Pulsar
Pulsar
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/291871/is-this-intended-and-should-it-stay
Why. Why take this away from the killers :(.
There's no question mark because this is rhetorical and you're a damned monster.
Because I'm pretty sure it's an unintended feature.
Just like how Blessing a Hex totem doesn't cancel DS.
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More videos today:
https://youtu.be/vQnoBppoNpwHere's Pinhead's Chain freezing when you release it. (also, yes I'm salty about my ruin and undying being cleansed in 45 second :( )
https://youtu.be/L-OtF65nGCwHere's Ruin deciding to not regress a gen. No idea why. Not specifically Console but I thought I'd toss it in.
https://youtu.be/x6GGDWBRXv4 -
@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2608019#Comment_2608019
The difference is that in dbd you can combat it by not doing the things survivors want you to do that get you bullied. In F13 you could try killing someone and literally get bugged out by a survivor and not be able to even play the rest of the match. F13 is a dead game, dbd is not. It's hard to say that F13 was a better game with that being the case
It's also hard to say that it got a fair shot, considering the legal issues caused them to halt work on it prematurely.
DBD in 2017 and F13 in 2017 were remarkably similar in the balance department.
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@ShErMaDeRmA said:
https://forum.deadbydaylight.com/en/discussion/comment/2608163#Comment_2608163
I saw some of your threads about it, respect and condolences. Hopefully, although I doubt it, if VHS takes off BHVR will actually get their act together and fix it
There's more comments in my thread about Console Optimization than there are in the entire Optimization sub-forum.
And yet, we've accomplished precious little and the game runs arguably worse than it did when I started the thread in April.
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Yes. All Chapters should be pushed back until the game is fixed. We have bugs from 2018 still in the game.
That's unacceptable and it isn't even mentioning Console DBD.
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Correct.
With this last update, Console was reverted back to near the state it was in following the Resident Evil patch.
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/comment/2607980#Comment_2607980
I used DBD as my destresser game for a few years, but I only play like maybe 2 hours at a time. Mainly due to me playing other games with my brother and friends. (ALOT of dark souls)
I think most DBD players come from other games that promote pain.
Dark Souls, Overwatch and For Honor seem to be the top 3.
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@Witchubtet said:
For the guy who was like “Post your stats” it’s not great because I’ve been working / playing other games but this is my stats
https://us.v-cdn.net/6030815/uploads/EFYBGT86Q6IM/cef275e5-5fbd-47aa-ba15-7da53d119410.jpeg
....help
You've got a lot to learn, but your conclusion is correct. Legion is bad and has been in desperate need of help for years.
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@TheMadCat said:
Why DBD needs competition if, actually, you're telling it's gonna die if there is competition?
Just leave if you don't enjoy. There are games like DBD. I've heard of some, like Propnight or something, like VHS.
All these games can live together without killing each other.
It's like saying you can only have one RPG game. Choose yours.
Console player.
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/comment/2607921#Comment_2607921
Is it in game or on the Xbox page?
Just go to your profile and click on the games played tab. Click the game and you'll see it
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/comment/2607910#Comment_2607910
I play on Xbox. I don’t have a tracker for hours played that is very detailed. Also I’m not a rank 1 killer because I don’t play as often as I use to.
Yes you do.
Xbox measures in days and hours.
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Because of power creep.
Any perk that even sniffs being meta is bonkers busted.
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Trench coat Felix?
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He is very weak.
He CAN be dominant, but he needs good RNG to have a chance.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2606281#Comment_2606281
Please avoid using high MMR when none knows his exact MMR. Based on forum topics almost everyone thinks he is godlike player.
It is acceptable to use it in this context because high-skill DBD is universally understood to be very unfun and boring, ergo, it makes sense to avoid it at all costs
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I couldn't blame them. Higher MMR is basically just the antithesis of fun.
That being said, I've encountered approximately 0 AFK players since the Anniversary Event.
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There's no reason not to.
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Me and my friends just joke that our matches are inconsistent because if we all escape one match, but then all die in the one following, it's a 50% escape rate, meaning it's perfectly balanced to BHVR.
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Obviously it isn't okay.
I don't know anyone who thinks it IS okay.
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2602648#Comment_2602648
I love pixel bush but this video was really dumb. All of the things he mentions are super niche scenarios that don't heavily affect gameplay. Most of what he says are things that have been in the game BEFORE the validation as well. (i.e demo shred, pig dash). Everything in this video is either bugs that have always been around or the bad feedback from attacks that missed anyways. Another note is that he never shows proof for more than 1 of these, yet rants about it anyways as if it were true.
I've personally seen the Demo, Nemesis and Blight one's activating multiple times per match.
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@throwaway79465468797 said:
If a survivor managed to waste your time in a good loop, knowing that you're wasting your time in that loop, then it's your own fault... don't chase healthy survivors into good loops. At least try not to, especially if you know they'll only waste your time
Me, looking at Fractured Cowshed....
Do I just not chase anyone?
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Weird flex but ok
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2601548#Comment_2601548
Let's do some Math together. Halloween 7$, Bubba 5$, A nightmare on elm street 7$, Saw 7$, Ghost face 5$, Ash 5$, Stranger things 12$ (for now anyways) Silent Hill 7$, Resident Evil 12$, Pinhead 5$, And Bill is free.
12+12=24, 24+7=31, 31+5=36, 36+7=43, 43+7=50 50+5=55, 55+5=60, 60+7=67, 67+5=72. So it all equals put to around 142$ for everything.
I was using Auric Cell prices.
Each character is $5
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I've never even seen a Smart Face Bubba tbh.
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@Beaburd said:
https://forum.deadbydaylight.com/en/discussion/comment/2602706#Comment_2602706
Oof, yeah, I remember you talking about that in another thread.
Jeeze, I can't even imagine how rough that would be - I'd be freakin' out if that were me lol
Seriously, sympathies.
I was freaking out lol.
I explained it to my professor and they were very understanding. Turns out their son plays Siege and their household is all too familar with how much one disgruntled gamer can muck things up.
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@Beaburd said:
https://forum.deadbydaylight.com/en/discussion/comment/2602695#Comment_2602695
No worries, I get the frustration too.
It especially feels bad when you see players that are obviously getting very affected by it, but aren't in the right state of mind to learn how to take breaks, calm down, or engage in the preventative measure that you mentioned (turning off chat) when it becomes too overbearing.
So it's not like you were in the wrong either, just took it to a bit of an extreme I feel.
It was still good advice though, to turn off the chat when it becomes too hard for people.
The only issue with that is when people take it even farther. There's just nothing you can do to avoid that.
I've missed classes and tests because people DDoS'd me for so long.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2602542#Comment_2602542
Is this when playing as killer, survivor or both?
Killer
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2602648#Comment_2602648
Eh. Sorry, not gonna watch it. I have seen a Tweet of that guy, complaining about Healing Builds just today, while he did not realize that 2 Survivors healed another Survivor on the ground, which was the normal healing time.
I think he makes good points.
He basically says it interacts with 40% of Killer powers unfairly and gives examples. I think it's worth a watch.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2602592#Comment_2602592
Yes. If you swing into a DH, it is your fault. You should always expect a DH, especially now that it is actually working as intended. I started playing when DH was working properly, so for me, it only reverted back to this state. So it is not entirely new.
The only Killers I somewhat play on a regular basis who gets hindered in their power by DH are Nurse and Blight and you wont have that many problems, even if you miss a swing/go into fatique against a DH-User. They are S-Tier Killers, after all.
Can I link you a video that explains it better?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2602570#Comment_2602570
Killer Nerfs are no Survivor Buffs. Otherwise, Killers would have gotten A LOT of Buffs since the game came out.
Hit Validtion is to make the game actually functional. Especially in regards to DH, which was bugged for years.
And SWF... Come on, it was planned from the beginning.
Do you think that how DH validation interacts with certain Killer powers is fair currently?
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Victim-blaming at it's finest.
"It's bad, but it's your fault for letting it happen."
Punish the people who are toxic. That's it. There's your solution. If people want to hurt others, they will. Turning off chats doesn't stop people who legitimately want to harm others.
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I got told to cleanse totems to stop NOED,
I'm just running Small Game to see how many times all 5 totems are cleansed in Solo Q.
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I've noticed Dead Hard validation will reliably freeze the game.
Just a heads-up.
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Yeah I think both boons are way too good.
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@Arbmos1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/2602337#Comment_2602337
God loops: completely justified there was 0 counter as a regular M1 killer
Multiple pallets in a single jungle gym: If that was in the game now the killer would probably never get you
Old BNP: actually massively broken, what was it? 15 seconds gen was done? you really think this was fair?
Always fast vault a window no matter the angle: This was very broken, once again how would a killer ever get you now if this was still in
MoM: very badly designed perk, initial release had 0 counter to that free hit it was practically BT we have now
Instaheals: Do i really need to explain?
DS: New DS actually works if you are getting tunneled, if you are doing gen or healing you aren't being tunneled then are you?
Am I missing anything? All these "Nerfs" were simply stuff to make the game even somewhat remotely bearable, The game would be way more busted if none of these things were changed
Nerfs are nerfs, regardless of whether or not they were justified.
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@gendoss said:
Survivors have gotten nothing but nerfs since the game came out...
That's not entirely true, but it is mostly correct.
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@Fuzzels said:
First time on online games? I mean really, some of y'all never would have made it playing old xbox live back in the day. People are ######### for no reason, get some thicker skin and move on
That's not an acceptable excuse.
"Because you can't handle racism and death threats on a daily basis, you're soft."
Get out of here with that mentality. Encourage others to be better.
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@TruEternity said:
Thats a video from Scott Jund, showing that you get the miss animation if the server rolls back your hit, not the successful hit wipe animation. If you are getting the full animation it is a bug, and taking a video of it and submitting it would be your best bet to get it fixed.
I think the video from PixelBush demonstrates the issues with this system better than Scott's did, sorry Scott.
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@Rougual said:
https://forum.deadbydaylight.com/en/discussion/comment/2599016#Comment_2599016
Bruh the standard time to do 5 gens is 1:28 seconds, you seriously want the game to finish faster than the lobby timer?
Good God what kind of game are you playing?
Gens actually can't go that fast.
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@StarLost said:
This is definitely odd.
I'm guessing that queueing with an SWF bypasses other people's Crossplay preferences. That sounds like an oversight.
No, they can just hack it.
I know this three-man SWF and we got a hacker with Crossplay off.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2601381#Comment_2601381
This game has an ultimate edition now for 70$. Not including any Licenced characters.
That still comes out to 170 USD because the licensed content is about $100.
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Because they need Chapter sales. Nobody is going to buy a Chapter with 2 disabled perks.
People will buy a Chapter if they hear " New Survivor perk is OP, bully players with it since it can't be cleansed."
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2601332#Comment_2601332
Agreed. Like if BHVR doesn't want to do anything to lessen the grind in the game, then throw in a blood hunt at least once a month. The grind is atrocious, and it's something that is talked about ad nauseam even from their own fog whispers.
We aren't even talking about how atrocious and greedy this game is. Like, EA-esque greed.
The entire game (all DLC) costs around 200 USD. But don't worry! You can get it for free with only around 300 games (40+ hours)!
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Pain.
Why is BHVR so stingy with BP
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I like Farmer, Otz, Scott and Noob3
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1908371#Comment_1908371
HARD disagree with console Survivor, console Survivor feels great when not playing on old gen, and I have NO idea where you even got this perception from besides poor old gen console performance. I'd also at least partially disagree on Nurse, console sensitivity is very good now, not perfect but could use some small tweaks to be made more fluid and smooth.
I'm not saying PC isn't better than console, what I am saying is "heavily limited" is very disingenuous and in my experience not true at all.
Most people are on Xbox One and PS4 still tho
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No. It either rewards bad players or boosts good players too much.
Likewise, it needs a buff to be more useful but it can't receive any due to its current nature.
It's power level is fine, but it's application is not.
It unfairly ######### over Solo Q whilst being useless against SWF.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/2600942#Comment_2600942
How? Literally do bones
You're obviously not going to discuss this in good faith, are you?
Oh well.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/2600942#Comment_2600942
How? Literally do bones
You're obviously not going to discuss this in good faith, are you?
Oh well.
