Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
@ReverseVelocity said:
Before the 4th anniversary update where the slow on bottle throw was removed, did you use the feathers 24/7 or did you use another addon combination from time to time?
Most the time yes. They were pretty essential
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2632832#Comment_2632832
Oh and another question (if someone already asked this, my apologies):
What changes would you make to the Clown's base-kit? Oh and what changes would you make to his add-ons? (if you have any ideas, that is)
Good question!
The main change I’d make is that both his bottles use separate ammo. I’d have 4 tonics and 1 antidote. The antidote would be on a 10 second cooldown and tonics would be reloaded manually (completing a reload would give you your antidote back too)
As for add ons I have a few
Fingerless parade gloves: Shows the arc of the a bottle being throw, allows for the clown to charge his bottle for twice as long. This changes the arc to similar of a huntress when fully charged
Robin feather: Slightly increases antidote recharge time (from 10 to 8 seconds)
Sticky soda bottle: Increases both tonic and antidote capacity by 1
Starling feather: Moderately increases antidote recharge time (from 8 to 6 seconds)
Kerosene can: survivors intoxicated by the afterpiece tonic are afflicted with the oblivious status effect
Spirit of hawtshorn: slightly increases the haste effect from the afterpiece antidote (from 10% to 15%) and slightly reduces the afterpiece antidote’s duration (from 6 to 5)
Bottle of chloroform: Now also increases the duration of the afterpiece tonic’s duration (This makes it essentially the old garish makeup kit)
Cigar box: While intoxicated you see survivor auras greater than 40 metres away from you (The current one feels a bit cheap in terms of finding stealthy survivors so this would make it more like a budget BBQ)
Cheap gin bottle: Increases both tonic and antidote capacity by 2
Tatoo’s middle finger: After hooking a survivor all of your bottles are automatically reloaded
Redhead’s pinky finger: Survivors who cure their intoxication with an antidote become exposed for 15 seconds
-
@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2632841#Comment_2632841
Very basic i see
It is but clown’s basic looks is really good imo and what made me start playing him. I do love mr puddles though
-
Clown is 100% better than trapper atm
-
Yeah COH can get a little overbearing. Just make self healing with it slower or add a speed cap to self healing
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2632593#Comment_2632593
Pinky finger is the only way I'll play clown 🤣
Fair enough but it changes his playstyle too much for me to enjoy it
-
@M1MASTER said:
Are you playing with the best skin
https://us.v-cdn.net/6030815/uploads/KLPTF3009PAJ/screenshot-1.png
Nope I play him with this combo
Head: The kybalion
Body: Ringmaster suit (witty)
Weapon :Presitge (Tome knife is really good though)
-
@[Deleted User] said:
What is the best add-on combo for The Clown?
Imo Flask of bleach and pinky finger is the strongest but my personal favourite is Bleach and Cork stopper
-
@str4wberryp said:
Are clown mains the real clowns?
No we’re 6head gigs ultra chads
-
@glitchboi said:
Ah, glad to see more attention towards Clown!
- What is your favorite add-on combination to use on Clown?
- Which tier do you think Clown resides in?
- What are your thoughts on Clown's add-on pass from his rework?
- Thick cork stopper and bleach/ Cork stopper and smelly soles
- High C- Low B depending on add ons
- Dissapointed pinky finger wasn’t reworked but overall pretty good
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2632708#Comment_2632708
Sole Survivor says hello. Except it’s someone else using the perk. 😂
That perk is the definition of bad design though so I’d argue it needs a rework ASAP
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2632708#Comment_2632708
So you can still be useful even in death
Yeah but why would I care if my teammates make it out alive if I’m already dead. If I’m playing solo queue the minute I die I’m in the next lobby. Whether they escape or not doesn’t really matter
-
Why would I want a perk that only works when I’m back in the lobby?
-
@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/2632678#Comment_2632678
I've quite enjoyed Pop / Thrilling / Gift of Pain / Plaything , Plaything being surprisingly good I've found at catching people with their pants down and ending chase within 5 seconds due to bottles. Likely replace Gift of pain for that new scourge perk once it releases though.
Pain resonance will be a game changer for him imo. Especially since he can get a mini agitation from the antidote
-
@CrowVortex said:
https://forum.deadbydaylight.com/en/discussion/comment/2632642#Comment_2632642
True, but then again i wish Dead Hard didn't grant that much distance, Just needs to be a free dodge without that much movement momentum for a couple of frames.
Yep dead hard is broken but I doubt it’ll be changed
Small kinda niche tip tho. If you cancel a bottle throw it can bait dead hard out
-
@katoptris said:
Favorite build to run on him? I usually run brutal,ruin,stfbl with surge.
I used to run a generic build of Pop, corrupt bbq and Brutal strength but I’ve moved on to a more experimental build using Gearhead(could be surveillance too) Oppression, Pop and bbq. Works surprisingly well but you have to be confident in your chase game
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2632631#Comment_2632631
As I've always said :)
I like your opinion.
The feeling is mutual :)
-
@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/294261/clown-main-since-june-2019-ama
If you had to chose a different killer to main, who would it be and why?
Close call between billy and slinger but I’d go with billy. He has an insane skill ceiling and a fun power
-
@CrowVortex said:
I miss his exhaustion add-on, but he's always been a solid killer for me, I tend to always do well with him before and after his changes. Just wish people didn't sleep on him, he's definitely not the worst killer.
Clown’s exhaustion add on wasn’t healthy imo. It was too easy to use on such a 1v1 focused killer. He is definitely underrated imo
-
@lkalin91 said:
glad to see someone appreciates clownman, I love playing him the most, love throwing those bottles everywhere even if they don't make lot of sense, and I don't like being looped around the same tile several times.
while lot of people say not to use yellow bottles for map traversal, I disagree, I feel like clown desperatly needs anything to have some kind of map pressure, reload takes only few seconds and often times all I need is to know aprox where someone is, most of the time I catch up to ppl using both yellow and purple bottles.
as far as viable builds go, I feel like builds centered around making your m1's hurt the most, or information are the key.
I don’t generally use the antidote for map traversal. The 5% speed while great in a chase isn’t that noticeable for traversal. Better to have 4 bottles ready when the chase starts.
As for builds I like to focus on info and gen slowdown but lethality is always great. STBFL especially is great
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2632572#Comment_2632572
Ah, sweet old Chapel.
A most reasonable choice, I might add.
Not only the most balanced map in the game, but also one of my favorites.
Here, take this picture:
The realm beyond was a failure but they really messed up crotus prenn. Used to look so much better
-
@dugman said:
I just restarted playing after about a year in that time they added the new Yellow gas. I’ve been playing around using it right before I kick a pallet or gen or pick someone up, or when I’m about to run a long distance, and sometimes might use it right before a chase so I’m sped up at and I can slow them down for a double whammy. I’m curious how an actual Clown main uses it though, wondering if I’m overlooking anything. Any other tips on the yellow gas?
The yellow gas is definitely secondary to the purple but it’s best to use it when combined at a loop
For example if your at a basic junk tile put a antidote on their side and tonic on yours. Then rotate before the activation delay ends so you get the speed and they get slowed. This 100% either confirms a hit or pre drop
Another useful application is if you have 1 bottle left. Throw an antidote and reload in it for the free speed boost
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2632572#Comment_2632572
I can’t get myself to enjoy Dead Dawg.
It has problems definitely but I think the idea of an old western town map is just too cool for me to hate it
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/294261/clown-main-since-june-2019-ama
What's your favorite add on. And why is it pinky finger
Pinky finger is my least favourite actually. My favourite is Thick cork stopper since it will always be useful whether your doing well/poorly
-
Jeff would be a bear. He sounds like one anyway
-
@SlothGirly said:
How the hell do you enjoy Clown?
I enjoy how his power works. Throwing bottles at strategic locations and predict survivor movements is fun. Plus I like going for more interesting bottle set ups and learning how to use the antidote effectively.
-
@GeneralV said:
Non reworked maps only: which was your favorite to play Clown on?
I always loved to play on father campell’s chapel and dead dawg
Chapel always had fun shots and was small enough to patrol easy(I’ll never forgive the realm beyond for ruining this one)
DDS has some great needle thread shots and a lot of verticality for throwing. Plus I love the aesthetic
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2632518#Comment_2632518
I like being original sometimes.
Fair enough. As for the question he always looked a small bit off to me but since I don’t play RE I could be totally wrong
-
@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/comment/2630536#Comment_2630536
Better takes then when lord Tony was around
Wonder what ever happend to him
He got banned for “naming and shaming” a blatant cheater.
I never really liked him but his ban was uncalled for
-
I never thought I’d see the day where we are comparing a mutilated face made of pixels
-
She’s definitely a bit unsettling and way more scary than trickster
-
Hold W until you die?
-
@Dumpstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2621323#Comment_2621323
He also noisy as hell and his personality is grating.
Yep. He has the only chase music that actually irritates me
-
@LeonxJiwoon said:
How , bubba able to spam a easy down chain saw and easily end a match before it begins best tunneling/face camper, plague killing your astrium category for healing yourself and team? spirit with her dead self and boring zig zags ?
Plague has a lot of counterplay around when to cleanse and dodging puke. Bubba has a lot of counterplay around windows and baiting him to saw. Spirit has less but gives options and is punished for missing
-
Well lucky me for being on a break atm
-
@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2631208#Comment_2631208
Yup too bad it wont happen though so keep dreaming, oh but if anything bubba/pig/plague/spirit can be deleted.
I’m willing to let pig go but the rest I’m cool with. At least they have an interesting power that’s fun to play against :)
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2630678#Comment_2630678
And bring in the MIB to use their memory wiping tool. Trickster never happened. Move along.
All records of trickster deleted! Patch notes, videos, Tomes, Art. All of it!
-
Jeff and Jane for the same reason as you. One is an extroverted show host. One is a introverted artist. Both like art and are kind at heart though
-
Billy imo. He was shot and left to bleed out with no words from the devs
-
Delete immediately
-
@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630238#Comment_2630238
Didn't you hear they are reverting his buff he's so op now.
I'm jk btw
Don’t give them any ideas!
-
@Myla said:
Buff the jiggle physics on his tummy
Make him break pallets with it!
-
Nope. Permanent slowdown makes looping impossible and it encourages clown’s to mindlessly spam bottles at someone
-
I agree that the chapters have gotten worse but dbd ain’t going anywhere
-
Sluzzy thread’s are what keep me here tbh
-
Game is telling you to quit before it gets worse. Good advice
-
Bubba is cool and all but clown is the only reason I play killer in the first place
-
Just after they buffed him too. Trapper can’t catch a break
-
It’s a perk that encourages bad gameplay. I don’t like it and am worried for future brainless perks like this
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2630082#Comment_2630082
Honestly so far I haven’t thought she has no counterplay at loops. I’m not liking the fact she can damage survivors with idle dire crows but that’s the only thing I’d nerf about her and she’ll be fine.
I just don’t like recent killer designs as they are encouraging holding W. Looking at you trickster/nemesis
