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@Shdw_Void said:
https://www.youtube.com/watch?v=IjZhNvtwLic
Since my friend Pulsar is very adamant about the pain we console players suffer on a daily basis, I thought I'd do my part and show this wonderful moment that happens all too often
The fact that Dead Hard always lags my game is just another reason for me to hate it.
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I love the names of these videos.
And both of those clips were utter bullshit. You would have definitely hit those survivors if it wasn't for the lag.
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@glitchboi said:
I got it on my first try, it was sort of a rough game but to be fair it was my first ever Oni game with Infectious, it ended with a 2k, but hey, at least I found Gnome Chompski on my first game for the mini event!
Same.
Judging by what some others here are saying, these little #########'s are pretty hard to find, so I guess I should count myself lucky that I managed to find it within a couple seconds of it spawning.
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@MojoTheFabulous said:
https://forum.deadbydaylight.com/en/discussion/comment/2183192#Comment_2183192
To clarify point 3, you can't break a gnome if you've already broken one. After breaking the gnome I spotted him again on my way out, with no prompt to break him when I was grabbing some close up pictures of him.
Alright, thanks. I edited my post.
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Don't worry; day's like that happen to even the best of us.
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@ReviloDBD said:
Does the Gnome ONLY appear after End Game Collapse begins 100%?
Yeah.
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@AVoiceOfReason said:
Are you able to do it as killer, too? Also, are there multiple gnomes or just 1 and done so whoever grabs it first? Final question, can someone who has the gnome already see and grab another to be an #########?
- Yes, killers can find and stomp the gnomes.
- There is only one gnome on the map, but whenever it's destroyed it will respawn somewhere else.
- If someone has already kicked a gnome, to make it fair, they physically cannot kick it again.
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@GreenPandaSuki said:
https://forum.deadbydaylight.com/en/discussion/comment/2183134#Comment_2183134
thank you :3 i think so too. But i dont know if the Devs would bring such a skin into DbD :/
We have a fat dude in a chicken and elephant outfit, and teenagers in bunny costumes. You're fine, my man.
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That'd make for a really cool skin!
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I managed to smash the little ######### first try as Blight thankfully.
I looked and I did indeed have the charm on every character.
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My favorite Re character in general is Jack Baker.
But I assume we're going with only "good guys", so I'm gonna go with Ethan. Leon is a very close second.
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Probably not.
This game could really use a training mode of some kind.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2182859#Comment_2182859
Where does one find this lil guy? Or is it random where he spawns?
I'm pretty sure it's random. I managed to find him next to one of the small buildings on the Saloon.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182776#Comment_2182776
i think it shifted when i mentioned that the Abyss from the mod i showed ya is worse then actual literal hell and it just sort of spiralled from there XD
I thought the Abyss mod was for Subnautica because I didn't bother to read the full page...
I question my intelligence sometimes.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2177851#Comment_2177851
Sorry for responding so late. I've been really busy for the past couple days. You know how it is.
But I'm here now, and that's what matters.
Well, actually, what matters is that you posted a new Pinebrook page or two, but I'll let that slide for now.
This is really good. I can see a couple mistakes, but nothing that a minimal amount of editing couldn't clean up. You've really improved a lot since you started writing this, and I'm pretty proud of you to be honest.
Gotta say, I really expected the town to be abandoned like Silent Hills. But I actually like this better. It adds an additional level of uncanniness to Pinebrook, which I really love.
Something I feel like I need to address... the protagonist's visual description sounds a bit too close to another James we know... with the whole sunken eyes, coat, jeans, dirty blonde hair. While the similarities aren't too extreme, you need to be really careful when making a work that's heavily inspired by another one.
People are very, very overeager to call something a rip-off if there's even a slight similarity. I've seen Gemini Home Entertainment be called a Local 58 rip-off, to give you an idea.
I agree, the town actually seeming completely normal adds a level of uncanniness that makes you think "Somethin' ain't right."
Almost reminds me of the end of Daughters when after all the horrific ######### that just went down the prior night, the Bakers sit down and eat breakfast like nothing even happened. That sense of uncomfortableness I feel is big part of horror that lot of modern work seems to be lacking.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182697#Comment_2182697
you are right on the money
Yeah, I thought so.
Honestly, I have literally no idea when this conversation switched to being about Terraria. I thought we were talking about Subnautica up until you told me what hell was.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182644#Comment_2182644
at this point we are talking about a completely different game lol
Yeah I thought so. What game are we talking about exactly? It sounds kinda like Terraria.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182605#Comment_2182605
Well, it's Hell, it's the final layer of the world that you reach by digging about 650-1300 blocks downwards depending on your world's size, it's home to what you would except, 2 types of demons, 2 types of bat, a imp that teleports and shoots fireballs, a bone snake that burrows through the ground and charges at you, a boss that you are required to fight in order to access the 2nd half of the game, houses made from 2 different types of brick and contain several types of furniture (including my favourite base-game bed design), a upgraded furnace, and chests with unique loot
Honestly glad you only asked about base game Hell, because i would rather not be typing for the next half hour about all of the stuff in the mod (it's the largest in the game's history by a very sizeable margin)
I feel very dumb right now. Are we still talking about Subnautica? Because I don't remember there ever being imps or demons in the game.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182560#Comment_2182560
Do you want what's in the base game or in the mod specifically?
Because if you ask about the mod, fair warning, you will be reading for QUITE a while
Nah I'm fine with knowing what "hell" is in the base game.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182545#Comment_2182545
Abyss - Official Calamity Mod Wiki (fandom.com)
Here's it's wiki entry, it isn't literal hell, but only because hell actually exists in this game, it's far, FAR worse
Oh so it's from a mod? That explains why I haven't heard of it.
Dare I ask, what IS hell in this game?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182524#Comment_2182524
For context, that music i showed plays in a area very similar to the Void, it's at the bottom of a biome called the Abyss, there is nothing down there, only a small shrine with a item that lets you access the hardest challenge in the game, some unique enemies and guaranteed spawns for all 3 of the biome's minibosses, one of which is essentially the Ghost Leviathan if it has psychic powers
I've only been that deep one time, haven't had the guts to go back to that god-forsaken place
Huh, I didn't even know a place called the Abyss existed. That sounds like literal hell though, so it's probably a good thing I didn't know about it.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2182469#Comment_2182469
Now imagine if entering the Void began playing this song
https://www.youtube.com/watch?v=6-kqGESk64w&list=PLbrAnF1cQ0SCKw3yfO2SzJ1g5DaxXOYkv&index=12
if you have nightmares tonight then blame me
Edit: Also, Ghost Reapers is the name you gave the adult Ghosts? i approve
I can't tell if that music would make it calmer, scarier, or just be a mixture of eerie slow dread. I'm inclined to think the ladder.
Also yeah, for some reason I've always called Ghost Leviathans "Ghost Reapers".
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2161232#Comment_2161232
Shame most people (me included) can't play it
cause, you know, this guy exists
https://us.v-cdn.net/6030815/uploads/2XV8XS0KFXFC/image.png
and this guy
https://us.v-cdn.net/6030815/uploads/W9FD8SLH97I4/image.png
and ESPECIALLY this guy
The Void in that game scared the living hell out of me.
And the funny part was; I was in Creative Mode so the Ghost Reapers couldn't even attack me.
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Uhhhhh, Myers isn't an original character...
Aside from that, I don't know what you mean by "best", but in terms of strength it's obviously Nurse. However, out of all of those killers I personally like Doctor the most.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2182225#Comment_2182225
granted I don't check them all the time, but whenever I saw "top 10 resi monsters or villains" or something like that, Jack never really apeared, or if he did he was low. but who really knows with these things... it all depends on which part of the internet you happen to look at.
"no one knows them" is obviously just hyperbole, but it's like comparing who knows X current singer vs who knows, let's say, the beatles. it's not even fair.
they will probably acknowledge the newer games in some way. but the killer is the biggest selling point of a chapter, I really don't see them not picking a more classic monster/villain.
and sidenote, it's capcom... the characters will probably have 20 different skins and half of them will be the "claire skin", "sheeva skin", "wesker skin". maybe witches skin for the spirit (I didn't play resi 8 yet, heard their powers work similar to spirit).
I know it doesn't really work power wise... but plague would rock a Lady D skin.
I'd be a little disappointed, but I'll take having newer characters as legendary skins over not having them at all.
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I'd personally want Jack Baker as the killer, and Leon/Claire/Chris/Jill as the survivor(s).
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2182230#Comment_2182230
Probably and I better get it with the deluxe edition
I see no reason why Capcom wouldn't make any DLC for 8, especially since the game is so popular.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2182174#Comment_2182174
Na legion trapper can shut down loops legion eats a ds for using their power
With add-on's, yes, Trapper is better than Legion.
Without them though, Trapper is easily the worst killer in the game. His power takes so much time to set up, and when you finally finish walking around the map setting up all of your traps, the payoff isn't even that great; since survivors can spot your traps easily without Tar Bottle, and you've wasted a ######### ton of time.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2182206#Comment_2182206
Yeah I mean RE 7 didn't really follow that pattern but I get what you mean. However RE Village is still rather new so it is possible for a future DLC
I'd imagine that just like 7, 8 is probably gonna get some DLC in a couple of weeks.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2182168#Comment_2182168
Yeah I agree as well. I believe 7 did better than 3 but remake 2 and 7 I think we're pretty similar success wise (I could be totally off). 8 has already set some records and I'm sure will be setting more records soon.
7 has difficulty with having limited options to implement outside of Ethan. Jack could be cool but if he didn't carry over his personality it would be pretty disappointing since that's what really makes him interesting and I doubt dbd could effectively add his personality.
I too would be pretty disappointed if Jack was the killer, but Behavior stripped him of his personality. Honestly though, I doubt they would do that. I mean, our most recent killer Trickster talks during the match, I don't think it'd be a stretch to assume Jack would as well.
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2182120#Comment_2182120
same.
it would feel weird to not get a mansion map for RE.
https://forum.deadbydaylight.com/en/discussion/comment/2182138#Comment_2182138
I disagree.
1st - You gotta get the iconic characters from a franchise. who is iconic in the newer games? the witches? or the big vampire lady people can't say the name but want her to sit on them? They might be great games, but in comparison with the older games, no one knows them.
2nd - the remakes are very recent, so those famous characters are known by new fans aswell.
3rd - getting characters just from X doesn't discredit Y.
I agree that there should be iconic characters. That's literally what I wrote in my first post.
"I'd want Leon/Claire/Chris/Jill from the the first and second RE games, because they're all iconic characters."
And to answer your question, Jack Baker is. Despite 7 only being out for around four years, I'd definitely label Jack as "iconic". 7 was the game that saved the franchise from whatever path 5 and 6 was leading it down. It preformed extremely well, and many people loved it's characters and story. 8 is a bit of different tale, seeing as how the game's only been out for a couple of days. Even with that though, saying "No one knows them." in regards to Lady D and her daughters is laughable. Almost everyone on the internet knows who they are; RE fan or not.
I feel like remake or not, any new fan of the series would eventually find out who Neme, X, Birkin, Leon, Jill, and the rest of gang is. Though yeah, the remakes definitely spread their influence.
As someone who's only a Resident Evil fan because of the newer games, it'd feel like a slap in the face if Behavior didn't acknowledge them at all with this chapter. I imagine the exact same feeling would happen if Behavior didn't bother touching the old games at all, and only used characters from the new games. So yes, using characters from X games would discredit the characters from Y games in my opinion.
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Myers is pretty weak, but I wouldn't say he's the worst killer in the game. That honor goes to Trapper in my opinion.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2182138#Comment_2182138
I think the newer games would have a much better chance of being included if they didn't recently do remake 2 and 3 which both did pretty well with 2 doing amazing. Remakes kind of change this imo
I guess I understand that.
I'm not quite sure of the stats, but I'm pretty sure Resident Evil 7 sold more than the 2 Remake, and it definitely did better than the 3 Remake. Judging by how people are reacting to it, I wouldn't be surprised if 8 did better than them too.
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There are some small disagreements I have, but overall I pretty much agree with everything here.
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I don't really care about the map all that much, but having places like Spencer Mansion, The R.P.D, The Streets of Raccoon City, or The Baker Estate would all be cool.
I'd want Leon/Claire/Chris/Jill from the the first and second RE games, because they're all iconic characters.
And as for the killer, I want Jack Baker from RE7. In my opinion, I find both Nemesis and Mr. X kind of boring, not to mention I just don't think they would fit in dbd. Jack would make for a much better villain.
I feel like this chapter should be a celebration of Resident Evil as a whole, not just the older or newer games. Using characters solely from the older games would be discrediting the modern games, and vise versa.
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"I'm sick of all the keys, all of the teabagging. Now, no one gets hatch." - Pissed Off Killer
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@PerfectlyPink said:
https://forum.deadbydaylight.com/en/discussion/comment/2181223#Comment_2181223
Yes but I find the issue comically timed on blight. That game freezes at the literal worst possible time every time. At least it just happens randomly on other killers, bar geting blood lust which is garunteed game dying
I have the same comical lag except on The Twins. Literally every single time I charge a pounce as Victor the game lags. Guess it just comes down to certain people.
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The Babadook is one of my favorite horror movies, so being able to play as the main man himself would be epic.
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Lag is an issue that plagues every console killer, not just Blight. After his fix, he's way better, and I'm not personally having any problems with playing him.
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You see the funny thing is; they aren't.
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I want a mix of both modern and legacy characters. Someone like Jack or any villain from RE8 as the killer, and Jill/Chris/Leon/Claire as the survivor(s).
This chapter should celebrate Resident Evil as a whole, not just the older or modern games.
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@Grandpa_Crack_Pipe said:
Until he starts ignoring every game mechanic that doesn't let him go brrr, nah.
New Update: The Blight can now Lethal Rush through any object on the map.
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I honestly think they are going to make the map worse than it already is.
I can just imagine it now; breakable walls spanning for miles next to every god-window.
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I'm gonna have to go with the Babadook as well.
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Yeah he's so much better now. I liked playing him before, but now I'm probably gonna main him.
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Blight is so much better on console now, the devs did a fantastic job.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2180227#Comment_2180227
I would not say he takes no skill, there are things you can do with him that are skillful such as always being able to catch people off guard by coming from unexpected directions. Then there is knowing when and where to uncloak at a loop to get a hit or a fair amount of distance on survivors. Also, Freddy got a lot for doing nothing, Wraith gets a lot depending on the player and what they do.
Of course Wraith does take skill; every killer does. But when compared to the rest of the roster, almost everyone except Freddy and maybe Bubba takes way more time and effort to master.
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2180227#Comment_2180227
Not really. Freddy has an easy antiloop where he gets 100% a hit even against a good survivor with enough time, but wraith can be looped forever. Wraith is more similar to Doctor. A noobstomper.
While Freddy does have better anti-loop, Wraith's lunge still affords him the ability to be pretty decent in chases. Not to mention he completely shuts down the "Hold W" playstyle, Freddy can't do anything about survivors that just run around and pre-drop every pallet, Wraith can.
Wraith also has much better stealth than Freddy, you can get right on top of a survivor before they notice you and start running.
He also has better mobility. While Freddy can teleport to a gen faster than Wraith can walk to one, Wraith can have good mobility anywhere he wants, Freddy can only have good mobility when it comes to getting to unfinished gens. Combo this with the fact that Freddy has a long cooldown for his teleport, and Wraith has no cooldown at all, makes Wraith have better map pressure in my opinion.
I'm not saying Wraith is op or anything, because he's not, but you can't deny that both Freddy and Wraith have very simple powers, while also having a good output.
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@IWasLeft2Die said:
Is he playable on console? I havent tried with him in a bit but before he was really rough
Hell yes.
He's waaaay better than he was before.
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Exactly. Wraith is the new Freddy because he takes barely any skill to play, yet the output he gives is incredibly good.
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Indeed, he feels way more interactive and responsive to me.
I can't wait to play more of him later tonight when I'm done my homework.