Chapter XII concept: "Two sides of the same coin"

This is my concept of the chapter XII. It contains new killer, new survivor and a new map.

New map is "Cursed forest".

Terrible place in the deep forest. Many people were lost there, as well as many were slaughtered. Dark soul has found here its demise, ending up in suffering and hatred, while being burried alive by collapsed hut, which had burnt. Dread and fear still remain, reminding the horrors once sealed here.

New killer is "The Shadow man"

Biography:

Andres Garsia was born in the suburbs of Tijuana in the family of alcoholics with split personality. His mother died when he was two, leaving him with his cruel father who never showed any love or concern for his son. Andres was a black sheep among his peers: he was shy and quiet, thus he was bullied by others. He never had friends but himself. He could spend hours talking to Andrew Martin, his second self, finding him as only way to escape loneliness. Andrew was an opposite to Andres. Agressive and malicious, he enjoyed slowly killing animals by ripping their limbs off. At twelve years old, he left Tijuana, after Andrew murdered his dad with a screwdriver, defending himself. For the first time he`d taken a human`s life. Soon after Andres could stop Adrew, sealing him in his own mind.

The demon was dormant for 20 years. Andres matured and lived in nameless city near Missouri. Everyone liked him, and knew that he was a nice and reliable guy. The peace in the city was disturbed by missing people. The police investigation ended up in the deep forest, near forester`s hut. Many graves were found there with missing humans` remains.

The murderer was there and the police broke into the house. Andres Garsia was lying there, shouting in different voices. It was like he was talking to himself. He didn`t notice anyone but his inner enemy, fighting with him. Few minutes before a burning candle dropped on the floor, hit by a careless move, setting the house on fire. It was impossible to save Andres-Andrew from the burning hut and the monster was burried alive under collapsed roof.

In his last moments of consciousness he heard something. A promise to go let him continue killing. A promise of power, freedom. He accepted the offer.

His body was never found.

The Shadow man is a tall thin man dressed in dark suit. His face is burnt and deformed. He seems to be emotionless, but when hitting a survivor he smiles and giggles. He is armed with a massive knuckle.

Attributes: 4.6m/s, average height, 32m terror radius.

His power is called "Black Sabbath".

Using Primary power button create a semi-automatic copy of yourself. It shares the same model, but is completely black and has different attributes: 4.2m/s, 14m terror radius. Power can be targeted on gens, survivors, dropped palets. If "The Shadow" is summoned on generator or a dropped pallet it will break it and disappear. If "The Shadow" is summoned on healthy/injured survivor it will start chasing him until dispelled. "The Shadow" will always know where is the targeted survivor and will chose the shortest way to him. "The Shadow" has normal lounge attack range and will attack targeted survivor only if he is in "The Shadow`s" field of view. "The Shadow" can break pallets while chasing the targeted survivor. "The Shadow" can be dispelled by getting stunned 2 times or getting blinded once. "The Shadow" disappears when the targeted survivor is downed. If "The Shadow" is targeted on the dying survivor it will pick him up and take the the nearest hook. If "The Shadow" is dispelled by stun/flashlight "the Black Sabbath" goes on 15 seconds cooldown.

"His inner darkness is the source of his dreadful power. Entity has given it an embodiement."

Mori: Killer punches the survivor a few times, then rips his heart with his hand.

The Shadow Man`s perks are:

Confession: Survivors see auras of all totems on the map until the trial ends. When a survivor brakes a totem, his aura is revealed to you for 5/10/15 seconds and he gains Exposed status effect for 30/60/90 seconds.

"I will tell you my secrets as a parting gift before your death"

Demolishion: Every time a generator is damaged, it is repaired 20/25/30% slower for 30/40/50 seconds since the moment it was damaged.

"Resistance is useless. Surrender."

No chances: You tend not to let anyone go. When there is only one survivor remains in the trial you get his aura highlighed for 3/4/5 seconds.

"I will crush you"

New survivor is Andres Garsia. He is thin, tall guy (bit shorter than david) He looks anxious and exhausted.

His perks are:

Insight: You have odd bond with killers. When a killer does a successful hit, you see his aura for 3/6/9 seconds.

Cornered: Realising, that you can die soon, you stronger. When you have been on the hook at least once your healing action speed is increased by 30/50/70%.

Desolation: Death of your allies makes you desperate. For each survivor killer/sacrificed gain bonus 10/15/20 repairing speed. (This bonus doesn`t stack with any other bonuses).

Comments

  • P.S. I know this can be trash, especially bio. pls don`t be hypercritical, thanks you, i appreciate that!

  • @[Deleted User] said:

    Great creativity. I see the effort you put into this. But the killer sounds ridiculously overpowered. It sounds like it would be totally hopeless for survivors to have to deal with the killer and a summoned bot. There would be more disconnects than the current problem with Legion.

    I see.. I meant to make a killer, which would be able to chase 2 survivors at a time so there would be more pressure on the map.

    Thank you for your reply!

  • @JAWS_BDSM You know stuff like this is expected to be in the Fan Creations subforum, right?

  • @Peasant said:

    @JAWS_BDSM You know stuff like this is expected to be in the Fan Creations subforum, right?

    I didn`t notice i was writing in killers` subforum

  • As said already he seems really overpowered. You basically want a clone AI killer that will chase the survivor and require 2 pallet drops or a flashlight to stop it? I like the idea of making a shadow kick gens or break pallets for you, maybe even carrying them to hooks, but i'd say no to the chasing thing. It would be difficult to program.

    The perks just seem too strong imo and overshadow existing perks too much.

  • @ApeOfMazor said:

    As said already he seems really overpowered. You basically want a clone AI killer that will chase the survivor and require 2 pallet drops or a flashlight to stop it? I like the idea of making a shadow kick gens or break pallets for you, maybe even carrying them to hooks, but i'd say no to the chasing thing. It would be difficult to program.

    The perks just seem too strong imo and overshadow existing perks too much.

    I don`t think running away from shadow would be hard.

    It`s like running away from dumb shape with the mirror.

    but i agree, it can be overpowered, especially the perks. but it`s just fanmade creation, so i don`t think this is too bad.

    Ofc any numbers can be changed to make it more balanced

  • Killers power is insanely powerful. I would change it where the shadow can only break pallets or generators to keep map pressure or if a survivor is on a gen where the shadow is going towards they have the power to pull them off and either put them on the ground in dying state or to the nearest hook.

  • @nunadventures said:

    Killers power is insanely powerful. I would change it where the shadow can only break pallets or generators to keep map pressure or if a survivor is on a gen where the shadow is going towards they have the power to pull them off and either put them on the ground in dying state or to the nearest hook.

    i don`t think this is that interesting. after all, having another M1 killer which only wastes less time to break gens/palets would be pretty boring.

    And I also mentioned that "The Shadow" can be dispelled by getting stunned 2 times or getting blinded once.