Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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Solidarity. Make it work with medkits and taking a protection hit starts your heal percentage at 50%
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I don’t use exhaustion perks period
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Yeah when you play a low tier killer you have to accept you’re going to lose more
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@SkerpiTwitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2619490#Comment_2619490
Only if they dont heal, which makes sense really. Even tho its a videogame, you are even more powerful when injured.
So no matter how bad the killer is I’ll still die if I get injured eventually even though he does deserve it?
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So if you injure them in chase it’s only a matter of time before they die? No thanks
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The severed toe also works great with this build
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He needs to return to his old version tbh
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My only problem with mass slowdown is on a killer like nurse who doesn’t need it
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@GeneralV said:
Downgrading the character's models was always a bad idea to begin with. There is a reason why the ones that look better are the ones which barely changed.
They should've left the models alone. And the same thing can be said about MANY things in this game.
Yeah even the smaller touch ups like Jeff just ended up making them look worse.
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Yeah I just don’t bother worrying about kills.
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I’ve only played on RPD once. Every other time is a 5 minute dc penalty
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An older female survivor
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@coolmacc said:
https://forum.deadbydaylight.com/en/discussion/comment/2616034#Comment_2616034
Not when you have to do it on a survivor with no perks are you kidding me
I do fine without any chase based perks. You don’t need them to loop
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Being chased for 120 seconds is a cake walk
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It’s a bug that hasn’t been fixed yet
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@Rougual said:
Making Killer the power role
Killer is the power role in lower ranks
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@Rougual said:
why does ds have a use limit?
why does ds have a time limit?
why does ds have a unhooked condition.
Should always be on and uninstalls the game of everyone in the trial if I use it on the killer.
Of course because removing the skill check would be such a huge buff
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Because they forgot to get rid of it after it got reworked
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Everyone would use the characters with meta perks and no one else.
Survivors are skins and I’m fine with that
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2614645#Comment_2614645
I think the devs want the game to be fair. At least reveal SWF in pre-game lobby so killer can decide to stay or leave lobby.
In the end, whatever. Propnight comes out in a couple weeks.
There’s no “abusing” voice comms. The devs fully endorse the use of it
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They were obviously better. Just escape next time 4head
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pro tip do a circular motion while wiggling
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How can a response be disappointing if there is no response at all?
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I love Friday the 13th but the game has 9 Jason’s and about 13 consoulers while dbd has like 23 of each. It has way less content
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2614313#Comment_2614313
The first one that pops in my head is shelter woods. Half of the entire map is a deadzone.
Okay that’s actually fair. I remember getting 5 t and L walls once on that map
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Binding of kin was a decent chapter all things considered
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No way. We don’t need another failed experiment
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@Sluzzy said:
Survivor has got to be easier. I see people with hundreds of hours dying quickly. Buff maps so it's easier to escape killers. It's impossible for new players. The killer can also track too easily. If the job for killer has been made easy so it needs to be easier for survivor.
What maps need buffs? A nurse main like you will ignore map obstacles anyway
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2614199#Comment_2614199
Buff: Give him some map pressure like actual slowdown when landing knives on survivors rather than the laceration meter just passively going down. Capacity back up to 60 knives.
Nerf: Increase it back to 8 knives to damage and give us a better way to dodge the knives rather than just holding W and hoping there’s ######### in the way.
I don’t think adding mending to him would be fun. It would probably make him mor annoying tbh
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Tbf he can still be decent in a chase even with the nerfs. Still 100% unwarranted though
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Remove MMR. It was a bad decision from day 1
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/291993/still-no-brown-medkit-fix
Use botany knowledge?
To fix a bug?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2613963#Comment_2613963
I was reported 5 times for "Camping basement"
Oh in 2 days
Yes and that doesn’t mean killers aren’t salty
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Tell me how a killer that ignores all survivor defences needs a buff
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2613959#Comment_2613959
It was a broken perk that by itself had the value of 2 or 3 perks. But still didn't have the value of 8 perks. So yea, it's even more broken than old MOM.
Well then there’s no point arguing with you
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2613722#Comment_2613722
Just one member of the team needs to activate it to give everyone selfcare + 100% healing speed, i took in account the time to activate it so i was genereous and compared with botany that only gives 33%.
All the time the survivors save from 16 less seconds healing they spend them on gens remember? With just 1 perk instead of 8 that now they have free to run ds unbreakable, dh etc... Instead of botany selfcare.
If you keep saying this is balanced I don't even know how to keep arguing because you are just being dishonest on purpose. It's not even close, it's the most value perk that has ever existed in this game.
Are you trying to say old MOM was more fair than COH?
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It always amazes me that the devs made huntress first and deathslinger/trickster after. They both go against every design choice huntress had to make her balanced/fun
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BHVR just don’t want to admit All Kill failed and are trying desperately to make a big deal over it
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2613815#Comment_2613815
Killer meta isnt much better, but you have to see how much these boons are hurting some killers in this game and if this was a killer perk it would be instantly nerfed.
The only killer perk that was instantly nerfed from recent memory was undying
The only reason boons haven’t been nerfed yet is because they want mikaela to sell well.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2613655#Comment_2613655
You cant use auto didact or we'll make it with a medkit. I dont know why coh is being given special treatment.
Well tbf COH kinda hinders autodidact when it comes to gaining stacks.
If anything autodidact should work with medkits.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613789#Comment_2613789
Yeah, they do. Which they’re fine with. Go away from the action and heal while the others progress the match, then come back to the gens. It’s like self caring in a corner except it’s not ridiculously slow (which is why self care isn’t op).
I understand not wanting it nerfed yet considering it’s only been in the game a couple weeks, if only to collect more data on it/figure out how to fix it properly and in a way that makes it fair but doesn’t make it garbage.
I just don’t want the devs do do another MOM situation tbh. The survivor meta is stale as hell and COH could be an interesting new perk to use
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613722#Comment_2613722
Ok, so one survivor (and only one survivor) gets off a generator to set up a totem. And then the killer snuffs the totem only for it to be set up again. If they snuff any totem that's even the slightest bit out of the way, it's usually a net loss for them since they can't actually get rid of it permanently.
If survivors are stupid and set up boons right next to incomplete generators that the killer wants to patrol, and the killer patrols that generator and snuffs the totem out 5 seconds later, then yeah, the survivor wasted their time off a generator for no benefit. But all you have to do is be smart about where you're setting up your totems and make it as inconvenient for the killer as possible, at which point it's no longer worth their time to snuff, and you've given your entire team an incredibly strong healing boost.
If it’s out of the way surely that means survivors have to go out of their way to heal too right? I will say the time efficiency is probably too much right now but I just don’t want boon nerfed into the ground too early
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2613722#Comment_2613722
This "time on boons is time not on gens" makes no sense. By default you need a teammate to heal yourself for 16 seconds. The time you need to find a teammate + 16 seconds heal is probably way more than it would take to set a boon + heal yourself, and it's something that only occupies a single survivor instead of two AND it also stays there for the rest of your team to use.
If anything CoH BUYS you time on gens. By enabling everyone to heal insanely fast you're making it harder for the killer to build pressure, thus making gen efficiency even better. People really should stop acting Boons are something that slow down survivors, because it's the opposite.
"Only affects 24m" that's a 1808m² radius. Most maps range from 9000~10000m², if you discount areas of the map which no one uses (those corners that only have Z walls), a single Boon can cover effectively 25% of a map. Most teams I've played against have at least two Boon users, so that's 50% of a map with infinite medkits, no scratch marks and no auras. Imo the devs should really consider toning down the area to something like 16m. It's supposed to be a "safe haven" mechanic, not something that turns half of the map into "gg ez baby killer".
"Just bring a Medkit and it's better". It's not, medkits don't affect the whole team and by bringing CoH you can use the item slot for something like a toolbox with double charge addons + Built to Last.
The problem is how medkits stack with boons.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/2613722#Comment_2613722
Interesting, I was not aware that all 4 survivors had to be off gens to get a boon going.
Of course they don’t but it’s still time off gens.
The only reason COH is broken is because of stack self heal speeds. On its own it’s fine
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2613655#Comment_2613655
You are giving the whole team the equivalent of self-care+botany for 1 perk slot with the value of 8 perks. Not a problem btw, completly balanced just move on killers, you are just whining as allways.
That takes 16/24 seconds to make and only affects 24m. It can also be destroyed.
All the time on boons is time off gens remember?
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Add a 4th prestige. Once unlocked all perks in the web start at level 3 and purple/green items are more common
What you unlock: A bloody version of the Chibi charm for said survivor/killer
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/2613655#Comment_2613655
Your suggestion being to get rid of medkits rather than nerfing boon totem mechanics.
No I want medkit add ons changed. 15% heal speed bonus and 1 extra heal are way too strong
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Medkits are the problem not COH
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/2613504#Comment_2613504
Since there is no post match indicator to show who playing SWF, he absolutely can blame every loss on SWF.
And continue to ignore his own mistakes? Sure I guess
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The devs are extremely good at ignoring feedback. No need to worry