Pulsar
Pulsar
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- Pulsar
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Comments
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@CluelessWanderer said:
But this can't be happening. The Devs said 5 seconds of BT and buffing Killers in all aspects would eliminate the need to face camp and tunnel.
Yeah, well, it's been every ######### game tonight and I'm kinda already sick of it.
8K points per game, facecamped off of first down or tunneled straight off of hook.
Why even bother playing?
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@csandman1977 said:
I'm at low mmr survivor side. Getting quick games and lots of flans. I'm having fun
The Pinhead wasn't good (sorry pinny) and I made a mistake in chase and went down.
Then, facecamping.
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Honestly I'd just like Dio as a Killer at this point.
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Is Clown's belly still jiggly?
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Unlikely that this is the end.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3077920#Comment_3077920
So basically people being manchildren about fiction, what next? People up in arms about warhammer 40k's imperium?
oh god do not let them know about the imperium
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Depends on what you mean, lore-wise or IRL-wise.
He was not originally stated to be gay and that was changed recently.
Lore-wise, he's always been gay.
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I've accepted that I'll probably never be able to quit this game.
There's not really an alternative. If I dislike Battlefield, I can play CoD. If I dislike Fortnite, I can play Warzone. If I dislike DBD, I can play....DBD.
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@Marigoria said:
What time do I need to adjust if my perk build before the patch was already kindred, bond, inner strength and lithe?
Because the issue is not the dead hard nerf, I'm fine with that.
The issue is everything else on the killer side got buffed and only thing survivors got to compensate was a useless 5 second bt.
The BT has saved my ass multiple times in Solo Q.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3073569#Comment_3073569
That I agree with. Looking at it on a more positive light. BHVR can gather the data for proof to finally buff Solo queue.
Even prior to this update, they had said that they know that Solo Q needs help.
This update absolutely obliterates most Solo Q games.
I'd be more optimistic if updates didn't take so long to get pushed out.
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@LaMeR said:
But is impossibile to get that endurance effect 0,05 millisecond are nothing,i pressed it when the killer M1 attack and didn't get it. You have 1% chance to make it work
That's very untrue.
First off, DH lasts for 500 milliseconds (half of 1 second).
Secondly, you need to actually be hit by the attack during the animation for the Endurance to matter.
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I'm willing to wait a bit, but this update seems like a definitive nerf to Solo Q players who really didn't need their games to get any more difficult.
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@asikuna said:
Why has the game been out for 6 years and there's no way to unlock fps beyond the 60fps cap? It's not like an increase in FPS can give an advantage over console players, so why not unlock it for PC users to get a smoother experience?
As someone who plays competitive shooters at 360hz, being forced back to 60fps seems unnecessary.
"It's not like an increase in FPS can give an advantage over console players"
It literally does.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3069164#Comment_3069164
Is this a jojo reference?
I might've just finished the first Season of it on Netflix so yeah
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3069202#Comment_3069202
Haha, can you Imagine 😂😂
if they touch my favorite perk jolt and it's incredible effect of removing 32 progress of gen I will be so sad
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3069157#Comment_3069157
Yes, this is true. For me, Pain Resonance is the worst of those. Because it is equally frustrating if your 99% Gen explodes before you can finish it or if your 3% Gen explodes, because nobody else is doing Gens...
And you know that just like when you step in Trapper's trap, he is booking it over to your location when that PR hits you.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3069136#Comment_3069136
I see it on a constant Basis. But since Pain Resonance released, less than before.
But could also be the case that many Killers just dropped it after the Nerf was announced. I mean it is not like they need to change their loadouts, it is just 4 Slowdowns and there are plenty to choose from.
I find it way less annoying to play against than PR, DMS, PGTW or Call of Brine (i am not calling it CoB) but that might be because I know where the totems are after playing like 600 games with Small Game.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3069131#Comment_3069131
I feel that they lose a kill or two because of DH, which they have to make this post telling how skilled they're as survivor as they dont using the perk, to feel like winning.
Perhaps, but I don't like to assume.
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It would be really funny if the update wasn't today.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3069124#Comment_3069124
I was expecting such an answer. Obviously, Killer players are gods among humans and playing Killer takes soooo much skill...
Even tho I was not expecting simply saying that MDR does not exist, because it still does.
Just that you get the memo - DH players who are good are only the problem. The bad Survivors who use DH, nobody cares about them. They are the ones who DH against a wall or use it when it does not really bring them anything.
However, the good Survivors use it to extend Loops. They can get greedy with DH, they might run an extra Loop or dont have to use the nearby Pallet, but make it to the next Window with DH. Those are not the players who do mistakes, even tho I think Killers might want to think that those Survivors did mistakes and should be punished for it.
And in general, there is nothing wrong to use DH before it is nerfed. But obviously in this forum there is a Thread about Survivors still using DH, but not a Thread about Killers using Ruin before it gets nerfed. I wonder why...
Honestly, I haven't seen Ruin on any Killers in a while. Maybe a month or so.
It's usually just PR, PGTW and Corrupt or some other combo.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069118#Comment_3069118
It's not just me bud, I'm pretty sure it's getting changed completely because it's over used and over powered, as the devs and community alike have said... like Decisive Strike, the other escape perk from Ash rank. I run NONE of the perks i see on the daily and still reach Iri.
Well, that's nice of you.
I reach Iri 1 as Killer every month using low-tier Killers and I deal with DS and DH just fine, so maybe I don't think they're so OP.
I haven't had an issue with countering DS since ye olde dribble meta and especially not since it's last nerf. I am honestly not entirely sure that it needed such a harsh nerf.
DH is a tricky one. Undeniably too powerful against many Killers, yet one of the perks that hard-countered Nurse and Blight, keeping them in check, so to speak. It will be interesting to see how BHVR responds to those Killers in a post-DS/DH world.
Finally, you should not have an issue when people run things as they are intended to be run. If someone was exploiting a bug, by all means, be upset. However, that is not the case here. You are upset over someone using a perk that is functioning correctly. It reflects poorly on you and on any points you have tried to make.
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Indeed.
I'm not quite sure what the point of this post is, could you enlighten me? All I see is that someone is upset that other people are using a perk they don't like, am I understanding correctly?
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3069099#Comment_3069099
They aren't good at the game and that's my opinion. You're missing the fact that many players use it and talk smack
Well, your opinion is wrong.
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Since we can't rightly punish people for playing with their friends, yes.
There should be a global voice chat, much like OW. You can opt in or out. Definitely add a ping system.
After we do that we can start balancing around SWF's. The gap won't ever close between premades and randoms, but it doesn't have to be the chasm that it is right now.
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I'm not gonna quit the game but Solo Q seems like it's about to get a lot worse.
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I had a Sadako today on stream as Jonathan Harrington and I don't think she got any hooks.
:(
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/3066909#Comment_3066909
https://forum.deadbydaylight.com/en/discussion/comment/3066909#Comment_3066909
I'm gonna check the other perks and see if they also have the new description :o
I hope they keep the Surge description.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3067343#Comment_3067343
How many play Overwatch? Google says 760 000 players. Switch the playerbase and I bet you would have a similar experience.
Maybe.
Doesn't mean we can't have a better matchmaker
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@ThiccBudhha said:
You should try Overwatch, maybe it would give you a newfound appreciation for how great this matchmaking truly is. I feel spoiled playing DBD compared to that hell.
Overwatch has treated me FAR better matchmaking wise than DBD.
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@JonathanByers said:
https://forum.deadbydaylight.com/en/discussion/comment/3067041#Comment_3067041
https://us.v-cdn.net/6030815/uploads/3EX5ORZPLVV8/91264ac6-c4e2-4cd8-8196-48380b2e221d.jpeg
If you don’t include me being like the only Jonathan main (picture was taken from my friend who is the Jeryl in the photo, am the Jonathan and my other friend is the Steve)
I wish I could get Steve's head on Jonathan's default body.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3066968#Comment_3066968
Sounds like you had more problem with the boil over and sabo than the revives from Exponential and Soul Guard then.
Nah, sounds like an RPD problem.
We should disable it!
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Probably Jonathan
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I generally look at names to make sure I know who I'm going after.
I stream and I don't put TTV in my name and as far as I'm concerned, you accept the risks if you are gonna advertise that way.
(this is probably why I average like, 1 viewer lol)
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He's annoying sound-design wise.
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@Freddy96 said:
Use double range, nothing else to learn
I will now overshoot my Blinks by double the range!
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3064453#Comment_3064453
Not everyone, only the self-defeated losers.
The real players are powering through, and learning, and improving.
And still dying on first hook.
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Started my Nurse journey again
Extremely motion sick
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@GentlemanFridge said:
Too many to remember at a time.
A few standouts (in the positive sense) would be @GoodBoyKaru, @Pulsar, @C3Tooth, @Grandpa_Crack_Pipe, @Mooks, @Tr1nity, etc, etc, for various reasons.
Also the mods. Can't forget about the mods.
also ty for the mention, would probably have missed this thread otherwise
Thank you <3
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Oh, I couldn't possibly name them all.
GoodBoyKaru, for their sassiness and dev streams.
Aven_Fallen, for their excellently thought out arguments.
StarLost, also for their excellent arguments.
Sluzzy, for being a source of joy.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3060896#Comment_3060896
I go from 4pm-7/730 usually
Anywhere from 9 - 5 am for me.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3060732#Comment_3060732
Ive faced everyone you can probably think of at this point. Except tofu lol. The man plays at degen hours.
That is, coincidentally, the time that I play at.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3060732#Comment_3060732
I feel you there. His Artist is pain.
I've only matched against him when he plays Blight.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3060643#Comment_3060643
The problem of the PTB is that the matchmaking is non-existent. I had maybe 2 or 3 relevant matches in total.
That being said, I didn't notice anything particular.
The one thing that was noticeable was OTR that allowed decent survivors to juke me more easily (for obvious reasons). The relevant part of that perk hasn't been changed so it should be the #1 perk to use. (It will be in my survivor build)
We'll need to see it on live and give it a few days to form a more informed opinion.
I was just wondering if anyone had done specific testing.
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Maybe?
Both of my queues have been long lately. That's pretty usual for Survivor but very odd for Killer.
On the one hand, it was cool playing against Tofu. On the other hand, I have now played against Tofu A LOT in the last week and he is a much better Killer than I am Survivor.
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@TheLastHook said:
What we need is the ETA for the SWF removal. It is time to rework SWF who break the rules of the game in line with all the other solo-q players that play without voice communications. Can we have a date on this please?
I have an ETA for you.
It's never going to happen, thank goodness.
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The issue is not incentives to not camp or punishments for camping.
The issue is that there isn't a way to do it that doesn't punish normal players. Sometimes, you gotta camp and that's just how it is.
Do we punish the guy who camps a Survivor to death in the middle of a close three gen because Bubba can't find his way out of the basement at 5 gens?
We do not. Not yet, at least. The best thing you can do is make more perks like BBQ and less like PR. Info is great because it gives you the ability to know where people are but it makes you leave in order to actually do anything productive. PR, on the other hand, regresses gens by a significant amount and gives you info, occasionally.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3060650#Comment_3060650
The appearance time is definitely the main issue, but even then I don't think a Nurse should be able to basically blink across the entire map in one blink. Combined with perks like BBQ, Lethal Pursuer, and regression perks it's just too much utility. And I just disagree on recharge add-ons. I find that they enable Nurse to snowball too easily when she has perks like Infectious Fright and she's facing solo Q survivors. And it does help significantly in chase and enables her to play nearly as aggressively as she used to before the rework. Which nullifies the whole point of the rework in the first place.
https://forum.deadbydaylight.com/en/discussion/comment/3060651#Comment_3060651
I mean at least you have the opportunity to get in a good chase against Legion. With a mostly-competent double range Nurse you just die or get slugged repeatedly until you wish you would have killed yourself on first hook.
I mean true, but how good of a chase is it when they use Frenzy and leave?
Then you have to M E N D
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3060656#Comment_3060656
Built in "pop":
90sec*0,025 = 2,25sec
There in the original post, right?
Oh, yep, you're right.
Apologies, I'm pretty tired and I must of missed it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3060661#Comment_3060661
Well differ on opinions, and that's perfectly fine. I just don't think nurse is the strongest in game anymore. You can look at basekit nurse to blight. Or add ons to add ons. There's going to be less you can do against a blight then a nurse IMO. If they took nurse add ons away like the post I replied to suggested, and left blight with his add ons. Nurse absolutely would not be the best anymore by any standard.
Basekit Blight still has to play around safe pallets, if someone runs a jungle gym against a Blight, they aren't getting hit unless they mess up.
There aren't any god pallets versus Nurse, if you run a jungle gym against a good Nurse, you can still get hit pretty easily.
Blight has some very nutty add-ons, more than Nurse. However, the actual strength of these add-ons is similar. C33 and Alc Ring is similar to double Range Nurse (or Range + Recovery).
