Pilot
Pilot
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@Mozzie said:
Even if they got licensing rights for army of darkness material I would assume their excuse would be that they'd chose against this because it's 'too killer appearing' and baby survivors would get confused lol.
Too killer appearing, you say?
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Those window hits are always wack. I've been on both ends.
Here's another video as an example.
https://www.youtube.com/watch?v=RpY7cu1FQQg&ab_channel=SuperAaronNova2 -
@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2443982#Comment_2443982
I'm not worked up i simply pointed out the meme is just completly innacurate. At that stage it's not a meme it's shitposting.
Are u sure you're not worked up over it?
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2443962#Comment_2443962
You commit to 1 really early chase while the other 3 are still free and after 9 secs you will not know where they are should they go somewhere else. Should that first chase be too long or result in them being extremely safe and you leaving then it's time wasted. At least with Corrupt you'd know you have 3 gens that they weren't doing.
Unless you're Nurse or Legion or any other killer and very lucky you're not making use of the perk. Plus you are dependant on the map, they might see you right away too or it might be an indoor map and if you don't find them fast enough then they can very easily hide and you went on a goose chase.
Who cares if Survivors complain about Corrupt? They'd complain about Pop or Ruin aswell. Some crazy folks were complaining about Eruption too when it requires more effort than basicly every other killer perk in existance for measely 6% regression.
I wouldn't get so worked up over a meme.
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@bibibib8 said:
When you know you have lost before the first 10 second of the game are over XD
I did win the match tho.
It wasn't easy as I had to deal with DS, unbreakable & SWF. Didn't get much value out of Billy's power as there weren't many long & clear hallways. Tough match, nonetheless.
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@[Deleted User] said:
Ok? Do you want survivors to spawn together every game?
These look like pretty normal spawns to me.
I don't mind that, as long as not all of them spawn on one gen each.
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@Clowning said:
Shout-out to my boy Corrupt Intervention.
Chad mode
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at 5:38 you can see graphical issues, lmao.
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Sound occlusion is a thing
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The norm for survivor perks is to either have an activation condition, an effect that's not terribly bad or good and a penalty for using the perk or just an effect that's bad so no one even uses the perk. Case in point, Deliverance
Bruh
Deliverance is a very powerful perk hence its activation condition. In comp, this perk is 99% of the time present.
No1 has to come and rescue you and the killer losses all / most of the pressure.
How about we see the perk (deadlock) on the LIVE version before we address any nerfs / buffs, yeah?
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@[Deleted User] said:
Complaining about one of the weakest killers in the game, smh.
Eh? How am I complaining?
I play Nemesis and use the same tech.
Wanted to see other's thoughts on it.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442029#Comment_2442029
Eh, it’s basically the same as dodging a huntress hatchet. The hitbox of that hatchet extends a bit past the visual space it occupies. Besides, Nemmy’s whip is a very small hitbox and not long range.
You forgot the damn thing is 5m / 6m long at T1,2 & T3
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2442019#Comment_2442019
I think it’s perfectly fine, seeing as how if you’re using your tentacle to hit survivors then you need to go through 3 health states. Nemmy aint a strong killer.
True, but the amount of edge this tech can give you is pretty insane. Survivors never expect it & it removes some counter-play from him.
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@CornHub said:
Is that where the tip of his tentacle hits you near the end of his whip animation? Idk why people would want it removed since thats how whips work
It's not the tip, it's the entire damn thing.
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@Rey_512 said:
explain please.
Guess I'm forced to, hah?
To give context.
Nemesis can strike with the whip forward. Now, he can slide either left or right. When he slides, the hit lingers.
SO, you can pull something like this
- Youi're chasing a survivor but he gets to a pallet, but you can't strike him with the whip. So.... You look at the wall, slide towards the pallet and the range & hit of the whip will carry over to the pallet, hitting the survivor in the process or breaking the pallet if no contact is made.
Mind you... this is just one example of what you can do with this tech.
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@TGB said:
Game after game of the same thing.
- Survivor gets found. They run to nearest pallet and sit on it. They flip it when I get close.
- I break it. They run to next pallet during my animation. I meet them at next pallet.
- Repeat this process forever. There is always another pallet. Maps spawn with over 30.
- The 3 other Survivors can finish about 15 generators in the time it takes me to deal with all the pallets.
This is somewhat simplifying it, so please no useless responses like, "Drop chase more, defend gens more, moonwalk more," or anything else the "akshully" type might want to say. I know how to play the game. It isn't a complicated game.
But that's kind of part of what I hate about it. Survivors don't even need to be good. In fact, they often play like a brain oozer. You can see their "thought processes," and calling it 1-dimensional feels generous. They just... stand there... at a pallet... and then move to the next one...
And this qualifies as being GOOD in Dead by Daylight.
Not because it's actually good gameplay, and upper percentile performance. But because it's all you NEED in order to get easy wins.
Now, this won't work against certain Killers, of course. And shame on me for not playing them, I suppose. But this game... is just... ... not fun. For Killers. Everywhere I look, it's Killer mains that stopped playing Killer because they've had enough of it.
My question is...
Why is this what the community wants? Why do you guys WANT the game to be this way??? I feel like BHVR could put out a Tweet that simply says, "Survivor nerfs," and the community would go maximum apeshit.
@TGB said:
On the topic, as someone who's become more of a "current Survivor main" due to hating Killer... (about 500 Killer hours, and about 20 Survivor hours, rank 1 on both)...
- Getting rank 1 on Killer seems much easier than on Survivor. The Survivor pipping criteria is totally bonkers, and feels like I have to do every gen and hog every rescue & heal in order to single pip.
- However, WINNING on Survivor is infinitely easier than on Killer, if we say 2k is the tie threshold. It really feels like there should NEVER be more than 1 person dying, and that's USUALLY because of a NOED that can't really be addressed. I'd also say, most games that DO end in more than a 1k are almost ALWAYS because of 1 person being hooked post-gens, and everyone else not willing to let them die, HOWEVER also misplaying the rescue attempt and giving the Killer a snowball show.
All in all, this game is................. not in a good place...
And I seem to be the only one who cares.
(Not to be confused with "the only one that thinks so". I'm certain that the people that defend this game also KNOW it's in a bad place, but they WANT it to be in exactly the bad place that it's in.)
If you break down the game like in your first post, then yes, there's nothing more to the game. But, the same could be done with games such as CS:GO for example. Spawn as T, go to the bomb site, defend & repeat until teams are switched then repeat what the CT did. I've had this mentality before and I would recommend taking a break. Your problem seems to be burnout & are probably tired of the game for the time being.
I've stopped playing DBD for 1-2 weeks and got back into it recently and I'm enjoying it, more or less.
Even though you can break down the game in such a simple manner, what makes each match unique is the different interactions between you, the killer, survivors & the map (RNG spawns).
But this game... is just... ... not fun. For Killers. Everywhere I look, it's Killer mains that stopped playing Killer because they've had enough of it.
If I were to give my two cents, Killer is slightly more enjoyable than Survivor simply due to the fact that I don't have to worry about my teammates. I play 90% of the time SoloQ survivor. However, to counter-balance this, as killer I would need to try a little bit more. In terms of variables, a solo survivor will have a much worse time than a killer.
Killer is easier & more enjoyable than Solo Survivor. I win A LOT MORE matches as killer than Survivor. My highest killstreak is probably around 70 4ks in the row with Demogorgon and 10-12 escapes in the row as solo survivor. I lose most of my matches as survivor & the biggest factor are my teammates.
Getting rank 1 on Killer seems much easier than on Survivor. The Survivor pipping criteria is totally bonkers, and feels like I have to do every gen and hog every rescue & heal in order to single pip.
This is a fantastic take & a very good breakdown of the survivor pip system. The reason I fail to pip most of the time as a Solo Survivor is because I tend to stick around gens more & do the objective rather than sneak around looking for unhooks & heals. I do this because I know what's more beneficial for the team & someone has to do it in order for all 4 of us to get out. My main two ways of getting points are repairing gens & getting chased. IF I were to get killed, I would depip simply due to the fact that I did not do enough. There were simply not enough points for me to pip. I will heal when we have a chance, I will unhook when I'm forced / need to but I'd rather stick to the main objective & run the killer around to buy time for my teammates to do their thing.
If you were to leave with anything from what I've said is:
- Take a break from the game, you're clearly burned out / tired of it and come back after a while. I've been enjoying Mortal Shell recently & Modded Minecraft.
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In your post, you talk about being griefed & others teaming up against you AND are working with the killer.
Why in the video you posted, there's nothing of that happening and instead, there's a huntress hacker? Against a hacker, if you've had previous recent bans due to DC'ing, then it's better to sit out the match than take another L & increase that duration significantly more. You can blame the anti-cheat for that & the raise of hackers recently.
The relevance between what u first said & what u said after doesn't make sense.
It would be nice to see how long the disconnect penalty will be if we leave the match before we leave the match
This should never be a thing & never will be. There's no need for such a thing. Unless the person in question disconnects a lot.
I am confusion.
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PRAISE !
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Most likely due to the rumored game Netflix is trying to make.
They want a monopoly over the characters methinks, so they pulled the license away so no other games offer nancy, steve & Demogorgon.
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@aerogaxd said:
billy is op and deserves to have weaknesses, seeing 9/10 killers roll billy/blight and burn coldwind tokens is annoying and stale, get over it.
So you're telling me....
There are other Billy players other than myself?
Also what in the world is that take..?
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You probably saw this idea on Reddit, so did I.
The map layout is already there, what needs to be done is a makeover.
I'm rdy to simp for a map with the night sky, stars & neon lights flooding the streets.
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If we see a Stranger Things mobile game that'll be announced in the upcoming 2-3 months, you know why. At least, this is a rumor I heard.
Corporations doing what corporations do.
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I'm gonna be honest with you, the moment u mentioned Fortnite in DBD I stopped reading.
But, leaving that aside. My answer is No. I would not like to see other franchises that are not horror in DBD. Especially Fornite.
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Looks normal to me. I play him & play against him.
His shred hitbox is quite big
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Also, use the "insert media" option the forum gives you.
https://www.youtube.com/watch?v=DgAwWbVVq7E&ab_channel=JorgeUrenaHaving one link is way too shady... Here's the video in question.
You should've ran the moment he entered the door
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@IlliterateGenocide said:
I don't know why people like you get mad at people for beain passionate
Because there's a difference between being passionate and keeping it to yourself and being passionate and screaming it everywhere, for example, these forums for the last week or so...
Every time a new chapter is due, there are instantly 3-4 posts pretty much every week about Springtrap, candyman & Chucky. It came to a point that it became very obnoxious...
Not just that, but every time I come on the forums I'm delighted to see discussions about Springtrap and the other 2... I can't escape them for the life of me... Even when the killer is original, discussions like these STILL APPEAR.
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5 Hells at Freddy's
Thank Christ it's not Chucky or Springtrap...
Glad the underdog won.
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a city map, a street map or an alleys map.
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You'll get more value if you let your teammates know you have it equipped in the lobby, before the game.
If you're on console...well...life's unfair.
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@BrodieDBD said:
IKR. It's sad to think that if a BIG dbd competitor game came along, all these things would be done in an instant and we would have a much better game. But with no competition the devs can just do the bare minimum and people will keep playing.
Unless you're a checkmark from Twitter.
Know any?
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Nah bro, 345 million is fine.
Just watch me grind that in one day.
/s
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@Seraphor said:
No improved graphics: literally just redid all survivor models and have been redoing maps for the past year.
No FOV slider: and there's never going to be one, it would be pointless.
No perk overhauls: constant perk reworks.
I completely agree about the BP and perk grind though.
Just to clarify, by improved graphics I meant in the options
Let's start with an option to disable V-sync.
By constant perk reworks, you mean every 2 - 3 months. Yes, by definition we are having perk changes one after the other. Problem is, they are not frequent.
Perk fixes do not count.
For context:
- We've had some perk changes on 27th of July
- We've had perk changes on the 4th of May
- One perk change, 30th of march. the DS change
How many hundreds of perks do we have? How many more are going to pile up with every new character? How many are being ignored years after years? Should I mention killers as well? How long do we have to wait for the slightest of changes, for the slightest of number tweaks? Months, YEARS? You get my point.
The best example of a perk being made better by a simple number tweak is none other than Tinkerer, from 85% to 70%. A small bonus is in the increased duration from 12 to 16 seconds
Edit: Typos
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@Mineguy said:
What the flip is happening? Why do I only get Matching clothes groups, ttvs and keys since I hit purple rank today?! Is that normal for the last ranks?
Enjoy this ######### meme I made for you in Paint.
Grease up son, the fun has just begun.
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@Dr_Gaster said:
Give her your autograph, she's obviously starstruck because she met someone so awesome.
get out
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@dspaceman20 said:
Well usually when I'm exposed I just play really careful and sometimes hide if I need to.
The problem your describing seem to be because of your teammates.
SoloQ is pain
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@[Deleted User] said:
The taste of salt
No offense my guy, but we're talking about the olfactory sense, not the taste one.
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Starstruck Nurse.
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I'm not interested in smelling whatever Clown has in his bottles....
Midwich is full of corpses and flesh... So good luck trying to not pass out from the smell.
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@muffinsarena said:
@Hoodied the behavior account site, my bad
Can u link the site, or? ....
What BHVR account site? I'm out of the loop here.
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@KateDunson said:
I agree but survivor meta is not fun neither, 4 survivors swf with dh bt ds ub is stronger than a ruin und blight which can lose 2 perks in 1m if bad totem spawns
This is an exaggeration.
I forgot the last time I went against a SWF with these builds, not to mention, all 4 of them using it....
On the other hand, Blights running nothing but Ruin + Undying + Tinkrer + BBQ / Other perk is very very common at red ranks.
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Whataboutism is the biggest occurrence around here, unfortunately.
People who don't do research & those that can't support their claims annoy me the most.
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A unique & interesting post, color me impressed.
Would love to see the survivor version as well.
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@Angelicus23 said:
they changed the perk because they couldn’t think about how to make it not affect vaccines for Nemesis
That's one theory.
Can't they just make a blacklist/whitelist of items for the perk to not affect vaccines?
Also, I can't even imagine whenever you would face Nemesis, he would have Franklin's on. Would make the killer 5x more fun for the survivor.
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It's strong & annoying.
Even though some killers here would disregard this for the simple fact they can't delete keys / items anymore & camp them.
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Eh ? Why...?
I give this post a score of 7 out of 10 baits.
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@Artick said:
Get tapping is fine.
Keys aren't nearly as much of an issue as you make it out to be.
Done, addressed.
When I said "addressed" I did not mean by you, but by the devs.
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@DoomedMind said:
Cool and simple idea about the gen tapping, and yes, the base kit gen kicking has to get a liiiittle buff, it's more of a time wasting ability if you haven't any kick perk (oppression, pop, brutal strength, overcharge,...).
As you said, just a 2-3% regression on the kicking would be enough to make it more or less worthy. Plus the 3 seconds working to make it stop regressing, kick a gen would be a wise decision at certain times.
About the key yes, it has to take some time. 5 seconds, and if you take a hit, imo it has to be reset, and 5 seconds again. Or you make it 8-12 seconds. Anyway, instant escape thanks to closed hatch (that has been instantly opened) is busted.
I'm with you.
Nothing like a survivor dead harding for the hatch with a key amirite? They dead hard your attack & get to the hatch.
Nothing gets the blood flowing, like this sensation.
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@TerrorUnleashed said:
Gen tapping is rarely a problem for me... maybe I just kick gens that often mid-chase...
Mainly comes from my frustration as killer whenever I loop around a loop with a gen nearby or at the same loop. I need to waste 2-3 seconds to kick the gen only for the survivor to tap it & instantly continue to loop me around it. Whilst the progress remains the same with no consequences for the survivor.
There are probably other better situations as to why this should be a thing. Not to mention it's extremely outdated & could use an overhaul tbh.
Edit: Thought of another, if survivors are so eager to finish a gen whilst I'm nearby, me constantly kicking it should change their mind cause it regressed 2-3% of it, rather than nothing. Hence why perks like Ruin are so good for these kinds of situations, there's no kicking required, it regresses at 200% speed and all you need to is stay around. With my suggestion, you also waste time by kicking the gen, so it's not exactly super strong.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2402371#Comment_2402371
The saddest part is that you can't even loop them - you just break them since most of them are unmindgameable
MOST of them?
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@Rez_Marsiel said:
Don't worry, If this post blows up... SURELY they'll see it. That's how it goes.... RIGHT?
Bro, we're in the Feedback & Suggestions section.
The only thing that blows around here is the wind.
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His music slaps as hard as his tentacle.



