Avatar

Pulsar

Pulsar

About

Username
Pulsar
Joined
Visits
0
Last Active
—

Comments

  • @Vorahk08 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906590#Comment_3906590

    I think it was Doom Eternal that I originally set to max sensitivity to play on the hardest difficulty. Since then, I've gotten used to that "loose" feeling of max sensitivity. While it will probably never be as good as MnK, it's enough for me to be good with Singularity and, surprisingly, Blight.

    Honestly, though, I agree with you about optimization. The gulf between PS4 and PS5 is also massive, with most of the frame rate drops gone on the PS5 version, while the PS4 version can have games ruined by it. Lag's still there on PS5, though. I can hit the skill check button over the white zone and still only get a "good" result.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906596#Comment_3906596

    It's always felt like "functional" is the goal for console, considering the optimization of the console versions and the fact that the only adjustable setting we have is sensitivity.

    I wish they'd try more with console versions, particularly FPS like you said. Switching to a higher FPS on Doom Eternal and Overwatch was a night and day difference. The ability to adjust the game's Aim Assist would also be welcome, given how many whiffs it can cause.

    Indeed.

    Instead, as usual when it comes to console, they choose to do whatever is easiest.

  • @Glaive said:

    I personally believe they have massively underestimated console players, they stated they didn’t want the tentacle grab to be a skill shot because it would be too hard for console gamers to land hits, so they made the auto-aim the equivalent of a mobile game. Yet console players can use tennis ball pin prick Deathslinger, Nemesis, Xeno just fine without auto-aim, I don’t get it.

    Which is rich after they've spent 9 years ignoring Consoles and our requests to have some half decent controller settings or workable FPS.

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905907#Comment_3905907

    How? It's an anime about killing N*zi vampires and zombies. Lots of blood, gore and elements of body horror. It'd be a good fit as a cosmetic collab at the very least.

    Wouldn't translate in a way that would satisfy me, personally.

    It'd be sick if DBD was a game released in 2025 and did it, but they are handicapped by the engine and couldn't handle it, imo.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905676#Comment_3905676

    From what I've heard from Tokyo Ghoul fans, the anime isn't a very good adaptation anyway. Apparently it does that odd thing where it spins off into its own story that's completely different from the source material of the manga. I saw many fans insisting the manga is a serious and mature psychological horror and the anime turned it into an edgy shonen with a silly plot. I haven't checked out either to verify for myself but I'm inclined to believe the passionate fans.

    Don't gotta hear Kaneki screaming in a book, at least.

    Ah, love the spin-off into its own story.

    Only one that's done that and that I've enjoyed was the original Hellsing.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906019#Comment_3906019

    Not saying he’s ultra hard or anything but let’s be honest a lot of the killer roster are extremely simple. He would probably make it above half the group.

    Maybe, but they also don't get nearly as much of a reward as he does.

    This is like Alc Ring Blight levels of reward for Plague levels of skill.

  • @Blueberry said:

    Just #2 by itself would be a massive nerf as well as ruining a lot of what makes them fun. Without this his ability is now just a map traversal.

    IMO just drastically reduce the bite hit box and its range as well. Also remove the deep wounds. Let’s just start there. While his skill requirement is lower than some of your examples I think people are vastly exaggerating how little skill he requires.

    He seems quite easy.

    I am relatively certain I could pick him up and win with him despite A) Not having ever played him and B) Not having played DBD in 9 months

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905949#Comment_3905949

    Consoles are more accessible, so without concrete evidence - along with the introduction of cross progression.

    Even then the talking point is that console players should get an inherent advantage when that shouldn't be the case at all.

    Behavior saying that they put autoaim on the character doesn't hold water when compared to other ranged killers and they don't hold the same lethality as a Kaneki.

    So, using that point (not you, the above poster) holds no argument here. There are people who play Siege on console with no auto aim and are perfectly fine, putting auto aim on a hit scan character was a bad decision and them saying it's for console players accessibility means nothing if it's not applied to other ranged killers, not accessible to PC players, or outright removing it (what I would advocate for) - you should not have an advantage over your opponent because of your platform choices or an auto aim being built into the character - the semantics of player base and who is the majority doesn't matter.

    I was asking how they knew PC had more players.

    I somewhat agree with the OP. BHVR made a Killer too accessible instead of putting in proper controller settings

  • @SaltyNooty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905743#Comment_3905743

    The majority of DBD players are PC. I don't really know where that notion came from, lol.

    How do you know?

    PS usually pulls the same or slightly less numbers than PC does on popular games.

    Xbox usually pulls half or so.

    Both games have been either free on PS+ (iirc) or free with GamePass for years. DBD is almost always in the best-selling tab on the Store on Xbox and on the Most Played tab in GamePass.

    It is also on Switch, Xbox One, PS4, Xbox Series X/S and PS5. It is on a considerable number of systems. It would make far more sense if Console was the majority of players, not PC considering these facts.

    So, again, where's the proof?

  • Name a better combo than BHVR and releasing broken (not even strong, just broken) Killers.

  • I'm sure a good Ghoul player can probably help you since you seem to be struggling.

    I can't offer anything outside of regular Killer stuff, so they'll probably be more helpful, but if you'd like some tips and/or help with that I'm open.

  • If that elephant in the room simply never existed, what conversations are we having about the game, and what does DBD look like both observationally and statistically.

    Dead. The game would probably be dead if you were functionally unable to communicate with your friends (one of the biggest, if not the biggest, draw to playing games).

  • If you are buying him because he seems overpowered and strong, you will be disappointed.

    If you are buying him because his power looks cool, you will not be disappointed

  • @Bodark said:

    This game would be 100x more fun if survivors had proximity chat instead of Discord. Anyone who disagrees is in full blown denial/cope mode

    How do you possibly plan on regulating it

  • @I_Cant_Loop said:

    A lot of people who complain about tunneling have never actually played killer themselves, at least not enough to where they are consistently facing experienced survivors. Once you get to this level, it’ becomes much more difficult to win without tunneling, especially if you’re facing a team coordinating on comms. You’ll notice that the complainers who claim it’s easy to win without ever tunneling never show any proof that they’re able to do it themselves.

    Here's the thing people who complain about people complaining about tunneling won't tell you from someone with about 4K hours into Killer.

    The number of teams you are playing against that would genuinely necessitate tunneling and/or camping is extremely low. People being better than you does not equal them only being able to be beaten via tunneling, it just means you aren't at the same skill level. This happens a lot in DBD due to the asymmetrical nature of the game and the…poor matchmaking.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904457#Comment_3904457

    I'm not so sure. It would be neat to test, but it's not worth the strain on low tier killers, nor worth the amount of time to do such a test imo.

    If it were to effect killrates, it would absolutely effect M1 killers and poor mobility killers more than others.

    According to others, low-tier Killers are borderline unplayable already.

    Should we not try to help them? Should be not try to address an issue that is disguising a major problem?

  • Double post. ignore.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904422#Comment_3904422

    I would also agree with this, however, there's only one problem.

    Say they remove tunneling, be it a survivor becomes immune from chase, invincible post unhook, whatever scenario. How long would it take to re-balance the game around it? Realistically speaking, and taking into consideration BHVR's timeframe for changes, killers would be stuck for a long time facing experienced survivors who would 100% attempt abusing whatever system is in place.

    Me personally, I only see tunneling as a fine game plan around 1-2 gens left and I agree it's annoying at 4-5 gens and would love to see more incentive to swap between targets, but I fail to see a decent or equal tradeoff for killer side to contend aside just playing the top tier killers while more than half the roster, especially M1, suffer with no backup plan.

    And I don't think basekit old BBQ for BP is going to be enough of an incentive gameplay wise, I've seen that suggested. Anyone who tunnels aggressively isn't doing it for BP.

    I don't think it will seriously drop kill rates, personally.

    But I did say that we either needed to pre-address potential issues or be ready to jump on them fast.

  • The game would be healthier from both perspectives if tunneling was removed. As it is now, it is used as a crutch. That isn't inherently a bad thing, but it can be when it negatively affects a large part of the community.

    As I understand it, a good portion of Killers feel that tunneling is necessary to have a chance to win. My own feelings aside, they should want tunneling removed so that we can address those issues. Would it not be better if you could feel able to compete without tunneling someone out?

    As Survivor, obviously, if tunneling was removed you wouldn't have these very frustrating games where you are hard focused out of having a decent match.

    However, I do not think we can incentivize people to stop tunneling. The cat is out of the bag, so to speak. People understand that killing someone off is the BEST slowdown in the entire game and it isn't close.

    That means whatever we do about tunneling needs to be a hard-stop ala anti-facecamp. Which also means we have to either be ready to jump on potential issues fast OR try to pre-address them in the same patch.

  • Watching people play him?

    Seems high A-tier, possibly S-tier.

    He has insane mobility, a power you cannot juke and good chase potential outside of it.

  • @CrossTheSholf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903847#Comment_3903847

    Id encourage you to look at what the dev who fairly recently left BHVR said ahout tunneling and asym games

    Well, there isn't any tunneling in hockey…

  • I have heard reports of it happening both on PS5 and on Xbox Series X/S.

    PS5 seems to be more centered around log-in issues and Xbox seems to be centered around an inability to even download the update.

    There has never been something more iconic than DBD releasing hype chapters only for it to be broken on major platforms lol. They'll probably have it fixed by later today, if I had to guess.

  • You know, @MechWarrior3 and I just spoke about the dumb Badham Variants the other day.

    Rather funny that they get removed less than a week later lmao

  • @ManOMaker said:

    Don't ask why, but I was just looking at the general discussions on page 3,361, and I found an old discussion on theories behind what would turn out to be the release of Kate and Clown.

    That made me think of all the investment in the Artist and Trickster teasers when they were doing that, but now that the marketing team is gone, I'm not sure if others will be able to experience that.

    So, I ask, which instance of chapter teasers did you love?

    "Page 3361" "Old Discussion" "Would become Clown and Kate"

    I joined DBD right when that was happening. I'm not old, am I?

    :(

  • Sometimes, the system is decent because it kinda shows who posts some…poor takes. It can also be objectively funny.

    On the other hand, I'd rather encourage discussion rather than one-click meaningless interactions. Perhaps both upvotes and downvotes should go.

  • Clearly, the vast majority of people disagree with you about her second iteration.

    She is not going to get reverted to a version that we already know was despised. I do not know if this rework is the right one, but it is better than doing nothing at all.

    It is true that a rework may not matter. People's opinions may not change and BHVR (plus those who abused SM) may have done too much damage to be undone. That would be disappointing.

    That doesn't mean we shouldn't try.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901923#Comment_3901923

    I am going to take notes, thank you for your time my friend <3.

    I really appreciate your feedback.

    @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901929#Comment_3901929

    Thank you so much for your time! Custom's is a valuable option to try for sure. I would prefer really people, but I understand its not always that easy to find for Custom. Thank you again.

    No problem. I figure all my time spent playing the game at a high-level may as well be passed on lol

    If you need someone to run you through a custom, I can dust off DBD to help you out.

  • I am going to write as I watch.

    Well, forty seconds in and I already see a big mistake.

    You patrolled inside of the Corrupt gens. You have no reason to patrol those gens. They aren't an issue at the moment. I understand you wanted to find someone, but as I understand it, Snug can do that for you.

    You also took chase in the strongest structure in the game AWAY from any gens you could be protecting. If you chase someone inside of Corrupt, you won't ever interrupt other Survivors. If you chase them inside a non-Corrupt zone, you force other Survivors to play around the fact that you are present and, more importantly, a threat.

    You wisely drop chase and then kinda get dunked on at a pallet. You then continue to chase inside of the Corrupt gens near Preschool itself. If it were me, all of my Killer senses would be screaming at me about the fact that there's THREE gens unprotected on the other side of the map.

    You kinda mess around with that Survivor a bit more, but fail to register any damage, so she doesn't even have the option to heal. I guarantee she got right back on that gen.

    Gen pops, you find guy near Shack. You chase him but fail to get a hit or a meaningful pallet in exchange for your time. You push them towards the Corrupt gens, again.

    You hard commit to Carlos in an area where there are no gens being worked on and strong structures. It's Badham, so there's good structures everywhere, but still. It also takes you over a minute to hit him.

    You get a hit on Chris faster, but only after continuing in on Carlos into Preschool. At about the 3:30 point, I imagine you realized you had truly gotten yourself into a pickle.

    There's really nothing you could have done past that. The game was lost since you had no pressure and no hooks. The only possible way to salvage anything was due to a gross misplay from the entire Survivor team.

    You should always break open the doors in the 2-story house.

  • @WolfePhD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901000#Comment_3901000

    The fact that this post was downvoted is WILD.

    “I’m not going to argue with you, but I will insult you.”

    ”That isn’t a discussion. That’s not why we’re here.”

    5 players on the internet: 👎🏻👎🏻👎🏻👎🏻👎🏻

    I don't really care either way tbh.

    If they aren't confident enough to back it up with text, it isn't worth my time lol

  • This is growth from BHVR. I would like to see this iteration, as I said, in a real game. However, admitting their design isn't going to work is a big step from BHVR. In the past, they'd double-down ala Billy rework way back when.

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900741#Comment_3900741

    Are we gonna address that most of that 70% comes from survivors giving up on hook once they realize its her they're playing against?

    BHVR said hook suicides only accounted for 2% of all deaths.

    Obviously, matches with DC's aren't counted

  • @Kill_Yr_Idol83 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901197#Comment_3901197

    None of those survivor nerfs affected gameplay whatsoever. DS was OP and is in a good spot now and gentapping should've never been in the game in the first place. The additional 10+ seconds to gens didn't do a damn thing either. Not with Hyperfocus and every other gen speed perk that's been handed to survivors. Most older killers aren't viable anymore in chase either so there's no danger for survivors to just sit on a gen when a survivors is being chased within the area.

    So no, those perks aren't carrying me whatsoever. There is no "winning" a match without 2-3 gen slow down perks. Ask any vet. You just sound like a survivor main chiming in on a post that doesn't affect you.

    My bad, I forgot Nurse wasn't viable anymore since she's an old Killer.

    Pretty sure I could hop on and win a Killer match with a single gen perk and I haven't even played in 9 months. Sucks that you're having a bad time, but it really just sounds like you need a break more than anything.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900711#Comment_3900711

    Every single time BHVR creates a macro style killer, survivors complain until it gets reworked or nerfed to uselessness.

    Meanwhile, survivors also continue to complain about killers like blight and billy who have high mobilitiy

    Meanwhile, survivors also continue to complain about killers who are anti loop, like dracula, and houndmaster.

    Meanwhile, survivors also continue to complain about killers who give information, like doctor, and old freddy.

    Meanwhile, survivors also continue to complain about killers who thrive on hit and run, like legion, and wraith.

    Meanwhile, survivors also continue to complain about killers who are good at slugging, like singularity.

    Meanwhile, survivors also continue to complain…. and it goes on.

    My question is always, what killers DO YOU FIND FUN TO PLAY AGAINST. Because reading this forums, and reddit, and people's reactions in game, there is no killer that is fun to play against.

    You must admit there is a gulf between SM and every other Killer, barring perhaps Old Legion.

  • @LiveBritishReaction said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900786#Comment_3900786

    ik exactly what you said and it was still some absolute poopoo buttshit you typed up

    Care to elaborate or are you just going to keep this up?

    Seems only one of us is willing to discuss it.

  • @Spare_Them_Mori_Me said:

    There will be the people in the camp of 'SM will never be good, she is a stain on the game, just delete.'

    And then the camp of 'If she gets fixed, cool, game on!'

    The latter would be great for the game, but I have to wonder if there former camp is too big?

    I suppose we won't know until we try and trying is better than doing nothing.

    SM mains seem pissed, a lot of people seem mixed but hopeful.

    That's about the breakdown.

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900798#Comment_3900798

    You are calling me disingenuous while saying she is a trap killer? In what possible way is she a trap killer after these changes? If she is a trap killer then so are the Twins. She sets up a drone that gives a notification if people go near it, very similar to Victor, then switches to that drone and chases the survivor, charges up to dash into them, damages them. Exactly like the Twins, so unless you want to start calling the Twins a trap killer I would suggest that you stop being disingenuous yourself.

    And the only time a killer was nearly universally hated? Knight, Sadako, Legion. All of them got changes without gutting the killer's core identity. You can try and say that Legion is different now, but his CORE IDENTITY as a fast chase killer who stabs is still there. You can even still go after a single target, and some people still play him in that way, using his power to get a hit, catching up, ending power, and hitting again.

    You can try and get a killer deleted from the game because you don't like them, but again, it sets a terrible precedent for the game.

    And there it is.

    She still has to set-up her Drones. Still needs to place them around the map. Curious.

    Speaking of disingenuous…. there is a HUGE difference between Knight and Sadako to SM. Pretending otherwise is outright silly. Now, Legion and SM is more comparable. It wasn't quite as bad with Legion, but it was at least in the same ballpark.

    You can still play SM in a trap Killer based way after this rework, some people will even continue to do so, just like some people try to make rush-down Legion work.

    I'd rather she was never included, but since she's here, she may as well be a half-decent design and not a cobbled together mess as she is now.

    If you aren't going to address any of my points, I'd rather not engage further as it appears neither of us will get what we want.

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900787#Comment_3900787

    The 2% was exclusively from people who killed themselves on first hook, but like I said, I noticed a LOT more people getting rescued then just afking, far more than those that just managed to kill themselves on first hook. That is just my experience though, so it is really impossible to know where her kill rates would be at if people actually tried.

    And I don't think it is healthy for the survivors to have the power to just force a rework on a killer just by killing themselves on hook. It sets a horrible precedent, where if you don't like a killer you should just ######### so they are more likely to be changed. I dislike huntress, so should I kill myself on hook so maybe she gets reworked into a different killer? It's far more unhealthy for the game to have things like this happen than have a killer some people don't want to learn to play against.

    Legions identity of being a chase killer who runs fast and stabs people is still there though, with this change SM loses the trap/info/stealth gameplay she had and becomes a dash killer. It is a FAR more drastic change and departure than Legion had, who only had a comparatively minor gameplay change while keeping the core identity there.

    Perhaps they did try, and she was OP. Perhaps she was not. We do not know and we can only make judgments off of what BHVR has given us.

    So we should ignore the only time in this game's history where almost everyone has universally hated a Killer? So much that the hatred has persisted to this day? So much that Killer mains and Survivors mains both united in their derision of a particular Killer? Just because you main SM doesn't mean you need to defend her. You can acknowledge faults in her design. Regardless, you really think we should ignore the largest outcry of negativity the game has ever seen simply because you like the Killer???? Surely not.

    Legion was originally a single-target rush-down Killer, much like Myers. Yes, he had the option to go for multiple targets, but going for a single target was his strongest play. With his rework, that was completely removed. To go along with that, he received massive number nerfs to his entire power. He waited YEARS for another rework which brought him out of D-tier and into C-tier.

    SM is still a trap-based Killer, so far as I can tell. Just because you don't like it doesn't mean you need to be disingenuous

  • It gets rid of the old SM that was hated and at least tries to give her some new life, so it's good.

    I'll reserve ultimate judgment for whenever we see footage of it.

    I do not envy BHVR in this. The SM mains will never be happy unless there's a return to how SM used to be. The community outside of SM mains won't be happy unless she's completely different and BHVR probably won't be happy until they have a design that doesn't cause people to DC or suicide or quit the game in some other way.

  • @deckyr said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900741#Comment_3900741

    someone is going to have the highest kill rate, and the developers want it to sit around 65%. last i checked, when you are dealing with 'how many survivors are killed, 0-4', 65% and 70% are pretty dang similar in terms of result.

    65% of 4 is 2.6

    70% of 4 is 2.8

    wow, skull merchant is killing an entire .2 survivors above average. clearly overpowered. nothing at all to do with people going next at the first inconvenience.

    quick question - what does .2 survivors actually mean? is that like, dwight crawled out the gate instead of walking out injured? or is it actually as whollely irrelevant as it appears?

    Pretty sure they want 60%, so yes, it is significant.

    I can only imagine the outrage if KR's were on average 40% and someone said, "Well, they are supposed to be 50% and 10% isn't a big deal." It's a huge deal.

    70% KR means two Survivors will always die and a 3rd is almost guaranteed. That means almost all SM games ended in a 3K + Hatch.

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900741#Comment_3900741

    Considering a lot of people I played with and against just gave up against her, whether that was going afk or killing themselves on hook, I think it is hard to accurately look at her kill rate. I know BHVR said first hook deaths were fairly low, but most people got rescued and would go afk, so I am not too sure how accurate her kill rates can be. Again, I genuinely think it more of a problem of people not seriously giving her a chance and learning.

    Also, when Legion was released they were also universally reviled, yet they managed to change Legion without absolutely gutting their identity, and the same can be said for Knight. I think the same can be done with SM, people just need to give her a shot and actually play against her.

    They said that those games made up something like 2% of her overall KR. Either way, when you have a community that refuses to play against a Killer in any circumstance, that's a HUGE issue.

    No, they definitely gutted Legion. He got dumpstered for YEARS and had his entire original playstyle removed from the game.

    It was necessary to allow the character to just be annoying and not hated. I wish they would have actually fully reworked them, but they chose not to and damned Legion to being mid for all eternity.

  • @LiveBritishReaction said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900659#Comment_3900659

    Killer is the easier role

    And just like that you stopped being based

    "Killer is the easier role, at the moment" is what I actually said.

    Contrary to popular belief, there is such a thing as nuance. Perhaps you'd like to elaborate on what I said that was incorrect?

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900733#Comment_3900733

    I heavily disagree on the overpowered part. She was strong, but nowhere near the likes of Wesker, Nurse, Spirit, Blight, ect.

    But personally I don't think she was a failure of a design. I think her first iteration just tainted peoples viewpoints too much for them to truly give her a chance. You can still work on what people find frustrating about her design without having to completely throw her out and make her another dash killer, especially when we have been getting so many of them as it is.

    And if I'm honest, at this point (assuming this rework goes through) she is fundamentally a different killer, so if she was removed and I was given a refund it wouldn't be any different than what is happening now.

    I mean, she had a 70% Kill Rate. That's overpowered by the definition.

    Making a Killer that is near universally reviled is generally considered a failure of design. I am really not sure what else you'd call it.

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900711#Comment_3900711

    SM 2.0 was viable. And what is fun and engaging is subjective. Personally, I like going up against trap killers, SM included, while I dislike going up against Huntress, who seems to be a very popular killer to face. I cannot claim my view is the only one that matters and demand Huntress change from a ranged killer to a trap based one just because I don't find it as engaging.

    I think most people didn't give SM 2.0 a fair chance after her rework, and if they did and learned the counterplay and maybe even played her a bit to get a better grasp on what she can do, they may have found her more enjoyable to go up against than they expected.

    The community at large found SM 2.0 unpleasant to go against and wildly overpowered.

    Was she objectively? Not for me to say.

    Not sure you want to bring subjectivity into a debate about SM's rework, as most of the community seemingly would rather she was gone entirely.

  • @Xyphus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900711#Comment_3900711

    Past is past .. Lets look ahead..

    Do you really agree on the part with aura reading for disabeling a drone?

    Aura-reading is a little harsh but maybe a Haste boost would be more appropriate?

  • @deckyr said:

    there are only 3 trap killers in the game.

    there is only 1 trap + stealth killer in the game.

    this rework will remove one trap killer, and the only trap+stealth killer, from the game.

    to put this into perspective, there are 38 killers in the game right now. the 39th killer is going to be a dash killer. the 38th killer is a projectile killer. the 37th killer is a dash + projectile killer. the 36th killer is a projectile killer. the 35th killer is a projectile killer. the 34th killer is a dash killer. the 33rd killer is a projectile killer. the 32nd killer is a projectile killer. the 31st killer is skull merchant.

    the previous trap killer before skull merchant was hag. hag was 24 killers before skull merchant.

    let that sink in. 39 killers, and 3 of them are trap killers. of those 3 killers, skull merchant is the only one that doesn't need to camp basement or hooked survivors or generators. she is the only modern, successful trap killer in the entire roster.

    the problem is that the dbd developers don't make trap killers, and when they do, the survivors are too out of practice to handle a modern trap killer.

    no matter how you slice it, that's a bonafide BHVR Design L.

    it is the developers' faults that survivors are so out of practice against slower, methodical killers. it is the developers' fault for not including more slow, methodical killers. it is the developers' fault for pivoting away from trap killers and towards constant chase and twitch reflexes and dash/projectile killers.

    skull merchant deserves to exist. i don't care if you hate her sexy walk or whatever. she is totally unique. and she demands you change your strategy to suit her counterplay. skill issue and Ls around if you can't, but that should not be her problem, and she does not deserve to die because the developers refuse to add more trap killers, or because the survivors refuse to crouch and turn off her drones.

    you know what would be a great skull merchant rework? if the next 4 killers were all trap killers, and survivors had to slow down and think about their gameplay, and everyone had to learn how to deal with trap killers again. and then she wouldn't NEED a rework.

    funniest thing imaginable is if the fnaf chapter comes out and they invent a dash power for that killer. instead of the killer being a stealh trapper with a jumpscare the way a fnaf killer should be.

    OR

    You accept that the design was a failure on multiple levels.

    It is not a design conducive to supporting a viable Killer.

    It is not a design conducive to promoting fun and engaging Survivor gameplay.

    It is not a design conducive to encouraging meaningful interactions between Killers and Survivors.

    It sucks that BHVR didn't make a decent trap Killer, but them admitting they messed up and being willing to go back to the drawing board is a good thing. Changing her so that she can be more viable and not be cheeks to go against is 100% undeniably a good thing.

  • @xGodSendDeath said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900659#Comment_3900659

    Not gonna list every killer but anyways, playing on console. So Houndmaster, the hitbox on the dog is tiny and you get a really small window to try to hit the survivor on the redirect. Very difficult to use her power against good survivors and also trying to get the search function to point at the appropriate gen is jank. Oh and if you manage to land the power they can just drop the pallet on the dog and you got nothing.

    Unknown. You get a whopping 1.5 - 2 second window to be able to hit a good survivor after landing your first UVX shot. It's excruciatingly punishing to miss you're better off playing as an M1 with a teleport against people that know how to dodge it. Plus collision is in no way consistent in this game.

    Oni. Vulnerable to FoV techs, can't flick

    Pyramid Head. Super telegraphed power, easy to dodge, very clunky to use, you're better off just faking your power constantly against good survivors.

    Xenomorph. The tail prioritizes hitting the environment. Terribly punishing when you miss. Constantly get burned out of your power which is super unfun.

    Chucky - Awfully slow, laughs all the time which ruins his stealth, can't flick and can't get hits with scamper because the survivor just needs to move an inch out of the way

    Spirit. Iron Will is meta and sounds are so jank that you can't hear anything most of the time

    I could go on. There's also auto aim and getting spun that screws console killers even harder that you have to deal with. Killers that are easy to play that are decent are like Wraith, Clown, Wesker, Plague. The 2nd iteration of Skull Merchant before they absolutely dumpstered was super solid because she was a strong killer that was easy to play on console but we can't have a really strong killer that's easy to play, survivors won't have fun

    As someone who played on Console and tried their best to get fixes (and had the longest thread here to boot), here's my rebuttal.

    I have no opinion on HM. I did not play her. I also did not really play Unknown at all, so I will not comment on them.

    Oni ~ You should not be getting FoV tech'd. You can up your FoV now, it is not difficult to play around. The real issue with Oni is his lack of meaningful flicks on Console. Other than that, he is still very strong and can be played somewhat easily.

    PH ~ Never put a ton of time into him, but you can absolutely flick with his power on Console for some reason. Once you figure him out, his Power becomes pretty devastating. His Cages aren't good, but they'd be kinda OP if you were getting them all the time.

    Xeno ~ Put some time into him. Tail was interesting, I enjoyed the smaller hitbox. I liked that I could drag it over higher walls. Killers should be punished for missing, and if you recall, Xeno was not for quite some time.

    Chucky ~ Latest nerfs were odd. Only played him briefly when he released.

    Spirit ~ Spirit was meta when Iron Will, DS, DH and UB was meta. I highly doubt that has changed. Somehow, she will endure. She's still very strong.

    Auto aim is ass, getting spun is usually a skill issue. Usually. Sometimes auto-aim will get you there too.

    Wraith, Billy, Huntress, Freddy, Clown, Spirit, Plague, Oni, Blight, Nemesis, Pinhead, Artist, Wesker and Singu are all Killers I have played extensively on Console and can vouch for their viability against good players.

  • @xGodSendDeath said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900610#Comment_3900610

    The mini game is fine, but it shouldn't reward aura reading on the killer on top of disabling the drone. Yes, not everyone is a god-tier player but only killers are expected to be when it comes to balance and character design

    How so? There are plenty of easy Killers. There are even strong Killers that aren't mechanically intensive. Killer is the easier role, at the moment.

  • @jasonq500 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900607#Comment_3900607

    She'll always be hated, no matter how perfect she'll in a rework

    And I want was best for her too

    But if she were to be reworked, at least keep her identity in tact that most skully enjoyers loved then just straight up removing them

    Maybe, maybe not. That doesn't mean we shouldn't try.

    What identity? She's currently a mess of different ideas.

    I am sure there were Legion players that loved OG Legion's, uh, riveting gameplay. That doesn't mean Legion wasn't objectively better off shedding that "identity"

  • @xGodSendDeath said:

    No one is ever going to fail a hack in its current state, and I imagine the drones will control like crap for how easy they should be to hit in theory (think houndmaster).

    "I imagine"

    We don't know.

    Hacking can get interrupted, also, not everyone is a god-tier player. If you'd prefer the mini-game simply be removed, just say that.

1 … 32 33 34 35 36 … 423