Paternalpark
Paternalpark
About
- Username
- Paternalpark
- Joined
- Visits
- 1,684
- Last Active
Comments
-
@AmpersandUnderscore said:
I still occasionally let go at the very start of the match to check for ruin, from when that was in just about every single game. It's been almost two years now.
2 years? Wow, feels like 4 years ago..
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723199#Comment_3723199
That is not true and has not been true since dedicated servers were put in place.
There's also the newer rollback mechanic, where if a killer or survivor has high ping it will sometimes "rollback" the hit. It is really prevalent sometimes at pallet hits. There are times where i hit a survivor, i see the blood, it makes the sound effect, the survivor screams, and then the pallet stuns me and they aren't hit at all because the hit was rolled back.
100%
-
When last you play survivor?
-
Sabo never works in soloq, a buff is welcomed.
-
So if your still gonna use those perks then why complain?
-
@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714757#Comment_3714757
Nice us vs them. Potential energy still wasn't kill switched after all, giving survivors more than a month to speedrun games with 0 effort. And please, remind, how long did it take them to nerf the original DS?
They are also going to nerf a bunch of slowdown perks in this update, but of course it's THEIR perks, they should be always nerfed, unlike OURS. It takes someone to actually play both roles to understand that second chance perks and gen slowdown perks are the worst disease that ever happened to the game, both denying and prolonging the opposite team's objective and sucking all the fun from the game, so ideally both of these kinds of perks should be nerfed to the ground if not removed completely: no extra lives for survivors and no extra gen gauges for killers. That would be fair.
How long did it take to fix the Pentimento bug where every killer would run it because the surivor couldn't see the totems aura? Forever.
But each side has their example soo..
-
Perk was gutted. When will I use this? When killer slugs the surivor he was just tunneling? Just prevent the down or hook.
-
Great change, collision buffer should only apply to controller if possible. M&K is fine.
-
Survivor role can't screw around like they used to. Was kinda the point of playing tbh.
-
Same. After 50 hours on killer I get surivors who know to prerun and tile layouts.
4.5k on survivor and I get tm that leave hook to 2nd stage, can't last in chase by the time I've unhooked, ect.
-
@TrickstersFanatic said:
No we are not, survivors are still overpowered especially if they are SWFing
@TrickstersFanatic said:
With discord
Max there are 50 swf playing on discord.
50x4=200 players.
Currently 48k players. (Massive increase I'd bet is due to DS buff).
200/48000=
0.04%
-
@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707803#Comment_3707803
Unbreakable is free. Ooff The Record is free and better than DS as well. If you want to pay to use DS that’s on you but that perk isn’t even that good tbh.
Reassurance?
-
@HexHuntressThighs said:
You shouldn’t have to pay $5 to counter a free perk. Terminus has been in the shrine a grand total of 1 Time in 2 years. And you can not claim NoEd is a counter when you want that perk removed from the game.
Don't surivors have to run unbreakable and Decisive Strike both of which are paid perks? To counter not a perk but a playstyle.
-
90+ unplayable? Here I am at 180ms.
I bought the game as anyone else did.
I pay over 100$ for internet.
Tell me why your more deserving of decent ping games than I.
I stupidly play surivor with my high ping which is a major disadvantage. Hardly play killer when when I do, survivors will get hit but game sez it wasnt the case. I have blood all over my screen, dude screamed and he's now running away.
Add my surivor ping to another high ping killer and you will see true misery.
BHVR can afford more servers, smaller games have more then them.
-
It's normal.
If Killer decides the match isn't going their way they just camp and tunnel. Soloq never stands a chance.
-
Camp and tunnel one surivor and then noed and Camp the next one. Easy draw.
-
If there's a chance I will take it, usually.
These trials are blending into a fever dream and the best thing I can do is make ridiculous plays I'll remember and look back on.
Used to have 20 good recordings a year, now I've got like 3 and they mehh.
-
Play killer then.
With half the killer roster buffed this year, what did people expect? Surivors to just get good?
-
Just when the last gen is to be completed.
-
Removing unhook cancel shows how bad things are rn.
-
I said, once adrenaline is nerfed, people will complain about hope.
Thanks for proving me right.
-
No counter to high tier killers?
Sounds like alot more blights and nurses on their way.
-
Should increase timer for DS to 90s like otr.
That's all really.
-
Another surivor perk made niche due to needing to tobble a mountain b4 any minor value is granted.
IL just keep betting on my tm throwing and run sole surivor until it's op.
-
Yeah, then ask for Visionary to be nerfed after. Because that's what surivors will run instead.
-
@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683151#Comment_3683151
No, it had more SURVIVOR players. During the dark times of 51-53% percent win rate, killers straight up left. Are you honestly telling me you don't remember the great killer exodus? I do, and I also remember the dozens upon dozens of survivors coming to the forums complaining about awful que times
I don't know what servers your on but I never experienced this. Played when key/hatch was a thing.
Q times have never been a problem where I go and right now I'm constantly getting 100% for surivor in the day and 100% for killer at night.
Since this last patch it's been 25% on surivor at night.
-
Can't wait for you to bring that energy to my casual teammates who are just here for BP event..
-
Deliverance.
Off the record.
Plot twist.
Sole survivor.
Doubles my escape rate. You just have to play towards the build. Not the team.
-
Glad someone isn't just complaining to get aura on boxes back.
I found her chase near on par with chucky and has built in passive slowdown.
Enjoy :]
-
Basekit Chilli at the least, shorter tantrum basekit and more diverse/useful addons.
Bubba is powerful when maps are small. And surivors are grouped up. Billy has no issue and actually excels in larger maps.
So I'd say add another charge when you down a survivor rather then just having 3 charges always. Idk but he is very niche playstyle compared to Billy.
There's a reason why survivor main streamers love going against Bubba...
-
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678929#Comment_3678929
How can anyone not be happy after nearly winning 2000 games in a row? Sometimes players forget winstreaks are SUPPOSED to end.
Imagine being 5% from probably the most insane winsteak benchmark ever (2000 wins) in a video game.
I'm sure they would be less upset if they lost above 2k wins.
-
@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677915#Comment_3677915
Complains are less, but that does not change the fact that most recent killers are a chore to go against
- Chucky braindead chase power
- Xenomorph braindead chase power
- SM Breaindead chasepower
- Knight braindead chasepower
Did i forget anybody? Singularity is the only killer that is not braindead in chase and has at least some serious counterplay outside of placing turrets and hold W. Not much, but something at least.
Do not want to judge Unknown yet, but from what we have experienced, he is potentially another candidate for that list.
https://www.youtube.com/watch?v=xHePmjLpzlk
Small sample size of this epic gameplay.
"Just dodge and look at it"
I saw this killer and knew immediately he was stronger then most assume.
Bhvr seem to be going the route of: Killer gets down every minute thanks to cheesy powers, survivors sit alone on gens and don't interact to prioritize leaving the game/"winning".
-
Only when you dc the game b4.
-
Knowing that it's on the roadmap means it should be a significant rework.
Preventing wake up from Freddy is something that I'd expect in a minor patch.
I say wake up from Freddy and not activating after on hook will happen.
I'm so tired of survivor perks needing the stars to aligne in order to get some value.
-
@RhysVMT said:
The most laughable series of changes I saw in recent months was the inevitable nerf to MFT as it punished the killer for doing his job. Okay, fair enough, the perk is now niche and balanced (as much as I hate it as a Legion player). Then, 2 chapters later we get Chucky, and a funny little perk called Batteries Included. This perk allows the killed to move 5% faster around a completed generator, thereby punishing the survivors for doing their jobs. But this is okay, as its on the baby hand-held killer role. The double standards in balancing and the sheer nonsensical killer buffs to killers that DO NOT need buffs (Blight, Huntress, Nurse's lunge addon) in the last 12 months have been comedy. They're sleepwalking into the game being in its worst state for survivors and they're absolutely okay with it. Every time a survivor perk becomes meta or on the strong side it appears on their "watch list". Self Care, CoH, MFT, DS, now Adrenaline is on the watch list. Windows is probably next. The games balancing is a complete joke and the sooner people start voting by not playing the better
Just play killer, q times will be horrid and bhvr will have to adjust. It's what I'm doing.
-
@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674214#Comment_3674214
I absolutely love the concept but god being broken for the whole trial is a ridiculous downside to give. It's just not worth the hassle in any situation especially now that 3 genning has been heavily nerfed
I'd only use it if it prevented any gen regression there after. Even then no one will sacrifice themselves for strangers.
It's going to be like Bloodrush. Not worth the risk so no one will use it.
I just know the game will be thrown once I see invocation on hub.
-
Yeah I'm not sitting in basement for 2 mins just to get tunneled once I leave.
-
It's good for killer side.
So I'll keep ignoring survivor role thanks.
-
@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668584#Comment_3668584
My definition is according to management. So 2k is a draw and borderline. That's enough. Hatch thinks it would be a good idea to give it as a gift since it would be a waste of time. Still, the killer wins.
You can tunnel one survivor and then use Noed to secure another kill endgame.
2k is not a draw/win unless these are addressed.
-
Tunneling at 5 gens is autowin.
Then bring Noed.
With the slightest effort you win.
-
Out of shear chance alone, players shouldn't get over 100 wins either side.
Somethings wrong. I say sbmm.
-
@TerraEsram said:
The excuse of "I'm tunneling the weak survivor" are just an... Excuse
I don't think killer run after the weak one, just the FIRST one he see
That make no sense to say that they want the weaken one out of the game, where the three other gonna be "stronger" ? Technically, if you want to pressure the team, kill the stronger one no? And even with this kind of logic, how can't you know a survivor is strong? Being strong at loop don't say making every skill check perfect on a gen...
Killer tunnel anyone they see first, because it's an easy win, and survivor need to cop with that since nothing gonna be do about that
Light outs demonstrated this point, Killer just tunnel for winning without difficulties, and there's no excuse, no perks involved, no item, ..
Your saying killers don't go for the weak link?
-
@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669200#Comment_3669200
There's no contradictions. If a survivor is dead at 5 gens, the survivors didn't do gens nor did they protect their teammates. It is purely the fault of the survivors if they get tunneled out with 5 gens left.
It's well known that Killers check player profiles to see who is the weakest link.
Your argument is my team are at fault for letting a 10hr Meg get gen grabbed and then tunneled?
There is nothing you can do to save them.
When I tunnel I never blame the other survivors for my choice in that.
-
Don't hate the player, hate the game.
-
@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668787#Comment_3668787
It's a bit unfair when getting 4 highly skilled players who can play at the same time and have no ping issues is much harder than one highly skilled killer. Of course there's gonna be more streaks, longer streaks and streak attempts overall. I still stand by the fact that a solid 4-man SWF bringing the best stuff each game can do just as well.
Yes, I probably shouldn't have worded the way that I did. I more mean that a really good 4-man SWF can have just as ridiculously high a win rate and give 99% of killers they go against no chance to win.
I think the best team get around 100 wins or so. Right?
-
Clearly, yes.
-
@Hitman2000 said:
U got:
basekit bt
u got anti 3gen cuz most of the suvs are not able to notice in which order u have to do gens
u got OTR
u got DS (which is still strong if u move near a window and go there down on purpose
u got strong maps with pallets over paletts
u got the game/palett city since 3 years without any rework
u got buckle up/for the people
u got deja vu
u got adre
u got the screen that u can see what ur mates are doing
shall i continue?😂
not forget: hook graps are deletet cuz suvs said: its unfair that killer grap me while on my screen it wasnt a grap whereas killers has the same problem on the other side (jits that should have been a grap)
so they took the grabs and its only a disadvantage for the killer
so please dont try to say: suvs got a bad time
Basekit bt is 10s of endurance which you just wait out. Killer got 10s gen time increase.
We got 3 gen nerf cause Knight and Skullmerchants couldn't just move on. Now killer has kick regression doubled and gen tap nerf/mini ruin.
OTR is a boring/worse version of ds and so not enough people run it. Think huntress and pyramid head bypassing endurance off hook.
Ds is weak against everyone but Trapper being 3s stun.
What strong Maps? Shattered Square? Toba Landing? Maybe Garden of Joy.
I don't got bu+ftp, cause I'm not losing a health state for a teammate with 50hrs.
It took players 3 months after Deja vu got buffed for it to gain popularity.. its 6% is nothing if I miss a skillcheck. Visionary is better. People just like seeing yellow bar.
Adrenaline has been in Dbd since day one.
I got a screen/ hud that tells me my teammates are searching chests instead of doing gens. The only buff was seeing who's being chased by the killer.
Hook grap were silly. It made sense to be in the game realistically speaking but killers abused this every match creating the opposite effect. I didn't mind it tho.
Please, continue.
-
I'll be honest is not great going against when mmr has ACTUALLY done its job. The match could've been a 2k with some interesting plays but alas everyone wants to win.
When I play killer I don't usually like to run regression perks when there so many decent chase perks. With that said, if I'm going against opponents way above my skill level, and there's no weak link, I wish I brought the out the meta build.
-
@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667872#Comment_3667872
Sure but if a killer has 60+ % killrate across low and high MMR, I think it's irrefutable that they are in a good spot.
Yes, it's the best Stat data we've got. You can say this side is doing better and look as to why is working or why the other sides perks are not helping.
But with so many other factors it's a river with many joining streams. You can't say just one stream is poisoned, therefore the river is to.