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Purgatorian

Purgatorian

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Purgatorian
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  • Making an mmr system that is only based on kills and escapes. I was an advocate of that system when they first spoke of it. How wrong I was.

  • I had a game going against a Bubba the other day, all gens done within 4 and a half minutes without toolboxes, unless someone found one in a chest.

    I would prefer secondary objectives though, if not in all games then by the new killers like pinheads box causing pressure and adding a secondaryobjective.

  • Love the last one on your list lol

    I would like to see all but the specific survivor/killer challenges to become like those ones though. Either that or letting us complete them without having to choose them first so we could get a random assortment around the rift without having to plot a route to the end first.

    They would have to up the amounts you need to do if my idea became reality though. You would also need to complete a set number of these to unlock the charm.

  • I very rarely dc but since there was no 'wait it out' option I had to choose this one.

    I will try to play the best I can, no matter how many fails the hacker causes. They want to anger, frustate and irritate you, that's how they get their twisted pleasure. No matter how it makes you feel in your own home, don't show any negativity in game as this feeds their own ego's.

    If they get me stuck in a map, I will watch YouTube for a bit. If I am still there in an hour, then I will dc.

  • I just started a YouTube channel with this one of my two main games on the channel, I can't give it up this early.

    Also, partially wandering off topic, my PS5 thinks boon is a swear word when I tried to add boon totem into my title, I had to take it off and re-add it on YouTube lol

  • @bm33 said:

    I remember when pogs and beanie babies were the future.

    I remember when NES and the Master System were the future lol.

  • I'm completely the opposite since my killer games throws me survivors that are way above my skill level.

    I feel powerless as killer, which should be the power role, so I am now playing more survivor.

  • I want to buy her but she isn't in the playstation store yet.

  • I would have originally said Myers however I had my first ever tinkerer nurse game the other day and I almost messed myself at one point lol.

  • On PS5 I have been getting intermittent scratch marks. Even if a survivor runs in a straight line the marks are there, gone and there again. It's worse when they go around an los blocker and they disappear. Lost some survivors because of this and they had no removal perks like dance with me or deception equipped and nothing like quick and quiet either.

  • The sacrificial ward should not be consumed if no map offerings are played imo.

    I would like to see map offerings taken out of the game though, I prefer it random and have only ever used one. That was to finishing my 'fall from a great height' challenge when I kept getting nothing but flat maps with no heights.

  • Fengs little squeals when she drops from a height.

  • @jarjargist21 said:

    Ever since the new match making system was added. I noticed the massive wave of hackers.

    The hacking is out of control and devs aren't doing anything about this. The hacking is ruining the game for others and this can be proven by many content creators of their games they may have post. I strongly feel that the devs should improve their programs to stop the hacking.

    It's at the point if you're bad at the game and you don't want to improve and won constantly then hack the game at a price.

    I do apologize for the rant.

    I'm bad at the game but I will try my best in a game without hacking. How can people take pride in winning, or even playing a game, whilst hacking?

    Bhvr definitely needs to take a tougher stance on this as it's ruining the game for other people.

  • All they really had to do with old Freddy was to remove the ability to cleanse totems or do gens whist being put into the dream state and lessen the time to do so. Then they just had to rework some his addons, like they did, to stop forever freddy.

  • When I reported a hacker the other day, I only reported the hacker, not the survivor taking advantage of it.

    The non hacker was allowing the hacker to instaheal her however she was just thinking of her survival, the hacker however wanted to ruin the game. I am fairly sure it was a solo group and, although all 4 escaped, in the end only the hacker was to blame.

    I'm sure bhvr would have made enough money to get a better anti cheat system and permaban steam profiles of repeated hackers.

  • As Rizzo90 said, you have to prove they were cheating as they probably gets false reports from salty survivors or killers that were sore that they lost or accused of lag switching when their Internet may have just had a hiccup, gone bad or going a bit haywire.

    The amount of people who say they have reported for camping as 'It's not taking part in actual gameplay' or whatever the report for that is would lead to lots of unnecessary bans if not proven.

    This is why people were worried when they spoke of a bot deciding on a ban depending on the number of reports they got.

  • As killer I'm always saying 'bloody dead hard'.

    As survivor I'm always saying 'my dead hard didn't work'

    One of those two quotes in every video I make lol.

  • @ThanksForDaily said:

    https://forum.deadbydaylight.com/en/discussion/comment/2550379#Comment_2550379

    No problem. :) DBD is tested not to have any progress loss after changing usename.

    My name has now been changed and you were indeed correct. Everything is still there. Thanks again.

    Mods, you can close this now if you like.

  • Thank you, you have been most helpful. I will do it now then.

  • @ThanksForDaily said:

    Name change doesn't affect your progress.

    Are you 100% sure for playstation5? I don't want to risk it otherwise.

  • I think it should have come as some killers seriously need it. It could have ended when the time ran out or the killer got the first hit, whichever happened first.

    I am quite disappointed in this. The killers are getting more and more objectives added and they are already limited with their time. Trapper and hag could have had more of a chance to set up before 2 gens complete.

  • I think it should. No other killers have this sort of weakness, the only other killer weakness I know of that should stay is pallet stuns taking away their power, plague and legion for example.

    It takes the wraith a while to uncloak anyway so if the survivor is not out in the open they can still get to a pallet or vault. He does not need an extra stun imo.

  • @Mandy said:

    You report on Console the same way as you report on PC, so flag the match in the tally screen to show that it took place - that helps our Team of ACM's confirm the match. Then send your video evidence by creating a Support ticket https://support.deadbydaylight.com/hc/en-us/requests/new - put in as much information about the user as possible (Steam ID if you have it, if not steam names etc).

    For the video evidence, it's a lot easier to upload to a hosting site such as YouTube and then put the link on the form, as the bandwidth on the form isn't great.


    I didn't get to flag them at the end of the match as I didn't take note of their name. They were on PC and I was ps5 so could not take their details. I will upload it to youtube and submit a ticket though. Thank you.

  • I just started playing them and the thing that got me is when switching that slowdown takes forever.

    I had one downed close to the exit and downed another in the exit area with Victor. The one in the exit was sure to escape regardless but by the time I switched and regained my speed the first downed one was up and another 2 escaped.

    This was my first experience with the slowdown and it lasted far too long.

  • I think everytime I run it I may get 1 game out of 5 that it's not destroyed before my third token. I would say 1 game out of 15 times I get use out of it I may get 5 tokens.

    It's probably one of the higher risk/reward hexes in play imo

  • For me it has to be fengs little squeals, they are just so cute.

  • I grew up in South Yorkshire in UK in the 80s, this word was used a lot and was always pronounced myther. That's why I say it like that.

    I suppose different countries or dialects could change the way it is said to mither but I shall stick with what I know.

  • They do get punished for staying near the hook, it is reflected in the sacrifice emblem.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2537442#Comment_2537442

    The ping you see in the lobby is your connection to the server, the killer’s ping is entirely separate and there’s no way to see it. Hits like that are usually down to a connection issue, either on your side or the killer’s. It’s hard to say for definite which caused the problem because you could have had a temporary issue with your connection, or it could have been the killer’s connection that was bad.

    When we were peer to peer and got red ping it happened fairly often, first time I have seen it that bad on dedicated servers.

    @Labrac said:

    DBD, the game you're actually punished for having good internet.

    Tell me about it lol. I don't have the best Internet but between 100-150mbps down and 30mb up. Still I get hit by that.

    @Myla said:

    Happened to me a few times. Whenever I get hit from somewhere I just hold W and the killer is confused since I got downed across the map and can't find my body lol. My body probably teleported on his screen.

    One off for me and I hope it stays that way lol.

  • @xenotimebong said:

    The change they made only applies to hits after pallet stuns. You can still get hit from miles away at windows, undropped pallets, in the open, etc. because the game uses data from the killer side to determine whether something hit or not with no verification. That’s why some unscrupulous people VPN for an advantage.

    So do you think that could have been vpn or just very bad ping on the killers side? The ping was green in the lobby.

  • @Nathan13 said:

    Omg that’s crazy

    Tell me about it lol. I just got hit there, ran to the pallet and still got hit without the killer moving.

  • @Mr_K said:

    Should of thrown the pallet.

    I didn't think I would have got hit lol

    @R2k said:

    I though who has better ms wins not otherwise. 300ms killers are op now?

    My ping was in the green and it averages between 25-40ms

  • As survivor I am getting mostly fair matches.

    As killer it seems to want me to get 5 0ks in a row before giving me 1 fair match, 2k or less with plenty of hooks. Then it's back to 5 0ks, possibly a baby match, then fair match, then 5 0ks. See a pattern there lol.

  • I used to be a 80% killer, 20% survivor player. Since the killer side has become far more stressful, with far more toxic survivors and sbmm working better on survivors than killers, it has been now been reversed.

  • Make them both base but instead of fighting for hooks as survivor change it to 20% bp bonus for every gen completed whilst alive. This will make it more in line with bbq just needing the first hook for each survivor.

  • I prefer both, watching killer game after game gets boring so I like the variation.

    Well, as long as they are not egotistical and, without mentioning names, say things like 'if the other survivors were like me, we could have won this'.

  • I would have also voted nobody but as it is I can't imagine killer players asking for more objectives for themselves to do. They already have find, chase, down, hook, break pallets, break walls and now totems. All necessary to do.

    Survivors have gens, bones (optional), boons (less than 20 seconds even on a hex and repeatable) if they choose to bring them, loop, rescue, open exit gates. There needs to be a cooldown before the boon can be relit imo.

    Therefore, due to the options given, I can only say survivor mains as killers do not need more objectives, so doubt they would ask, and there was no option for nobody.

  • If you're getting camped the best thing you can do is keep the killer there with you as long as possible, not dc.

    Solo queue obviously has no tell until someone else gets hit but in a swf they can communicate and just churn out gens. This is the best way to hurt the killer, not dc'ing as they want survivors to swarm the hook to get more downs.

  • The biggest change I was asking for was keys changed and they finally delivered.

    Don't normally praise the devs but, so far, it overshadows any change this mid chapter patch. So well done devs :)

  • Someone wrote on my steam profile that I was the worst teammate ever and threw a lot of hate on there as to why.

    It was only my first or second game ever, I had never played it before. Never touched the Steam version since and bought it on ps4 instead, then xbox, then Switch. My god I must love the salt if I want to recieve it on all platforms lol.

  • How about if generators have a random chance to break down whilst being repaired. Say 10% chance with 5 gens left, then it increases 10% with every gen repaired. It can do checks every 25% progress as to whether it will break down or not.

    If it breaks down they have to go find a part to fix it. Once all gens are done the survivors must find fuel to refill the gen enough to open the exit gate.

    No progress is lost on the broken down gens unless the killer kicks it.

  • Now boon totems are affecting all survivors it needs to go back to the old ways imo.

  • @Voodoo_Thirsty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2528232#Comment_2528232

    It's not THAT bad. Boon totems' effects are bound to one area.

    Hex totems are global.

    And ironically, do bones.

    Survivors have to do 5 bones maximum as of now. If all 4 survivors bring in a boon totem perk, that's initially 4 for killers to snuff out plus the extra times they are blessed again.

    So 5 for survivors, 4-12+ times for killer to do bones. As well as finding, chasing, downing and hooking as well, the killer has much less time on their hands to do bones than the survivors do right now.

  • Nope, not until killers can place their own hex perks again once they have been snuffed out like boon totems lol.

  • @xiozen said:

    killers can't see the totem, you need to be VERY near the totem to hear it... if it was a hex totem that was turned into a boon totem, and you as a killer destroys the boon totem, (basically you revert it to a dull totem), it can be re-lit by a survivor into a boon totem again...

    waste of time... boon totems are very very strong... and multiple boons can be up at the same time... re-lighting a boon totem after a killer disables it... something is seriously wrong with this picture.

    Does it sound like the crackle of a hex totem or is it more audible when close by?

    I really don't like the fact they affect all survivors, this may become unbearable when enough get released and all survivors run them. They should be a one enable deal like hex totems with their own version of undying. Once snuffed out it will transfer to a random dull totem once.

    I know the devs wrote about thrill being changed to apply to boon totems but does thrill of the hunt tell you when a dull totem is being blessed? Also how much longer does it add to the total time of blessing a totem?

  • @kaoraku said:

    I think as a killer main, who really hate keys and tunneled everyone who bring a key to the lobby this is a bad "solution". Especially with the hatch part. Now hatchgame at the end will be pure luck. So the killer no matter how good can loose the 4th survivor. And trust me, this will just make killers to slug and sweat at the end. It will be not funny for the survivors.

    I would prefer only the key holder to escape instead of taking 2 or 3 friends with them.

    I think it is a perfect solution.

  • @Dustin said:

    I would make Doctor hallucinations meaningful instead of all of them just being a variant of a tracking tool. Survivors are deceived into seeing other survivors working on a generator, a fake Doctor running at them around corners, incorrect progression on generators, fake totems, survivors going down when they aren't.

    If a survivor has gone mad they should feel like they've gone mad.

    I'm all for this. It will actually bring a psychological horror aspect to the game which would really suit the doctor.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510588#Comment_2510588

    Idk if you lose 100 games in a row with 0k maybe you need to see about improving. Even when I’m piss drunk I can still get a kill or 2 let alone 4. I got a 3k with hatch being given by me while playing a bubba game with mad grit iron grasp agitation and insidious where I just hid in random spots on badham, didn’t even camp.

    As for improving I’ve hopped into private Ltd matches and practiced against a really good survivor/killer. Nothing is stopping you from going into private matches with someone to scrim especially if you know they are good.

    I only said 100 games of 0k because you said 100 games of 4k. I did not mean I myself had got 100 games of 0k lol.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510447#Comment_2510447

    Killer players will play 100 games of straight 4k’s but complain about how unfair and survivor sided gen speeds are along with keys medkits maps and flashlights.

    What about the killers who lose 100 games with 0k because of gen speeds. I have had far too many games full of good loopers and gens popping all over the place in quick succession. I barely get a balanced game.

  • @Angelicus23 said:

    Actual active codes are these:

    -PRIDE for pride charm

    -INSERTACOIN (until the end of the year) for a recolor of the little console charm

    -NICE for points, gives you a nice amount of points

    You can't redeem 'nice' on PS5. It says 'not available on your current platform'.

    So they are making platform specific codes now? Nice to see that you split the player base bhvr.

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