Pulsar
Pulsar
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Comments
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3090090#Comment_3090090
At the moment they are aiming for the patch 6.1.2:
Thanks!
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@Rizzo said:
The Matchmaking Incentives have been killswitched, as they weren't working properly:
https://forum.deadbydaylight.com/en/kb/articles/299-kill-switch-master-list
Any ETA on when they'll be back?
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@drsoontm said:
Wow.
I believe that is an appropriate reaction.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3087689#Comment_3087689
legion when every one is injured comes pretty damn close, do they not : )
No because most people aren't running it to win by it's strength. They figure that Survivors will just give up and if they don't, they'll suffer through a 30 minute game.
Seriously. The Legion we had last night just kept using Frenzy to force us to Mend. Filthy Blade + Defaced Smiley Pin with Thana, Overcharge, Eruption and DL.
Absolutely miserable and this is exactly why I thought Legion should be reworked.
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That's not it at all.
What a way to continue us vs them.
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Petition to rename Dead Hard to Dab Hard until they new animation arrives
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@Phasmamain said:
It's probably inflated due to DC's and suicides but I'd say it will balance around 60-70% depending on killer
They have said that they can differentiate between DC's and Kills.
Suicides they cannot, obviously.
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While the chat censor could use some fine tuning, it will stay because some people cannot control their urge to spew slurs.
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Finally, a second good Oni Iri add-on
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He's so hard to deal with rn
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3087408#Comment_3087408
Hold W and pre-drop worse you say as in... nerfed or buffed?
Nerfed.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087398#Comment_3087398
Jolt gives a skill check when the killer downs someone. Since thats unexpected, it surprises me sometimes.
Huh, I never knew that.
It's not on the wiki either.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3087406#Comment_3087406
at this point I wonder how long it takes till we finally manages to fix facecamping.
I don't think anyone would be upset if facecamping was fixed.
It's just the issue of how to fix it that generates debate.
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3087322#Comment_3087322
Dear lord, it's almost as if there are 4 survivors to 1 killer. So sorry about your 1v1.
I'm not even sure what this is supposed to imply.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3087404#Comment_3087404
Huh, didn't had much knowledge about skill checks, interesting.
They seem like small differences but Overcharge is still an issue, especially for me, when I'm not expecting it.
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Yes, Survivor was fairly substantially nerfed.
DH is worse.
DS is worse.
Holding W is worse.
Pre-dropping is worse.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087322#Comment_3087322
True. But playing like this gets boring quickly. So they´re are not masses of Bubbas playing like that.
There weren't masses of AFK Pig's but that was changed.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3087373#Comment_3087373
https://breakmedown.github.io/dbs-release/
Isn't it same as DS skill check? if then, there is already one.
Sort of.
Overcharge skill checks are the same size as DS but they have different modifiers.
IIRC (and it's been a long time since I heard this) Overcharge skillchecks are slightly faster and have a much larger radius that they can spawn in.
For example, DS can spawn, at the earliest, at 8'oclock on the skill check wheel. Overcharge can spawn at 4'oclock whilst moving faster than a DS skillcheck and having a smaller success zone.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087317#Comment_3087317
The Jolt ones surprise me and i sometimes fail those. But the Overcharge ones are to be expected when repairing a regressing gen.
Does Jolt give a skill check? Do you mean Oppression?
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3087241#Comment_3087241
yes you can, you just dont know how to loop & abuse broken tiles and windows instead of going pallet to pallet.
it takes longer sure but its still possible, the only problem is that it gets tedious and fighting an uphill battle every single game in soloQ can be really baaad.
Me on my way to "abuse" Midwich after the Nurse took us there.
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I have seen many Clown's today.
Those who know, know.
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Back in early 2018, I had a Hatch spawn outside of the map on Grim Pantry against a Blendette.
Found her after 3 hours or something, it was a long time ago and I was a new player.
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oh god i haven't even looked at my steam account in years
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@Tsulan said:
Amateur Bubba. Hitting the hooked survivor just gives everyone the notification that he´s there. So they complete 3 gens before he enters struggle phase. They should have continued to do gens and it might have ended in a 2-3 man escape.
I do not believe that the ability for one player to completely deny another the ability to play the game is healthy design.
I don't care if a coordinated team can beat it. This sucks for everyone involved and is clearly designed to ruin other players experiences.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087265#Comment_3087265
Really? Maybe its just me, because i´m used to hitting great skill checks from the old ruin. But i don´t find the Overcharge skill checks particularly hard to hit. Only on Doctor they are... tough.
I have yet to see a single person in my games hit them reliably.
It's especially difficult when you aren't expecting them.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3087242#Comment_3087242
No problem. Even the Overcharge + Call or Brine combo isn´t as oppresive as people claim. But people overreact when they hear 300% regression, without realizing, that normal regression is 25% the speed of a single survivor.
True, however, most players can't hit an Overcharge skillcheck. That's another 15% regression on top of whatever you already had.
If Overcharge and Call of Brine brings a gen from 99 down to 80, it's not a huge deal, you're totally right. However, the failed skillcheck will knock it down even more after that, which is a big deal AND it tells the Killer that someone touched the gen which allows them to apply another Overcharge to it.
I foresee Overcharge getting a cooldown soon.
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@ThiccBudhha said:
I have to admit, I have been struggling a bit with the self care nerf. I actually couldn't save someone in time because the heal took so long. They died right as I made it; and I took the hit to get there faster for a hook trade. It is insane how bad self care is now. All those people saying I was throwing games for running it, well, they were wrong then. But now? Maybe they are onto something.
Self-Care without Botany is literally a meme.
Kinda like Ruin tbh
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In the hands of a good player?
Sprint Burst or Dead Hard.
In the hands of an average player?
Overcome or Lithe.
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More like a fan club.
Anytime I get into a match with them, I get booted off for hours because they don't like me.
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@MrsGhostface said:
They should be hidden if anything.
There are some people that I need to dodge that play on Xbox
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Solo Q, Duo's and Trio's have all been much worse than before for me.
Who wants to play against mega-slowdown Legion or Double Range Nurse while gens take longer?
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@Tsulan said:
Slowdown meta isn´t as oppresive as most people think. Even stacked, the perks are okayish. I´ve played solo against full slowdown build, killer got 5 hooks during the whole match. 3 man escape.
So it pretty much looks like what we had before the patch. Only difference are the people that are refusing to play normal.
Hate to say it but that doesn't sound like a good player.
4 slowdown perks and he still only gets 5 hooks? That's definitely the Killer equivalent of a Survivor using DH to hit a wall.
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@alunsa said:
Glad im not the only ones experiencing this in my solo surv games. Its been a camping killer literally everygame, its insane. The only game where it wasn't, was when my friends and I did those stupid wiggle off builds- so they couldnt get us ona hook to camp lol. Really hard to have an enjoyable game so far in this patch.
Totally missed your comment, sorry!
I had a lot of fun getting the pallet saves achievement using Power Struggle, Tenacity, UB and Flip Flop.
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Why would you want to play against a stacked slowdown Legion? The game isn't fun at that point, it's just miserable and it takes so long to finish even if you somehow win.
The one we went against had DL, Thana, Call of Brine and Overcharge with Purple Blade and Mangled Pin.
Or a Nurse with 2 Range Add-ons.
The things that were strong against Solo's before this patch are now nearly insurmountable.
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Update today. Same thing basically.
This was in EGC, but she facecamped during the rest of the game as well, even when it lost her the last gen. You can watch the entire game on my stream, if you so desire.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3083144#Comment_3083144
Game has 610k reviews on Steam, a 4% drop is a decent amount of people giving it a bad one.
That's like, maybe 24K people.
If 2 million people log in per day, that's insignificant.
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/3081940#Comment_3081940
I tend to play both but I usually main survivor because I usually get more BPs in the long run. But yeah, I'd definitely like to know how many players play only survivor, only killer and those who are hybrids.
I couldn't tell you.
In recent years, I play a lot of Survivor. I used to play mostly (only) Killer.
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That's not really all that significant honestly.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3081802#Comment_3081802
You know what? Fair enough. I didn't even look at the Hook State Counter to see that the killer had hooked multiple other people before he resorted to camping. Seems like this guy was playing pretty 'fair' for a good chunk of the game.
Which then begs the question: why did he decide to camp you specifically?
You say you were going for an achievement. Would that Achievement possibly involve locker-stuns from Head On? Did you, perhaps, locker-stun the killer during the game and they decided "alright, that's enough of that"?
Nope, my achievement is to hide in a locker during chase.
Didn't even have the opportunity to do so, like I said.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3081711#Comment_3081711
"I'm using objectively bad and/or meme perks and don't have anything to help myself or my team! Why am I getting caught first every game?"
Just because you're not running The Best Perks, doesn't mean you have to be running The Worst Perks.
You know what would've helped instead? Urban Evasion. Spine Chill. Literally any Endurance perk.
If you're going for Head On moves for some achievement, I don't think you have a reasonable complaint when you get caught immediately. You're probably getting the killer's attention specifically so you get a chance to try to locker-stun them. And if you DO locker stun them, they're PROBABLY going to camp you out of existence because just like flashlight stuns, that's the kind of move that infuriates killers.
If you'd actually bothered to look, I wasn't caught first. I wasn't even caught second. I was caught FOURTH and the Pinhead decided that I wouldn't be playing anymore.
L take.
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@Araphex said:
10 games last night, lost 2, not once was I camped or tunneled. 5 games the night before. Lost 1. Same situation. Watched some streamers on Twitch yesterday, no issues whatsoever.
I'm not really sure what is causing the killers to camp, but from what I've seen in plenty of past games is that if someone is bullying the killer, they're most likely going to get camped, slugged, ect. Very rarely have I see killers just do this for no reason. And guess what, It's going to happen every now and then. Would have been nice to see video of what happened before you were camped. Not saying you did bully the killer, but would give proof that there are instances of killers just camping for no reason. Maybe capture it next time. But like I said, I haven't been recently camped, tunnelled and neither have streamers I follow, nor do their hundreds or thousands of followers/subscribers have ever complained about. That's my take.
Watch my stream then.
Had a game last night where I get omega-tunneled off of hook.
Killer downs people and ignores them to specifically target me.
Same thing happened here except I ######### up at a jungle gym after taking the window 5 times.
Game directly after this was a Hag who caught one guy, hooked him and never left him. We kept 1 for 1'ing but we literally couldn't do gens fast enough
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3080576#Comment_3080576
I really wish other players would do what you did and swap sides. I played solo killer for a very long time, about 1k hours and understand how stressful playing killer is, but also understand that you really can't change that. It's just a stressful role because you are going against 4 players and are trying to juggle a bunch of stuff.
However, after switching to survivor for another 1k hours, I realized how awful a play experience survivor is. You're expected to lose more than win, which is unfair. You are expected to not even be able to play the game about 25%ish of games because a killer decides to face-camp or tunnel you at gen 5.
I'm not saying killer doesn't have problems. What I am saying is the there are aspects of survivor game play that just need flat out fixed.
Facecamping from gen 5 has been in the game for 6 years. It blows my mind.
Tunneling from gen 5 has been in the game for 6 years. Please just fix this already, it's horrible game design.
Oh, I still despise playing Survivor, but I can't play with my boys on Killer.
I've started to rack up a decent amount of escapes, but nothing really special. A year ago, I had 8000 Kills and 400 escapes. Now, it's around 10000 Kills and 1.5K escapes.
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@Whoudini said:
That does suck, no one is doubting that. But why did your team mates leave you there? He is not a bubba they could at the very least do an exchange.
Camping is not effective if the team mates do gens whilst peps do exchanges etc.
90 second gens, plus slowdown plus Pinhead's Box means, actually, he can totally do this viably.
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There is a lot of toxicity.
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@Aven_Fallen said:
And the Pinhead probably won the game with that move. 3v1 with 3 Gens to go is a win for the Killer, as long as the remaining Survivors are not way better than the Killer.
Outstanding move, such skill.
He did win, yes.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3081340#Comment_3081340
How many "I camp because its the only way to win, if you buffs us, make gens take longer, get rid of DH, add base minipop etc I wouldnt need to camp to win" threads did we had?, those kind of pleas were super common. BHVR did all of that and surprise surprise, people still camp and tunnel like madmen, not really a surprise because between 2 options giving the same reward most people will take the easiest one.
I don't disagree that people were saying that but saying "That's what the Killer mains parroted" is lumping everyone together.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3080524#Comment_3080524
Thats what Killer mains parroted here, are you suggesting they lied to push for buffs and nerfs?
I'm a Killer main and that's not even close to what I said lol
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@Adjatha said:
Why on earth are you running Head On instead of Borrowed Time, Kindred, or ANY exhaustion perk?
I don't know what you're going for, but Quick & Quiet + Head On looks more like you wanted to spam locker stuns instead of actually doing something useful, like surviving.
That wouldn't necessarily fix the 'camped on first hook' problem, but I mean come on. That's not a build to run unless you're SWF Comms to set up locker saves.
Going for my last achievement to 100% the game bud
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Probably Beserk and JoJo
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@thrawn3054 said:
None. I hope they keep anime out of DbD.
Too late for you then.

