Paternalpark
Paternalpark
About
- Username
- Paternalpark
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Comments
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667844#Comment_3667844
Funny, because killers use the same stats to ask for survivor perks to be nerfed. If they're in the top 10 they think they need to be nerfed. I remember when Prove got nerfed and we were going through one of the strongest regression/gen kick metas.
So the same could be said about all the people asking for WoO and Adrenaline to be nerfed on account of them being top 10 perks, despite the stats having no associated escape percentage.
Yeah they don't say what side wins using which perks, just win rates and perk usage.
WoO is popular but only to tier survivors make it strong hence why things should be taken as a loose guideline.
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@Yippiekiyah said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667724#Comment_3667724
Except statistics show that blight players win nowhere near 90% of their matches, infact freddy stomps more than blight does.
Yeah and nurse is worse then Freddy somehow?
Devs said take stats with a pinch of salt. Here people using them as holy scripture.
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@RhysVMT said:
https://forums.bhvr.com/dead-by-daylight/discussion/407181/when-will-survivors-get-good-news
DH and BNP are still very much good. Whilst I'm in agreement survivor is pretty miserable rn we still have some tools that are strong. DS is good and is on the roadmap for a buff, adrenaline, windows, BU/FTP, BGP/Lithe very good exhaustion perks, Off the Record for tunnelling
These are meta perks everyone runs as they don't require a ridiculous amount of preamble to get value.
No one wants to keep using these perks just to have a hope at getting to end game.
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Looks easy enough to play on controller so I'm amped.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667718#Comment_3667718
But he was nerfed? His add ons were all people asked for
He is one of the best killers base with the best add ons. They switched up his addons but didn't make them any less oppressive.
So no, they didn't do anything but give Blight players more techs to enjoy while they pub stomp 90% of their games.
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@BlightedDolphin said:
Blight nerfs were one the most asked for thing on these forums for a LONG time. Probably the most requested thing from the survivor POV, and now suddenly that's all been forgotten.
I think people have given up on this one tbh
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Don't hold your breathe.
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Huntress can snipe easy now using certain fov settings and using gen as a marker.
Why hasn't this been discussed?
It's the same thing.
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It's good, just mmr makes things difficult to get better. Things are all over the show in regards to matches.
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Forced Penance makes you broken when taking a protection hit.
Why can't the same code/script be used for DS so you get punished/broken when trying to use it offensively?
Then back to 5s stun and deactivate end game.
The. End.
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@Devil_hit11 said:
counter is slugging but slugging for killer takes too long to kill survivors when 4 people are alive.
No. It goes rather quickly. Just doesn't help when your going for hooks.
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@Yharwick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665160#Comment_3665160
Usually around 32-54 although on a bad day it can go up to 60-75.
32 is really nice. Good ping makes survivor errors very forgiving. I feel that bhvr balance towards survivors that are invincible the moment they vault a window.
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@Nazzzak said:
Yeah I just played 2 games and got left on first hook to die in both. Like a good little survivor, I didn't try to 4% and I hit every single skill check in second stage, lest I get accused of purposely letting go on hook. But no, they just sat on gens.
I've noticed this more, survivors condemning survivors to get a chance at an escape.
Doesn't work out like it used to.
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First mistake was returning to Dbd.
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@Yharwick said:
I'm relatively content with survivor at least when it comes to how the devs are treating the role, I do wish devs were bolder with their perk design if every perk was like a boon, invocation or trap and then pushed to actually be good I think the game would be a lot more interesting for survivor.
I think a lot of my frustration comes from other survivors, lately the amount of times I will take the killer on a minute plus chase and we still don't win because my teammates last 15 seconds in chase, die purposefully on hook, refuse to touch a gen, or sandbag me both accidentally and on purpose to get me killed is incredible.
If these people spent half the time getting good at survivor as they do complaining about survivor being too weak soloQ would be a much better place.
May I ask, what's your usual ping sitting around?
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Yeah....no.
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Can't get my fiends to play anymore.
I don't blame them.
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Survivor is hard-core mode now, I'd suggest switching sides.
You get to enjoy dbd gameplay and show bhvr killer is a better pick rn. They will have to adjust survivor otherwise there will be 30min q times as killer.
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They could add boon illumination basekit and it'd still not get survivors on gens.
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@xltechno said:
It's not free because the killer needs to hook the survivor. It's a reward for work.
Doing your objective and being rewarded for it is called FREE. Your not going out of your way for value. That's free.
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Lightweight.
Spies from the Shadows.
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If they fix Shattered Square then sure, by all means.
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No one would run boons then....
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Agree. Should be 25% at 6 meter.
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Based in how long it took for fov slider I'd say 2 years b4 we see anything implemented. Next year if the community makes a big enough outcry. But this year is all about killer.
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659065#Comment_3659065
No. Toolboxes should not be buffed. I don't want to see gen pops even more faster.
If it's not gens popping, it's flashlight bully squad or instaheal swf. No matter what nerf.
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Yeah and maps. These things are ridiculous honestly.
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No I get 20min games regularly now. Very tiresome.
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@Krazzik said:
They were rightly incredibly cautious with it since it could easily be busted but yeah as it stands it's just kinda crap. Which is good, I don't think perks like that should be overly strong as they'd be a nightmare to vs.
Why is it good that a perk is a hindrance?
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As killer I preferred 50%. But maybe that was went mmr was better. I'm tired of downing one survivor then the rest give up because I've played well from the start. Killer snowball/pressure is too strong right now.
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Iron will is still a nice perk it's just not worth being top 10 anymore.
@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658563#Comment_3658563
Honestly I’d take iron will if it only completely muted you standing still pretty sure it was like that 6 years ago
Better to run self-care and bite the bullet as you can heal while hiding.
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You can look forward to going against revamped killers. That's new content.
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Perks are meh but everything else is outstanding.
I LOVE the pacing for the Mori, it's not as rushed as others.
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@concubined said:
The cherry picking is insaneeee. Survivors get a gen progression/speed perk every update while killer’s last regression perk was call of brine. Anti face camping was implemented, basekit bt implemented, hud icons implemented, you wanna talk fun perks? Plot twist, background player, buckle up + for the people ect… the list can go on but I just got back after not playing half a year and I already know they got as much so I really don’t wanna hear it
Proceeds to cherrypick.
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Clearly bhvr take people like this seriously.
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@Rebecca1InTheChamber said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653361#Comment_3653361
It's literally fine.
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Indeed, no counterplay is good gameplay.
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@Nick said:
So Solo Q isn't that bad after all, same escape rate as SWF
Okay, so soloq should stop complaining as they are just as strong as swf. Fair.
So how about killers stop complaining swf is so overpowered? Not fair?
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While dbd is at an all time low in regards to player base, its still massive for a 7 year old game.
I think bhvr dropped the ball on soloq balancing and then had the nerve to say it's a skill issue.
I find killer should be at 50% win rate. I'm an individual and have to rely on no one but myself. I want to earn my kills. Buffing killers to get a 60% win rate overall is not balance, it's just something to say, "Hey look guys, killer ain't so stressful, we gave you +10% on a coin flip."
Survivor role should have a preset dialog option as it does in the mobile version. If one developer thinks it's fine and the community requests it, then why not?
Big question is why touch Quick Gambit first but leave Decisive Strike till end of the year?
It's cause they don't care if soloq is miserable and I'm glad the community is doing what it should in respect to that.
P.S
I had to quit soloq for the first time in 5 years. So this is me projecting I suppose.
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Shattered Square, almost no breakable walls and maybe 7 pallets in total.
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Believe it or not, the majority of sfw DO NOT use clock callouts and prioritize escapes over altruism like comp teams will.
Also, playing a game with friends doesn't make you a God tier looper.
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Killers argue to remove a mechanic to guarantee 4k. Surprise.
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I have bad ping, why can't I dedicate half my build to negating that issue somewhat?
Vaults are so bugged I don't see why not.
When u vs a bot they seem like they got insta vault hacks.
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I main Ada. Idk what your talking about.
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Bubba needs lower class addons to be useful and probably primer bulb or chili basekit.
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Not worth it still. Having half the team be pressured in chase isn't ideal. Gens are the objective.
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I got a 30 killstreak as Bubba first time I played as him. The struggle is real.
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The spaghetti code is holding the game back. Should be redone from scratch.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645868#Comment_3645868
it ain't 360 in place though
Ah yes, great justification for its effectiveness.

