Pukenplag
Pukenplag
About
- Username
- Pukenplag
- Joined
- Visits
- 4,048
- Last Active
Comments
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2852222#Comment_2852222
I'm not really worried about Sadako anymore. It's mainly Spirit I was sad about lol.
Yeah, I never bothered to learn Spirit because I don't have a headset. I struggle to hear even the terror radius, so playing spirit would be VERY difficult for me.
-
@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2852192#Comment_2852192
That'd work too. But everyone would just use max fov probably lol
People would use what pleases their eyes more.
-
What makes you sad, me not having Sadako or me being trash with Spirit?
-
Never played Twins, don't own Sadako.
-
Yes. Oui. Ja. Sí. Da. Ναι. Да. はい. 예. 是的.
As an FOV slide. Allow us to choose the FOV we like.
-
No, because I've come to hate its community. Every single damn time they have the occasion, FNAF fans bring it up and show the 1909 reasons the next chapter will be FNAF (and I mean it, people are literally showing wall tiles and circus flags from the background of pictures dbd posts on twitter, because they can apparently see the shadow of a FNAF character there)
-
https://forum.deadbydaylight.com/en/categories/international
-
@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/2850705#Comment_2850705
I like how nurse and spirit are D tier, I've faced so many of them that my enjoyment to face them is absent
Honestly, while I'm a nurse main, I DESPISE facing nurse. It's sooo hard to counter them and that makes her so unfun to face.
-
-
@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849603#Comment_2849603
That's your argument, kids play FNAF so it shouldn't be in DBD? News flash I seen kids play DBD, so your logic doesn't make sense. Also the player base for FNAF and DBD are roughly the same ages.
Is that what I said? Last time I checked I only made a counter argument to kids not playing FNaF.
-
@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2849634#Comment_2849634
If Tom was a rotten, 7-8ish foot tall corpse looming over me with a knife who had a history of being able to kill multiple people and full on intent to do the same to me I'd be very afraid tbh.
I wouldn't be scared of a big bunny, dog, weasel... Whatever that is.
-
@Tricksters_Wife said:
https://forum.deadbydaylight.com/en/discussion/comment/2849616#Comment_2849616
I may have a hard time keeping up with the FNAF lore but I've never heard of any of the animatronics killing in dreams?? The closest things to that were in FNAF 3 with hallucinations jumpscaring when oxygen supply got too low, but it never killed the player.
Most of the killings were real things that happened in the lore, as reported in numerous news outlets, papers, and customer complaints of rotting flesh smells and stains from the animatronics.
Do you actually know how Freddy ended up being burned?
-
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2849616#Comment_2849616
But kids died right?
Yes. Doesn't make the game any darker.
It's like they'd make a Tom&Jerry chapter, with Tom being the killer, because en réalité, he was a serial killer that murdered 24 kids with a knife because he knows how to wield one. That won't make the character less kid audiece targeted.
-
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2849603#Comment_2849603
You didn’t get the joke :(
didn’t like a million kids get killed in the lore?
Nah, it's just Freddy Krueger lore, but instead of a burnt man with a knife glove killing you in your nightmares, we have a giant... Dog? Bunny? Whatever that is.
-
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2849596#Comment_2849596
Gonna be real, the lore isn’t very kid friendly if you see what I mean.
Oh no, the kids are so traumatized by the lore that they still make 95% of the FNaF community.
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2849154#Comment_2849154
Many times not even one gets cleansed, because usually the teammates of who cleansed the totems will call them out in chat for destroying totem spots for CoH. It has become a sort of etiquette thing basically.
It's so frustrating to have builds or strats that work only against bad or uncoordinated survivors, because that time you find that good team you're done basically.
Yeah, I agree with that, but the cool part as I said is NOED.
You can call one bad for using it, the perk bad etc., but it is hella efficient. It kinda secures a kill in endgame. And even if they do cleanse it, you're nurse, who is like the biggest counter to exit gate body blocking.
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2847139#Comment_2847139
Sadly good survivors don't cleanse totems ever pretty much, so Pentimento without a totem build is totally useless.
Honestly, I find that even one totem being cleansed can turn everything into a slug. And nevertheless, even if they don't cleanse at all, you have NOED, which really helps, considering how you lose 2-3 gens by your first hook.
-
@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2848072#Comment_2848072
I corrected it was an error on my part not claiming to be perfect relax.
Sorry if you took it that way, it was meant as a friendly taunt.
-
I have to say this is one of the biggest bro momentos in recent human history.
-
@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2847921#Comment_2847921
Ever think about laying this thread to rest?
So what you got a few things right. Want a cookie?
I still have legit points that criticize epileptics playing a dangerous game like DBD. And like the OP said, if they already warned the cousin about playing games like DBD in the first place, then that's the cousin's fault for making a dumb decision despite everybody's warnings.
Maybe next time, he learns to stay away from games like DBD.
I think you still missed the part about dbd having no epilepsy warning and the cousin not knowing about macros.
"Games like DBD" - Tell me, if you see some gameplay of a game where four people run away from a serial killer, should you be expected to know that the game is very likely to trigger your photosensitive epilepsy?
I don't want a cookie, but I just want to feel the satisfaction of saying "told you" to the person that wrote like 8-9 pages of unnecessary accusations on the OP and cousin.
-
@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2844612#Comment_2844612
Me, my cousin and the rest of my family knows that he has epilepsy. We warned him numerous times before but as stubborn as he is, he continues on playing video games. This hasn't been a problem for years because he choose his games carefully and he plays on his own time. I was downstairs when I heard a loud bang coming from upstairs, so I checked upstairs to see what's going on. I was completely in shock when I opened my cousin's door because I saw him on the ground twitching and foaming. I was scared as hell but I knew what I had to do in this situation, so I put him on his side, so he doesn't choke because his tongue could block his airway because he was unconscious and that relaxes the tongues' muscles.
I screamed my mom to call for an ambulance and she did as fast as she could. They arrived quickly and I did whatever I could to assist my cousin. I will not let him die.
Last time my cousin woke up from the hospital, he remembers when the survivors turned on and off their flashlights really fast. I didn't know about this and neither did he. I did some research and to my conclusion, it was survivors on PC using a macro program to use their flashlights at inhumane speeds.
When I got home, I made this post out of frustration. As you can see, I was pissed off, but I really don't know who to blame here... the survivors or BHVR? I couldn't blame my cousin because he didn't know, and I couldn't blame myself for this because I never knew and I never had any of this in all of my matches.
Someone said that I'm a veteran player? This is not true. I barely played dead by daylight and I stopped playing for almost a month now, as I owned this game since December 2021 on Christmas. I don't find it fun anymore and now that I experienced this horrid event, I'll never put a single thought into this game for the rest of my life. I'll occasionally jump on the DbD forums just to read, post or comment, but that's about it.
@Voodoo_Thirsty so apparently the OP didn't know about macros being a thing and they DID warn their cousin and they DID walk in as I assumed.
All your points have been made redundant. Neither the OP nor the cousin knew about flashlight macros, making BHVR the only one at fault for not putting a photosensitivity warning.
@FriendlyBubba I sincerely hope your cousin won't have seizures again (or at least, as little as possible). One of my former friends had epilepsy and they really went through some ######### before they started taking medication. At one point, she got a 15 cm cut on her back that she needed stiching for. She just got in the bathtub then woke up in bed by her parents with that cut on her back.
-
@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2845968#Comment_2845968
Yes and no. I can like the map you can hate it - thats fine.
The only thing is because you hate the map not "everyone or the majority" hates the map - as fact.
Also only if i like the map (and a few other people here as well) i dont´t say "everyone or the majority" (pretty clear) likes the map.
Don´t try to speak for all other people, as you just don´t know.
Also this forum in general is only a limited insight of what the players think sometimes.
Because it's not just the forums that complain about it. Even the best players garee that it is bad.
Look, aesthetic wise, I absolutely love maps like RPD, Badham etc., but gameplay wise, they are objectively bad maps. There are so many flaws with them.
-
@OnryosTapeRentals said:
People really wonder why FNaF gets so much opposition as if every single chapter release for the past few years hasn't been FLOODED with FNaF theorists making the wildest, most baseless and ridiculous connections ever.
Literally no other community pushes THIS hard for their interest to be included and it's just obnoxious IMO.
A few years ago I wouldn't have even cared about FNaF being added to DbD. Like sure, the more content the better. But now, I'm just bitter and spiteful about the idea because every time BHVR does so much as BREATHE we get tens of tweets and threads about how "FNaF is the next chapter!!!!" and "BHVR just teased FNaF!!!!!!".
I don't mind a theory or two, or a bit of speculation, but these FNaF "teasers" never have any evidence or backing to them. Like y'all for real be rearranging the alphabet and bending over backwards to make the most tenuous connections to FNaF.
I swear I saw someone on Twitter the other day saying that a floorboard or something looked like one of the animatronics 🤦
I swear I saw someone on Twitter the other day saying that a floorboard or something looked like one of the animatronics
It's the third time I post this here, but I had to show you you're right 👍
-
It's really crazy how after all this time, people still don't get that it's the white glyph challange.
Also, the end game screen shows points gained throughout the match. Escape cakes, BBQ, WGLF etc are awarded post trial and you won't see them in the end game screen.
-
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2846106#Comment_2846106
I disagree with this, some killers especially with Corrupt Intervention, DMS, and other perks and very strong add ons can at least guarantee 2 kills, even against super coordinated survivors with competitive coordination. The problem comes when you face toolboxes that can rush super fast, big medkits, syringes, Circle of Healing, Dead hards, lucky break + overcome. At that point you clearly start to lose control as Killer no matter how skilled you are.
As long as there are more survivors than killers, it's always hard to keep pressure on all if they can always just heal.
Yeah, in a chase, you will get them, but in the meantime, 3 gens fly by. You just don't have the means to apply pressure anymore with CoH in game.
I personally found that what's really efficient is Pentimento+NOED+Tinkerer+BBQ on Nurse. During the game itself, there are 2 scenarios:
1) They do gens fast.
In this case, Pentimento and Tinkerer may not really come into play, but then, you have NOED, and on nurse, combined with BBQ and maybe some blink range addons, you can suddenly flip the table.
2) They don't do gens that fast and maybe cleanse a few totems.
In this case, you get to activate Pentimento, and paired with Tinkerer, you can really apply some amazing pressure. Those extra 7.2 seconds on Tinkerer combined with Nurse can really turn everything in a slug.
-
As someone that knows this game since May 2016 and plays since December 2016, I consider myself a veteran.
From my point of view, killer is currently in a pretty bad spot due to COH. Prior to it, you could hit and run to ensure that gens go by slowly. However, with the additon of COH, hit and run has been made useless, therefore forcing you onto chasing someone down. However, with the current state of the game, that will cost you 2-3 gens.
MMR doesn't make things better either.
Survivor, on the other hand, can be really unfun in solo q and way too strong in SWF.
Balance wise, killers may have been in a worse spot during 2016 and 2017, but it really feels like in our current era, you either play the strongest killers and sweat, or you just get a 0k.
-
This post shows one of the many reasons.
-
@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2845894#Comment_2845894
So that's a reason to not add it into the game? What a dumb argument.
Also I hope you know that atleast 1/3 of dbds playerbase is teenagers and kids ☺️
No, that's an argument as to why Springtrap isn't this super creepy and dark character.
It's an attemp at making him look scary when he is nothing more than a crappy jumpscare.
-
@CrashMADDS13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2845951#Comment_2845951
I feel this way too. This community is ironically so unnecessarily hostile about a FNAF chapter for literally no reason.
I want it out of spite, and for the new fans that will join the game.
I am personally not hostile towards the chapter itself, it could turn out interesting.
What I am hostile towards is the whole "this is a FNAF teaser"
By this point, the DBD twitter could as well post a picture with brown in it and people would say it is a Freddy reference and the new chapter is FNAF.
I still remember when the Hellraiser teasers were going on and even when we had the clues "hell", "raise", "1987" (release year), a pin in a wheel that is not in the game and a gambler in a cage (Frank caught in hell), people still said it's FNAF because... Springtrap is in hell, raise because, 1987 because the bite of '87, the pin because... That's used in animatronic costumes...? Lol, and the gambler because William is caught in the costume.
Edit: what did I say about people associating everything with FNAF?
-
"Actually, if you read the Bible, it contains the letters f, n, a and f, and, coincidentally or not, the words 'dead' 'by' and 'daylight'.
Coincidence? I think not!!!"
This is honestly what FNAF fans sound like now.
We get it, you like the franchise and want it in DbD, but not EVERY SINGLE DAMN THING is a FNAF teaser. Just stop this thing already.
-
Exactly. And you seem to believe that because YOU like the map, people also like it. As far as it goes, it seems the majority agrees on the fact that the map is bad.
-
@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2845858#Comment_2845858
*An animatronic that has killed a lot of people and has went thru hell on earth*
And people couldn't care less about the background of that character. The target audience for that franchise is clearly children, the character are cartoony and the game is cartoony. That's what it is.
It's like you'd tell me Tom from Tom and Jerry actually knows how to use a knife and he killed 40 children before appearing in the show. Would that make him suitable in DbD? Probably not, because it's a cartoony cat meant to amuse children, that even with the darkest background couldn't be scary or fitting.
-
People think that 4% is equal to no chance. Actually, one out if ten games would statistically have you kobe if you tried all 3 times every game.
People actually kobe a lot if they try to.
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2843360#Comment_2843360
Yes, it's not a problem when there is so much downside to the character itself.
Literally everything is proving she is fine, except someone who matched against a nurse with huge skill gap to survivors.
But well, if there is that much of skill gap, they will lose no matter who the killer is, and they should lose against skilled opponent.
I am starting to believe you are trolling. There is no way you can be for real while saying Nurse is bad or deserves buffs.
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2843144#Comment_2843144
The fact she can ignore game mechanics is not a problem, plenty other killers can do same with their powers.
Definitely not a problem. A killer that is allowed to ignore walls and all the baricades survivors have against killers is not a problem.
-
@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/2842984#Comment_2842984
The first counter only works against bad nurses. A good nurse will not look down, instead she will hold her blink for a perfect distance, in which even if you run backward she will still be able to get you with the 2nd blink.
Still more fair than current version. If you are good enough to charge a blink enough for any situation, you deserve it.
-
@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2842970#Comment_2842970
She's definitely not balanced considered how bad are the vast majority of the other killers! She requires the survivors to act as a team, while the other killers struggle to go against ONE survivor. That's what DBD became when you play with weaker killers, 1x1, because they can't compete with 4 survivors.
The only thing that makes her unfair is the range and recharge addons, she do not need them.
Aka, she needs no addons. If we take those she is left with virtually nothing.
It is her basekit that needs changes. She needs counterplay. The idea with the blink recharge wad bad because it doesn't add counterplay, it just makes nurse less efficient.
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2842984#Comment_2842984
Blinking down or up counters that but then you can just hold W once you realize she is doing that, which results in even more distance between two.
Again, this only works the first time you try it. It's not hard to adjust to how the survivor plays.
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2842973#Comment_2842973
There is nothing I can say exactly as countering her, it is quite complex.
the only thing I could say in certainty is dead hard, which forces her to blink one more time minimum and buys time no matter what, you don't even need any skill to do it.
If you really want to learn you can always play her yourself too, understanding how things work is the only way to play against it properly.
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2842973#Comment_2842973
Play nurse for 10 hours. Then come back to this thread and tell us she has zero counterplay. This is sounding more and more like a you problem than a problem with the game.
I main nurse (although I'm really rusty rn)
Yes, blocking los and being unpredictable works the best. The latter only works the first time before I adjust myself to it.
If nurse were so easy to counter she wouldn't be considered the best killer.
-
@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/2842956#Comment_2842956
- Nurse is very slow, slower than survivors. Everything about her is her power : blinks. To mess up with her blinks, you can either run backward when she is charging (you can hear her use the power get an idea of the blink distance). If she is expecting you to hold W, she will blink too far. This only works against bad nurses. It is a huge waste of time for her because she has to wait for her power to recharge + she loses line of sight of you during fatigue. The 2nd solution is to block her line of sight and use verticality on maps. For example, on Ormond, the main building is strong against her imho, especially at the stairs when it is hard to predict and blink accurately. A good nurse has a mental map, but nobody is perfect and even them can mess up.
- Dead hard is also a very good counter to her because a good nurse will use the 1st blink to close distance / force dead hard and the 2nd blink to injure.
First counter is precisely what I asked for to be changed, as blinking down or up counters that.
I agree with blocking los.
Dh only works once.
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2842962#Comment_2842962
generalizing entire community as "everyone" does no good for you, they are always different people with different opinion, of course you will meet different people if you make different thread.
She HAS counterplay, but most of survivors don't know how to, which results in excessive hate and unneeded nerf call for only truly balanced killer in this game, which is what you are seeing frequently I suppose.
And I am still very curious too see what counterplay she has. Holding w doesn't work, looping doesn't work, being unpredictable doesn't work because she is allowed to swing anywhere she wants after a blink etc. How exactly is nurse countered?
-
@psionic said:
She doesn't need any nerf to her basekit.
And you're complaining about the most difficult thing in this game: controlling the distance through the vertical angle of the blink.
Therefore, she is a balanced killer, right? Her addons are pure garbage outside of 4-5, so that would only leave her basekit that is too strong.
But who am I to complain? None of my threads in which I have balance-related issues are agreed upon, even when I literally always see everyone share the same views with me. It's just my threads where everyone changes their mind.
-
And right now I am really, really confused. Everyone says how they hate nurse and how she is the best killer, but when I make a thread saying she needs counterplay people tell me that she's fine or even bad and that I need to learn how to counterplay.
I am done making threads about balance issues I have.
Every. Single. Time I make threads like these, suddenly everyone is fine with all the things they always call unbalanced.
-
@Murgleïs said:
Not trying to taunt but maybe you should learn to counter her instead of asking for nerfs.
About stats : very few killers mains play her, and fewer are good with her (her winrates are horrible).
How do you counter nurse?
-
@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2842922#Comment_2842922
Hey what's up youtube here's a 25 minutes video that explains how to counter nurse well basically be unpredictable and don't loop her normally thanks for watching peace ✌🏻
Yeah, be unpredictable just doesn't work either for the fact that nurse is free to lunge in any direction she wants after a blink. Any other similar character has restricted forward movement, she is just allowed to go through everything and swing in any direction after.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2842915#Comment_2842915
Not really. All it would serve to do is make her more annoying to play as which isn’t fair to the people playing her. What we need is actual changes to give her fair counterplay while keeping her fun to play as
How is giving counterplay making her less fun to play as? Right now, in her curent form, a good nurse will catch you 100% without a los blocker. You have virtually NOTHING to do. Whatever you would do, she just instantly gets you and also has room to hit in a 360 radius (like, take billy, you can't just hold m2 for a second then 360 hit after).
I don't know, another idea would be having her have restricted camera movement after a blink so you can't just lounge in any direction.
-
@Phasmamain said:
Nurse needs a lot more changes than that to be balanced.
It's better than nothing.
-
@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2841622#Comment_2841622
Your personal, anecdotal experience does not represent everyone else's views. I've had multiple friends that have gotten into this game on old gens and new gens and had major tracking problems when people spin due to the lack of visual cues and frame drops. Not to mention how dead hard would literally freeze your screen for a half second every time it was used...
I understand that there are definite, easy ways to play around 360s and jukes, but I feel you can't say with confidence that you've never been frustrated when you feel the game is more at fault for something occurring than the player is.
My personal experience proves that 360s are easy to dodge, even with bad fps. As long as my kid self was able to dodge 360s with 25 fps, you can't tell me 360s are to strong or too hard to counter.
Git gud.
-
@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2841541#Comment_2841541
360s were a big problem for me when I played on my last gen console. 30 or below fps playing against PC players spinning at 120 fps was a nightmare. I feel bad for my people still stuck on last gen as playing killer on it is a nightmare due to this.
While this can be a “git gud” scenario, this problem has more to do with awful frame rate, latency, and auto aim.
Shut up with this fps thing. From 2016 to 2019 I played DbD on a crappy laptop and at best I'd get 25fps. Not even then would I get spun more than the first time.
Yes, as much as I hate this phrase, git gud.








