POLBOY
POLBOY
About
- Username
- POLBOY
- Joined
- Visits
- 157
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Comments
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@MilManson said:
I'm just killing myself on the hook now if I get hooked first, don't wanna drag a boring game out.
keep the attitude !
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Boku no Pico
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Bubbas.... they are evolving ! learning new tricks !
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somebody prbl said that already, so let me just throw it out
,,There needs to be a hard limit on how much you can slowdown a gen and an increase in the sacrifice timer while on hook, 60 seconds does not account for new killer action speeds and how much easier it is to catch survivors now"
let's do not go to these extremes
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@fulltonon said:
Wow 2 killers calling it a crutch perk, it must be same for ALL killers!!
was about to say the same thing !
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nah, used to be worse, wait a couple of days
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guess what happened last match...
but apart from that, sucks when it happen, move on
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yeah, if there's a bug, something unintended, sure, it should be fixed
I don't think that Oni needs any nerfing now tho
he's unintentionally getting his power too quick now, it's not too strong.
Oni is actually well balanced overall, and the turning can be played around
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@Zephinism said:
This isn't new on pit it's to make up for the map having like 6-7 pallets. Middle can have 3 strong tiles.
it never generated tiles like that before the update
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I think you forgot you u talking to
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also is that a bug or a feature that dude is sitting on gen or doing totem and when he get's hit by tentacle action is not canceled
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nahh, I mean, they would get a ton of distance, if they die or something that's great idea. Otherwise he simply needs addons overwhole rework
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hah, amateur
most mobile combo know is : Eruption + Surge
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@Northener1907 said:
As 4 years Freddy main i can say it is trash. Worst Freddy add-on ever.
soo, what addons do you recommend on him ?
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I don't think soo
it's not good really
it's also bad for new players, they shouldn't get used to brighter blood (it's not hard to track anyway)
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*title question*
No ?
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I think that should be marked as bug report
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2238948#Comment_2238948
no i didnt. resident evil isnt the best game franchise
well Lego Batman isn't the best franchisse and what?
people played it
Super Mario ain't best franchise, and people played it
old/new Tomb Raiders ain't BEST franchise and people loved it
shall I count more ? Great argument but it's not the case
in RE there was save room that no enemys could enter
In RE 3 tho, The Nemesis was the only one to be able to actually enter save room and pressure player inside of it
the place that should give him rest wasn't safe
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Basement Bubba
insidious
I find it super funny (don't judge pls)
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2236539#Comment_2236539
I not agree only because you have to down them is too much for a cooldown perk. Remove the cooldown or make it wok with injure them or with powers. Really too much restrictions. And that's why ruin and pop are more used I think (I personally never run surge instead of them).
ok, I say all sort of attacks count and make cooldown 20 sec
sorry, there must be a little cooldown on impactfull perk
all tho no cooldown, like with inf fright is debatable
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@Mercês said:
I don't like these "basic attack requirements". Most of the good perks coming into the game recently have this requirement and me, having huntress between my main killers, didn't feel that any perk came into the game at all. Have you noticed 2 of 3 nemesis perks require downing with basic attacks? That's stupid.
infectious fright doesn't need basic attack and it's fine, right?
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terrible buff
just make it soo there's no such a requirement as basic attack down limitation
they make killers like Demo, Nemesis, huntress but you don't get value from it coz they are made so you down them with special attacks.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2230723#Comment_2230723
I didn't see a mention the zoning potential of Nemesis compared to Demo which is what I focused on, and it's honestly the biggest strength of Demo's shred. Idk, as for my thoughts I like both killers but not for the same reasons. I think Demo is overall the better killer because his second ability is consistently useful. The zombies aren't gonna be useful outside of the very rare hit they'll get for you. On outdoor maps they're gonna be almost useless. On indoor maps they might actually put in some work.
Yes, zoning, that's the word I was missing, I think I mentioned is as being ,,oppressive" instead
ya know what I mean
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2230796#Comment_2230796
It discourages atonement for a killers mistakes. It offers a killer that one ultimate second chance. Granted, I'd say Dead Hard is actually stronger than NOED, but the idea is the same. Players should be forced to atone for their mistakes. Not be handed free do-overs.
well it's hex, backup hex, hexes should be strong.
I think DS might be even stronger than NOED coz
you can cleanse all totems so NOED is no more
you can cleanse it when it' active
and all second chances surviors have, can make match do 180 to survivors side so, such a suprise is ok
I literally just got game where trapper had NOED
there was 3 survs left, he got me with noed, other girl I saved as well, hooked me first but tadaa I had delivernce so it ended 2-2
second chance into second chance
interesting
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2230728#Comment_2230728
The whole perk should be reworked, to be honest. It's intended use is borked with dedicated servers (and unhealthy for the game in the same way NOED is), and the use of it for distance is busted.
I'm not sure do I agree completely (I do to some degree) but how NOED is unhealthy?
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@Superyoshiegg said:
You've got it backwards.
The problem with Dead Hard is that it gives you free distance in a chase at the push of a button with no possibility for the Killer to counter it. Dodging attacks isn't the issue, because that requires timing and skill to pull off.
then the whole perk would have to be reworked, I'm just taking this aspect
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@ALostPuppy said:
Nemesis is better at hitting over pallets and in animation locks etc. like the rest of the killer like him are (Demo, PH, Huntress, Slinger), but I think overall shred might be better. The zoning Demo has with shred is so much better than Nemesis' zoning it's not even funny. Nemesis immediately slows down when you enter his power and it has a noticeable cooldown. Demo doesn't get slowed down until about half a second after you ready the shred and the cooldown is nonexistent, so you are quite literally zoning people for free. With the right build this becomes pretty insane.
Nemesis doesn't really have anything on the same level that Demo now has. The range only adds to this, Demo's shred covers around twice the distance of Nemesis power at Tier 3. The only weakness is you can't hit through pallets with shred. Nemesis can hit people over small loops in theory, but you can just crouch and be fine so it's not a threat.
welp, I did mentiond all that
thoughts pls
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@ALostPuppy said:
With how the servers are it basically already works like this. And idk why you'd want to nerf the aspect of perk that nobody has an issue with lmao
when it works it works hah?
That would be a little buff to killers like Demo, huntress, doctor so their abllities aren't countered with a ,,dodge"
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soo guys
Nemesis just feels good to play, he's smooth
Demo is little harder
but if you are playing for the win, and you sweat with both, Demogorgon will be more efficient and faster at ending chases
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@glitchboi said:
I agree, in terms of anti-loop and chase power Demo seems more powerful than Nemesis. Plus Demo has mobility so that's a big plus. However Nemesis hasn't released yet so we'll see how it goes in the live version
anything I can think of are some numbers changes, they won't add anything new in term of powers.
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Death
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Ace , Ace and let me think.... hmmmm... ohh, yeah, Ace
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@Yords said:
Nothing should be OP.
I agree, but when a whole perk slot can be vanished from existence, it would be fair and balanced if that perk was significantly more impactfull and simply speaking ,,stronger" and other perks.
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one can be mine
cruel limits, ruin, knock out, BBQ
other:
knock out, deer stalker, franklin (depends), starstruck or whatever
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@WiiFitTrainer said:
Had a game vs hag the other day that lasted near 40 minutes because she had a great 3 gen from the start and trapped the entire area around them and never left. Her ruin was also in the same area.
One of the most dumbest matches I've ever been in. She wouldn't commit to chases so we just got hit and healed endlessly.
how did that ended?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2194443#Comment_2194443
If you're on the weaker end like okay or mediocre then it's likely that Hag will be running Agitation and Iron Grasp. But Hags who don't need basement will get more creative. MYC, Blood Echo and Sloppy, Agitation and Starstruck.
I mean, I'm not playing hag myself a lot (which doesn't mean I don't understand her) mostly for fun, and that's my build right now is Ruin, cruel limits, BBQ and knock out (franklin eventually or smht)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2194491#Comment_2194491
im going to return when i have 26.9k upvotes just to spite you
I dare you xD
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nothing special, there's not even any ,,69" number in there
showoff
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2193514#Comment_2193514
Oh trust me once you see a god Hag she won't need basement.
on even god hag, just good or decent
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,,you fools, you have activated my trap card"
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How about it's just not making survivors invincible during dash :/
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I mean, using perk isn't toxic or anything
but ngl ,,press E to outplay everytime" is kinda hilarious
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@Lusiem9 said:
https://forum.deadbydaylight.com/en/discussion/comment/2193149#Comment_2193149
Thanks for help :)
No problem, and let me know when your watch them ;)
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Soo, we ain't gonna talk about that Sheryl literally have superpowers?
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ok
first of all, Demo have 2 major playstyles
1.hidden portals
2.portals under gens
My build combine with method .2 is:
-Spirit fury enduring combo, ruin, pop
As you can see it is very aggresive and focusing on minimalizing chase time
for addons I go Black Heart and Barb's Glasses becose they are making Demo's chase potential so much better
go for shreds that gonna hit, risk, remember you can slide to pallet on L wall and killer shack.
all above depends on your game sense and overall game knowledge tho
you asked for some tips, that can be simple as it is that Demo is predator, go into chases, if it takes to long look for people under gens you set portals on (I know, I preffer this one coz it's more efficteve, just think. if you hide it you can't tell is someone under gen or not and if they destroy it it's worthless and by the time you are there the will vanish) to get another prey.
and that was aggresive playstyle. if you decide to play hidden portal I reccomend tinkerer or BBQ or both.
I'm better at teaching by telling not writing so I can also reccomend you watching all ,,pyrus" Demo guides on yt (yes, not bronx, trust me)
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nice bait ngl
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@Seleneseraph said:
I actually didn't check. you could be right.
he used addon
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