Pukenplag
Pukenplag
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- Pukenplag
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Or even better, just kill it.
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Looks amazing. Hopefully gameplay is just as fire.
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I think it's because of him being the killer who got the most time with MMR.
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Lmao that moment when I opened the thread expecting a complaint about that addon and not porn.
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Unfortunately, seeing the different replies makes me believe only one thing: MMR is still pretty random.
When it first came out, I thought it was good (heck, I have a thread about it being great), because I ignored the random matches.
I realized it was bad when I finally noticed it is entirely random, and those good matches are just as random.
I hope they find the sweet spot with MMR. It could be so good but right now it's a miss.
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@Aven_Fallen said:
Funny how many people claim to like this map. Starting when it got removed.
I am glad that it is gone and I hope it will never return.
I hated it and i'm sure I would hate it now too.
But I miss it. It's something I will never experience again. I don't think about it, but when I see an old video on Hawkins I remember it used to be a thing and... it isn't anymore.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873776#Comment_2873776
That sucks :(
Holly is my first kitty so I imagine I'll be a blubbering mess when (hopefully in a good decade plus) she inevitably goes down
Pets rule but there is certainly a downside :(
That's why I'm afraid of getting a cat. You grow so attached to them and then... Puff! They are no more.
At least when I visit my godfather I can't even tell who lives or who dies. They all look the same and half of them are far away from home when I come to visit.
But look at how cute they areee
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873752#Comment_2873752
... hopefully for revenge for being thrown into the river.
People in the country side are goddamn vicious in my country. My aunt had a very beautiful cat (seemed Siamese, probably due to some weird combo between the female cat and someone's male Siamese cat) and he got MAULED and had his throat... You know.
I can't tell you how much my aunt cried.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873739#Comment_2873739
Hey, I sent her!
Not my fault she loves me sooooo much that she came back to me :D
Is she a dove or something to return back home?
Oh wait, now thinking about this, here's a little story:
My godfather lives in a small village and he has quite a few cats. One of them used to always hunt the neighbor's chicken, so my godfather gave the cat to the neighbor to do what they want with him. They put the cat in a bag and threw him in a river.
Two weeks later, the cat is back home. Houdini.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873550#Comment_2873550
You can try but you'll probably have to fight @Pukenplag for her.
I'll have to beat you first. That cat still hasn't arrived and it's just your fault...
(/s for any mod that doesn't get the joke)
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873378#Comment_2873378
Nope its not the same as giving licenses a silly skin than adding a pointless gay character lol. Like congrats the survivors is gay, now what? 😂😂😂
As much as I don't want to attack anyone on the forum, your statements just proved to me that you are a clown and it's not worth paying attention to any of your posts.
As long as a marginalized and still hated group being excluded is less important for you than a skin being stilly, you lose any credibility.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873350#Comment_2873350
Point still stands. Complaining about not having a gay character in a horror game? Who cares?
I hate the people with the mentality of "I don't care so no one gives a #########" – no, you're wrong. As far as this thread has been going, most people agree we need representation.
As long as we have many characters confirmed to he straight, there is no reason not to at least mention someone is part of LGBT (and I see people mentioning gay a lot – why not have a bisexual/pansexual/gay MTF or FTM? That would pretty much be a cool way to go around things, a character represents both the gender and orientation related communities)
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2873281#Comment_2873281
Okay, it's good to know that you get my point and I get yours.
But why bother asking them time and time again knowing you've gotten an answer already?
That seems a little too zealous for me and that doesn't look healthy for our community.
We don't need to be their alarm clock, constantly reminding BHVR "in case" they forget that they promised us a gay character. SMH
In regards to your last statement. It's been I think 2 years since they said the LGBT character is coming. What exactly takes that long to make? If they spend so much on the lore, then it could be a red flag that their story is just about them being queer, which would just feel forced.
I'd honestly prefer someone that is confirmed to be LGBT and have a bit of story on that, but not have EVERYTHING based on that.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2873272#Comment_2873272
But saying that you're "mostly okay" with who you are and that you "feel out of place" and need to see others to "boost your confidence".
That is a little worrisome in my opinion.
Pansexual, Bisexual, Homosexual, whatever, it's more important for us to acknowledge who we are completely without being "mostly okay" about ourselves.
I genuinely feel like you need more reassurance from other people. DBD Forums is not it though...
Any place where you interact with people like you makes you feel better. At school, I had a friend who was also pan, and it felt amazing to know you're not alone. While most of my friends know my sexual orientation and are completely accepting (thankfully, as 90% of my country's population publicly declared they are against LGBT), not knowing anyone with your condition can be disheartening.
Same with people that have rare disorders or different conditions. They often like meeting each other. No one, and I repeat, NO ONE, can understand your situation better than someone who faces the same issue.
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@Kurri said:
I'm not sure how this relates to a game about murder and torture? Don't get me wrong, representation is great, but I see the Trapper just as likely killing a homosexual as they are a heterosexual and just as likely to kill someone who is non-binary.
How do we know if a character isn't already LGBTQ+?
Yet, we know there are many characters confirmed to be straight. Does it matter what your sexual orientation is when you die? Nah, but it matters for the players who wnat representation. GBK linked a post explaining clearly why representation is so great to have.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2873219#Comment_2873219
I am glad to hear you identify yourself as a part of the LGBT community.
But if you feel insecure about yourself, that is not a problem regarding your sexuality, that's something to do with your mentality since personal insecurities include so much more than just sexual preference (i.e. appearance, characteristics, career, etc).
And if you are seeking assurance from a gaming forum, then you are at the wrong place my friend...
You don't understand my point. I am mostly ok with what I am, but when no one you know is in the same situation, you start feeling out of place nevertheless.
Seeing other people you know are the same can really boost your confidence.
I remember when I met a trans girl on Overwatch who was also pansexual. It felt so great to have a friend (even if an e-friend) that is like you.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2873087#Comment_2873087
Why does representation matter so much in a video game? Sheesh.
Talk about semantics. "Representation" lost its true meaning long ago. The fact that having forced gay characters for the sake of it brings more animosity than acceptance from the community, you know that right?
Enough with the "gimme gay" schtick and just play the damn horror game. If the next character happens to be gay, then good. If not, too bad.
Speaking as a pansexual man with more attraction towards males, I can tell you why representation is important.
See, when you tell me "there are other people like you!", only one thing passes my mind – yeah, there are, but I never met them and no one I know is. Is it really that I am normal? Are there ACTUALLY people out there like that?
This is where I'm thankful to the forums. Whenever I feel wrong in my skin, I remember that a fellow forum member I somehow grew attached to, @GoodBoyKaru , is part of LGBT. The thought of someone you know being in the same situation can really bring you back on tracks.
It's great to tell someone they are not alone, but it's more convincing to prove them they are not AND make them feel not alone.
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I used to main Plague in 2019. I liked the name so I sticked to it I guess.
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I am in direct contact with BHVR, and, after they saw this post, they got the rights for FNAF and it is coming soon™. Just because you asked for it.
/s
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@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/comment/2864212#Comment_2864212
probably just c tier cause it's just her starring at you and they die of a heart attack.
Honestly, I would put it in S tier. It's simple, but so iconic that honestly I don't even mind dying if I get to see that.
I feel like this all the time with Sadako. I just love that stare so much that I don't mind dying from it at all.
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I recommend you get into 3d modelling. You will soon find out it takes a bit more than 3 seconds.
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@[Deleted User] said:
They look great visually. I'm always more concerned about gameplay over graphics though. Hoping that they addressed the myriad gameplay issues on that map.
At least we know they introduced the 69 cm loops, as you can see on the left side of the last picture.
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@lavars said:
https://forum.deadbydaylight.com/en/discussion/comment/2862008#Comment_2862008
Of course. multiple offenses, sure i agree. But i read it as it was a one-time thing. My bad :'D
So if I hack only for one match, by your logic, I shouldn't get banned, right?
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BHVR should add a system that detects the stormy weather outside in order to avoid giving you the unbearably long 5 minutes ban.
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Really disgusting they haven't changed it up with the MacMillan revamp.
It's a big map full of nothing.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2860571#Comment_2860571
The majority of people that don't want it are people that didn't mind but are sick and tired of the constant spam ✨
Can relate 💅
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@APoipleTurtle said:
More BP is always good.
However I don't really like how this system gradually begins to reward people who stick with the game less than those just joining in. That feels really counter-intuitive. Could it not just be a global boost to BP for every chapter added instead that doesn't diminish over time? Ie, every new DLC would mean more BP for everyone.
It's not like BP suffers from inflation, since nodes don't change in value over time unless BHVR manually adjusts them.
Plus it doesn't really fix the absurd amount of time that one has to spend sifting through all those bloodwebs to actually level up characters, which can get tedious really fast.
For the last point, I mentioned that they would have to make some adjustments to bloodwebs so it doesn't take 5 years to use all bp.
The reason the system gives less of a bonus the more you have is because you need less bp the more you have.
The less you have, the more you have to buy, hence more bp.
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@Chadku said:
Did it start with All-Kill or earlier that characters had lengthy bios?
It started with Hag. A few licenses characters like Demo and Pinhead also have shorter bios.
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@SkeletalElite said:
Yes as I mentioned in the other thread inflating BP gains is one quick and dirty way they could allieviate grind without a whole lot of work.
My solution does take some effort. They need to implement algorithms that measure the amount of grind left and some more work, but nothing impossible.
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And also, just so new players don't have to spend 10 hours after every game because they gain so much bp, rework a bit how you buy items.
Basically, instead of having to hold to buy and it's permanent, just make it so you click once to select the node, and after you select everything you want (the entity will also start selecting if you pick too many things), press the buy button on the lower side of the page. If you click something you don't want/the entity picks something you wanted, just deselect nodes.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2857418#Comment_2857418
No it's not a good change because supposedly the amount of work removing perk tiers would take to implement relative to a functionally permanent solution is not worth it, as the developers have led us to believe. See my earlier reply with a quite from peanits and it's source for more on that. Also I don't think the game living that long is unlikely. Other live service games have done it, see league of legends which is now 13 years old still going strong. I can't remember where I heard this, I think it was on a McLean stream back when he was still a dev, but the devs have over 20 killer concepts drafted (but not necessarily in development) at any give time.
https://forum.deadbydaylight.com/en/discussion/comment/2857419#Comment_2857419
Yes EVENTUALLY the game will grow to a point where it gets bad again but ideally a permanent solution will make that take so long that the game will either A) be dead by then or B) have a problem with excessive content, something that live service games do have to deal with. Look at destiny 2 for an example of this, Bungie introduced sunsetting and the destiny content vault as a way of retiring older content to make sure the game stays maintainable. By the time the grind became a problem again with a solution like the hypothetical one I suggested, the game would have so much content that BHVR would almost certainly have to start considering changes to how they approach maintaining the game.
If we say that it would take the same amount of characters we now have for the grind to grow back by removing perk tiers, then something like 95 characters may be enough for us to consider that there is too much content.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2857392#Comment_2857392
Okay but if you don't believe what the devlopers say there is no point in giving them feedback in the first place. Either you believe they do it out of malice in which case they actively go against the community desire in the quest to acquire infinite money, in which case there is no point in requesting it in the first place since they dont care about what you think.
or you believe they are wrong because of incompetence in which case there is no point in telling them that this is better because you do not have the means to prove it.
I may not have the means to prove that you're wrong, but you certainly don't have the means to prove that you are correct either.
Additionally "perk tiers have been reworked multiple times" When? When they changed perks rarities to all be the same or made perks no ultra rare? I doubt those changes have anywhere near the same scope. As for the bloodweb changes. I assume you mean when they increased the number of perks able to be purchased from 1 to 2. We have no idea how long that change took them, or what the scope of the project behind the change was.
https://forum.deadbydaylight.com/en/discussion/comment/2857408#Comment_2857408
I somewhat agree with your sentiment here, I prefer not speculate on something I don't know a lot about, but they certainly do make changes too slowly.
https://forum.deadbydaylight.com/en/discussion/comment/2857411#Comment_2857411
It's entirely possible that the bloodweb and progression system was not built for perks to only have 1 tier, and in order for them to make it work that way they would have to either A) use hacky code or B) rewrite the system from the ground up. I prefer not to speculate though. Unless BHVR came and explained straight from the horses mouth why it is apparently so much work I won't assume the reason.
The reason the speed they work is unimportant is because if we're going to say "if they wanted to get rid of perk tiers they could have done so by now" we could also say "if they wanted to implement a permanant fix they would have done so by now" The "just work faster" argument applies to both scenarios. It's irrelevant. Yes BHVR is slow, everyone knows.
I absolutely agree that probably the most difficult part of removing perk tiers is adding bloodweb support.
But considering they have reworked bloodwebs before, can it REALLY be that difficult to do so?
You see, there is no permanent solution. At some point, the grind will always grow back to what it was. All these solutions do is cut back the current amount if grind and reduce the "maximum" amount of grind by a margin. But then again, the maximum is infinite either way, it's just that the infinite without perk tiers is 3 times smaller.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2857370#Comment_2857370
There is absolutely zero evidence for anything you just posted other than DBDs slow rate of change (which is entirely beside the point). Everything else was pure speculation, assumption, or opinion.
Excuse me, but how exactly is removing perk tiers this tedious job for behaviour?
Sure, I don't say it's just pressing delete, but it also can't be such a time consuming process. It's not like behaviour has 3 employees and is a small company. If they want to remove perk tiers, they can do it.
And no, the fact that behaviour is slow isn't besides the point. It's exactly the point i'm making: If removing perk tiers is what they wanted, they would be long gone. If they really wanted to fix the grind, they would have it fixed by now.
They are just too comfortable with the lack of competition so they don't go all in to make substantial changes to improve the game.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2857367#Comment_2857367
So your argument is "no the devs are wrong, they were lying either out of malice or incompetence when they openly told us it wasn't worth the work required to remove perk tiers relative to the amount of work required to implement a permanent solution"
If you think the devs are literally just lying to you or are so completely and udderly incompetent that they cannot possibly understand the amount of work it requires to implement a new design, is there even a point in arguing about whats better in the first place? We literally only have the information they've given us and anything else is complete speculation that's not worth entertaining.
Should they have acted sooner? Yes, but I never claimed otherwise.
Do the devs work at a snails pace? Yes, but I never claimed otherwise.
Yes, the devs are wrong. Stuff like removing perk tiers is not difficult for a company the size of behaviour.
The only issue is that behaviour is VERY lazy. Any other game I play constantly gets changes to numbers and the META is always shifting.
Dbd, on the other hand, barely gets any change ever and we have to wait 10 years for those. If they wanted to remove perk tiers, they would be gone by next Saturday. But they don't want to, because they are too lazy.
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Oh yeah, now I realized to tell you this. No, it's not this "humongous" amount of work to remove perk tiers.
If you are a multi millionaire company, with one of the most played games out there as your product, you are more than capable of quickly getting rid of perk tiers. With the team they have, I can't imagine it would take more than a day or few more.
The issue is that they don't want to do it, because it's money and time spent on something that won't directly generate profit. Thus, BHVR uses this ######### argument of "it would take too much work".
No, it's not as easy as just pressing delete, but it's not difficult either for the size their team has.
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Now do the math and tell me what the grind level would be in 5 years if they DO NOT remove perk tiers.
People use the argument of "it'll just grow back to what we have today". Then tell me, what will it grow to if we don't remove perk tiers?
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2856868#Comment_2856868
Thanks for the info. Sadly I don't own a console. I play on pc :l
But I do think there may be some ST keys left from people who bought a lot of them to sell them after it's gone.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2854759#Comment_2854759
Its the one that shows which gen ur working on. It used to be Better Together
@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2854759#Comment_2854759
Yeah. Situational Awareness is the new name for Better Together:
-If you're on a generator, other survivors see the generator's aura in yellow within 32 meters
-See the auras of all survivors for 10 seconds if the killer downs a survivor while you're on a gen
Thank you, I never learnt the new names lol.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2854733#Comment_2854733
You show your aura to injured survivors. And heal them 10% faster.
Small benefit but I like that it rewards Survivors for using the perk as intended
Isn't that Empathic Connection?
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Remind me what Situational Awareness is. I never remembered the new names.
Also, I don't necessarily agree with Kindred getting that buff. It's already just fine. Same with Empathy and Bond.
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@Voodoo_Thirsty said:
https://us.v-cdn.net/6030815/uploads/TO9BWFGUUHHL/dbd-nationalities.png
I made smth similar last year, but instead of including ethnicity and licensed characters, I strictly focused on original characters and their nationalities.
The blacked out part are the nations that have not yet gotten a character.
The Plague and Mikaela have no nationalities, therefore I had to leave them out of the map.
Sources: Official DBD Wiki
I think Plague would go in Irak or Kuwait.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854013#Comment_2854013
I don't know, make her 4.6 with 5 blinks and it would surely bump statistics up to 80% or something I suppose.
https://forum.deadbydaylight.com/en/discussion/comment/2854007#Comment_2854007
Nurse is obeying different physics of the game, which is good thing because doing same loop every game is boring.
There is no REAL reason to not allow those powers, diversity is always welcome for game as long as it's not broken... and it's proven to be not broken by any data.
Bad bait tbh.
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Oh lmao I just got carried away. I swear, every time someone tells me it's their bday, I say Happy Birthday in my head and continue the conversation, without realising I never actually pronounced those words lol.
Happy birthday 🥳🎉!!!
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Is that German with Spanish question marks?
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@Tr1nity said:
And maybe someone can tell me what "In Lieu" means ffs
C'est en français. Lieu = place.
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I see what you did there.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2852379#Comment_2852379
In 15 matches as pig, i think i can get at least one bear trap kill.
I'd say even more lol.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2852379#Comment_2852379
You probably aren't optimising the use of your TVs. I dont mean that in a mean way or anything but iv been close or getting it even with just her adept perks etc. So games are after faster than usual.
Besides the last thing you want is your tvs getting turned off
I don't even have Sadako lol. I'm speaking from an observer's view.
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@ukenicky said:
I don't get it, are some people expecting to get condemned mori(s) every single match or something?
No, but is 15 matches not enough to get condemned at least once? If that mechanic never comes into play, why is it even a thing?

