Teamwork Perks: Please Halve Cool-downs
The 140-second cool-down makes these perks dead on arrival.
Please consider halving the cool-down to 70 seconds or less.
The 140-second cool-down makes these perks dead on arrival.
Please consider halving the cool-down to 70 seconds or less.
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Comments
They wouldn't even be great without any cooldowns at all, since they require you to be inefficient and staple yourself to a teammate.
Not worth it still. Having half the team be pressured in chase isn't ideal. Gens are the objective.