RaSavage42
RaSavage42
About
- Username
- RaSavage42
- Joined
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Comments
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I am hesitant on playing our shock therapist... he doesn't fit the way I play
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@Almo @not_Queen... please consider these
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It's funny... I posted this a month ago... and not meny ppl reacted to it but now it's so much feedback
I love this
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No... the player who use it need to deal with the risks involved with the perk
But how would you rework it
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But isn't that a point... if players want to run those kind of perks then they gotta deal with the risk
Also it would be something that both killers and survivors can play around
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So with new Ruin in the game... how does everyone feel about changing skillchecks
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I still use Ruin... but I pair it with Huntress Lullaby...
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I've tried to play nurse but some of my blinks are mistimed/ misplaced and others are right on top of a survivor
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Really.... @Almo... anything wrong over there... or is it a mess up?
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Lol... well I hope for an answer to
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I play on Xbox and all I can say is welcome to the hate club of killers on console
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I just played a match (legion) and did a loop figure 8 style... was fun for me
But sadly the last survivor didn't find hatch and wanted to die :(
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@TheBilldozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1016100#Comment_1016100
That's hilarious.
She slugged around for the next 15 seconds as I hooked someone else... put a trap on the Feng's head and let her rethink her strat
I'm here to entertain the masses with my DBD stories :)
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I've had a Fang Min Sabo a hook right in front of me...
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Sabo squads... and overly altruistic survivors
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I would like to see perk usage as well
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Pig:
With ambush addons or tampered timer and crate of gears
Bbq&chilli, Whispers, Ruin, Huntress Lullaby
Results: Decent
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I have screenshots from a year ago that shows the same sort of things... MM hasn't been figured out yet
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@Wooferson I realized that ppl don't care about what you want... so I gave up trying
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I used to play to win... but now it's for fun
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How far did you all get in the loading process
For me it stopped at "licence cashe"
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Maps need to change before any form of Gen talks can insue...
Plus base regression should be increased to either half or even with progression
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1008299#Comment_1008299
Pig is fun too, I hope you’re at least enjoying the games a bit. I play killer too and against some teams I just get absolutely demolished, but 9/10 times they still say GG at the end without bragging.
I do the same as survivor, especially in a case like all red rank versus someone lower. And if the game is lopsided I just leave at the gate, no teabagging or farming attempts made. Hopefully we all get a better match next game
Thanks
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@johnmwarner I might be the rank 12 pig being ran :(
But to give my 2 cents on this topic... I'm going to enjoy playing this game the way I want as killer (without facecamping) but the tunnel and proxy camping will be in play... but unfortunately I might only play as the Pig seeing as she's the only killer I have a build the works for me and if the game ends in 5 minutes I can either open the door or go far away from the doors (I won't be at the gates hitting you out sorry, don't even bother trying)
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@Accullla said it best :)
I also play on Xbox so maybe we might play with/against one another @TheASSASIN09772
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Either Pig or Clown
Pig for boops (lol) and: MYC, Surveillance
Clown for PGTW and Bamboozle
P.S. Plague for CI
P.S.S... there are arguments for all DLC killers to be the first or needed for builds but get the killers you'd play as/ and pray to RNG god for the shrine to give you perks you don't have
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Me... lol
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It would be Doctor.... getting shocked and seeing him looking at me with those unblinking eyes
Or Spirit cause of her passive phasing... not knowing where she could be coming from
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Rank 11 killer (most played)
Rank 17 survivor (least played)
28 years old
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@Pirscher said:
https://forum.deadbydaylight.com/en/discussion/comment/989554#Comment_989554
But that is my issue - we currently have 5 ranking groups - does the player base need to be divided into 5 ranking groups? To me 5 is too many and it should be simplified/reduced.
Also for many players, once they play the game for a while and learn how it works, they fluctuate between red, purple and green ranks. If people keep rotating between those ranks, we may as well merge them altogether in a new system.
This is also why I do not take some complaints about matchmaking seriously. For example, a green killer who has in the past many times been a red killer, complains about having red survivors join the lobby - if you already played red survivors as a red killer then how is it different to play red survivors as a green killer
I am actually a green ranked killer playing against the Red and purple ranked survivors
But my point being is actually simple as well... by introducing ranks within the colors it allows the devs to see how the player base plays the ranks
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I would suggest keeping the colors but make the ranks within the colors 10-1... and give BP and/or shards as a reward to rank up... and getting Red:1 would reward a cosmetic like a Red:1 charm or something like that
To me it'll give player more feedback in regards to where they are skill wise and matchmaking wouldn't be as bad (imo)
Brown: 10-1
Yellow: 10-1
Green: 10-1
Purple: 10-1
Red: 10-1
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@Monika said:
https://forum.deadbydaylight.com/en/discussion/comment/985034#Comment_985034
Is that 320 just base kick? Cause if so that turns ruin into 160 seconds to full regress. Which...that's....that's not good
Yes thats right
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I use it on the killers I have it for (not many lol)
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And I have only been playing for a year... I like this game and hope for better days ahead
@FriendlyGuerl said:
https://forum.deadbydaylight.com/en/discussion/comment/986565#Comment_986565
They are weird sometimes i agree. The last PTB patchnotes read like they were wrote by a survivor main in 2016.
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And I only started playing a year ago... I like this game and hope for better days ahead
@FriendlyGuerl said:
https://forum.deadbydaylight.com/en/discussion/comment/986565#Comment_986565
They are weird sometimes i agree. The last PTB patchnotes read like they were wrote by a survivor main in 2016.
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Devs do a good job with that as well :)
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16 perks, 4 items(with 2 addons) 4 offerings vs. 4 perks (one or two being focused on Gen regression) 1 "power" with 2 addons and 1 offering (which at this point is either bloodpoints related, mori of any kind, or map[which can be made moot cause of survivors]
So. Tl:Dr at this point the survivors have more tools to escape rather then killers having enough tools to stop them
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Pig, Spirit, Hag, Huntress, with a little Nurse and Wraith and Trapper
But with the new tome it's looking like Doc and Spirit (spirit twice lol)
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Good job on that game (if you'd even call that a game)
To me it shows what really needs to be addressed by the devs... DING should bring a bigger penalty IMO... seeing that most survivors DC without a second thought... but killers are either forced to stay in the match or DC and get slaughtered by messages saying a lot of (word I cant say out loud) and wear a smiling trapper mask to hide the pain of not being able to play the game the way it was intended to be played
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No... needs to be more then 100% to work
It's working off of a normal Gen kick... which is 1/4 of a charge per second
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They can chnege skillchecks in general...
I made a post on how I would change skillchecks and how they would change on what status effect was applied
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/985556#Comment_985556
You can test it on the PTB.
I'm a console player
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I really want to play with new Ruin on both killer and survivor... I want my experience to form my opinion. Not use what other people have said
Am I weird for saying that... (sarcasm included)
I am a bad killer main IMO... but I want to improve at the game so I might take a some time off to get back to the rank I should be (yellow) and go from there
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Make Brutal Strength cause regression on Gen kicks... not to PGTW but a regression bonus none the less
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Forgot to add... without the sound the hatch makes
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In order to "finish" a Gen keys could be used to turn them on... lol
But anyway I think the hatch should spawn as normal if there only one survivor left but if 2 survivors or all gens are done the hatch spawns closed till one exit door is open or a key is used
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@Elegant I agree with you... and do want to say that we as a community should wait for the opportunity to play the new patch before making out minds up on "if x change is good or bad"
I do want to see maps get looked at more throughly in the future
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I tend to play 1v1 not 1v4
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I'm under the impression that new Ruin can be good
But my only complaint would be the regression bonus is based off of killers base kick regression... I think Ruin need to be the middle ground between survivor repair times and base killer kick regression
P.S. it takes 320 seconds to regress a 99ed Gen that needs to be looked at in conjunction with overall Gen times (repairing with toolboxes and perks)
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I would propose that the two Gens left over be changed to hatch gens... complete one of them to have access to the hatch but only open it with a key