not every killer has to be strong I guess. some are destined to be F-tier.
I'm talking basekit.
Maybe something like he can see your aura if you're in there for 2 minutes, exposed after 3, etc.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3199392#Comment_3199392
There's no argument here. I'm (not) dealing with a child.
This is the appropriate response.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3199384#Comment_3199384
you mean the argument between Aj and Fox?
Weird chapter name.
At least it's free @_@
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Is this lover's quarrel a 'Hooked on You' DLC?
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If you're getting infected mid-chase without being infected prior to the chases start, you're literally dunking on Wesker.
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Dream World just needs some sort of lethality/boost if survivors stay in it for too long.
A hard reason/necessity to stay awake is all he needs, imo, as clocks would then function as slowdown, too.
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Windows of Opportunity is henceforth renamed to....
FORBIDDEN KNOWLEDGE!!!!
Also, I know a lot of people are hatng on Zanshin, but there are a few killers on which it can absolutely carry (especially early game) due to the nature of their powers.
Which ones? I'll never tell!
Other mild bonus is instantly knowing wall spawns.
I realize it sucks on a lot of killers, too, but a lot of people here have a very narrow view of what perks are useful/even fun, and it shows on their posts day in day out.
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It's definitely one of the best perks in the game.
If you're good and the killer over commits, you can win the game in the first chase (pretty sure it's helped me frustrate some killers into DCing as well).
Great solo perk as well - Prevents bad pathing and allows you to properly lead the chase without worrying about dead zones, in most cases, that you'd otherwise be ignorant of without comms.
I never take it off.
People slept on it in my other topics, but low and behold, it became meta. This was verrrrry easy to see coming, but some people just like to be contrarian/ignore the actual reality of the game.
Run it if you can, then run the killer....if you can :P
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@HugTheHag said:
Current Ruin is still surprisingly okay on Legion, since Frenzy allows you to checks on everyone pretty often (or make them run to the edges of the map), mending forces 12 seconds of regression, and you have mobility to patrol by your totem between chains.
I've seen a few Ruin Legion recently and every time Ruin was a pretty big thorn in my team's side. I haven't tested it myself though.
12 seconds of Ruin regression is 3 seconds of gen time iirc.
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Remember when anecdotal/personal statements held weight with the entire community?
Me neither, but....
US VS THEM!
US VS THEM!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3196845#Comment_3196845
A lot of younger people, and immature minds play this game. So it's really not all that surprising.
Again....It's just a game. Nothing that happens matters. However some people can be emotionally on the edge. You don't know what's going on. But some of the vial things that have been said to me. Could be enough to push someone over the edge and harm themselves or others.
But people tend to act as the worst of the worse. Due to the anonymity of the Internet.
I'd kill for a live view of certain players I've faced - I sometimes imagine they're smashing their keyboards or screaming as their parents tell them to keep it down on a school night.
On topic - no idea how to deal with the epidemic of boosted, powerless M1 killers. Maybe M1 needs to be reverted to its old cooldown or take 3 hits to down.....IT IS JUST TOO STRONG.
BTW, I'm always the best person on my team, so believe me when I say M1 is cracked.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3189411#Comment_3189411
But you're taking the kill rate stats seriously?
The ol cherry pick analysis works every time.
"I measured 3 things but I only believe the first two, why because I don't like the third one"
Without any relative differences to compare between, the blanket percentages are just a novelty.
Given the theme and design of the game you'd expect a killer skew to the overall numbers, which is what its at so I say BHVR have hit their goal, speaking very generally.
It does not mean that as a survivor you only have a fixed 39% chance of escape.
Perhaps the Self-Care users are just so skilled that they do not influence the kill rates in any capacity.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194334#Comment_3194334
No, a better name would be Raccoon city police department... I'm sure they won't be the most hated person on the forum because of all the PTSD, lol
NOOOOOOOOOOO
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@Laeyon said:
https://forum.deadbydaylight.com/en/discussion/comment/3194316#Comment_3194316
How do you know what card i have? Lol
I can read and use the forum's search tools, lol.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3194060#Comment_3194060
I've seen the survivor incentive at 50% and even the killer at 100%.
Or this cursed moment:
https://us.v-cdn.net/6030815/uploads/JDQ53HSJIE2I/image.png
the incentive being 100 for the survivor most of the time is not an indicator that survivors are leaving the game. DBD needs 4 survivors for every killer. If roughly half the playerbase plays survivor and the other half plays killer, well the survivor side needs more players. In order for their to be balanced queues, 80% of players would have to be queueing for survivor. In order for killer to see incentives you would need like 90% of the playerbase playing survivor.
Don't bring math into this!
GAME IS DYINGGGGGGGGGGGGGG REEEEEEEEEEEEEEE
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/347234/fix-your-fu-ing-game
I haven't crashed once in the past week. You sure it isn't your ISP or general issues.
I never have system issues/crashes - using same video card as OP, too.
Have had the card since release:
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3194091#Comment_3194091
wanna best part about your whole thing
I ACTUALLY HAD SURVIVORS with flip flop and boil over and they sent me to Dead Dwag and did exactly what u said and its was impossible to hook them
and i think u kinda broke everything about your whole logic by saying "git gud" because let's be honest this whole community just spams that when u play nicely and then complain when u tryhard
and that's the whole thing about this game, If u ArE LoSiNg wITh ThIs KiLleR JuSt sWiTcH, yea but what's the point of that killer even existing if im just not gonna play him or her and reminder 70% of the killers are weak
but you know i might as just git gud, run nurse, star struck, some few aura reading perks and call it day, but hey at least im not slugging am I? (said every nurse player ever lol)
and im not defending slugging but in certain situations slugging is the only thing that works
and let's be honest since when did survivors or killers care about what the other side feels, all those people who wanted to have fun left when boons got introduced, so u might get nice players that are playing nicely and not being douches and u are tryharding and then next game when u wanna relax u get a bully squad, so the solution is always to perma tryhard
Did you try picking them up so that Flip-Flop doesn't do anything and walking down the stairs?
Maybe I'm misinterpreting the situation, but that seems to be an easy counter - I've never seen Flip-Flop/Boil Over as an issue since Boil Over was gutted.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193429#Comment_3193429
Eh, probably won't last much longer, lol
??
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@IronKnight55 said:
I was honestly ready to give up on DBD, but I recently started playing mostly in SWF groups and it's so much better. I'm actually having a lot of fun again! I really hope solo q gets some much-needed buffs because I really enjoyed playing it before.
I highly recommend doing the same for those of you who are miserable playing solo. You won't regret it.
I'd imagine the social aspect can help keep things positive in SWF even if you have a bad/bad series of games, too!
Nice to see people come together, tbh - WHOLESOME TOPIC.
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@Johnny_XMan said:
Yo, add me and we can play together! 😊
Also I agree, this is me every time I go into a solo queue match…
Can't lie - This killed me!
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/3193393#Comment_3193393
Do you think this averages to a 3k or something?
WARNING - YOUR NEXT POST WILL BE 1337....PLEASE MAKE IT MEMORABLE AND DO NOT WASTE IT HERE.
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Green/Red Glyphs also provide slight boosts.




