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QwQw
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Comments
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Someones been watching too much anime.
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No, Huntress on console does not have aim assist.
If anything, it's actually way harder to play her on console because aiming with a controller sucks.
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@dspaceman20 said:
Has anyone used object against a stealth killer? I'm worried about it working against me constantly showing my location to them.
It doesn't show the aura of any Undetectable killer. Which is why I keep getting ######### over against Wraith, because he can see my aura but I can't see his.
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I agree, it's actually high risk-high reward now.
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That would be simply perfection.
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Outlast would be perfect for this game.
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@MeltingPenguins said:
On a more practical note: she and baker are the only out of the bunch who would work in dbd as they do have a bit more than... stalks and is really strong.
Mr X or Nemesis would just be... wraith without invisibility or trapper without traps.
That's pretty much my sentiment. I don't think Neme or X would fit in this game because they're barely even characters. They have no objective outside of doing whatever Umbrella programmed them to do.
I'd add Birkin to your list though, because although he serves pretty much the same gameplay function of "big mutant boss-fight/forcing the player to move along", unlike the two tyrants he at least has somewhat of a character.
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Not sure if this qualifies as a "simple" change, but I'd revert Freddy's power back to it's older version, with him keeping the teleport from Modern Freddy's power.
That'd certainly make him more fun in my opinion.
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I'm sure Sluzzy would beg to differ.
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That movie was pretty cool, I'd love to see Tucker and Dale as survivors.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2172235#Comment_2172235
It's a Barbie crotch. There's nothing down there, but you can see it.
Oh alright, thanks for clearing that up.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2172204#Comment_2172204
Oh I'm playing it now and by god, this already is looking to surpass 7
Now you're getting me hyped! I managed to scarp some things together, so I may actually be able to buy it tomorrow. When you finish your play through, you gotta tell me if it's worth getting.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2172179#Comment_2172179
Plague's pretty revealing (ancient standards aside, she lived in a desert), but to my knowledge, this is the first time where the cut has been so high that you can see her crotch. I've spent a lot of time trying outfits on her and this is the first time I've noticed that you can spin her and remove all modesty, so to speak; usually the forward strip comes down in a V shape or is wide enough to not flap out of the way.
You can see it in the Shroud of Awakening, but she has body wraps under it, similar to Spirit. Something like that just needs to be edited into this skin, I think.
Alright, wait, am I missing something?
like can you actually see Plagues vag? Or is it just a very high cut cloth? I'm only asking this because you can see Hag's nipples, and Yui also has nipple textures from what I've heard.
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@Dabihwow said:
I'm installing Village right now so wish me luck
Good luck!
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@DBD78 said:
Please no modern RE characters. RE died after Code Veronica more or less. Just take characters from the great RE games.
"RE died after Code Veronica more or less."
My guy so have you just never heard of RE4, RE5, The RE1 and RE2 remakes, and RE7? What world are you living in where Resident Evil died after Code Veronica? All of the aforementioned games are great (with the exception of RE5, but that one still sold really well).
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Legion has a pretty cool prestige in my opinion. Especially since you get both Frank and Julie.
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I'm sorry bro, but I can't look at Laurie's face without seeing Sluzzy.
On topic, yeah, it's really dumb that they removed struggle points for survivors.
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If you wanted to turn Legion into a trap based killer, maybe the other members of The Legion could be moved around the map, and when a survivor gets too close to them, they attack? Something along those lines?
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Meaty.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2171397#Comment_2171397
Gofd damn it you too!?
Sorry man, but I couldn't resist spoiling the game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2171278#Comment_2171278
spoiler: it's a resident evil game
Spoiler: Lady Dimitrescu is in the game.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2171364#Comment_2171364
Was it during summer mmr period? I was consistently getting the same type of matches at that time.
Yeah, I'm pretty sure it was.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2171364#Comment_2171364
Those were my games when they tested mmr.
https://forum.deadbydaylight.com/en/discussion/248278/me-a-red-rank-killer-vs-green-rank-survivors
I think the idea is to drop them on the hatch, not divebomb'em into making one in the ground.
Funnily enough I think I took that screenshot when they were testing MMR, could be remembering wrong though.
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Fire would be cool.
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Ggez.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2171131#Comment_2171131
Yeah, he was a Polish artist who grew up during the second World War, which may explain a few things. In my opinion, he's one of the greats when it comes to art.
He didn't take inspiration from any other artists, instead painting his own nightmares while listening to rock and roll and classical music, sometimes both at once. The result is the primary inspiration for what we like to call "heavy metal album cover art."
One thing he was particularly known for was describing how he painted as "photographing dreams," which meant that he was looking at the "source" like a photographer would as opposed to how a painter would. In the end, he was a photographer more than a painter in many ways.
He actually started his career as an architect, but then he started taking photos of seemingly random things. His photos were the exact reverse of the current art movement, which could be summed up as "pictures of how things are, not how we imagine them or want them to be." All of his photos were clearly, blatantly staged, which somehow added to the uncanny effect. Look up his "Sadist's Corset" photo if you're up for it.
He died on Febuary 21, 2005, when his landlord's son stabbed him because Zdzisław wouldn't lend the kid $100.
He was a very friendly person, from what I've read. He was the primary inspiration of H.R. Geiger, the guy who designed the Xenomorph.
Sorry for the history lesson, I'm just eager to share (read, infodump) with anyone who'll listen.
No no it's fine. I find artwork that is willing to express the darker side of things to be very fascinating. That's probably why I like horror so much; because it expresses what we humans don't want to look at - and yet we're drawn to it.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2170826#Comment_2170826
Absolutely not.
https://us.v-cdn.net/6030815/uploads/V1K4OI0CCKNS/pine.jpeg
If your wondering about the awkward framing and lighting, it was my brother who took the picture. It was probably deliberate, but not malicious.
I was initially going to have chains draped over the 'Os," but as any artist can tell you, it's both tedious and difficult to draw them and not have them look like poorly drawn ropes.
I tried turning the "R" into a lamppost, and I tried giving the "B" a bark texture. With more detail visible, the "E" really does stand out when it's made of glass, so if you want I can definitively change it in the next iteration.
And yes, I know that the "K" looks too much like an "X."
Also,
https://forum.deadbydaylight.com/en/discussion/comment/2169394#Comment_2169394
I prefer Zdzisław Beksiński, thank you very much.
I didn't even know who Zdzisław Beksiński was. I looked him up and the guys got some pretty good artwork if I say so myself. If you're taking inspiration from him, I can see why your artwork is so damn good.
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"In an FPS game the hitboxes are realistic."
Dead By Daylight isn't a FPS?
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Aside from her physical size alone, Lady D would work fine in this game - more so than Nemesis or Mr. X would in my opinion.
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Unfortunately I don't have the money to buy it at the moment, but I'm gonna go spoiler free until I can play it for myself.
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Come to think of it, Zepp would make a great legendary skin for Pig.
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Don't worry, I doubt any killer except Hag is going to run this perk.
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Back in my day if I wanted to depip I'd play as Freddy and walk around the map not putting anyone to sleep. It was really funny watching the survivors get scared and try and hide while having no idea where I was.
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Well honestly, the ranking and piping systems in this game are pretty ass, so most of the time I'd judge how good someone is based on their play time.
With everything you mentioned in your actual post, and your play time, I'd say you probably don't belong in red ranks.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2163699#Comment_2163699
Had an idea for a Pinebrook title.
Just a simple concept.
https://us.v-cdn.net/6030815/uploads/D9LXXBGXE883/pinebrook.jpeg
Drew this at 3AM two days ago.
The reason it took so long was that, as I've mentioned, I don't have any sort of phone or camera of my own, so I have to get someone I know to take a picture and Email it to me. Didn't work out very well.
Holy hell, calm it down Picasso.
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The Twins nerf was whack.
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So let me get this straight, you had a dream where you were in The Entity's realm, you got a four story house with a basement as the map, and the killer was the ghost thing from The Grudge?
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How many hours do you have?
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Because people play as female survivors more than males.
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After trying it out for a couple of games, I can confirm that new OoO is a pretty good and fun perk.
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Congrats to the creator, I but personally don't really like it that much.
I'm also disappointed that it was yet another female survivor that won.
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Talbot would make for a very interesting survivor. I think it'd be cool.
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I'm gonna go with Doctors Look-See skin. It's looks scary in game, but it's even scarier knowing what Look-See does in his actual series.
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I'm finding it hard to see through the corn in general, but auras in particular are really hard to see.
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@NoneYaBis said:
Yeah no im good with out asking them but thank you none the less.
https://forum.deadbydaylight.com/en/discussion/comment/2168800#Comment_2168800
Yeah no problem.
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I'm not sure, but you can try asking @MandyTalk.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/2168492#Comment_2168492
Spine Chill has the same boost as something like Leader, but its boost affects all actions because it doesn't specify what actions it affects. You need to specify what action speeds are increased.
Alright I updated it.
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Killer: Easy, Freddy's rework. His older self was way more fun, I miss him so much.
Map: If I could, I'd revert pretty much every single graphic rework, as they all suck in my opinion. If I had to pick one in particular though, it'd either be Auto Haven or Crotus Prenn.
Perk: This ones kinda tough, but I'd go with the Hangman's Trick nerf from a little while ago. It had the potential to be a decent tracking perk, but the devs decided to nerf it back into the nothingness.
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Wraith is fine strength wise, he doesn't need any nerfs, but holy hell is he annoying.
He suffers from the Freddy Syndrome of having a strong output, but barely taking any skill to play.
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Blight is fine the way he is. He's arguably the second most skill based killer in the game behind Nurse, so of course players should be rewarded for playing him effectively. He's strong, but still has clear counterplay.
J-Flicking is an exploit the devs have already confirmed is going to be removed.
