Rwby
Rwby
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- Rwby
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041211#Comment_4041211
Incorrect. Darkness revealed has a 30 second cooldown. I am all ears has a 45 second cooldown. Nurses requires you to be in X amount of meters of a INJURED survivor. Its not all the time. No where to hide can be countered with a locker or moving out of range. Once you know they have it once any hits after that are completely on you.
you are killer main arent you ?
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@MechWarrior3 said:
Most of these perks require stuff like getting a hook first. I think that is enough. Such as Floods of rage, BBQ, friends till the end. I dont think we need to add penalties or timers on aura perks.
uhm…. no for nowhere to hide, nurses, darkness revealed or i am all ears, thers is no requirement, no cooldown, nothing. Thats not balanced. thats not a penalty, its a general cooldown, so we see more variaty in perks on killers. most matches every killer uses the same boring perks
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@Abbzy said:
Than you havent met medic duo fact is they arent having their power as often as escapist or scout but they can togeather take one hit then second guy takes bodyblock and use both their power and again without the power so they change the 3 m1 hits (one hit second survivor bodyblocks and then third hit is down) into 5 m1 hits to get one down for the killer which is just peak of safety that only instadown killers or teaming killers can deal with but other things like escapist with sprint on comand and scout who can rebuild strong pallets and 4 of them can basicaly recreate safe zones, they are kinda busted compare to killer classes boost but what bothers me more is only few killers are viable to have chance against good teams that spread on gens killers like nemesis,ghostface,trapper,slinger didnt got much and are very weak compare to billy, blight,wesker,dracula,oni etc..
Yeah totally, but I usually dont meet this combo as often as 4 Escapists and 4 Scouts in one round. Guide was played the least by a long shot in my experience.