QwQw
QwQw
About
- Username
- QwQw
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Didn't Leon have to pick up a clover key in RE2? I may be remembering that wrong, but I'm pretty sure he did.
-
@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2125070#Comment_2125070
I'm not saying he isn't scary. He simply isn't someone that long time players of the resident evil franchise think about over characters like nemesis and Mr X from the original games. They are better suited because it will be much more nostalgic for people who loved the series from day 1.
Who are these other "long time players", you keep mentioning? Because I feel like a lot of people who have been playing for awhile can agree that Jack is a very memorable character and iconic character.
And whether you think he's iconic or not, he suits the game way more than Nemesis does.
-
@JimboMason said:
I beat RE7 on nightmare difficulty in 6 hours, then proceeded to beat it again in under 4 hours, and I'm recapping myself on RE's lore whenever I'm free.
Good job mate! Even using the most op gear in the game, It sill took me like 8 hours to beat the game on Madhouse, and I died 22 times. I remember literally watching the sun rise outside my window because I stayed up all night playing it.
The relief I felt when I killed Eveline was one of the most satisfying moments in my gaming history.
-
@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2125028#Comment_2125028
@QwQw @Dabihwow Hey guys, this man says Jack isnt iconic so what do you guys say?
Oh I already did, but I could use the back up.
-
@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/2124847#Comment_2124847
https://forum.deadbydaylight.com/en/discussion/comment/2124867#Comment_2124867
Adding Jack Baker would be like if they did a Friday the 13th chapter, but then instead of Jason, the killer was one of the Jason-possessed people from Jason Goes To Hell.
No it wouldn't?
RE7 is the highest grossing game in the series, and it single handedly saved the franchise from whatever path 5 and 6 was leading it down.
Weather you like it or not, Jack fits the atmosphere of Dead By Daylight far more than Nemesis does. Adding an eight to nine foot tall behemoth with a rocket launcher and a flamethrower does not fit the game. Hell, they might not even be able to physically put him in the game because of his size alone, and shrinking him down for would just look awful.
Nemesis is barely even a character. And what I mean by that is; he has nothing to his name. His entire purpose is to do whatever Umbrella tells him to do. He has no motive, no emotions, nothing. He might as well just be a moving wall that screams "Stars!".
https://www.youtube.com/watch?v=uKhG_JS0_4MI highly suggest you watch this video, as it puts my point into words far better than I can.
If you wan an "Iconic" character (As If Jack Isn't One), make it Birkin. He at least has somewhat of a personality, and in his earlier malformations he isn't eight to nine feet tall.
-
I would be "Very Excited" but I have a bad feeling the killer isn't going to be Jack Baker, which is going to lower my enjoyment of the chapter significantly.
It's RE though, so of course I'm still going to be excited.
-
How the hell did this get necroed?
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2123653#Comment_2123653
I think it has to do with the fact that the childerens rhyme is very popular in Japan, idk they did a video about it I think
Huh. Never knew that.
-
Yeah, this happens from time to time.
I always facepalm whenever I realize I did it.
-
@CornHub said:
I just learned to accept it after a while. The absolute worst is when you pounce as Victor, but due to a lag spike you pounce in place & don't even move.
That happens when I play Blight sometimes.
When I start a rush, the game will lag spike and Blight will rush backwards in a random direction.
-
@Killerdonut80 said:
https://forum.deadbydaylight.com/en/discussion/244052/why-are-the-twins-so-#########-on-console
Are you on previous generation? I play on the Series X and no problems with lag, game runs super smooth.
Yeah I play on an Xbox 1.
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2123633#Comment_2123633
The Same group of jackasses who thought pop goes the weasel should be a children's lullaby llmao. anyway here is the of song
Now that I think about, a lot of children's rhymes and lullaby's are dark.
I wonder why Capcom decided to pick a random song about killing geese for their horror game about an infected evil family.
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2123623#Comment_2123623
Yep, originally Go tell aunt Rhody told how they made feathered beds back in the day they would select a goose chop of f their heads, and extract their feathers, to make their feathered beds. What scary is that this a children's lullaby
Christ that's dark.
What jackasses thought "Hey, that'd make a great lullaby to tell to kids!"?
-
@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/2123582#Comment_2123582
I did not say Old Freddy was unfair. I said that not being able to see him unless you're in dream state is unfair. The way they have it done now with current Freddy is much better. We can only see him now when he's within range. Before though, you had no idea where you could hide because you could not see him. That was unfair. Not Old Freddy as a whole.
But how was that unfair? Sure you didn't know where he was, but he has a seven second long dream transition before he can actually hit you. Meaning you have plenty of time to run to a tile.
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2123591#Comment_2123591
'Go tell aunt Rhody... Go Tell Aunt Rhody... Go tell Aunt Rhody... that the old grey goose is dead. The goslings are crying, the goslings are crying, the goslings are crying because their mommys' dead.'- Go tell aunt Rhody I hope this helped 😁
Ohhhhhh.
Are those the actual lyrics to the song? I've only ever heard the RE7 version of it.
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2123585#Comment_2123585
No the baby geese
No?
I feel like I'm missing something incredibly obvious...
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2122599#Comment_2122599
You didn't even get the reference?
Was the clown doll a reference to Lucas's clown doll from RE7?
-
@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/2109392#Comment_2109392
Definitely not. Old Freddy was absolutely annoying. The fact that you can't see him at all unless in the dream state was also very annoying and possibly unfair. Current Freddy is much better for both killer and survivors. And the nerf was justified so that he cannot just spam snares or pallets left and right without any penalty making chase very unfair to survivors in the sense that they will be going down essentially no matter what.
Never did I think I'd hear some call Old Freddy "unfair".
Current Freddy is boring as hell. It's fine if some people like him, but it's unfair to all of the Old Freddy mains that we were robbed of our killer.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2123517#Comment_2123517
28. Do you believe there are any meta perks left on desperate need of a change? with the nerf of Pop and Undying and DS and OoO?
Dead Hard.
I know many will disagree, but this perk is utter bullshit. I would have gladly taken a nerf to it over Ds or OoO.
It's unfun as hell, takes no skill or effort to use, and is extremely strong.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2123473#Comment_2123473
Come on, don't lose hope like that. This thread proves that an option to play as Old Freddy is a highly requested thing.
Maybe the devs will listen to us.
Fret not my friend, for I have not lost hope!
#GiveUsBackOldFreddy!
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2123256#Comment_2123256
27. Up above you spoke of characters who are mostly toxic. With Resident Evil likely to draw in people who've never touched maybe heard about the game someone was so concerned they made a post asking the toxic players to not be that way and not leave a bad impersonation on those people. Do you believe this shows a problem with toxicity in the game? And should people change their usual behavior for the large influx of new players to arrive?
Not really. In all honesty, I don't think the games community is as toxic as people make it out to be. However yes, I do believe people should try playing a little nicer now that a large amount of new players will be coming to the game.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2123104#Comment_2123104
26. Do you believe this one will be more successful then the 4th anniversary chapter?
Yes, yes I believe it will be.
Maybe I'm incorrect in this regard, but to me Resident Evil seems more popular than Silent Hill.
There's also the fact that unlike with last year, Behavior has lowered everyone's expectations with release of A Binding Of Kin and All-Kill. Meaning that people are going to be putting far more faith in this chapter than with the one last year.
-
@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2123178#Comment_2123178
Have you seen nea frying pan face? Lol
Exactly. Behavior just has a way of making things really ugly when they feel like it.
-
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2123121#Comment_2123121
Meg is not ugly. She is cute. But yes usually Meg players are bad
While I said Meg is ugly partly as a joke, I really don't like the way she looks.
Which is weird, because I've seen artists draw her and I agree that she can look cute, but her in-game model just doesn't look attractive at all.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2123121#Comment_2123121
Meg is awesome don’t disrespect her. No other survivor even competes with her except for Yui.
You live in blissful ignorance towards the five-head.
-
- She's ugly. No one wants to look at that billboard-brow she has.
- More importantly, most of the people who play her aren't that good. Because Meg comes with the game, and has good perks, many new players pick her up. This why the term "Meghead" was coined, because a large portion of people who play her are new to the game and have no idea what they're doing.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2123020#Comment_2123020
25. DBD's biggest chapter is upon it. Their last anniversary chapter was agreed a smashing success Silent Hill. But since then it's been rough many agree three mediocre or awful chapters. Many unnecessary changes leading to community frustration, and game breaking mistakes. What should be done with the Resident Evil 5th anniversary chapter to get back the trust of the community and enjoyment into the game? And are you hopeful for it?
I feel like one of the biggest things Behavior needs to do is just apologize and be transparent with the community.
They've made a lot of dumb changes and decisions recently and they are very secretive as to their reasoning behind them. I think it would be for the best if they addressed this.
Also, they need to do a Health Patch. There are so many glitch's and bugs in the game right now, and Behavior needs to finally fix them.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122869#Comment_2122869
24. Trickster who was on release agreed by many the worse killer in the game but quickly he received buffs. Is he still the worst killer in the game? And are there further changes still needed for Trickster?
After his buffs, no, I don't think Trickster is the worst killer in the game. That honer would go to Trapper.
Trickster is a tricky one to buff (Pun Intended). If you buff him too much, you quickly get one of the most annoying killers to play against. If you don't buff him enough, he stays ones of the weakest killers in the game.
He shouldn't be reworked though, that I know. Just look at Freddy. I think Trickster could still be salvaged. I think making ricochet basekit and trying to encouraging more tactical gameplay would be a step in the right direction.
-
I actually agree with pretty much everything here.
The only thing I'd change is to move Clown and Legion up to B-, and move Pig down to C, but those are just minor disagreements.
-
That's just yucky.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122786#Comment_2122786
23. The Twins received a nerf which many said made their only viable strategy weakened. Do you believe the devs have a poor understanding of the Twins? And how could they be fixed to become enjoyable?
Yes, I believe this nerf was stupid and unnecessary. If they really wanted to reduce the slugging potential The Twins have, they should have made Charlotte more appealing to play.
Perhaps she should move faster when Victor is idle or something along those lines.
-
Dbd is Swf-sided. Not survivor sided.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122746#Comment_2122746
22. There's also the change to how hook works. Many like it saying it can counter hook suicides. While others say it makes no difference. Do you believe the hook changes will improve Solo Q quality? And what other spots could a new skill check mechanic apply?
I personally like this change. It may help with suiciding a little, but at the end of the day I don't think it will make that big of a difference.
What I'm excited for, is the fact that I now no longer have to mash the ######### out of my A button if I want to live.
As for where else skill checks could be used, I think they could work well in a killers power.
Currently Doctor, Pyramid Head, and Pig to a smaller extent, are the only killers that use skill checks in their powers. I think it would be cool if there was a killer power that could trigger skill checks for survivors during stressful situations, such as being actively chased.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122666#Comment_2122666
21. What would be the best rework for Freddy? To make him more enjoyable?
Well if I could rework Freddy anyway I could, I would simply just scrap his current power entirely and replace it with his old one. However I'd keep the gen-teleport.
So basically, his rework would just be Old Freddy with a teleport. Old Freddy was honestly unrated, and I firmly believe all he would need to be good is Modern Freddy's map pressure.
To keep it fair to the five people out there who actually like Modern Freddy, there'd be an add-on that would let you play as him.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122568#Comment_2122568
20. Another one of the big changes was Freddy his version 2 kit nerfed. This was disappointing to many who instead hoped for another rework to change his lackluster playstyle. Do you believe this nerf was the way to go? Or should the devs have instead done a second rework?
The Freddy nerf was absolutely unneeded and dumb. I doubt it will actually impact his strength that much, but it shows the devs' ignorance towards his actual problems. The problem with Freddy isn't that he is strong, it's that he's strong and boring.
Instead of making Freddy's power more skillful, fun, and interactive for both sides, they instead gave him a dumbass nerf and called it a day. And no, this nerf doesn't make Freddy more skillful at all.
Not to mention, they still have not given us a way to play as Old Freddy. They have the assets, it's a highly requested demand, make it happen.
-
@Dabihwow said:
Okay so I found out the last page I posted was a page and half so today I'm sharing page 6 and half I guess. Thank you too everyone who has pushed me into writing this and I hope you all enjoy, so lets do this.
Elliot didn't know what to do, running was an obvious choice, but he didn't know what even was this thing. " Now, what was that about calling your nurse a #########?" Julie questioned menacingly, suddenly something pink spilled out from her glossy red lips. It wrapped around Elliots neck, it was wet, and slimy, it was a large protruding tongue. It was veiny even for a tongue, it was like a python, Elliot gasped for breath and to his horror saw Julie came for him. Elliot searched for his pocket knife in his right pocket, he unclipped it and with a swift slice he sliced off the large tongue, it fell to the floor wiggling. Julie screamed in agony, she stumbled back, her heels clicking against the floor.
It screamed and charged at Elliot with the syringe knocking back the pocket knife, Julie grabbed hold of Elliots right hand and Elliot grabbed her left. She was relatively strong, for some reason Elliot couldn't feel her bones, let alone anything solid underneath. Julie was beginning to easily wiggle out of his grasp, but Elliot tighten his grip, suddenly a powerful blow landed on his chin. Julie some how was flexible enough to kick him in such an angle, Elliot staggered to the floor and hastefully crawled for the knife, luckily he grabbed the knife, but was dragged by his feet. With the knife in hand Elliot quickly plunged it into her chest, she cried out and scampered away.
" NO, !" Julie cried, she immediately dropped the syringe, and scampered away holding onto her wound, as it leaked a vomit color substance. ELliot was breathing in and out, he was tired, spent, and pretty pissed. He stood up and began to stagger a bit, he turned his head left and right. " Well, at least she was kinky about it." Elliot commented, he stood up and looked at the knife, there was a crack in the blade that became clear it won't last long, he cursed then paced to the exit. His headache, apparently the wound in his head hasn't healed yet, which both irritated and aggravated Elliot more. One he He finally got to the door where he entered the Town hall, he grabbed the doors only for them to be locked " Damn it." he muttered.
He looked around for any where else to go, Elliot looked at his blade, he knew that he needed something better than a knife. Elliot began to make his way to a door as he opened slowly he heard the constant rushing of heels, the hairs on the back of his neck stood, Julie was close. Elliot opened the door and shut it as quietly as possible, he turned around to find a bunch of run down desks, the splattered corpse of a grey goose thing that was pinned to a wall, and a hammer that laid on the desk next to the whiteboard, it was calling his name. " That'll do." He commented.
Elliot tiptoed past the dusty desks, the room itself almost resembled a class room. In each desk Elliot noticed there were bloodied baskets like the stereotypical ones you would take on a picnic. However one had a large musical jolly chimps that had some blood, the one on the right corner next to the whiteboard had this rundown clown doll. He didn't put much thought as he finally paced over to the hammer, he reached for it and picked up the wooden handle that was actually made of plastic, Elliot growled. Suddenly a piece of the line that laid under the handle suddenly fell off the desk The clown doll awoke laughing its laughter. "Surprise". A voice emitted from the clowns voice it seemed to have been a recording of some kind.
The Jolly Chimp began clapping it cymbals together while laughing, suddenly there was crying within the cribs. " Babies?" Elliot questioned as he looked in the cribs to his horror looked like a deformed baby goose, crying like a human baby. Elliots' spine tingled knowing that Julie or whoever she is would hear, he looked around the room searching for a place to hide. Definitely not under the teacher's desk, his fat ass wouldn't fit under it, the closet would have to be his best option since there was almost next to no place for him to actually hide in. He bolted to the closet opened and hid there, praying to some god that he wouldn't be found.
Oh I liked this one.
I have to question all the weird fuckery going on though. Like the dolls and the human-baby-goose thing. Well I guess we'll figure all that out later.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122418#Comment_2122418
19. Recently Demo received some nice looking changes better portals and shred although the second came after some scrutiny with the nerf of rat liver. Which was odd because Huntress also had just as big an add-on change. And no one said she was nerfed. Will Demo be more viable and used more to what extent? And how much do we consider add-ons into balance on some killers compared to others?
Demo will certainly be more viable after these buffs, and I hope more people play him. But after seeing the math for myself, I think that Rat Liver was kind of overrated.
On to the more important question, I believe that add-on's should very much be taken into consideration. Take for example Legion. All he needs is to make some of his add-on's basekit, and he'll be fine. Same goes for Trapper. Wraith recently got Windstorm as basekit, and many, myself included, now consider him to be a pretty good killer.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122269#Comment_2122269
18. The Coldwind change once more graphically most seem to enjoy it. But you made a joke recently saying the Stalky bros would have a rough time on the map. Do you believe the maps balance looks better, worse or the same? Or is it only gonna affect certain killers differently?
To me, the balance looks about the same or worse.
From what I've seen on the PTB, the tile generation looks about the same. Which on some maps like Fractured Cowshed is going to be a problem because the map is widely imbalanced and spawns way to many tiles. On some maps like Rancid Abattoir and Torment Creek though, this may be a good thing because those maps already have pretty good tile generation.
What I've also seen that is slightly alarming, is every main building has been buffed. Whether this just be by adding breakable walls, or by completely reworking them. Take Thompson House for instance. It was never that strong, but now it has two god windows that require the killer to a break a pair of breakable walls just to make them loopable. These changes could tip the balance more so in favor of the survivors more than than the unchanged title generation.
It also goes without saying that some killers like Myers, Ghostface, and Pig are going to stick out like a sore thumb with how bright the map is. This is a double edged sword though, because it's also going to be incredibly hard for survivors to hide on this map. Which I'm fine with.
-
@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2122276#Comment_2122276
Are there examples of current killers that weren't killing or torturing people before the entity grabbed them?
Spirit and Deathslinger both didn't kill or harm anyone innocent before they were taken.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2122206#Comment_2122206
17. Final question on the recent perk changes do you believe Open Handed is fine with this change and will be ran more with Bond or Kindred? Or is it too much? And if so what further changes should be made?
Actually I must confess I'm a little worried about the Open Handed buff. Being able to see the killer within 32 meters of the hook, seeing pallets and vaults within 36 meters, and seeing teammates within 52 meters of you all seems pretty nutty, assuming you're running Kindred, Winds Of Opportunity, or Bond along with it.
Kindred in particular seems incredibly good with Open Handed. Being able to see the killers aura is a very powerful tool, I mean just look at why OoO was so broken. So being able to see it within 32 meters of a hooked survivor until the survivor gets recused seems too good to me.
I'll have to play with it myself to really see how I think about it, but right now I'm kind of worried. Maybe just decreasing the aura reading down to 10 to 12 meters would be fine.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2122202#Comment_2122202
Yeah the rework was totally unnecessary. The old version was very much salvageable.
They're never going to bring old Freddy back though after they put all that time in unfortunately.
Well I can certainly hope.
Though I too am doubtful the devs will actually give us a way to play as Old Freddy.
-
@ciabay1999 said:
Honestly, all they needed to do was take away his massive lunge and that's it.
Freddy's lunge is the exact same as every other killers.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2121146#Comment_2121146
We'll continue with the perk changes
16. Another change was OoO which was for the longest time considered the most unhealthy perk in the game. Do you believe the recent changes makes it healthy but also kept it strong however?
Yes, yes I do.
I believe the change to OoO will make it much more fair, while also keeping it a strong perk that survivors may actually consider running.
-
@Blueberry said:
Honestly +1
Old Freddy from long ago was so much more unique and fun to play than what we have now. Bring him back and revert the original nerfs.
Exactly. That's all Behavior needed to do. Not rework him, just buff him.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2121108#Comment_2121108
Ooo, do I have community standing?
I'd say so, yes.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2121063#Comment_2121063
15. Another one of the changes to the meta is Borrowed Time once more many are applauding the change for giving people a better chance against killers who could counter the Terror Radius requirement. Do you believe this change was right buffing an already strong perk? Or was it overkill? Or does it even matter against campers?
Honestly I feel like the change was kind of unnecessary, but at the end of the day I don't really care about it that much.
What I'm peeved about, is the fact the devs did nothing about the abusable part of the perk, when the injured survivor with BT body-blocks for the unhooker. I don't really know how the devs would punish this, maybe by making the Endurance effect go away faster the closer the rescued survivor remains to the unhooker? As I said, I don't really know off the top of my head, but what I do know, is it's annoying as hell.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2119583#Comment_2119583
Terribly sorry for the delay I'll get going now.
14. At the moment there might finally be something new to join the survivor meta Lucky Break. A lot seem to think it's fine and a nice change but there are others who say with Iron Will it's overwhelming do you believe new Lucky Break is fine or not? And if so what changes would you make?
You're fine.
As I've said before I'm a console player, so I haven't actually gotten to play with the new Lucky Beak myself. With it's recent buff, I believe it'll make a splash in the meta, but honestly, I'm fine with that.
The way I see it, the survivor meta has been the same stale load of perks for years now, and with the DS and OoO nerf as well as this Lucky Break buff, I think things may finally start to change.
The only thing I'm concerned about, is the fact that if Lucky Break+Iron Will becomes meta, it won't be chase oriented. What I mean by that, is every other meta perk out there right now except Iron Will, empowers the chase or at least doesn't discourage it. The chase is the funnest part of the game, and stealth is one of the most boring parts of it. This combo will make finding and chasing survivors extremely hard. Which is going to suck.
Then again, I haven't even played with it myself, so maybe I wouldn't be the best one to judge it.
-
Played a survivor game earlier and without any perks or offerings to increase luck, got two keys while searching chests.
Yikes.
-
👏👏👏
Impeccable work.
-
Ghostface after seeing the new Coldwind:
