PistolTimb
PistolTimb
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Comments
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Full rework is necessary. Feral Frenzy can get injuries quick, but after that they're just an m1 killer. Maybe an extra ability would help them rise from the gutter tier. Locker teleport maybe? Would make sense if they had a more nerdy vibe, because nerds (used to) get shoved in lockers.
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Distressing would make her terror radius be about 25 meters. Rly not worth it unless you need deviousness to be maxed out.
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You telling me killers can still m1? Bloody OP bro. I'm not playing until bhvr balances their broken game! ! ! /s
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Self care is strong but it is better to swap it out for an information perk like Bond, or a stealth perk like iron will (assuming you have them unlocked). I'd drop borrowed time for decisive strike, especially if you're a solo survivor. Most saves can be made safely without borrowed time. I don't see camping killers much at all unless we're in the endgame, but you may have different experiences.
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The one where you moonwalk on the outer wall of the long wall short wall pallet always throws me off. I do it myself and I catch people quite a bit (only works if the pallet isn't down, otherwise it's essentially a no mindgame pallet).
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Just noticed my comment was posted twice so I'll fix this one. Weird.
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The sound of gens being worked on is just turned up, same with how stridor just raises the volume of survivor breathing/injured sounds. You can definitely tell when the killer has it.
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That's a 6 rank difference, which is allowed in the matchmaking system. Surprised it wasn't a rank 16 and a rank 4. That's been happening a lot apparently.
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Nah, just ignore them. I had a teammate bad mouthing me through the Xbox messaging system because I didn't save them. I did 3 gens, was the last (standing) survivor, they were in the basement, and the killer had noed. Basically they wanted me to go on a suicide run for them then got pissy when I didn't. You can't please everyone, so don't even try. You'll save yourself plenty of headaches :)
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You could insidious as virtually any killer, then run rancor. The Obsession can't see your aura because of insidious, then you mori them when the gens are done. Type gg ez in endgame chat and you've won.
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No, the old flick is dead and buried. Not_queen mentioned they plan to "improve the feel" of their current flick, whatever that means.
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Adam Francis would like a word with you.
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Save the best for Last plus Infectious Fright for hyper optimal slugging. Then spirit fury enduring for maximum snowball potential. No gen defense but I rely on keeping people as busy as possible.
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Totems in general should be reworked. They're too easily found and if you want them to stay up, all you can do is run Haunted Grounds (which might not even get cleansed) or Thrill of the Hunt (which just stresses and distracts the killer out 9 times out of ten). They should all have bonuses when they're cleansed, so you aren't cucked out of a perk slot if survivors get lucky and find your totem early.
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Hangman's Trick: your brutal yet illusive nature confounds your prey. Use secondary ability button at a locker to enter and channel Hangman's Trick for 3 seconds. Once active, you may teleport to another locker of your choosing. Over the course of 3 seconds, you will materialise on the other side and gain the undetectable status effect for 2/3/4 seconds. Hangman's Trick has a cooldown of 60/50/40 seconds.
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They shouldn't do that, but there should be addons increase her crouched speed like GF. Another thing is there needs to be an incentive to actually use the dash attack. It is genuinely AWFUL and sluggish as all hell. To make things worse it's almost mandatory to be used if you want to max deviousness. Maybe if they increased the crouch speed (time it takes to go from standing to crouching) and made it charge faster at base, it would be a more viable attack.
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She'll probably get 4 versions of the same Spray paint can :P
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She's really clunky after her lunge was broken. Her core strength remains unchanged, but I don't enjoy being punished so hard for not phasing directly on top of people. I'd reccomend shelfing her until the lunge is fixed.
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Uh oh! Is this the beginnings of the Ghostface hate train circle jerk? Say it ain't so! 😢
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Nemesis or Mr X.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/957014#Comment_957014
Okay...how does that affect the viability of Lithe?
What does Sprint burst and dead hard have to do with the viability of lithe? You did bring them up first.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/956992#Comment_956992
It is strong on paper. On practice tho, it doesn't help with looping as much as other exhaustion perks.
Sprint Burst basically lets you get to a pallet from wherever you are.
Balanced Landing makes the otherwise killer favoured dropdowns survivor favoured so you get more options in a chase.
Dead Hard is Dead Hard. It can be as useful as a new health state or good enough to get that little bit of distance to reach that pallet.
Head On... well its more fun that meta.
Lithe currently only works in some scenerios like getting away from an unsafe pallet. Its pretty situational compared to other exhaustion perks.
https://forum.deadbydaylight.com/en/discussion/comment/956995#Comment_956995
Yeah, its sometimes a life saver. Still situational though.
Lithe is more like Sprint burst in that you use it to gain distance and reposition yourself. Not really a looping tool, unless you're at an unsafe pallet like someone else mentioned. There are far more survivor perks deserving of buffs than an exhaustion perk.
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@ygizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/956958#Comment_956958
Insta saw still exists, the add ons were never nerfed. It’s just not as good since tinkerer got changed but it’s a lie to say it’s not still ridiculously overpowered.
"Instasaw" reduces charge time by 0.7 seconds, or 24%. Not really instantaneous.
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Make it so she oinks instead of growling when she dashes
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Can you guys stop resurrecting dead threads? Lol
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Definitely cross play. I wanted it way more than I ever wanted dedicated servers.
Some more perk buffs/reworks would be great too. It's nice to get some niche perks that turn into decent tools.
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@terumisan said:
So what about the nurse "rework" why didn't they change her map
Good point lol. Her map is awful as killer, assuming the survivors are even half decent. The middle structure is like a jungle gym on super crack.
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I'm guessing he'll have some heavy industrial synth music or something.
Hopefully Billy gets some banjo music someday.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/956514#Comment_956514
I thought the Deathgarden masks are available to everyone on PC now.
Maybe so. I don't actually have a pc. I just assumed because of Deathgarden getting axed.
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Meg has a deathgarden mask but it isn't unlockable anymore. I'm sure we'll see one eventually, but the closest I can think of is the memey Dwight outfits and the face paint Jeff has.
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Zombie thread lmao
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@KingHEADBUSTER said:
And don't delete my comment bc ur salty, get ok first.
Sounds like you're the only one who's salty. Hope you're just trolling, dude.
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Keys are pretty lame too, but at least they take more work than a Red mori does. Both should be looked at for ending games prematurely.
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They're a very middle ground killer. Their power is good for injuring and pressuring multiple people, but at the same time can't be used to down people. And if survivors are good at splitting up, you'll essentially be wasting your power. I've never bothered buying them yet. I'll wait until they're fully reworked in a year or two.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/956204#Comment_956204
I've gotten every clown add on except that one vhs porn is reload movement speed right
Yes, and I believe it stacks with smelly soles. Makes clown crazy fast when reloading, but I think the straight up reload speed is better.
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@Star99er said:
https://us.v-cdn.net/6030815/uploads/156/M9FF45KF631Q.png
I feel like it’s more like this one Console at Red Ranks Atm.
I agree more with your huntress placement. She's really quite solid, especially with the lenient hitboxes
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I like running VHS porn because of the name alone. The cooldown between throws seems really good too, especially when stacked.
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Not really. It's more of a placebo effect than anything. The fraction of a second bonus it gives is really difficult to notice, and it's really hard to say if it's saved me before. It just gives you more confidence on window vaults. Which can be a good or bad thing depending on how you look at it.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/956025#Comment_956025
And then you will kill new survivor player interests.
That seems a little dramatic.
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I think it should synergize with pop, but it shouldn't use the full 25% on a single gen unless there's only one nearby. For example, if there's 3 gens in the area then those 3 gens get the initial 8% regression plus an additional 8.33% from pop. Make it synergize with Overcharge as well and I think surge could be a great part of most killer builds.
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Arguably. Forcing exhaustion is great since Dead hard is so strong against her. Not everyone runs exhaustion perks though.
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I bought it at release and finished it a few weeks ago. They should really make it so you can continue to progress through that rift even after it ends; just make it so nobody can buy the rift after it ends. This way people who bought it don't get jipped, and the rift can still officially end.
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I really think that 99% of skins should he free with shards, not including liscensed stuff. New cosmetics should cost auric cells, but after 6 months to a year they should be made available with shards. This way bhvr gets their money from people who want them immediately, while making them accessible to everyone with time.
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I don't see how you people think legion is underrated. They are a bottom of the barrel gutter tier killer. Like trapper but with no traps. All their power does is injure, and after that they're a standard m1 killer.
Plague makes stealth completely unviable. Her power only injures, just like legion, but survivors are louder, leave green goop on everything they touch, and can actually injure other survivors if they touch said green goop. Then if survivors get fed up with being injured all game, they cleanse and plague can access a power comparable to a machine gun huntress with less range. Survivors that are dumb enough to give it to her allow Her to snowball harder than hillbilly, Myers and Oni, especially if she is running her teachable perk Infectious Fright.
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No. That will likely be fixed a week or so after the devs come back from their break.
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That would actually be rather interesting... Slugging is a very popular tactic, and this could shake that up a tiny bit. It would make surviving as the last standing survivor a bit more feasible, especially if the killer has found you with infectious fright or is slugging them for a 4k. Definitely a much better idea than the current buckle up. It's a shame that Ash has such awful perks.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/955178#Comment_955178
How far of a range does Purple whispers go? That's what makes it a hard perk for me to get used to.
It's hard to quantify. 32m in the game is not 32m in real life. Best way for me to give the distance context is to use the survivor movment speed. A survivor runs at 4 meters per second, so with some math we know that a survivor running in a straight line will go 32 "meters" in 8 seconds. Testing this in game shows that 32 meters is about 2 to 2.5 shack wall lengths. Sorry if that sounds weird but it's how I learned the distance.
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Being salty like this is giving them exactly what want. Facecampers don't care about skill or winning. They want to troll and trigger people, and it looks like you've been trolled, triggered, and bamboozled.
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The way I see it, Survivor friends can never truly be removed or nerfed. At least 50% of survivors are in at least a 2 man swf, so it isn't healthy to alienate half the player base. The only way to achieve balance is to buff the base kit of survivors, to at least be on par with the information of swfs. Then we balance killers around this.
The only problem with this is I doubt bhvr would EVER go for this. They are content with releasing more and more content, all the while ignoring this glaring balance issue. Then they rework a map every 7 months and pat themselves on the back.
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Hopefully Legion, but I'm sure they'll take their sweet time with that rework (that won't stop them from making more skins though ;)).
Personally I'd like to see a Clown rework. His power chews through loops, which crushes weak survivors; good survivors make him laughably weak by playing safe and doing gens. He's unfun to play as and against (which is what the devs really care about).