PleaseRewind
PleaseRewind
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I always thought it was their stance but not sure now. Interestingly, what law are they following if they are doing it for "legal reasons" I don't know about Canadian law and I know they have to work for classification laws all over the world. It's just interesting since in a good chunk of horror movies the victims are 16/17 years old.
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@ninjabsbx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059225#Comment_4059225
Okay…. What about Victor? He is not a skin, he is entirely part of the Twins. Like the Charlotte badge is nice and all but I wish Victor also got something. Not to mention Baermar gets a prestige outfit, same with Julie. At least make Susie and Joey's badges be obtainable by purchasing any of their outfits like with Legendary outfits and some outfits that arent legendary.
I'd say if they aren't doing it for those, I doubt they will for Victor. After all, he is considered "Charlotte's power" and not a separate killer in the true sense.
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@ShanoaLegendaryPlz said:
I wonder if waving at the bot would stop them from using the tonic and come over to you since they do seem to follow some wave and point commands
I didn't think of that. I was t-bagging the bot, but that didn't stop it.
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@Defnotmeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058149#Comment_4058149
Back when it was originally introduced, the BP bonus didnt get much higher than 1.5x on survivor during the day, and in the night, it got up to 2x-2.5x for killer, but that's mainly because everyone is asleep at that point and survivors die quicker than killers finish games. If a new killer got released, the survivor bonus tended to reach 2x-2.5x. And in that era, there were also timeslots where neither side got a BP bonus.
I've seen 3x bp rewards on survivors during the day a couple of times the past year. I've only seen 1.5x for killer when it would normally be 2x. I've seen 3.5x once when Springtrap came out. I cannot even remember the last time I saw no BP incentive at all. It's always been survivors, and once 1 am hits, it's slightly towards killer. It doesnt gradually drop to 0 to both sides and slowly increase towards killers, it pretty much just swaps.
Its not really about when survivors get it vs when killers get it. It's how big it gets.The thing about comparing incentives we know it's different for players. For example, that's not my experience at all when it was introduced. It was always 100% on survivor during the day and switched to 100% on killer around 7/8 pm.
I never see 3x on survivor. Outside of 2v8 it's always 1.5x lately for either killer or survivor. As I mentioned, I often see it on neither. There is just no consistency so that's why I don't know how we walk away with any meaningful data unless someone can actually gather the data from a good number of players.
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Yeah, it’ll be a bit of a grind, but that’s not necessarily a bad thing. If you only got the game for one skin, there’s always a chance you’ll realize it’s not really for you and stop playing. Better that than spending money and then regretting it.
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I'm giving the benefit of the doubt that you may be new to the game and I don't want to come off rude, but the situation you described is in part due to a skill issue. If she yanked you off a gen you weren't paying attention to her phasing sound and the HUD. As soon as you heard her phasing and she had dropped chase you should have been on your guard.
Yes, in the right hands she can be a strong killer but what nefs would you like to see based on your experience?
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@mcatdbd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060690#Comment_4060690
The majority of people didn't get what they wanted actually. Over 50% of the voters wanted something other than the spider leg silhouette but the vote split between the other two options, now that design is realized and even less people like it. I'm just pointing out how the system they went with has led to this scenario where we're choosing between two ugly designs that a large amount of players don't like.
While I'm a supporter of ranked choice, we're not voting for government here. I don't think they need to draw it out any longer.
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I personally haven't noticed this but then again I don't pay all that close attention to prestige of other players. All I can add is prestige has no relation to skill and you can get bad/good players at all prestige levels. After all it's just how much BP you dumped on a character.
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I used to be a Billy main way back but haven't touched him much in the past few years. The other day thought I would dust him off. Was fooling around and found I could get him up on a structure. Not as fun as what you used to be able to do but still the survivors enjoyed my display.
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The ability for a survivor to remove their own hook state should never make it to 1v4.
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059827#Comment_4059827
As opposed to badges that aren't even in the same style for licensed characters?
Really, it just comes down to money, there aren't enough profits involved in something the majority of players most likely will never reach, so simple badges are the lowest effort to RoI solution, which BHVR considers a win.
Legacy/Void/Blighted default tints are something that could've been done, animated banners is another, licensed characters are just an easy scapegoat to detract from the bigger picture.
Off Topic, but it would also be nice if we could apply the bloody filter to skins as well in the future.
"As opposed to badges that aren't even in the same style for licensed characters?"
There is a difference, what is it? Which licensed characters?
"Really, it just comes down to money, there aren't enough profits involved in something the majority of players most likely will never reach, so simple badges are the lowest effort to RoI solution, which BHVR considers a win."
Yep, no argument from me on that point. That's why I knew it would be something basic. Same situation for the "reward" we got for all P3 character when they did the prestige change. I didn't even bother to get many to P3 because it was so lackluster.
Like I said, skins would be great but since they back tracked on no reward for P100 to yes, there will be a reward Mandy has stated many times in these forums that it will not be skins. I'm not saying you, but it seems like a number of people now seem shocked there is no skin.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059333#Comment_4059333
There used to be a legacy skin killers and Survivors had they could just repurpose that as a p100 reward
I don't know why people keep going back to skins. Don't get me wrong, a skin would be awesome but as they have mentioned many times that this could be an issue with licensed characters. Could you imagine the uproar if not everyone at with a P100 could get the reward. I know I wouldn't be happy as two our three of my mains are licensed characters.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059245#Comment_4059245
If the Bonus is small enough, it should be fine. I just feel that Badges are exactly nothing you can call a Reward. At least they dont feel like you earned anything when grinding a character to P100.
It's just they have gotten so stingy with BP lately it would leave a sour taste in my mouth if they did this.
I'm all for a good reward but when they announced that they were working on a P100 reward and Mandy said on the forums it would not be a skin I just knew it would be pretty basic. I was holding out hope for a least a charm but knew even that was a wish in the dark.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059143#Comment_4059143
This is exactly what I expected which is why I was not excited at all. Granted, I always said it will just be a special Charm, but a Badge is basically the same.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059148#Comment_4059148
IMO it would have been cool to have a permanent BP Bonus when playing with a non-P100 Character for each P100 Character you own. It can even be made lower the more characters you own to not make it something players might miss out on if they dont go for many P100s.
Like starting from 10% for one P100 character, 15% for 2, 18 for 3, 20 for 4 and from then onwards every P100 character increases BP-gain by 1%.
Because the biggest flaw I have with the Prestige System is that once you reach P100 on a Survivor, you are less likely to play them. At least this is the case for me, I mained Nea for many years and have all Cosmetics and tons of Items on her, but since I got her to P100, I barely play her (basically only in events to stockpile even more Items on her). For Killer it is different, I dont even own a P100, since I play multiple Killers and level them. (But of course it is different there anyway, since every Killer plays different)
I don't know, I think it would be a little unfair to offer extra BP for every P100 you have.
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So basically they are just their portrait as a badge? I assume the color changes as you go up every 25?
Thanks again for sharing! Very kind.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059162#Comment_4059162
Is there anyone's in particular you want to see. I can post a pic for you.
Tapp and Jonah. Thanks
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059160#Comment_4059160
They're on the PTB. This person is also posting screenshots of them; https://x.com/RuthlessLeaks
Thanks! Shame I'm not on Twitter and can't try the PTB for now. Shame the mods can't share here.
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Were are you all seeing the badges?
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059104#Comment_4059104
True but i think once the halloween game sunsets, i don't see why it wouldn't be added back to DBD. We know BHVR is very willing to re-obtain licenses. They want Hellraiser back, they got ST back, they even got AOT despite the fact that it was always meant to just be a 1 year deal.
For sure. It would be in their interest to try and get them back. Would be crazy not to.
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@THEProblemsolver said:
what licences were those?
ST & AOT are the ones that came back. I can't think of any others.
@OrangeBear said:
You had 9 years bruh.
In any case it will most likely come back at some point. So far, 2/3 other licenses that were removed came back.While we could get Halloween back at some point I wouldn't count on it just because others came back. At the end of the day it will be up to each license holder if they wish to renewal (or start one if license holders have changed) their partnership with Bhvr.
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@Wezqu said:
I have to admit that I have never ever got someone try to friend request me for just wanting to bad mouth me. Still I don't accept friend request from random accounts that I have no connection to. I have seen all kind of things in the long years of playing different online games and I would still state the toxicity on this game has not really been anyway more than any other game I have ever played. There is always people who will whine about something as that is a fact or if they get upset of something try to insult or blame someone else of it.
My end game chat is usually totally empty. Sometimes you get the rare gg usually from killer players who say it anyway even if the game was not "good game". I would even go to say that positive interactions are more common than toxic ones and those are usually people claiming I tunneled them when I never hooked them twice in a row and find them on the totally different area than they were hooked before and there is nobody else there or something similar. Then there is of course the know it all survivor players who think they know all that happened in the match when in reality they have no clue what really was going on.
I’ve had it happen once. I knew because they were a TTV and live. He said on stream he were adding me just to cuss me out. I always check out live TTV players after being in a match with them to see their vibe. Luckily I heard that before saying anything in his chat. Either way I don't accept requests from randoms so it wouldn't have mattered.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058773#Comment_4058773
A lot rests on the survey response, it gives us a strong idea of whether to extend or not…the extension is not always a given.
Were random questions given to each participant? I recall in previous 2v8 surveys the question was asked if I would like to see 2v8 extended but it was not one of the questions in the survey I completed this time around. Just curious what question gave the team that data that the majority wanted it extended. I guess it could have been the question about how often you would like to see it return?
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Glad I'm not running the show on these forums.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058797#Comment_4058797
I dont have problem if they make the bot from killer if he abandons (same as survivors), than it wont be double standart as it is now.
Good, we're both on the same page then.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058294#Comment_4058294
Rob?
You new in DBD???? Like when killer disconects all survivors get 7k blood points so what robbing they will get it on abandon too, same as when some survivor dc the ones that stay get some points too.
Equivalent is that one side can skip their end that is inevitable while other cant thats your double standart here.
I've been playing since 2021.
It doesn't count as an escape. This is what I meant by "robbed". Beside like I said what's to stop a killer from hooking a survivor end game and then abandoning? That would also rob that person of the ability to get saved.
I said I personally I would have no issue if they added a bot killer. You keep saying it's a double standard but the game doesn't instantly end when survivors abandon.
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For survivor They should add the game over screen from the NES Friday the 13th game.
"You and your friends are dead.
Game over. "
Guess it won't fit for killer though.
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I've always thought they should just have him collect traps from lockers.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058260#Comment_4058260
Thats on the killer to decide if he wants to push further and try hard or he is in situations where its gg and he just want to skip those few seconds and call it gg, nothing hard to think about.
As I said, yep, all for if a bot was added. TBH not a fan of the abandon feature for either side.
It's nothing about pushing forward it's about one side being able to rob the other side of an escape, BP, quests and achievements because they are upset at a loss. The equivalent would be if when a survivor abandons during a mori that didn't count as a kill for the killer.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058172#Comment_4058172
I has because in gate are killer can hardly can get anything like down into hook so its just gg at that point, chance for getting down is small very small and not every killer has power or addons to get it and than if there are teammates (because killer must go pick and cant wait much longer or that survvior gets out) he cant go for further hook and with 15 seconds of 10% speed and endurance yeah you wont do much and your hypotetical chances for this are so low like as uknown or vecna (henry) not missing single shot entire game.
@brewingtea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058172#Comment_4058172
"The match being 2 mins longer where nothing happens" is an… interesting… definition of "impact", but if you're that concerned about dragging it out in such a way, maybe they could have the abandoning killer replaced by a bot that will let you tbag it in the exit gates to your heart's content? Hell, they could even pause the timer so you can bm it FOR HOURS if that's your thing, while the killer player does something they consider fun, too!
Everyone wins!
It's not about dragging it out. Your request is that the killer should be able to abandon once the gate are open. There can be a lot happening when the gates are open. What's to stop the killer hooking someone, opening the gates and then abandoning? What if the gates are open and someone is trying to find the gates? Just because the gates are open it doesn't mean all four are standing there jumping up and down like fools.
Sure if they added a bot if the killer abandoned I can see no issue with that.
BTW don't assume what I do in end game. You don't know me from Adam. For the record I don't t-bag. Once I know everyone is safe or I know I can't go for a save if needed, I'm out of there. As for the mori, I always sit through it. I've never even used the abadon feature since its addition to the game.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058159#Comment_4058159
Mori is worth it only in few cases like if the taking him too hook is longer than actualy killing him there on the spot with 8 second long animation or if you didnt saw it in long time because you didnt played that killer like for month or two or even longer.
Some may see it as moment of asserting dominance (like tbaging in open gates area which is "hahaha you can just watch but you cant do anything to stop me from leaving") but I dissagree because that was only when moris could be stoped or played partialy like you just have to hold m1 for the entire time so the bar filled which on some killers made part of their mori move like cannibal hitting you with hammer etc. but thats long time gone.
Still the arguments of why to not give killer the abandon option when gates are open is out of track because if survvior just can skip the 8 second animation with abandom I think killer should had have the same options so it isnt double standart between two sides which it is now in current live version.
"Still the arguments of why to not give killer the abandon option when gates are open is out of track because if survvior just can skip the 8 second animation with abandom I think killer should had have the same options so it isnt double standart between two sides which it is now in current live version."
There is a huge difference. A survivor abandoning during the mori scene has no impact on game. A killer being able to abandon once the gates are open has a impact on the game as the match will instantly end.
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@Mandy said:
Appreciate the feedback on this…there wasn't actually a QA at all, it was not intended, it was purely that we managed to grab some questions from chat that were being asked the most to just clarify things where we saw confusion on what we were presenting. As you likely saw, it was a long stream with a lot of information and it was important to us that the information was clear on what we were showing.
When we do QA's we will likely do dedicated ones, that way we can get to more questions - Twitch / YouTube chat is moving fast and things can very easily get missed.
I do appreciate the reply. I really didn't think I would get a response.
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@Defnotmeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058125#Comment_4058125
I havent really noticed a drop in killer players, but I have noticed a very significant drop in survivor players. BP rewards are consistently higher towards survivor, and the only times I see them towards killers, is 3-4am my region when 99% of potential players are asleep. And they've been dropping since April last year.
As for new players, I wont be so sure, pretty much all the player gain from RE and FNAF have all goneI really don't know how a good metric this is as a sign of drop in players. Ever since they introduced the incentives I haven't seen much of a change at times when survivor gets them and when killer gets them. Sure there has been ebbs and flows but overall pretty consistent for me. As in, during the day survivors gets it and at night killer get its.
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I just had a match where I lost sight of a survivor mid-chase, and shortly after I saw they went down. Plot Twist, fair enough.
Right after that I got into a chase with a Meg. While in chase, she runs straight over and starts trying to pick up the El who used Plot Twist. Thanks to Meg, you helped me find the Plot Twist user. The El was on death hook too, so I have no doubt she was fuming.
This is one of those moments where a survivor notification might help. Then again, Meg would’ve had to realize it wasn't me who downed the El and it must have been Plot Twist, so I’m not even sure a player like this would notice a notification anyway.
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I can totally understand why people will voice they would like to see more skins for less popular survivors. My three survivor mains have very low pick rates. I totally empathize. So while I may voice I would like to see more skins I also don't complain if I see skins for more popular survivors. The two points of view aren't mutually exclusive.
It's a balance. Of course it's understandable why Bhvr may prioritize those with a high pick rate but it wouldn't be that black and white otherwise we would only ever see skins for the top 10 characters. I think overall they are doing an okay job (could be a bit better) with releases. Afterall, we have over 90 killers & survivors so it's understandable not everyone will get a skin regularly.
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@StickyRice said:
I played as scout and just kept running after the killer. It went really fast, and I completed the quest after just one match. I’m not entirely sure if this also works in 1v4. There used to be a small trick with the Twins: just place Victor somewhere and you can see his aura permanently. After a short time, the quest was done.
That's so strange. I was scout too. Maybe there is a distance requirement for the aura.
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@OrangeBear said:
Uh… no. Honestly thought this post would be a complaint.
I don't get "eldritch nightmare" vibes from the new collection at all.
Tortured souls is also a joke. They are way too softcore.
Also a problem for like 2 years has been the characters they are choosing. Skull Merchant, Haddie, Gabriel, Jonah…. nobody is playing these characters but they are getting loads of cosmetics for some reason meanwhile their most popular survivor sable recieved one original outfit in 2025.
I liked Party Hard collection but was pretty disappointed that it didn't include Springtrap, hopefully in the future.I would disagree. They should be including all survivors. One of the biggest complaints is that the less played characters get forgotten.
Take for example Jonah, he didn't get anything at all last year. I don't see in what world that is loads of cosmetics.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048172#Comment_4048172
Some resolutions need to scroll down to see all options. We let the team know some players were not aware.
Thank you.
I went back to look and see the scroll bar now but it's not very visible and that's why I missed it. Maybe even just something at the top to advise there are 4 choices.
Lucky for me, I'm not upset with my choice after seeing all four.
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Three? I only had the option to choose between two. Woman and a man. I voted for the guy but knowing the DBD community he won't stand a chance of getting the vote.
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@Yoshirama said:
They should make downed survivors to still increase the bar, killers should be punished for playing like that
Let's be real. Majority of the time a downed survivor near hook is often because that person has rushed in as soon as the killer's back is turned after hooking. Why should the killer be punished for that?
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They seem really tight with BP now. I don't understand why. You'd think with them always trying to gain new players and the ever expanding roster they would be more generous.
I remember a time when they were constantly giving out BP codes. I almost never see them now.
I've been playing since 2021 and I don't even have all prestige rewards unlocked on everyone. So I doubt there is much chance of a new regular player maxing everyone out overnight.
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The David player should get a ban for calling you that. Hope you reported.
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The point of the PTB is to test as much as possible. That include seeing how new perks work with other killers and if there are any issues.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042807#Comment_4042807
https://deadbydaylight.wiki.gg/wiki/Toolboxes
Change Logpatch 1.8.0
- Skill Check chance for Generator Repair with a Toolbox increased from 8 % to 10.5 %.
patch 4.7.0
- Skill Check chance while using Toolboxes increased to x5 (originally x2).
so in total 52,5% skill-check chance for generator repair with a toolbox. instead of just 10, for 60% in total.
I know the wiki has been know to not document previous text completely. I'm sure it was in the description in game and that's how I knew of this (few years back now). Never mind, If it was it's been since removed. Or I'm just having a false memory.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4042347#Comment_4042347
Its mentioned in the wiki.
Its never mentioned in the game.
People have dug through the code and found what toolboxes do, which is increase the chance up to 50%.
Which, as a genrusher i can confirm myself i get alot more checks than without a toolbox when trying to use hyperfocus for example.x
Its not? I'm positive it mentions in the description for Toolboxes. That's how I knew. Unless that line has been removed since I last looked (which was some time ago).
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I'm on the fence. Sure at times I will be "Just shut up already!" While at the same time I find it amusing seeing a survivor just screaming like they are having a breakdown.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041211#Comment_4041211
Incorrect. Darkness revealed has a 30 second cooldown. I am all ears has a 45 second cooldown. Nurses requires you to be in X amount of meters of a INJURED survivor. Its not all the time. No where to hide can be countered with a locker or moving out of range. Once you know they have it once any hits after that are completely on you.
@Rwby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041212#Comment_4041212
you are killer main arent you ?
Hilarious, someone shows you the receipts that your claim is wrong and this is your reply? Nothing wrong with admitting that you are wrong and moving on.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029800#Comment_4029800
What did the good people on Bluesky say??? ;)
I think they forget half the time that have an account there. I must say I'm glad I made the switch. Comments are usually much more bearable to read though then what I remember the DBD Twitter accounts was like.
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Who are all the content creators that hate it? Everyone I watch seems to like the mode. Then again, I don’t use Twitter, so if the backlash is mostly happening there, that would explain why I missed it.
I can only assume the mode is extremely popular. BHVR keeps extending it every time, so the numbers must look good on their end. Personally, I didn’t enjoy 2v8 at launch, but it’s grown on me. I just can’t play it for much because it gets a bit overstimulating for me.
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029679#Comment_4029679
Would really like to know why I get downvoted for my story so much xD
Just got to ignore. You can write the most benign, inoffensive comment and you'll still get them.
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I’m sure a lot will see it as a “sign” but it also could be as simple as the new season is about to drop and they want to take advantage of that hype.