Pulsar
Pulsar
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Comments
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2592934#Comment_2592934
It didn't get a buff, lol. It should work like it's supposed to now.
So it didn't get stronger?
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Yeah, that's RE level bad.
Yikes, looks like we're in for RE Part 2 fellas.
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@dednark said:
https://forum.deadbydaylight.com/en/discussion/comment/2592605#Comment_2592605
You're not the only one crying about perk fix, calling it a buff. Regardless, if you think it's a "buff", then consider this: dead hard got unwarranted nerf in 2018 when dedicated servers were implemented, so now devs "buff" it back to its initial state.
It wasn't 2018. It was late 2019 when Dedicated Servers came to stay.
And it was likely still the 3rd most picked Survivor perk.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2592662#Comment_2592662
I am on ps4 pro and I experienced freezes.
Any perk overlap?
Did all trials have a boon perk, perhaps?
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2592651#Comment_2592651
What if it can never be playable though?? Like we’re moving backwards now.
Performance be like:
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The saga continues.
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First match.
I can confirm, doesn't feel quite as bad as Resident Evil, but it isn't good.
I don't have any clips, gotta clean out my storage. Might have some later tonight.
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@SoySensual said:
https://forum.deadbydaylight.com/en/discussion/comment/2592627#Comment_2592627
Previously, Dead Hard's invulnerability was calculated on the Killer's client, which led to survivors needing to anticipate the killer's swing to an unreasonable degree in order for it to work. With hit validation, the server will decide if the hit would have landed and reject it if Dead Hard was active without relying on the Killer's client.
IS THE SAME THING NOW WITH OTHER KILLERS , now is like pallets no matter if you hit it , they have like a shield now XD
The clip is 21 hours old and the update rolled out like 3 hours ago
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2592580#Comment_2592580
I'm not really seeing anything other than a lighting change and a different angle
Face is much more puffy. Like David's new portrait
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That clip is from 21 hours ago tho
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2592599#Comment_2592599
You're making this difficult by necessarily trying to ascertain my opinion about unrelated things; clearly, you didn't need to know as you were able to outline your biased opinion anyway. I'm not convinced that survivors should suffer a disadvantage for the sake of laggy killers, whether that lag is due to distance, internet infrastructure, user inducement, or otherwise; it doesn't matter. The DH Validation is about making the perk fair. Besides, this only impacts high latency killers who already have a tremendous advantage with everything minus pallets and DH handled on their client.
This all hinges on whether or not it acts like pallet validation where it gives you a false hit.
If it acts like hit validation, it won't do a damn thing.
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@SavouryRain said:
https://forum.deadbydaylight.com/en/discussion/comment/2592106#Comment_2592106
Maybe you have wildly inconsistent ping?
No, I monitor it closely. It hovers between 30-45 ms
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Clips?
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2592595#Comment_2592595
Is this something you're all experiencing?
I'll hop on and check real quick. Should have an update within the hour.
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@dednark said:
Pallet hits get fixed, so killers can no longer abuse bad ping and have free undeserved hits they had for 5 years == survivor buff
Dead hard gets fixed to work properly after 3 years of being exhausted on the floor == another survivor buff
How dare they make the game work as intended? How us, poor killer mains, can get undeserved hits now in this undeniably survivor-sided game, devs?
I'm not a Killer main, despite popular belief.
It hurts your argument when you just go out and start name-calling people.
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@ggallinftw said:
Ah great. Today's "bugfix" patch seems to have dealt with my desync issue but brought back all the massive framedrops and freezes that came with the Resident Evil chapter. Still unplayable, thanks a lot BHVR!
Got any clips to post?
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2592557#Comment_2592557
Idk; I've seen potatoes do amazing plays and so-called pros miss the mark. None of this has to do with the topic. I thought you were referring to the server concerns.
You almost seem like you're being intentionally difficult.
Regardless, I'll get to my point.
The perk is already the 3rd most popular perk at all Ranks for Survivors. It is extremely good, and there has been a lot of debate over it's power for a long time. I don't remember ever hearing anyone saying it needed a buff. Instead of receiving a buff (fixing the server issues) and a nerf (removing the distance gained for dodging a hit) it just received one. Like with Deathslinger, BHVR doesn't seem to understand that you can't just nerf (or buff) one part of something without addressing the entire situation. With Deathslinger, he was unfun and too good at chases. So they nerf that aspect of him, good! However, they forget about the rest of his kit. Likewise, with Dead Hard, they buff it to make it more consistent, but forget that it was already an extremely good perk.
This allows those people who used Dead Hard well and extended chases by 25-30 more seconds to abuse it more heavily if it functions like pallet validation. There's a chance this will do nothing, but somehow I doubt it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2592365#Comment_2592365
With 5.3.1? She was fine in 5.3.0
It looks like she got bonked.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2592542#Comment_2592542
"it worked fine for me"
That's a lie. Countless people complained about it not working, you can watch it happening on streams, in youtube videos, everywhere. It did not work.
But, let me ask you one thing. If it worked fine then the change in this patch won't change anything, right? You know, because the change is supposed to make DH invincibility frames work but you claim it already worked. So then literally nothing changes. Why are you calling it a buff then?
I actually said it'll either buff the perk to make it work like pallet validation (where hits get refunded constantly) or it won't do anything at all.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2592539#Comment_2592539
I think both roles need many changes, I can't answer such a broad question so narrowly. Feel free to advance your point.
Would I be incorrect in stating that Survivors at higher skill-levels will see much better use out of Dead Hard than Survivors at lower skill-levels?
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2592175#Comment_2592175
It's amazing how everything you said was wrong. Survivor mains are the most entitled set of players I've ever had the displeasure of playing with.
Try not to assume what people main.
We all have different ideas on how the game should be balanced. Try to respect that, please.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2592432#Comment_2592432
Is it?
You can have this effect with Trail of Torment. Undetectable untill you get a hit
It's unlikely they'd do that for an add-on, especially considering how restricted Trail of Torment is.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2592518#Comment_2592518
The legion's po power still works according to the specification. Regardless of the fact that you think it is too weak or too strong. It works like it is supposed to work.
DH, regardless if you think it is too strong or too weak, didn't work according to the perk's description. That is fixed now
- "Avoid any damage during the Dash."
It worked fine for me.
The Killer is also supposed to be able to injure you when they hit you, but that sometimes doesn't work either.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2592526#Comment_2592526
The game has balance issues in general, so don't conflate with other points. What exactly is your point about this topic?
Answer the question and allow me to demonstrate my point.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2592316#Comment_2592316
You're so biased, yet you accuse others of it. Your underlying point is those killer players, and by definition, anyone who artificially induces the right conditions should continue to gain a competitive advantage at the expense of every survivor player. My goodness, talk about extreme bias.
That's not my point.
Allow me to ask you a question to demonstrate it. Do you think the Survivor role, in general, needs buffs?
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@ggezbaby said:
https://forum.deadbydaylight.com/en/discussion/comment/2592077#Comment_2592077
It’s not a buff??? It’s a fix. This is how the perk worked before Oni was released. They’re basically reverting it to how it used to be.
how is that a buff?
Is it stronger than it is now?
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@Artick said:
Only true killer mains can twist a bug fix to something that was literally broken for years into a buff.
I wonder if a killer didn't work 70% of the time for 2 years and it suddenly got fixed, would you be calling that a buff too? Of course not.
Yeah, I'd like some Legion buffs please.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2592119#Comment_2592119
Honestly being undetectable untill the first hit wouldn't be so bad.
Like when you press m2 you are undetectable and when you hit you regain your terror radius and killer instinct.
I would play that
That's a lot of complicated coding.
No TR while in FF it is.
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I have no idea what is up with queue times,
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What's he look like in-match?
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/2592342#Comment_2592342
Tbf now after they fixed Jill face, I perfer her over Fortnite Jill.
I'm pretty sure her face is broken again
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@Sluzzy said:
Not a buff. It was finally fixed.
Killers were gifted a lot of wins for a very long time from the survivor being downed because dead hard didn't work as it was expected to. (ie. On the floor exhausted).
Oh, hey sluzzy
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2592119#Comment_2592119
At first I was all "no, that's good," then I remembered how their power works...
Haha yes
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Also, remember everyone:
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2592205#Comment_2592205
It's simple to keep it good at higher levels without enabling the situations where it adds 30+ seconds to a chase because you pressed a button:
- Only works when Healthy or
- The dodge is in-place but works when Injured or Healthy
I think these suggested would raise the skill ceiling for Dead Hard.
I just think they need to remove the distance from it.
Predict when the Killer will swing and you get to keep going, but you can't use it ######### with Trapper or for distance anymore.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2592278#Comment_2592278
Ahh okay that is what you mean. Sorry. I still say however that it needs to be fixed so that we can get real valid information on it to know what exactly it looks like in a real functional environment. Having it favor the killer just makes it an impossible to fix buggy mess. It will never ever be nerfed so long as it favors the killer.
The issue is that everyone already knows the perk is broken in higher MMR. The Devs aren't stupid, they obviously know that.
I just don't know how changing this will help them decide that it is either fine or not fine.
Also, moving to server-sided stuff screws over people who aren't near servers.
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@Jarol said:
Well the game is balanced 99% survivor and 1% killer.
That isn't true at all.
This is just a change to an already strong perk.
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@WARW0LF said:
https://forum.deadbydaylight.com/en/discussion/comment/2592265#Comment_2592265
neither it was fixed, it's functionality and values are the same, fixing something is not a buff, a buff or nerf is changing values or changing functionality, neither of those happened here
Oh, so it wouldn't affect the strength of the perk if this change were reverted?
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Here he is in DBD
Here he is in Silent Hill
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2592258#Comment_2592258
Why wouldn't a nerf be likely...?
Because BHVR works very slowly.
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@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2592149#Comment_2592149
Never worked for me, always recieved a hit after use. I just stopped using it cuz its bugged and doesnt work properly
How odd.
I've had maybe 5 times where it didn't work in the last few months.
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@WARW0LF said:
fix =/= buff
Did it get stronger or weaker because of this change?
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2592234#Comment_2592234
If you want it nerfed it needs to be fixed first.
I'd accept that if I thought a nerf was likely in the next 6 months.
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@LeonxJiwoon said:
I never get the hate on dead hard, every exhaust perks have their bad and goods about them, dead hard is like a mind game, critical thinking perk that can make or break someone. On bad killers its busted, on good killers its like a 50 50 or just very bad. Compared to other exhaust perks I tried, DH is by far the best for me base on how I use it, mind you dead hard has something that no other exhaust perk can do, its a trappers worst nightmare good for basement saves or hook save, example I pull someone off while hurt on a hook with bt and they are running away and killer if not close enough about to swing on me but i dead hard saving myself + unhook person.
I hate sprint burst because like urban you have some overally scared survivors in random queues who will creep to you or someone else on hook because they do not wanna use their sprint burst, some killers who has dash speed abilities like blight can still counter sprint burst, balance landing is so situational because 95% of the time I do not even try fallen off high buildings because killers has no recovery when they fall off buildings which can clock you in mid fall, litch(am bad with windows) smash hit(oh we know pallets never work 100% of the time similar to dead hard at times). On PS4 it was a nightmare to use DH but now on PS5 with its way super fast speed as good as any pc, dead hard rocks. Finally unlike the other exhaust perks I can decide when to use my dead hard, now if I could use my sprint burst whenever I can oh god ofc that be my new fav perk
The better a Survivor you become, the more you learn to appreciate Dead Hard.
I know I did.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2592197#Comment_2592197
Simple: He is convinced that the devs hate killers and secretly want survivors to win 100% of the time.
Not really no.
I just call it like it is. It's an objective buff for a perk that was already either too strong or in a good spot.
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Can't wait to have all of my hits refunded because I have 40ms ping.
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Can we get a picture?
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Me as Killer: pain.
Me as Survivor: totem go brrrrrrr
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2592181#Comment_2592181
I'm sorry, I don't see what you're saying here- "they won't"... what?
Probably me not getting it, I'm a little loopy from being unwell lol
Why they won't nerf Dead Hard despite it clearly being too good at higher levels of play, my apologies.
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@jesterkind said:
Because this community is immensely hostile, toxic, and prone to reading the absolute worst into everything that the company says or does. Not to say no criticism is warranted, just that this community - as a whole - takes it way too far very consistently.
If they say what killers they're looking at, anything that comes out between them saying that and them pushing out changes for that killer will be treated as them lying about looking at those killers. Just as an example.
Only because we've been taught to expect that.




