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Ehhh, he's bad, but not the worst killer in the game.
In the right hands, I'd say he's like a low-mid tier.
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@Apollos said:
I posted about it a couple times before they finally acknowledged it, but it still hasn't gotten fixed yet. The least they can do is add a disclaimer about it so people don't buy it and realize it's broken.
Both fixing it or adding a disclaimer takes too much effort for Behavior to do, apparently.
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@Shaped said:
When you had enough of solo q so you ponder about the puppet while everyone is getting wrecked.
Cheryl d/ced at five gens on her first down.
Yeah, I'm sick of this game, lol.
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2034.
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There were Hag's on console?
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"Friendship ended with Clown. Twins are now my best friend." - TheClownIsKing, shortly after deciding to main Twins.
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The return of Lord Tony.
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The devs missed out big time when they decided to make the RE chapter only older characters, in my opinion.
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@[Deleted User] said:
i would rather die to a full four (no, FIVE with a hostile red) man gank squad composed of nothing but spears, curved swords, and mcdonalds wifi mages in dks3 over and over again than play the game in its current state.
"They've got curved swords." - Whiterun Guard
(I know that's not what the reference was, but it reminded me of this quote from Skyrim.)
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I don't care. I'll take the points.
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/2314974#Comment_2314974
The Hatch was added for a reason, because it wasn't always in the game (I'm not sure how long you have been been playing and if you know this or not). I'm very new to the gem, been playing for less than a year now, but I understand why The Hatch is in the game. Without The Hatch a game can be prolonged to a ridiculous extent.
With only one Survivor left they can just ignore the doors and stay away from the Killer and the Killer's only choice is the either open a door to start EGC and camp that door with the possibility of them escaping out the other door or waste a lot of time looking around if they aren't running Whispers and let's be honest, as much as I personally love Whispers it is not a meta Perk and not run very often and this change wouldn't be enough to make it meta. The other side of that is the Killer can just camp doors and the Survivor has no means of escaping. The Hatch gives both sides something they need to do when it is down to the final 1v1 that is fair to both sides and gives them equal chances of winning.
I'm a Killer main and I am totally fine with The Hatch itself. The Hatch is not the problem. The conditions on spawning The Hatch are, but more on that later.
I am also fine with Keys, and the fact of the matter is that Keys are going to stay. I know they have removed things in the past, but those were Offerings and not Items. And just outright removing Keys from the game is not a good solution, Keys (and Hatch spawn) need to be reworked not removed. They serve a role in the game and that is to apply pressure on the Killer to do well in the Trial so The Key isn't a factor. This sucks for End Game Builds but that's just another problem running an End Game Build that you'll need to adjust for as the Killer.
My go-to answer for "How do we fix Keys?" is the first point in @glitchboi 's post, Make it so The Hatch only spawns when either ((There is only one Survivor alive in the Trial) OR (Five generators have been repaired)). None of this (Generators repaired = number of remaining Survivors + 1) nonsense. The main problem I personally have and think a lot of other Killer Mains have is that a Key allows two or three Survivors to escape while ignoring their objective; finishing gens. If those two or three Survivors were still forced to finish all five gens before they could leave I think a lot of complaints would stop, because now having a three gen is still viable against a Key. The three Survivors left alive can't just ignore your three gen and leave, they still have to interact with you. And then if they do manage to break your three gen it's a race for The Hatch, just now with two or three people instead of only one.
I partially like the second point glitchboi makes as well, making it not instantaneous. I'd say three seconds over five seconds, with it being an all or nothing interruptible action like cleaning a totem, either you get it open or you don't, no partial unlocking like chests. This means people can't jsut stand over a closed Hatch and wait for you to approach before they open it and dip, which is just rude and on a somewhat more relevant matter you could stop them from leaving when in the race to it.
The other main problem I, and I think a lot of other Killer Mains, have with Keys is the ability to find them in the middle of a Trial and the Killer has no way of really knowing that a Key is now a factor. The Survivor can just leave it in the chest or place it in a corner somewhere to come back for later so they are not seen carrying it. Also because a Key has no inherent use OTHER than opening The Hatch they don't help the Survivor do anything other than rob The Killer of one or more kills that they couldn't see coming. It is one thing to know that it is possible for two or more Survivors to escape via The Hatch when you start a match, it is another to have it happen in the middle of a Trial with no warning.
As such I really like @C3Tooth 's idea of changing the two not!Broken Key Items into Broken Key add-ons so there isn't any chance that a Key found in the middle of a Trial could open The Hatch, if there was no Key in the Lobby but there is a Key in the Trial it won't be able to open The Hatch so it's a non-factor. The other add-ons would have to be changed a bit but that's fine. I also agree with @Bluebird that the charges for the Broken Key would need to be buffed.
The Hatch isn't the problem. Keys are not the problem. People need to focus on what the problem actually is and that is Survivors being able to ignore their objective and just leave without interacting with the Killer any more or with no warning. As I said before this will hurt End Game Builds, which I love playing don't get me wrong, but if you don't have a "Surprise mother[bad word]er! We're out!" moment from a found Key you can adapt to the one in the Lobby. Last second swapping to a different character holding a Key is a whole other issue.
https://forum.deadbydaylight.com/en/discussion/comment/2315022#Comment_2315022
I am really tired of seeing this suggestion. There is an Achievement for all four Survivors getting out via The Hatch. If this change was made it would require three Keys which means that three Survivors couldn't bring in any other item to help with the Trial. I understand not everyone cares about Achievements but a lot of people do care about them. This Achievement is already hard enough to do as it is unless you're part of a really good team, the Killer is really bad or you get really lucky, it doesn't need another layer of complexity on it.
Also, as I say above, I don't think the real issue is that more than one person can escape via The Hatch because of a single Key. I think the real core issue is that as soon as one Survivor is dead the other three can ignore the final generator if they've already gout four finished and just leave.
I personally had one game as Survivor where the Killer was doing really well, they had one kill with me and another Survivor both on death hook but had a really bad three gen. I knew one of the other Survivor's had a Key and while I wasn't running around specifically looking for the Hatch I didn't know where two of the three gens where so I was looking for one of them. I happened to come across The Hatch first and then found the other two Survivors working on a gen together nearby. They had the gen at around seventy percent or so and I could have hopped on to help finish it but instead I waved for them to follow me and showed them where The Hatch was and we dipped. Had I been forced to finish the gen first I probably never would have found The Hatch because it was in the opposite direction of both Exit Gates from that gen, and finishing the gen would have shown the Killer were we were and given him the chance of downing at least one of us.
So, no, I don't agree that only one Survivor should be able to escape per Key but you need to have all five gens done for The Hatch to spawn. Can't be seen by Survivors or found my a Map until it spawns and it doesn't spawn until only one Survivor is alive or five gens are done.
Perhaps it was my fault for not wording it better, but when I said I want to "delete the hatch", that meant I wanted to replace it with another end game system.
Now, I don't know if Tru3 came up with this or not (I heard that he did), but I really like this idea for an end game system.
Basically, when the third survivor dies, the last survivor along with the killer both see each others auras (like old OoO). Then, after a certain amount of time, the gates automatically open. The goal is force the killer and survivor to interact with each other. I know it's not perfect; but it's better than the hatch.
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Looks like strawberry blonde to me.
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Why start unnecessary conflict?
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Honestly? Just delete them entirely. Give their aura-reading add-on's to maps so that people might actually use them.
This also combo's into my proposed deletion of the hatch.
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Balanced, but very boring and unskillful.
Edit: Commented before voting.
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Definitely Legion. I know they don't have the highest skill cap out there, but they're still more complex than people give them credit for.
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Well, Legion would be easy (hell, I've technically already done it), Blight on the other hand would be a lot harder.
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/2314051#Comment_2314051
no Mr. X for nemesis :(?
That'd be a cool skin, too. But I simply like Ethan, Jack, and Karl more than Mr. X.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2314051#Comment_2314051
I'm currently playing through Village, but honestly I'm really liking Ethan. I'd completely be fine with an Ethan skin for Leon (or since they're similar, Felix?)
I already liked Ethan in 7, but I really grew attached to him in 8. It's a very good game in my opinion.
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Easy.
I'd kill for a skin of Ethan Winters for Leon, Jack Baker for Trapper, and Karl Heisenberg for Doctor or Trickster.
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I'd personally go with Devour, Haunted, and Noed on Pig, and Make Your Choice, Devour, and Noed on Spirit.
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@NeverNotNicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2312689#Comment_2312689
Exactly! I have people that tell me to constantly to switch to PC, and "if" cross-progression comes out I probably will. However, this is all I can do right now. I spent over 3.4k hours in this game and I don't want to directly start over AGAIN to level up characters. Hoping one day we can get some good news for optimization.
Yours is a sentiment many share. However, at this point many have already given up on the devs actually following through on their promise of optimization; due to the fact that they continue to ignore threads like these.
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Yup. Optimization is a huge issue that the devs seem hell-bent on ignoring.
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My wanna edit out those names.
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GeneralV Loses His Mind: The post.
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Sure...
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That they really like the character.
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Emetophobia. That's the fear vomiting or watching others vomit.
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I don't think Dead Hard should be nerfed per say, but it's undoubtedly the most frustrating perk in the game.
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@JediWithASniper said:
https://forum.deadbydaylight.com/en/discussion/comment/2311767#Comment_2311767
https://forum.deadbydaylight.com/en/discussion/comment/2311948#Comment_2311948
I made an edit. Shorter is probably better.
Mate, even that is still probably too long.
I think it should be like 20/25/30 seconds.
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Goodbye, Pulsar. You helped bring this massive issue to light, and you will be missed.
Fear not, me as well as other forum-goers will not let this thread die.
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I can get behind the idea, but the current duration is way too long.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/261106/i-find-charlotte-more-scary-than-victor
The way they’ve both been animated is great. Yes I agree, just the way Charlotte lumbers around behind you is very anxiety inducing. Also the chase music is great. It elevates the tension.
I always thought she walked like a mad Sims character. Makes her look really goofy in my eyes.
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@Orion said:
Define "before". At launch, it was definitely worse.
"Before" for me is around Oni to Pyramid Head.
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That'd actually be a pretty cool way to add some scares into this game.
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I hate a lot of maps in this game, but if I had to pick one, it'd probably be Hawkins, Fractured Cowshed, or Auto Haven (they all suck).
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I'm with you on this one, mate. I think Old Dbd was better than Modern Dbd.
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Edit: Bro, the forums are being so damn glitchy for me right now. I don't know why it posted this comment twice.
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Edit: The hell? It just mashed together all my sentences when I posted this comment.
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2310386#Comment_2310386
He was using iri head and hes complaining. like- its not horrible because it insta downs survivors. its nerf did make a big impact but it can still be very toxic to run.
- Running an add-on isn't toxic.
- It's nerf killed it completely. Don't get me wrong Iri Head needed a nerf, but now it's practically useless.
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/261064/dbd-is-dying-and-its-impossible-to-save-it
Im sorry- imagine how the survivors felt when they found out you were using iri head. Come on dude, you cant complain when your running iri head-
Iri head is a horrible add-on. What do you mean?
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None of those were infinite's. You simply played bad.
Dbd is beginning to die alright, but not for these reasons.
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@HaunterofShadows said:
Last night got Haddonfield 5 times in a row then got the game twice in a row after that
"Ohhhh, sounds like fun." - Freddy Kruger
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I got harassed and called the N-word among other things because some Meg was salty I killed her.
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Oh god, it's a Van in the making.
No, this forum is not made up of 90% killers, and I'm sure many of these same killer mains you see mocking survivor-biased posts would also mock killer-biased posts.
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Cool, I guess?
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@musstang62 said:
He needs a rework to not be so god damn miserable to play as, not a nerf. There are a dozen killers better than him right now. It's been almost a year since his rework, they should scrap all the basekit changes they made to him and fix his POV/animation issues. He was the most perfectly balanced killer in the game before they hobbled him
What this guy said.
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@tippy2k2 said:
I feel like I'm going to regret getting involved but I have to ask...
Wall hack? Dafuq you Talkin bout?
He's probably talking about Wraith's All-Seeing add-on. Which yeah, I actually do think needs a nerf.
Now, as much as I hate Wraith, he's just a mid tier. He doesn't need any nerfs.