Peasant
Peasant
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- Peasant
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@tt_ivi_99 By the Entity! Not this again!
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@MegChicken These are just some ideas I had written down for a possible rework. I know I didn't get into changing add-ons but the idea was to make playing the plague feel like playing Plague Inc in first person.
I'm sorry that the bottom picture is turned 90 degrees but I'm not quite sure how it got like that, tbh.
As a minor side note: I like to listen to this whenever I play Plague. Just gets the disease feeling to set in
https://www.youtube.com/watch?v=zfAGGQ9a_KoOn the subject of add-ons though I'd have series that affect:
- how large the radius for survivors infecting other survivors is
- How long objects stay infected
- Symptom modifying series (The Hemorrhaging, Exhausting, Hindering add-ons that every other ranged killer has. The ultra rare would let survivors at max disease level become broken.)
- How long corrupt purge lasts
Overall, stuff to make the Plague's disease more unpredictable and dangerous.
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@HatCreature That's just rng. The maps are all randomly generated, save for the structures. You just have weird luck.
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@Iceman I don't even care about the fact that I got 1 pip. I care about the fact that I got a 4k with a 110% movement speed killer using only M1 attacks.
This means that provided I had the same Perks and Offering on Spirit or Hag I might just be able to do the same thing.
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X GONNA GIVE IT TO YA
Anyway since you're interested in M1 Legion gameplay I've got some right here:
https://www.youtube.com/watch?v=dnWgL4ai3kQ&feature=youtu.beI apologize for the lesser than ideal quality, but I own a decent gaming computer, not a NASA grade government paid computer.
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I made a really low quality M1 Legion meme video feel free to check it out if you want:
https://www.youtube.com/watch?v=dnWgL4ai3kQ&feature=youtu.beAlso @No_Mither_No_Problem if you haven't seen this already. I think it's a decent meme.
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@JAWS_BDSM You know stuff like this is expected to be in the Fan Creations subforum, right?
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What happpens when you forget your mask and try to walk to Ormond:
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@PunL @Jake1994 Look, regarding the basement stairs the killer is allowed to body block you as long as they aren't holding your game hostage.
What's that mean? It means that as long as you aren't going to be forced to DC to exit the basement then the body blocking is allowed.
In Jake's example they were trapped then downed. Jake didn't have to DC as the killer quickly dealt with them so it's okay.
In PunL's example they were trapped then killed. Sure waiting for the RBT to trigger is annoying but after some time something kills you so you don't have to DC. This means the killer blocking you is okay.
If you don't want to be trapped then either don't go down there or run back into the basement. The stairs are the only space where they can trap you so if the killer is a bit on the dumber side you can bait them down and then run past.
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@Jake1993 There's nothing wrong here. You aren't entitled to a free walk out of the killers home turf.
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@TreemanXD You have betrayed me @TreemanXD for the last time!
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", Well, I would say maybe, try survivor for a bit, uh, no it's true. I mean, change it up, maybe you're just tired, you know, or play something else for a week. Play Civilization. . ."
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While Five Guys will always be number one in the burger industry for me, out of the two choices you provided I would have to go with Wendy's.
Now if only the closest Wendy's could actually get their orders right.
(EDIT: I could've sworn this was Wendy's vs. McDonald's. Guess I have to go with McDonald's here as I don't ever really have any chance to eat Burger King.)
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@Sziosis That's not really a big deal though because it's just not sustainable. Yeah you could make it really freaking hard to down that one survivor, but you'll see at least one or two other survivors on the ground. Sure the healer could help negate this, but this doesn't change the fact that people are going down. Eventually the medkits will run out, eventually it will all just fall apart.
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@aure I main killer, what if I am just trying to get adept Ash so I never have to see the perk again?
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@Eight If you're still active a fellow Pig player could use your help.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/405311#Comment_405311
Myers T2 has a normal lunge. T3 has a larger lunge. I'm not saying at T1 for long enough to complete a chase
@NuclearBurrito Ah, nevermind then.
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@NuclearBurrito But that smaller lunge might bite you in the kiester.
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Frequent DCer must be punished.
Brand them, shame them, mentally break them if you have to, just make them pay.
You can either play the game or not play at all folks, pick one.
(I understand urgent DCs for when irl stuff goes down or unintentional DCs but the OMG it's factor or killer x that I dislike ,DC that need to be punished.)
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Not gonna lie, the first time I heard of Ash Williams was when I was bored and watching someone play Poker Night at the Inventory 2.
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Also @Shad03 and @Darkskies if the M1 Legion build gets old.
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@WheatThinO Well, if you want help with learning Plague then why not change your post's name to "Plague Tips?" or something like that?
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P3: Legion, Doctor, Huntress, Jake, and Quentin
P2: Nobody
P1: Trapper, Wraith, Myers, Claudette
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/comment/405002#Comment_405002
@Peasant Well, I hope this post gets more exposure, because it's an awesome idea.
@Saint_Ukraine Aww, thank you so much! Though I must confess, I'm not sure how they could tie one magic related perk to a standard survivor so I'll get to work brainstorming 2 more just so the designers and devs will have a full set to work with. Thanks for the great feedback!
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@Saint_Ukraine Well perks have always had the chance of being funny.
I've seen old DS users break free and run straight to the nearest pallet just to have the Huntress they just escaped down them with a hatchet.
I saw an Ash use MoM user to extend the chase by running around the corner just to get a tonic and knife to the face.
Perks will always be funny. This just has a slightly higher chance of getting facepalms for screwups.
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/comment/404897#Comment_404897
@Peasant So, if you're anywhere on the map and your teammate is hit, you'll take the damage instead? If the survivor is attacked a second time, will you enter the dying state?
@Saint_Ukraine Great question! The answer is yes. You will take hits across the map for the one survivor you warded until you can't take anymore hits. After you go down though, the perk will deactivate and you'll have to re-ward in order to activate it again.
Needless to say, bring Leader when you grab this perk or at least Tenacity.
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@PunL Wait, this worked? I am at rank 14 or so right now since I usually don't play survivor. I tried this and it worked at the low ranks so I wasn't too optimistic for you.
If you are serious then this killer main might've cracked the code on the survivor emblem system.
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@Saint_Ukraine said:
Well, that's pretty cool. I like the idea.
@Saint_Ukraine I'm glad you like the perk! That being said, I just want to make it perfectly clear that the ward will only protect whoever you warded from standard damage attacks. They are still vulnerable to standard status effects and instadowns or grabs.
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@BillyIII said:
Make Sure the Killer Never Gets a Hook: The Perk.
Would give a great gatekeeper score though, since three out of four players would be busy running and healing.
@BillyIII What do you mean? The perk won't stack wards so you can't have 3 survivors all ward one guys to make them immortal. It just extends one survivor's lifespan at the cost of another survivor's lifespan.
The killers loses no time with the perk as while they not be dealing damage to the intended target, someone is still actually getting hit with their attacks.
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@NuclearBurrito said:
I feel like this is applying to too many situations. Like pig bear trap for example makes you instantly lose because of the ward. That doesn't help you win. I'd make it only effect offensive actions that remove health states.
Which means no grabs, instakills or statuses.
@NuclearBurrito Okay. So we'll have the perk only transfer health states then? Any status effects on the warded person are their problem and any grabs or insta-down abilities just immediately break the ward?
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@pootis_Bear said:
@Peasant better hope the survivor you doesn't get grabbed then.
@pootis_Bear On the bright side you'd get 800 BP in protection instantly.
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@pootis_Bear said:
@Peasant Oh ok cool. I have one more question before my study hall ends.What if the warded survivor is grabbed? Does the perk deactivate or does it stay active until the perk user is downed
@pootis_Bear If the warded survivor is grabbed then the ward just instantly breaks and the grab does what grabs do.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/404725#Comment_404725
Ok so in that situation what happens if Claudette also wards Dwight?
@NuclearBurrito In order to reduce the amount of headaches this perk cannot be used to ward someone else with the perk equipped. This is so that survivors can't chain the ward into a cycle of invincibility.
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@pootis_Bear said:
@Peasant I thought the clowns gas would still effect the warded survivor because they are not hitting them for the status effect. If it does make the clowns gas ineffective for the warded survivor does that mean addons from a rbt affect the the survivor using the perk instead of the one who actually has it on their head. I feel like i am asking to many questions, if this true you can tell me to stop.
@pootis_Bear There's nothing wrong with asking questions, ask as many as you like!
The perk actually just affects health states, the gas will still slow survivors and all RBT add-on effects only effect the survivor that wears the trap.
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@NuclearBurrito Excellent question! Basically, the hit would go to whoever warded first, I think. Let me put it like this:
Suppose 4 survivors are in a trial:
Dwight, Meg, Jake, Claudette
Dwight comes along and wards Jake, then Jake wards Claudette. So if Claudette got hit the damage would normally apply to Jake, however since Jake was warded by Dwight the hit actually just effects Dwight.
The damage and effects of wards placed on someone else who wards would just continue down the line of wards until someone was unwarded at which point they'd take the damage. Does that answer your question?
(DISREGARD THIS POST IN THE OP I ADDED IN A RULE THAT YOU CANNOT WARD SURVIVORS WITH NEXUS WARD EQUIPPED IN THEIR PERK LOADOUT.)
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@Shad03 So it'd be a variant of Mad Grit, a perk that might not see loads of use, but it has some scenarios where it could used if you look at it like that.
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@pootis_Bear Excellent observations. So if the survivor that equipped Nexus Ward happened to use Decisive Strike, for example and became the obsession then any attacks on whoever they warded would incur the penalty from hitting the obsession, as long as the obsession was capable of taking the hit.
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@Shad03 Okay, so balance wise, it's an excellent perk. Actual utility though remains rather small unfortunately.
You see, if you're carrying a survivor your primary mindset shouldn't be to go break pallets, it should be to go to a hook. Furthermore, if survivors are near you while you are carrying another survivor and they have pallets they won't drop them early, they'll try to stun you with them which would cause you to drop the survivor you're holding and in general defeat the entire point of the perk.
It has a very niche use, but I don't think it would see a whole lot of use on the live build. I think I'd see Fire Up picked before this in every scenario before Beast of Burden.
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@pootis_Bear But that's the thing. The entire premise of the perk is that by warding the other survivor you take all damage and effects they would take. They get hit? You take the health state damage. If it were an obsession perk and they got hit you would take the damage instead, making it a hit on the obsession overall.
That's why I would just make this a normal perk. I imagine the reason you wanted to make this an obsession perk was to help killers spot it? Well there's no need to worry there. Hitting a survivor and seeing an entirely different survivor get hurt as well as the white glow should make it very obvious that the perk is in play.
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@Shad03 Of course!
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@Shad03 Just to clarify, when you say that you break pallets at a decreased speed you are stating that you'll be breaking them slower than the standard pallet break speed, correct?
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@pootis_Bear said:
would the whit glow be constant or when hit? would it be an obsession perk? I like it.
@pootis_Bear Okay, the white glow I think would be only appear after the survivor was hit, and only for a few seconds. Just enough time for the killer to realize that the glow was there and that halfway across the map somebody screamed in pain and lost a health state. I originally thought about making the glow permanent, until the ward was broken, but then I realized that this would neuter your ally's ability to be stealthy.
I had no intention of making this perk an Obsession perk originally and I'm still be against it becoming an Obsession perk now. This is mainly because it would be absolutely dreadful against Remember Me. Remember, the perk doesn't really do anything awesome for the player who used it other than make them feel like an absolute Chad and gain double BP from Altruism score events.
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@Shad03 said:
It seems pretty good and gives that "I'll protect you at the cost of my own life" feel. I for one enjoy this, and pretty good way to prevent abuse.
@Shad03 I'm glad you like the premise. I was debating on naming the perk "Tag Team" at first but I decided against it since I wanted the perk to sound cooler. Though I just noticed that I forgot to add in that the survivor you warded receives a perk indicator, like Up the Ante or Leader when they have been warded.
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I know most of us here are killer mains but I recently thought up a perk idea and I wanted some feedback on it. It's a survivor perk that I'm calling "Nexus Ward".
https://forum.deadbydaylight.com/en/discussion/55951/new-survivor-perk-idea-nexus-ward#latest
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I enjoy Lery's Memorial Institute. The lack of open areas makes sneaking around easier for both sides and allows for some scares.
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@PiiFree I understand very well that a lot of people are thoroughly upset by Mettle of Man. However, I just wanted to see if there was anything else causing grief in the community.
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Looking at all of the data here, I personally just want to now what happened on December 31st. This is the day where the fairly consistent values after the Darkness Among Us chapter just dropped.
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@Shad03 @Darkskies The key thing about the build is that in all honesty it is a pure skill build. You have no tracking perks, you have no time buying perks. All of the perks are dedicated to saving time in the chase. I've had nothing but fun with the set up because even when you lose there's something inherently satisfying about vaulting 35% faster, breaking pallets 40% and recovering from stuns 75% faster.


