Phantom_
Phantom_
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Distortion + Wiretap, I'll get to see the Killer's aura, but they won't see mine 😈 (<< that might have been my inner GF talking 👀)
Starstruck and Mad Grit against SWF's, it's just too funny when they try to take hits/sabbo.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335602#Comment_3335602
The reason i keep going on about people leaving for petty reason is cause that is what the entire discussion is about
We're having a serious case of miscommunication here. I am kinda sleep deprived and i did notice i phrased my first response very poorly so let me try to sum it up and let me know the things i miscomprehended
You say you can't force people to stay in the game. I agree, there are tons of valid reasons why one would have to stop playing. That's why there is a quit game button and the penalties for doing so start low
I say that a lot of people do it for petty reasons. Not to intinuate you said that's okay but because that's the topic of discussion. OP litterally said people who suicide on first hook or when they are found first.
You say you understand why some people do it. Giving the example of not being able to play against doctor. Yes i agree but again not what is being discussed here. there is a leave game button for those players and the penalties start low so if they don't abuse it it shouldn't affect them much.
And even if they are unlucky to go against the source of their frustration often enough there is always the kill your friends mode where they control against which killer they play. There are options for those people that doesn't screw 4 others over
I say that the problem is that the DC penalty (that is in most multiplayer games to stop this exact behaviour) that stops the quit game feature from being abused is too easilly circumvented by suiciding on hook.
Something mostly abused by people who want to leave for petty reasons often cause again there is a quit game button for people who have actual valid reasons to stop and a penalty that doesn't get high unless you really abuse it.
Sorry but pointing to people who have valid reasons to leave a game in a thread complaining about people leaving the moment something goes wrong for them is not adding perspective. That's just pointing away from the problem
Also that's not how analogies work. My friends don't leave games the moment they start losing cause i have a good taste in friends
Did you read everything else, aside from the example OP gave, as well? If my comment isn't adding another perspective for you then it is very simple bud, don't respond to it or @ me. You clearly disagree, and that's your right, good for you. I agree to disagree with you :)
Now let's put this back and forth to bed shall we, it's almost the weekend and I reckon we both have better things to do than to argue on a gaming forum. I for one do. You have yourself a lovely day!
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335502#Comment_3335502
First, For someone who keeps bringing up people not comprehending stuff you certainly didn't read all the way through where i said that the same applies when playing with friends.
If you play soccer or anything at all with friends and you quit the moment you aren't ahead then most people will suddenly not be willing to play with you anymore if it happens often enough.
Second, i never said you said people shouldn't do it for petty reasons, i said that. Don't use the argument "putting words in my mouth" when that isn't happening.
And yeah ofcourse you can't prohibit them from leaving, there are cases where you need to. I'm saying leaving too much should be penalised. Like what happens with DC's. The whole problem with suiciding on hook is that it circumvents that
The problem is that it's so common. Nobody would be complaining about the 1 in 100 matches where a person can't handle the killer mentally or somebody has an emergency pop up. Nobody is blaming them. It's the fact that it happens every other match and it is because of petty reasons 95% of the time.
You're understanding the few people who the finger isn't even pointed at here. For those people the quit game button and dc penalty starting of low exist
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335474#Comment_3335474
Same thing here, nobody cares about the survivors quiting when there are 3 left with 4 gens still up. It's the ones who quit within the first minute. I would gladly see a surrender option for survivors if the easy way out that avoids the penalty is removed
Well, you certainly didn't comprehend a word of my message, that much is clear.
I did read your essay, but when you're going on and on about people leaving for petty reasons whilst responding to MY message, means you're directing your comment to ME, in other words insinuating that which I said prior means that I meant that it was okay for people to do it for petty reasons as well, which I did not, that's just something you added and love to go on about. I merely added another perspective, how you interpret it is on you.
If your friends keep leaving your games for whatever reasons then that's your problem, talk to them about it or find new friends to play with. Mine don't. Nor do I experience that many people leaving in my games on either survivor or killer side. Maybe it happens, in general, more often on your servers/whatever time of day you're playing.
And I understand both sides, but I don't agree with your "solution".
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335136#Comment_3335136
Yes you can, why do you think DCing gives penalties untill you suddenly can't play the game anymore.
This argument is very flawed. Nobody is forcing them to start the game. They do that themself. People who start a game are socially forced to finish it all the time
Imagine going to see a soccer match and one team gets a goal against them early and they just quit. They would recieve serious repricutions for that. Even among friends they would suddenly not be allowed to play anymore if it happens too much
People who quit the game out of petty reasons like that can and should be prohibited from playing the game for a certain time. It's a extremely associal thing to do.
And when you need to quit for a emergency the pentalty doesn't matter cause you have to deal with the emergency
Self unhooking outside of perks that guarantee it should just be removed. It's just used as a way to avoid the penalty that is clearly there for a reason
I never said people should be able to do that out of petty reasons, so don't put words in my mouth first of all. And no, you cannot FORCE people to stay in a game, this isn't a dictatorship. By ready-ing up you're willing to play a game, and have a good time, it's not a signed contract.
Your comparison is ridiculous at best, a soccer match wherein people have signed a contract and do it for a living has nothing to do with a person playing A GAME in their free time.
There are even Luck offerings that go hand-in-hand with the 4% unhook chance, so some people do it because they know they might unhook themselves that way. That being said, I know some people who love this game, but due to personal reasons cannot mentally handle going against a killer like the Doctor, and who are you to tell others that they should be forced to play something they can't.
For the record, I never said that I agree the fact that people should do this, I said I UNDERSTAND why some do it, something a lot of you guys clearly aren't capable of or can't even comprehend.
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As much as I agree that it is very annoying when that happens, you can't force people to play a certain way or to stay in a game they don't want to, and in some cases can't stay in.
If it's too bothersome maybe team up with friends or play something else that doesn't make you dependent on others in the game 🤷
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It kinda went from deducting what's happening and what you're teammates are doing to more tactical gameplay. You're being spoonfed all this info, so it requires even less foresight/skill from a survivor.
For beginners, it might be easy, perhaps too easy to play, and for experienced players, it's a bit boring and starting to become less and less thrilling.
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Certainly don't hate the Devs or BHVR. They're a business at the end of the day. As a consumer, I can disagree with certain things, like time-limited cosmetics, etc. but that doesn't mean that I dislike or hate them to any degree.
Most people here are adults and can definitely make the decision for themselves to either buy or not what BHVR and their Devs are selling. I for one can't name all too many games that are from 2016 and have been receiving this much attention, devotion, time, and love from their Devs (every 3 months no less).
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333354#Comment_3333354
Lots of people? Less so home users, but it's kind of got a massive infrastructure and business presence. :p
Nahhh... You're pulling my leg 😂 that just can't be true lol, but if it is... well... that is just sus 🤔
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It is a QoL improvement.
Both sides get to have aura-reading/info perks. Survivors knowing where a pallet/window is or whether it's dropped or not doesn't change all that much for a killer. It's already on the map, the average player usually knows where on a jungle gym/TL/4-wall/z-wall a window or pallet is going to be, if it's dropped or not, as a killer you'll have to deal with it regardless of them having that info.
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Didn't Peanuts say that they're working on the Twins but it takes a bit more time to figure things out or something? (I'm paraphrasing heavily here).
Also, Maurice got what snitches get 😈 /jk
@GoodBoyKaru said:
anyway just in case people wanted to know ,wc' is a command in linux and im sure elsewhere too for ,,word count", though despite the name it can be used for more than just a word count.
regex is short for RegularExpression (again, linux). basically they just help you search for specific letters, key phrases, etc, and then do things with it.
i think anyway, i failed computer science.
long story short, not funny didn't laugh, but also it didn't take me 13 years to explain it with coding knowledge that's limited to python and scratch so im sure that lovely commenter couldve explained it in one of the 6 comments since making the joke where they instead decided to insult people.
Who even uses Linux anymore 💀
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There is an Event going on :)
@Chadku said:
Game has the Lunar New Year event and there are new skins for Resident Evil, so people are playing and paying for those.
Anyways why does Albert Wesker keep a photo of Rebecca in his desk?
Why shouldn't he keep a photo of Rebecca on his desk or anyone for that matter? She's a cutie pie ❤️
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Sure, but you get Mindbreaker at vaults/pallets/lockers/totems/exit gates and gens 😈
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@RainehDaze said:
Aside from going into every match with enduring, brutal strength, and an utter hatred for all forms of shoddy carpentry, what do you actually do when you keep getting matches where every Survivor seems to have an utter fondness for making no effort to do anything more in a chase than get to and wait at the nearest pallet (with the occasional DH after running around a rock for 30s). Yeah, there'll be deadzones eventually (and hopefully before the game ends), and things can snowball fast, but it's kind of depressing to keep getting so many matches that are almost entirely "hold W to nearest pallet, repeat".
I feel like I'm queuing up just to receive the stun animation (and annoying sound) again and again.
Mind game them OR play Nemi :)
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@HugTheHag said:
I've played the "Spawn with 1 other person" shroud a couple times last week to get a cooperative action challenge, but the offering got rejected every time. I have no idea why.
This is the only thing that makes sense to me, or people with PTS using this offering.
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I've said this so many times before, I don't understand why BHVR is so obsessed with having to hold M1 for almost everything. Why can't it just be done with a click?
If it's implemented so people don't "miss-click" the item they wanted to buy, then they'll either learn to pay more attention next time when clicking on the bloodweb OR BHVR could just make it a double click.
Another viable option would be to implement a system that auto-selects the entire web, with previously selected preferred items/offerings and whatnot. Additionally, skipping the whole animation from a level to the next would be a lot less time-consuming.
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I never used it much myself, prefer Jolt! I like chasing more than going around kicking gens.
On SoloQ most of my killers have been running more DMS combined with Pain Res in the last couple of days. Aside from Nurses and Blights they sure love Eruption lol.
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I think something like basekit BBQ or No Way Out, could help. And unhooked survivors should lose all collision with the killer, so no body blocking the killer when they're literally trying to go for someone else.
But with the current, and heck even the previous meta, tunneling can be a logical strat when needed, and camping during the end-game. As it is now, survivors have so many healthstates, you have to hit a survivor 3 times (with most running DH) to down them, then you'll get 1 hook. And with most survivors nowadays running PTS combined with toolboxes with BNPs, you'll easily lose 2 gens at that point.
And that's disregarding other second-chance perks, endless and fast healing with CoH, bodyblocks, hook-sabo's, and so on.
That being said, both of those strats shouldn't be the to-go at 5 gens, but the killer perks aren't the only perks that need some looking into!
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@Guilty87 said:
I personally don't like all the bright and silly charms in the game myself and find them kind of distracting and take me out of the horror immersion. If there was a way to hide them on an individual level I think that would be cool.
Why? In most horror movies killers collect silly stuff as well. I personally love them, silly little trinkets my GF snatched from dead survivors :)
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319147#Comment_3319147
Sometimes I use Shrouds as Killer because Survivors think that Im using a Mori only to be met with complete disappointment. Idk, something about it is just funny to me.
lmao that does sound funny 😂
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@Nun_So_Vile said:
There is no pain like that of Solo Q survivor. Is there no difference between Solo Q and fire? One burns the spirit, the other the flesh. Is Solo Q worth the price of certain death?
How are your games going tonight?
I played SoloQ for 3 years in a row, I'm a killer main now :)
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No, I just bring Franklin's then try to zone them all game towards a 3-gen scenario :)
Two can play a game ;)
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@FMG15 said:
I know that it is much easier to get BP now than before but the BBQ stacks were an incentive to hook different survivors instead of focussing on one. Securing all stacks felt like a win. The incentives are nothing in comparison to the stacks especially since the incentives are on survivor most of the time. And I believe that giving BP incentives for not tunneling is the best way to incentivize fair play
I'm using BBQ, regardless of the BP. However, I will still tunnel if I have to, considering the fact that most survivors I face have at least 2 PTS's, toolboxes with BNPs, and CoH. Guess what, I will tunnel if I have to, regardless of BBQ showing me other survivors when it's down to 2 gens. I don't think a change just to this one perk would make the game with the current meta more playable.
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Hmm maybe it's an EU server thing 🤔
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I get them often if I'm playing Ghostface and I have a Mori. Survivors really love getting Mori'd by him lol. I once dragged a player 2 times to the exit gate, but she and her teammates didn't leave and wanted to get Mori'd xD
Vice versa, I do the same if the killer isn't playing insanely sweaty. I'll stay with them until ECG gets me lol. Unless it's a nurse, she can suck it. /jk
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They probably used Jeff's Dog-shirt proportions for Felix's as well, if you compare them this would fit Jeff perfectly. Felix's other clothes all fit him greatly, but this one is an outlier lol
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Nope, see lots of loopers and mindgamers.
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@dreamsy10 said:
I talk about this one:
https://static.wikia.nocookie.net/deadbydaylight_gamepedia_en/images/6/6d/S28_outfit_010.png
I don't see it in store, dafuq?
Honestly I'd stop wasting your money on skins from here on out. BHVR has made their stance on FOMO tactics very clear, and it really wouldn't surprise me if it doesn't stay at holiday/event-related skins. They'll probably start doing the same with other things in the future.
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Boil Over!!
I'm so sick and tired of sabo-squads sending me to their specific map, with 3 petrified oaks, and all of them having Boil Over.. >.<
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If you have Inner Healing, Built to Last or Flashbang you can at least find a locker and use those perks, but otherwise, there isn't much to do. Loop the killer I guess?
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This was so useful, for some reason I hadn't seen Jeff's, Joey's and David's Ugly Sweaters!!😯 But honestly, none of them compare to Elodie and Zarina's onesies!
Genuinely wish Nemesis and Ghostface also had their own Ugly sweaters 😢
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Gosh, as someone who has been playing SoloQ for 2 years, I look SO forward to this 😄
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It would be nice if he got some new skins, like Blighted Myers or something else. But otherwise, he still looks like himself lol
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Yes! About a month or so ago, I needed THE GF mask! 😎
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@TeabaggingGhostface said:
I hate to tell you this, but mad grit makes them swing even faster
This combined with Starstruck on GF is absolutely golden against SWFs 🤣 like yes, pls do try to body-block the hook/take hits 😈
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As long as there's no meaningful and necessary secondary objective for survivors, the game will stay pretty much the same on both sides, regardless of how many changes they implement to the perks/gen-times.
Side note, I wish I faced survivors with more diverse perks instead of the chronic 2+ Prove Thyselfs, 4 DH's, OTR and CoH.
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The combination of Plaything and Pentimento. Absolutely dislike them both on either side. By themselves, they're fine, but together? No, thank you ✌️
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@Mooks said:
Hi there
It is generally possible to link Steam and Epic accounts to have Progression and purchases shared, yes!
you have to create a BHVR account and connect that with both platform accounts and then activate merging.
you can look here for more info and create the account. Do read the FAQ as well before linking though - eg unlinking may lead to you losing progress..
also, the function to merge is currently disabled but they are working on a fix and they want to get it fixed before Stadia shuts down…
Ah okay, that's good to know, tysm! 😄
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@AcelynnBen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291499#Comment_3291499
ah yes, a mori a sign of tryharding
who even runs a mori anymore lol
and eruption was useless until they 3 gend
I run Mori's a LOT. I just love Ghostface's Mori 🤷♀️ if I get to use it then I do, and if I don't then I don't on to the next one, it's not always tryharding. I mean come on! Who doesn't want a selfie with GF??
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@ByeByeQ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291793#Comment_3291793
It's not comparing apples to pears at all. It's comparing the 2 most popular killer perks currently in the game with each other and they are both regression perks. It's like comparing Red Delicious apples to Granny Smith apples.
The PR/DMS synergy is so easily outplayed once the survivors know the killer has it and that takes 2 perk slots. With Eruption the killer gets better value from just one perk slot and the counterplay is awful.
We both know that given the choice, everyone would choose Granny Smiths ;P
Eruption forms quite an issue for SoloQ, but for SWF's it still doesn't do all that much, considering they can just go "I'm about to go down", and all others can let go of their gens.
I'm curious tho, you went out of your way to point out everything that's wrong with it, but what change do you think would make it better?
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I'd definitely block out their usernames.
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@sizzlingmario4 said:
I still firmly believe Pain Res should not cause screaming at all. Yes, I know you can let go of the gen to counter it. It’s still dumb counterplay given that it has the risk of getting a skillcheck (rewarding the killer even more) as you let go and is also partially countered by Blindness (particularly if the killer runs Fearmonger/PR/DMS). It makes the perk artificially stronger than it should be and it doesn’t need it to be good. If a survivor misses Merciless Storm skillchecks because of the extra ones forced by regression from PR, that’s the survivor’s fault and it’s not an overpowered synergy at all.
But that’s a very simple change to make. Eruption is far more problematic and needs more thorough changes, and has way too much synergy with other gen-kicking perks that are also too strong especially when combined. And as a further note, Incapacitated shouldn’t be used in the manner Eruption uses it. It’s really only okay for Twins and Pinhead. It’s not okay to just be unable to do anything for a period of time with no way to end the effect other than waiting out a timer. It’s bad design. Eruption should block affected gens for 10-12 seconds or so and remove the scream effect, it doesn’t also need information to still be a good slowdown perk.
Changing it that way would make the perk quite useless. No killer would pick a 10 second Eruption over PR, DMS, heck even Thana, Pentimento or Ruin would be a better option, but in the current meta it still wouldn't make a dent in stopping from getting gen-rushed.
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Eruption does demand effort from the killer. Oftentimes you might have to leave a chase, kick a gen, find the survivor, and down them. It's a bit of comparing apples with pears, Pain Res hooks sometimes have bad RNG, but that's still not always the case. Aside from that it once again synergises with DMS, so for the survivors the amount of time you're not able to do the gens doesn't differ all that much.
That being said, I think that Eruption would be fine if the incapacitated status effect only applied to not being able to do gens! Survivors could still heal/unhook/break totems etcetera. Additionally, it shouldn't synergise with other gen regression perks. Although IMO all gen regression perks shouldn't synergise with one another.
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@PapaQuintus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3291461#Comment_3291461
I get what you're saying 100%. But for people who are already at Iridescent 1, and don't need to sweat anymore to reach a certain rank, why are they still going full tryhard. This is for both survivor and killer, if you had the worst match ever, (no escapes for any survivors, or no kills as killer), you won't lose any pips, because you're already at Iridescent 1. So, why not just have fun, instead of having the same competetive mind, since there is nothing greater to achieve at that point.
And i agree 100% that medkits, and healing is annoying as hell. I never play with items in my games, but whenever i do, it's just boring. If i bring a green medkit with 16 extra charges, and 15% healing bonus, i win my matches a lot more, but i find it extremely boring having the "I gotta win" mindset, and find it a lot more fun when you have to manneuver around the map while injured, finding out how to unhook a survivor without being spotted, and play it smartly, rather than healing up instantly in 5 seconds and having no problems. Even though i play survivor mostly, i think perks like CoH and self-care should be removed entirely from the game, since they are a huge waste of time for solo players, but extremely effective on SWF's. And green medkits should definitely get nerfed aswell.
I know what you mean. I used to care a lot about ranks on survivor before, as killer not so much because I played it less. But since SoloQ went to hell, I started enjoying killer a heck of a lot more. I still don't care much about ranks on either side, but the rudeness in EGC makes it less fun.
Although I've noticed that as Ghostface I have in general WAY more fun than with any other killer, regardless of how strong they are. GF is the right amount of serious and meme-y. which makes him the perfect killer to have fun with. But the game really could use some changes overall, it would be nice if survivors just had a secondary objective to escape, aside from just doing gens.
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@thrawn3054 said:
Why or why not. If you do use them do you find them helpful to learn a new killer/shake off some rust? Do you play them just for fun?
As for me, it's pretty much a yes across the board. I feel like they're the best addition to the game in a long time.
Yush! I've used them to learn Wesker's powers, perks and add-ons! As well as to try out perk builds I usually wouldn't and get the hang of those!
It was hilarious how they accidentally t-bag or sandbag one another 🤣 There's been one or two that can give you such a pretty decent chase, love it!
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Hola! 😄
@bm33 said:
It feels weird. 😂 Maybe it's because I'm on mobile.
Can't wait for new forum pics that are charms to be added like a certain pretty birdy or Maurice charm we currently have in game.
Also thank you to dbd forums Twitter for sharing the new link, was wondering why when I refreshed forums page it was still down.
Maurice!! 😔We really need him back!
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@tippy2k2 said:
I don't hate it. I don't love it but I don't hate it either
The only thing I REALLY don't like though is that the "new" popups under threads is dark. The background is also dark. You can barely see the "new" notification when someone has posted a comment in a thread now...
This and the vote-ups being white. Also everything is just "floating" makes it look very unorganised xD
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@Phasmamain said:
Gen perks will always be meta tbh and killers will always run them
Honestly, with how the game is currently, the only killer that wouldn't need to use a single gen-related perk is Nurse xD
I tried fun builds and playing non-sweaty, by getting 2K's, and chilling afterwards instead of trying to get more kills, and you should see the end-game chats lmao. So fun getting called names and whatnot despite NOT tunneling, NOT camping, and not bringing 4 gen-slowdown perks etc., being sent to a map by the survivors, them having CoH, medkits, toolboxes with BNP's and Prove Thyself, and yet I'm the bad guy.... 💀
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I feel like it comes in waves of it being fun and very unfun on either side. I stopped playing SoloQ, because of the amount of DC's, or being left to die on 1st hook, after running the killer for 2 gens, so yea, fun :)
As killer, I almost never struggled to get at least a 3K, and would usually let the 4th survivor get hatch or open the gate, but nowadays, all I'm countering as killer are either:
- 2 survivors with toolboxes with BNPs AND Prove Thyself, and the other 2 bringing 2 medkits and still having CoH.
- Or 2 survivors with medkits and CoH and 2 flashlights with Prove Thyself.
And if it's not CoH, it's Adrenaline with medkits and Syringe, and OTR.
I'm not complaining about the perks by themselves. Going against those builds +/-2 games in a row is fine, but if every lobby you're facing brings that? Then yea, you're kinda forced to bring gen-slowdowns, and might have to tunnel. If you're a killer that needs to set up a bit at the beginning of the game.. yea good luck with 2 PtS and toolboxes.
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I thought this map was fixed, but just had a game on it, and there's still an insane amount of pallets. There were two in the same loop, with another one right behind it at an LT wall..... why?
There was one between the barrels and that bush....
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@Robotfangirl67 said:
https://forum.deadbydaylight.com/en/discussion/comment/3285854#Comment_3285854
You're very welcome, <3. It took me a little bit to find but also wasn't too hard to find also lol. I agree that yes business do need to make money in some way or another even though us the consumers don't agree. I also agree about not giving them money for a while also. I don't spend a lot on outfits anyway since they be quite expensive sometimes.
I would just spend on what is on sale and what I like for some of my favorite characters to wear. I mention this in another post and I was thinking about getting that trapper Krampus skin with the shards I got. Yeah it will take most of the shards I saved up but I figure that way I get it before it goes away for the year and I get it for somewhat free. But at the end of the day I shouldn't and also others have to buy a outfit right away. I just hope Bhvr changes their minds and gives us back the option of buying anything we want at a later date.
Yeah, smart decision! I think it wouldn't be too far-fetched to think that they might do this to survivors/killers and other things as well in the future.

