Quol
Quol
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- Quol
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You are doing everything with no down time. In fact if you play killer and you have down time you are doing something wrong. As a survivor the 'stress' of the game is split 4 ways, you can spend over half of the match chilling by a gen watching other survivors get chased.
In addition to that killer requires more things to keep track of compared to survivors.
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Its pretty much why i dont learn Nurse and Huntress. Why fail at those killers when i can just relax and have fun with other killers.
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Kindred/Bond
Dead Hard
Inner Strength
Decisive Strike
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I agree that its stupid to call Ruin a late game perk. Devs have said if its made into a non hex perk then its effects would be reduced.
I wouldnt mind it becoming a non hex perk with a lesser effect but i feel like nothing will happen, the devs just want to put Ruin behind them and never think about it again.
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You get that juicy 300 extra exp for first day bonus' if you play a match as survivor then as killer.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1058896#Comment_1058896
heres how I determine my tiers, you’re given a chance to win a million dollars if a player gets 4K with the killer you pick... one game any bulls who do you pick? I take Nurse and it’s not even close, you’re telling me you’d have more faith in Scottjund or Tofu for example getting a 4K with Freddy?
We have different ways of determining tiers i see. I determine killer tiers based on experience and how well i do. While i have seen a good bit of experienced Nurses, post nerf, they are all on the level of Freddy/Spirit and i have also seen even more trash Nurses who get looped by running in corn. I have yet to play against that legendary 420 no scope Nurse that i keep hearing about in forums.
If i were to be given a million dollars under the condition that a streamer gets a 4k i would not pick Nurse, there are other killers that have more consistent matches. If it was before the nerf then i would agree 100%.
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Freddy is strongest with Clown as weakest.
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Its a bug but with how devs seem to be handling it i wouldnt be surprised if they call it a feature. Like hook tech.
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Its a nice perk if the killer doesnt have Sloppy.
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I dont want anymore non human killers. I always liked the idea that its innocent humans struggling to keep their hope against corrupted humans indulging in their lust to kill.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1058678#Comment_1058678
I don’t really worry how I perform against bad killer players
When 90% of Nurse you face are bad and the other 10% are no better than Freddy, Billy, Spirit you need to wonder if maybe Nurse just isnt as good anymore. I would rather make my decisions on killers based on experience than that mythical 5000 IQ epic god gamer Nurse i hear about in the forums.
Dont get me wrong, Nurse is still good and pre nerf Nurse was amazing but after the nerf i havent faced any god Nurses and the ones that did give me a hard time were on the level of Freddy.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1057004#Comment_1057004
https://forum.deadbydaylight.com/en/discussion/comment/1057188#Comment_1057188
noone argues that she was nerfed, but you are honesty saying you think she isn’t the best killer right now still?
Thats right. I base my view of killers on how well i play against them, and from what i experience post nerf Nurse has not been a problem for me. Sure that mythical god Nurse might skin me in a second but until then i will stick to the idea that she is no longer the best.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1056821#Comment_1056821
They asked which killer is strongest though, that’s still Nurse. If you’re asking which killer is easiest for anyone to just pick up and “win,” with them yeah Freddy is one of the best at least.
Nerfs hurt her more than people realise. People have been under the impression that Nurse is the god killer for so long that its impossible to see it differently. Most Nurse players are mediocre at best and the few that are competent arent nearly as oppressive as they used to be. She is still a really good killer but not what she used to be.
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Freddy.
Sounds are bugged which screws over Spirit way more than you think and Nurse has such a high skill ceiling that most Nurse players completely suck.
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Im sure they will eventually make another 110% it would be weird for them not to. Im sure devs are just very careful about it since 110% killers end up being controversial.
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/1054006#Comment_1054006
Does combat experience really matter when the killers are empowered by The Entity?He can't take down a teenage girl running at him with a sharp ruler
Any experience is better than no experience. Having experience with pain, survival, quick thinking, ect combined with the fact that he wants an enemy to go against makes me think he has the best shot at lasting the longest. Every survivor will die in the entities games, the survivor whose will wont break is the one that will last the longest and i feel thats Bill.
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Killer sounds were overperforming after they realised more than 80% of killers made use of them. Naturally they got nerfed.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1054191#Comment_1054191
3 of them ran 1 good perk
1 of them ran 2 good perks
NOT A META SQUAD. Is a killer running a sweaty meta build just for slapping on Sloppy or bbq? I don't personally think it's the killer's fault, but from a technical standpoint it kind of is.
I never said it was a meta squad i said they ran meta perks. Besides, why even mention good perks for the killer, poor guy hasnt even unlocked his second slot. Plus ive been totally agreeing with you that its the killer's fault. Dude shouldve got gud.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1054006#Comment_1054006
Ash suffers in this realm?
Ash would be my second choice but I figure Bill enjoys the entities games more than Ash does.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1054169#Comment_1054169
1. They weren't running meta perks
2. This wasn't their first match, they already had bp
3. Technically it was the killer's fault they lost...matchmaking is only at fault for putting the odds in the survivors' favor.
I totally agree its the killer's fault, he shouldve played better. After all, the survivors were using all those non meta perks like DS, Sprint Burst and Adrenaline.
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- Buy DBD because it looks nice
- Put on Beast of Prey because you think the icon looks neat
- Get into your first match excited and nervous
- Get stomped on by survivors out of your league all running meta perks
- Get 10k BP for the experience
Killers fault, he shouldve pressured them more.
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Calm Spirit - Its not even a good perk but the lack of a scream when you hit/hook them makes the entire chase feel so empty and disheartening.
Insidious - The play style it encourages is not one i enjoy.
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If you are willing to lose every single match until you get decent with her (which will take a while) then i would say go for it. Her play style is different from other killers and can be a great way to mix things up.
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Bill would last the longest. The entity keeps reviving them until their will is broken and once broken they are thrown in the void. Bill is the only one from his lore bit that seems to find enjoyment in this game.
In addition to that he has the most combat experience.
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Get their cooperation. When I need grab stuff I kill 3 survivors while letting them finish all gens. Then I down the 4th and bring them to an exit gate. They do the gate, I grab, they struggle off, they do the gate, I grab, ect. Once done I let them escape as a thank you.
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Her skill ceiling is too high. Most people would need to lose multiple matches to get better at her. For example I'm pretty high up in ranks with little experience with Nurse and while I would like to learn Nurse I don't find the idea of getting 0k's and gg ez'd for the next 20 matches to be that fun.
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Its a fantastic late game perk.
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No, for it to be a competitive game it needs to be balanced around the top level. But because of how the game plays if you balance around the top level you will screw over the casuals. BHVR values the casual experience more than the elite experience and I have no faith they can walk the razor thin balancing act where they please everyone.
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We all know most people that play female survivors dont do it for the competitive advantage of their smaller models.
Except blendettes.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1037232#Comment_1037232
Game breaking killers don't last, so having a tier for them isn't very practical. So you agree doc is A tier? (One tier under the best killers in the game)
I agree that he is a tier under the best killers in the game. Im still a little skeptical about his ability to end chases but i like his map pressure a lot.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1037209#Comment_1037209
A great killer is S tier. A good killer like doc is A tier
I always categorize great killers as A tier, good killers as B tier, average killers as C tier and bad killers as D tier. S tier are those that are near game breaking, for example Nurse would have S tier chases because of her ability to bypass dropped pallets and close distances.
Doctor's map pressure is A tier while his chase potential is B tier.
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No. A great killer needs great map pressure and great chase potential.
Doctor has great map pressure with his static blast and madness but his chase potential is only good. He is definitely a good killer but not A tier level.
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Moldy Electrode increases your shock therapy range which is really good in general.
The calm add ons increase your TR when your static blast is usable and decrease your TR when your static blast is on cooldown. You can do some neat things such as getting a 12m TR using 2 calm addons w/ M&A or a TR of 52m with 2 calm add ons and Distressing.
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Freddy's lullaby is not a TR and so any TR related perks dont work. Distressing, Monitor&Abuse, Unnerving Presence, Overwhelming Presence, Coulrophobia, Infectious Fright, Furtive Chase, Insidious, Borrowed Time, Stake Out and Diversion all dont work in dream state.
Plus Freddy isnt the only one that can bend the BT rules. Huntress for example has a TR of 20m and can easily snipe the unhooked, Ghostface/Wraith/Pig can turn off their TR. If you want to complain that killers can bypass BT then you have more killers to add to your complaint.
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I like using Bond, and watching other survivors makes me lose my faith in survivors. The quickest "damn it..." would be when i see someone with urban evasion using it right when the match starts.
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If they are afraid gen slow down perks will be stacked just make them un stackable. Shadowborn for example cannot be stacked with other FOV perks, i guess the devs were afraid of FOV perks being stacked.
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There was a match the other day where we fought a rank 17 and I felt bad afterwards because he didn't hook us once the entire match.
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Infectious Fright, Knock Out, BBQ and Chili, PGTW
When in fury slug someone and locate another survivor via IF then down the second one too. Hook #2, kick a gen if possible and go back and hook #1 then with BBQ go after the others kicking another gen if possible. If done right you can snowball the game very easily.
Some other good perks are monitor and abuse to reduce your TR and get closer to people before they start running. Ruin+Surveillance is good too since while in fury Oni had amazing map pressure.
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Why spend energy on fixing that bug when they can fix the DS bug? Gotta help those survivors.
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Its why I keep putting off Huntress. No one likes to get bullied even if you have the excuse "Im still learning." and at my rank if i were to switch over to a killer with a high skill cap that i dont know how to play i will get destroyed.
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Survivors cant see the aura of a stealth'd killer but a stealth'd killer can see their auras . Which means Ghostface is the absolute bane of their existence since in stealth you can see their aura but they cant see your aura. Otherwise for non stealth killers like Demo or Oni your kinda screwed.
Best way to counter OoO? Tunnel them. Dead people cant give info.
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@then4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1005138#Comment_1005138
Did you even read the post? I said 80% of my matches the totem is found and destroyed in 30-60 sec. That has nothing to do with the competence of the killer. That's a reflection on how I think ruin is terribly inconsistent, because it is a totem.
As a matter of fact, I do believe corrupt is far more superior and I find I have a much higher success rate.
"Baby" is merely a jab at the killers that are crying about the change. I think they are complaining for the wrong reasons.
I read it and you obviously do not know why people use Ruin. Its popular because its one of the only early game perks. Obviously killers dont want it cleansed but it just needs to be active for 1-3 minutes for it to be worth it and the effect is powerful enough that 80% of red ranks (or as you call them, baby killers) are willing to take the risk that its cleansed early.
If you dont understand ill make it simple;
- Survivor are at their strongest early game so killers need something to slow down their early game.
- Ruin is artificial pressure used early game for killers to build their own pressure.
- This is so important that killers are willing to risk it breaking early being a useless perk.
- Its NOT meant to last the entire match and any killer worth his salt wont expect it to
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Killers have no form of early game pressure. Survivors all spawn away from the killer, at full health and can jump right onto gens without worry. Ruin was used as a form of early game pressure to slow down the survivors while the killer builds his own momentum. Its not meant to slow down the entire match and the fact that you thought thats why so many used it tells me more about you than the killers.
I can assure you 80% of red rank killers are not baby killers. You can also see usage in Corrupt Intervention increasing because its the only other early game slow down.
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Trapper, he needs something to slow early game down while prepping the match. Ruin was the perfect early game slow down perk.
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Yes Nemesis works very well with obsession perks, but Nemesis itself changes obsession every time you get stunned you dont need FC and personally FC isnt even the best use of Nemesis, some of the good perks to use with Nemesis are;
- Play With Your Food (every time you break a chase with your obsession you get a token, up to 3, and each token gives you 5% movement speed. You lose a token every time you attack)
- Dark Devotion (when you hit your obsession you 'transfer' your terror radius onto your obsession for 30 sec making the killer have 0 TR and the obsession having a TR)
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Look its nice that you get 3k's with Oni at rank 20 but while there are people mad at the nerf in general most people who are complaining are mad that the update is so survivor biased with no intention of fixing why Ruin was used. If devs said "Hey we are reworking Ruin so we can get a clearer picture on how to change gen speeds" i guarantee you there wouldve been a lot less outrage and even more threads defending the dev's actions.
And me saying its biased isnt just an exaggeration these are quotes i pulled directly from the designer notes, tell me if these sound survivor/killer sided or neutral.
"[The Doctor] has been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him"
"We identified a major source of irritation to be his Static Field. The problem is that The Doctor gets periodic notifications of Survivors' locations in his Terror Radius due to their Madness levels increasing passively. It's the lack of action needed on the part of The Doctor to find nearby Survivors that makes it feel annoying to play against. With that in mind, the update centers around removing Static Field and replacing it with another ability."
"Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games. We took a close look at the perk to identify what makes it so frustrating to play against."
"This version of the perk has many benefits:
- Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks.
- Killers must be active in pushing Survivors off generators to get value from it."
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To bug test on a large scale, something 10-20 devs can't accomplish. As well as see what unintended side effects these changes have that devs overlooked and players can find/exploit.
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This will be fun. Its funny how this update has brought the dbd community closer together.
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Did you not see the blog and the way its worded? Devs are extremely survivor biased. They will drag their feet to nerf/balance survivor things that are obviously broken but dont hold your breath for anything soon.
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No. Their motivation on Nurse rework was to nerf her. As she has been nerfed they will move onto the next.