OtakuBurrito
OtakuBurrito
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1183080#Comment_1183080
Then why hasent doc been nerfed? Or freddy? Noed? And since the games release Killers got buffed and survivors have been receiving nerfs like exaustion nerf,pallet nerf, window blocker, egc and flashlights. So please explain how "the Devs listen to survivors"
Don’t forget dedicated server and devs saying the game will ALWAYS favor what the killer sees and not what the survivor sees. That’s why you can be hit through a fully cleared window. And killers just got Deathslinger, the most abusable killer that’s guaranteed not to award survivors chase points because each time he aims down sights it doesn’t count as you being in his LoS so therefore fucc you.
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Monitor and Abuse/NoED add on to reduce terror radius when aiming down sights. Can force a survivor to drop by applying pressure during deep wound and place them in a position where they can’t heal because he can just rehook them and all the progress you made while mending goes away because deep wound is reapplied even though the bar doesn’t reflect that...
just avoid him all game and if you get caught unless it’s end game suicide on hook so he depips. Devs aren’t interested in fixing a bugged out killer because he’s too much fun to play.
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Lunge is based on movement speed. But she’s just playing on taco bell WiFi. Just deal with it move on. Devi already said hits prioritize what the killer sees.
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At one point the community was promised doors would always spawn on opposite sides of the map. Still waiting.
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@Sunbreaker7 said:
Just make DS so that it deactivates if you go do gens, heal, or enter a locker. And at the same time just make it 100% automatic skill check chance to balance this change. This way the perk turns into an anti-tunnel perk that actually does its job in a way that it can not be abused by survivors
You realize by doing that you’re giving a person who is good at looking free reign to ######### on the killer right? So you’d rather than an indefinite timer on 3 people while 1 person gen jockies and the killer takes turns getting ######### on. All you’re doing is making SWF more obnoxious.
if DS got changed in this way I would be hitting customs nonstop for 2 weeks so I can improve my looping and just purposefully get hooked once so I can piss the killer off all game.
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Genrushing isn’t real as it’s the only requirement survivors have to complete to leave. A survivor can not interact with a killer all game and still pip up and get out. If you want to interact with survivors better patrol gens and learn how to force set ups.
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@xGodSendDeath said:
If someone hops in a locker off a gen to force me to eat DS, they get ruthlessly tunneled for the rest of the match until they're dead
And this is how killers get gen rushed and then complain about how OP survivors are.
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Killer mains complain about everything.
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@Mister_xD said:
here, since you dont want to believe the others, a link to the wiki.
please note that it specifically says the timer will tick down unless you are running or mending. it is entirely irrelevant whether you are in a chase with the killer or not.
Yes I understand what the wiki says. And after testing it in KYF the bar does go down but it does so much more slowly than it did with Deathslinger despite the looping scenarios being the same. The key difference is one seemed to account for the fact a chase was going on and the other had chase constantly broken. This included getting into lockers while the time timer appeared to drastically slow when in range of a killer in comparison to the rate it occurs on deathslinger. However as Mandy said chase has no effect on deep wound only whether or not you’re running.
So what I’ve gathered is killers can abuse deep wound and force you into scenarios in which they can constantly pressure you were you will not be able to mend and in the case of deathslinger not receive chase points despite being actively in chase. While Legion may not be able to abuse this scenario as often as gunslinger can because they aren’t range I understand now that my best option for playing against him is to avoid him at all costs and leave my teammates to die while hooked since his terror radius won’t proc borrowed time. If I am hooked it’s better to kill myself on hook rather than be forced to play a game in which I won’t be rewarded compensation for my efforts in the form of blood points.
While I won’t be joining one of the many players that revoked their EULA because they find Deathslinger isn’t properly executed as a killer I will be more mindful in the future when dealing with him by not dealing with him at all.
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DS is fine. If you think they have it leave them alone 60 seconds after being unhooked. It's that simple to not tunnel. It's not that freaking hard. Either eat the stun or do something else.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1181970#Comment_1181970
Maybe it was an innocent mistake - It could just be a case of someone being boosted and not understanding how the game works.
You want evidence yet you sit up here and insult me at every post. You call me boosted and make fun of perks I or others may choose to run. You still haven't responded at all to the video in which I already provided. First and formost you're rude and asinine. Secondly I understand how the game works. I am confused on why a way in which the game normally behaves does not seem to be the case for this killer. It is jarring and I'm trying to get clarity on exactly what is going on.
So unless you can provide a reasonable justification on why a survivor that is directly interacting with a killer in the form of being reeled in is not considered to be a part of chase each and every time he aims down sights other than this is an oversight that was not thought of more carefully, I suggest you be quiet. Anyone with eyes and game knowledge can clearly tell that this interaction between killer and survivor is abnormal and should be examined more carefully. Until you can do more an attempt to shame me I suggest you be quiet and keep your asinine comments to yourself.
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@Raccoon said:
Being in a chase has literally nothing to do with the Deep Wounds timer.
It pauses only if you're:
A) Running
B) Mending
Standing in front of a pallet walking in circles isn't going to pause it.
Also, the streamer typing "Ewww, even NOED" without even understanding the basic gameplay mechanics (Deep Wound Timer) was amusing.
But hey, you don't need to know how the game works to equip DS and UB, walk in circles while running away would literally be the best/winning play, and then make snide remarks about NOED in stream with 3 gens remaining vs a C tier killer ;3
So why doesn't it pause when you do the EXACT same thing with legion/using a med kit with purple add on?
And we say eww noed ironically. If you watch the FULL 8 hour stream we are a 4 man SWF meme squad the only reason he runs DS is for the him is to take obsession to get moris and to just unbreakable in killers faces for luls just to get instadown and laugh. We choose to interact with the killer rather than be gen jockies but the second we gen jockey because a killer wants to tunnel/camp it's an issue and we're toxic. We have made multiseason rank 1 killers D/C because we run 4 man head on squads with 3 meme perks thrown on from literally not doing gens but only getting into chases and stunning them. Trust and believe we will can take a brand new part on purple toolbox and 4 gen rush a killer in a minute if we really want to and we have if we know the killer isn't going to respect 4 BPS. But we know, because we actually play killer, that things like that aren't fun and the most fun in game to be had is interacting with the opposite side. Do we ######### about something in game at times? Yes. Who doesn't. That's the nature of the beast. But we're not out here on forums demanding ruin/noed nerfs because we're too entitled to do bones.
Rather than discounting what's happening in the clip because of perks a person chooses to use why don't you actually pay attention to the situation and how inconsistent it is. If you can stand at a palette with legion/med with with deep wounds and have the bar not go down when isn't it doing that on this killer. Why is a survivor actively hearing chase music but not being rewarded chase points? Why does chase stop every single time he aims down sights. If Huntress throws a hatchet in this situation it still counts as being in chase so why is deathslinger allowed to waste a survivors time for no reward? The lack of consistency with mechanics is the biggest issue with him. Between his terror radius, chase mechanics, deep wound that is bugged to hell (I've had games where the above happened and I've had games now recently that taking off with sprint bursts running permanently paused it).
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1180678#Comment_1180678
Do you have video evidence of this, because I've just tested it and did not see any evidence of this and we used a variety of add ons.
When you are speared, your Deep Wound bar does not get reduced whilst the killer is reeling you in, and if you break free again, it does not decrease your Deep Wound bar. Your Deep Wound bar only starts to go down when you stop running, when you are speared it does not go down. So for me, that's working as intended.
So it does not drag out the chase in the slightest, because as long as the Survivor is running the Deep Wound bar does not go down and the survivor does not go into the dying state for failure to mend.
Of course when you are speared again it resets the mend bar - that's intended because the killer is reapplying the Deep Wound but as this doesn't reduce your Deep Wound bar this isn't an issue. When you are trying to mend, your Deep Wound bar also doesn't decrease so you don't lose anything by put into Deep Wound again, except match time.
And if the killer deliberately breaks the chain, this does not put you into Deep Wound again and your mend bar progression stays the same.
Here. [https://clips.twitch.tv/CuriousBlueSnailUnSane]
at the 2:46:43 second mark the deathslinger is running the same build as every other one with yellow add ons (marshal's badge and jaw breaker) and was still in an active chase where the music never stopped but the obsession claws stopped moving the second he aimed down sights and consistently did this. [https://www.twitch.tv/videos/569026785?filter=archives&sort=time]
I can see now that the bar is going down because she's technically "not in a chase" as seen by the lack of obsession claws moving, hence why death slinger is such a hassle to deal with. Him aiming down sights doesn't count as him being in an active chase as clearly seen in the clip (which me and my , meaning, like I said, running a death slinger will never reward a player with the points they should have. That scenario with any other killer would still count as being in a chase.
Specifically that scenario happens countless times on legion and the deep wound bar doesn't budge until the chase is over and immediately pauses the moment it starts back up. She meets thre requirements of a chase. She is sprinting within 12 meters of a killer like Peanits mentioned. Why does this scenario count as active chase on every killer but Deathslinger. And this isn't a one time thing. It's constant and consistent enough. Deathslinger needs to be looked at.
I will drop the whole stealth killer argument if the fact being is a chase with him does not mean you will ever be rewarded fairly for being in a chase with him because every single time he aims down sights it counts as him breaking LOS and therefore survivors are not receiving the points they deserve and will be punished severely always in chases with this killer. He didn't turn around, he never stopped locking in her direction, there was nothing obstructing his vision. The fact that chase did not actively count as a chase isn't okay by any means. \
EDIT: At the VERY least someone explain how she is LITERALLY on his weapon and isn't considered being in a chase. She is LITERALLY under him and isn't considered to be in a chase until she breaks away. Please explain.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1180678#Comment_1180678
I never knew that this was a thing.
yep. welcome to deathslinger 101.
@BigBrainMegMain said:
I'm sorry, he and Hag share the same Terror Radius.
You can hear Hag from a mile away, you cannot hear his TERROR RADIUS from that far. You hear barely audible music following his terror radius.
He's not a stealth killer, but he does have a broken terror radius.
you will not convince me him and hag have the same terror radius. there's no way. i get what numbers say but show me the data mine unfiltered info on that.
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@Falkner09 said:
"you get almost no chase because the game doesn't count you as being in one because you can't hear the music. I have had games where I spend 2 gens running from this man and got quarter chase because I refused to let him be directly up my rectum."
The same thing commonly happens with Wraith. you dont get any chase points until he uncloaks, which he usually doesnt do until he's in a spot that's good for him. there are a vast numbe rof areas in this game that make it too hard for him, so he's often cloaked until the last second. You mention that you've had multiple games where you run Deathslinger for 2 gens without getting chased, which means you werent hit for that time either.
this is an issue with level design being unfair to these weak killers, not you. notice how they couldnt catch you for 2 gens? that's why killer players keep disappearing.
so i have to be punished and not be rewarded because he can't land a hit on me? if im running him for 2-3 minutes my score better reflect that.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1180516#Comment_1180516
How does he make Deep Wound timer decrease faster?
Each time he hits you with spear is take out a quarter of the bar. I've had deathslingers bring one hook moris and just drag out the chase until the person collapses for failure to mend. Because each time he hooks you it resets the mend progress and it's stupid. I'll chalk this up to an unintended feature that won't get fixed.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1180483#Comment_1180483
https://forum.deadbydaylight.com/en/discussion/comment/1180483#Comment_1180483
I understand . I was pointing out how perks being used to get a desired effect ,that stack,were recently nerfed by the devs.
no im agreeing with you 100%. just pointing out how quickly other things got addressed, with the exception of ruin but honestly ruin wasn't an issue, when they were stacked and abused to hell.
@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1180054#Comment_1180054
m&A alone makes it feel tiny. Far more so than other killers with the same terror radius.
So unless his TR is intentionally meant to be more confusing than others that are the same size then no its not working as intended
no it's working an intended. a long range stealth killer who not only wastes time but who can force deep wound to run out more quickly and can reset mend everytime he hits you
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1180054#Comment_1180054
Kind of like when one would stack gen slow down perks?
All I'm saying is if perks like Borrowed Time, Ruin, Decisive Strike, Exhaustion (which ik isn't a perk but revoery), Flashlights, Toolboxes, Ruin get addressed because "a high amount of users are playing with that perk" do the same for Deathslinger. Either given him a steady terror radius in chase that can't be lowered when he raises sights OR increase his terror radius where he can't shoot outside of it but an insane amount or at all.
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@Kebek said:
Did you ever notice that there is a stealth category in evader emblem ? Since you get that while killer is near you and not in a chase so you'll be getting some eblem points either way. I've gotten iridescent evader emblem many times almost from stealth alone, about 60-70% if I have a good luck at evading the killer or I just do well.
doesn't count on him a good portion of the time. ive hid in bushes right at his feet and got nothing. my issue is if he's on my ass for 2 gens i better have max chase. i dont because it seems aiming down sights with end a chase as it does not count as him looking at you even when in chase. just get a few customs with friends and this happened each time.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1180040#Comment_1180040
Or listen for the ringing when he aims at you. 🤷♀️
People need to start paying attention.
oh wow i never thought of that. you're so smart. why was i running spinechill. so now please tell me with your galaxy brain what do i do when he breaks chase because he aimed down sights and you aren't rewarded chase points? please tell me how to deal with not being rewarded for running him because bhvr doesn't count him aiming down sights at looking at you. then all my problems will be solved.
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@Johnny_XMan said:
His music is the problem.
His music gives him an advantage because in the first few seconds, it is almost too subtle as if there was no music at all.
I've been talking to my friends and we think the issue with chases at least is when he aims down sights he technically hasn't seen you so the chase doesn't start or when he lifts it back up it breaks it instantly so...Just 1st hook death on deathslinger.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1180096#Comment_1180096
I think you're a little confused here, terror radii and chases are completely separate. You do not need to be in the killer's terror radius to be in a chase. Case in point, Scratched Mirror Myers. If you're chased by Myers in EW1, you'll still be in a chase in spite of him being Undetectable and having no terror radius.
If you are sprinting within 12m of the killer with direct line of sight, a chase will start. It does not matter if you're in their terror radius or not. With the example of you sitting at a pallet, the reason why it's not starting a chase is because you're not sprinting, not because of his terror radius.
I think it's a bug then because I can loop him around a t wall, killer shack, or another loop and be rewarded no chase unless he's literally in my ass with red stain. I've been obsession getting chased and my claws wouldn't move which I legitimately thought was a visual bug until I finally got speared and then my chase started after having him place his red stain on my back or spear me. This happens extremely frequently and it's annoying asf.
When I say I'm standing at a palette I mean I have looped him where I should be in a chase, dropped a palette (including if I stun him), and then still not be considered being in a chase until her shoots me over the palette and then the chase starts. It happens a lot and it's annoying that the killer is controlling when a chase officially starts and can waste your time as you get nothing out of it.
If he has been on me for 2 gens my chase bar better reflect that and be max but it frequently doesn't. So I just suicide on hooks once it happens since I know I'm not getting any reward out of that game.
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@Oicimau said:
I laugh with those entries. But I have no main atm cause my beloved Nurse was bullie... nerfed to the ground.
dedicated server broke her already broken ankles. honestly yall are the only mains i feel honestly bad for.
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@csandman1977 said:
Ok. He is a 110% movement speed killer with an 18 meter range. Meaning without anything to reduce his terror radius, a survivor will be gone before he could do anything.
Being able to reduce his terror radius means he actually has a chance to catch survivors with his weapon that can't down.
I think its funny that survivors refuse to play stealthy so killers have to.
i will play urban evasion, quick and quiet, iron will, spinechill blenette and burn a yamoka offering every single game if i have to. I have done that and the killer got gen rushed and found no one and raged hard because he never ran into anyone. the match was over in 5 minutes. not even joking. is it fun to play like that? no. did i get any points? no. did anyone have a good time? no. but if i your advice is to avoid the killer all game, never save my team, and just gen rush to deal with the killer guess that's what i have to do.
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@Mattie_MayhemOG said:
He is tall and slow, look around and don't only rely on terror radius. Consider Spine Chill if you really are having that many issues.
I do run spine chill permanently thanks to this man and it has negated the sneaking up on me issue. However the chase issue is still there. I am not considered being in a chase with this man because of his terror radius. I am either constantly in and our of a chase or not in one. I have been obsession, gotten chased for 2 gens, staring him down at loops and palettes and gotten no points with a meter below quarter because the game thinks I'm just running around.
If everyone wants to play him with no terror radius fine. Whatever. If I'm having my time wasted because I'm running him and getting no points I'm not saying in that game. I'm letting him hook me and dying on hook because I will not be rewarded for interacting with the killer, dodging hits (near hits haven't been being rewarded btw unless you're unhooking someone or on hook yourself) while in a chase that's not a chase, and being considered still not in a chase when I'm dropping palettes on his head while he's aiming down sights.
None of it is fun or fair.
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@Peanits said:
In those clips, the killer is using M&A and Whiskey, which both reduce his terror radius. His terror radius is not broken, it's working exactly as it should when you stack perks and add-ons that reduce your terror radius.
I understand that but how is it fair or balanced game play when survivors are being denied points because of his terror radius. If I am being chased by this man for the equivalent of 2 gens then my meter should match it and not be at under a quarter. All I'm asking that if he's in a chase his terror radius has a SET range that cannot be decreased by addons while he's in chase.
If I'm sitting at a palette staring at this man and he doesn't have a terror radius or if I'm looping him and it is not considered to be a chase until he shoots me that is a problem. And it's a huge problem.
He is being played a certain why by 90% of the people who play him. That includes perks and add ons. And if it's not 90 its close. He has a mechanic that is being abused to hell and it needs to be stopped or at least addressed. I understand killers can play how they want BUT if everyone is playing a killer in a certain way where it's essentially wasting the time of others and they aren't even being rewarded for it it's a problem.
He has a terror radius that can be the size of a palette and usually is because again everyone is playing him like that and he can shoot, undetected, and reel in a survivor that will rewarded with a stun and deep wound or no stun and deep wound which continues to go down as he shoots you to reel you back in for luls and has your mending reset despite your time continuing to go back down.
He can be in a chase that is not even considered a chase with one survivor because they aren't close enough and then snipe another person. Now I'm started to see Huntress hitbox issue with him hitting the air and being rewarded. Ducking doesn't work after the last patch. And having 3 people body block a chain to instantly break it still applies deep wounds when it shouldn't but we can't do anything about that because "latency".
I just don't see how this is considered okay. It's like if huntress didn't hum all the time and insidious could actually be used on her. He'd just be lobby iridescent add on hatchets everywhere.
And I get well he's meant to be played by M1+M2+M1 survivors but no one is playing like that Because it's not as effective as sniping outside of his nonexistent terror radius. for easy downs. I'm just saying he has a dominant play style being abused so he needs the decisive strike, original exhaustion, borrowed time, ruin treatment or at the very least not be able to shoot outside of his terror radius.
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@Galklife said:
youre running head on because its FUN perk, if you dont feel like its funny to hit killers with locker its not perk for you,
about exhaustion only reason i think it is exh perk just to not activate lithe or sprint burst right after stunning killer
about 3 seconds this perk would be too op if it would be instant (and im telling that as someone who often plays with head on +quick and quiet)
+ if you run bond you dont need swf you can see where surv is looping killer find locker and bang
all of this. head on is the most fun perk for an easy laughing. watching a killer get hit by it twice and then have locker ptsd after is the greatest joy in this game.
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@[Deleted User] said:
I'm not edgy, I'm just complicated.
let me see your playlist then
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@FilledPizza said:
M1'ing is for peasants, true Hillbilly mains only M2
like i said. your mouse is broken and you refuse to get another.
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@YaiPa said:
addons and perks are not basekit. hence he's not a stealth killer.
could have fooled me. every single deathslinger is playing him like one. might as well treat him like one. only thing left to do is nerf monitor and abuse just like ruin since it's being used by 90% of deathslingers.
and yes i understand his base kit doesn't make him a stealth killer don't sit there and pretend like everyone ins't abusing his terror radius to hell to get long range easy kills when undetectable unless you're running spinechill or premonition.
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@elvangulley said:
Im a doctor main so im a sith lord unlimited power!
get off your brother's account. he's going to kill you.
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I'd enjoy it because I'm tired of seeing deathslinger all day every ######### day running the same 4-6 perks.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1179045#Comment_1179045
https://forum.deadbydaylight.com/en/discussion/comment/1178788#Comment_1178788
what even is mending anymore? It's useless, the meter doesn't go down in near all situations and by the time you leave them its done. They can still use items, they can still run the same speed. useless man
No it's not because unlike legion the bar will continue to go down and goes down fast each time he hooks you and ive had PLENTY of games where deathslingers thought the ######### was funny and would wait until i was almost done mending to shoot outside their terror radius to make the mend start over but my time was still dropping. And apparently this is intended.
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first of all you're complaining about myers and speed like pwyf isn't a staple on that man
second you brought an ebony mori and you thought people weren't about to sweat. if i see mori im not taking ANY chances. I will play like a COMPLETE #########.
third you're playing deathslinger and complaining when that man practically has an instadown when played as intended
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just put on monitor and abuse with make your choice and the add on that reduces terror radius when you aim down sights. congrats east 4k on a no skill killer.
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1178602#Comment_1178602
Thats damn near every game for me besides the flashlight squads
yes and it sucks but if 4 people are all coming in a game, no items, all with a variation of a name like myers and some body part of his that i can't post on forums or grandma/grandbabey/mom/dad or free blood points or big/bigger/biggest/biggester and some word then you should know we're memeing!
and that ugh i dont real names excuse is bullshit. you can get in game, you see them all game, dont give me that.
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Doctor Deathslinger and Freddy.
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1178180#Comment_1178180
So killers have to run crap perkd and just goof around to get your respect
No they can do what they want. But if we are running 4 bps and you slug/1 hook mori everyone and literally say, "thanks for the bps, i got a lot of points even though the match was so short" you're a ######### #########.
If I was killer and I saw 4 BPS you bet your ass I would milk the ######### out of it. If you start getting "gen rushed" then adapt but don't come in and be like like idc about survivors getting their points I'm going to get 4x points anyway even if I tunnel and be a dick. It's serious bad manners.
Why blow a lobby like that? Yeah killers are not required to be nice. Yes killers can play how they want. But how would you feel if survivors ran 4k BPS, gen jockied with 4 blendettes on Yamaoka, you never saw them, and just left and said "Thanks for the free BPs even though you couldn't pressure. I love getting 50 points everytime you stand in my area and leave." You'd be pissed as hell.
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No just the opposite.
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They are. I play a 4 man meme squad where we all run head on and some random ass ######### perks. No DS, no deadhard, etc. We take borrowed time to force killers to chase us for head ons. We run BPS. We all have over 100 we've been saving for the next event. And every single game the killer slugs us, 1 hook moris up, or tunnels hard camping and then says thanks for the BPS I really enjoyed getting all the points. Not even joking.
Maybe because we get Rank 1s. Maybe we're just unlucky. Maybe because we're streaming just to catch all the funny moments and people find out and think it's funny to tunnel streamers. Usually after when they find out we're a 4 man meme squad they feel bad but the damage is already done and we're just not in the mood to meme around after several games in a row like that. IDK. But it's annoying and we're not even taking them anymore during this event.
We don't care about escaping. We don't care about dying. We want to maximize points for everyone. We will purposely blow up gens so the killer gets points for kicking them. We wait to heal so they get points for bleeding. We get them to chase us for points. We will run into clown bottles so they get deviousness. We will feed a Myers Tier 3 and let him mori the ######### out of us. But we're barely getting the chance to because hillbilly 1 hook moris or doctors running king and queen piece with survellience, pop, bbq, and make your choice. If we ######### up we will admit we ######### up but you chainsawing me while you're literally in our backsides and leaving us to bleed out isn't you being good, you're scum.
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No. It's bad enough doctor stops actions that are complete with his power due to "latency" don't need that ######### on another killer.
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you would have a freddy icon...
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@Foxfire47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1175984#Comment_1175984
No, you're absolutely right but here's the thing, survivors main focus now is gens. A lot of survivors aren't doing totems or even wanting to interact with the killer at all. A thrill bar would be interesting. Maybe a possibility of an objective in the corner of the game screen or something. Or maybe do a set of gens, open a gate, do more gens etc. Survivors should do other objectives and I know it's boring doing just gens the whole game. I'm sure the matchmaking plays a part in it too.
I'm sorry I sound like a jerk but I just finished a few games where I was gen rushed badly. It's just frustrating how a lot of people think this is ok and that things aren't broken.
No it's okay. I'm a very literal person when it comes to games and I see how my original comment came off an insensitive and seemed like I didn't recognize there was a critical problem in games. That's my bad. I know it seems scummy but unless a killer is sweating/being dirty I tend to do other things and let someone else focus on gens primarily. I still do them but finding totems getting chased and doing gens under the killer is far more exciting to me than hiding in a corner gen rushing.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1175976#Comment_1175976
You can say the same for tunneling though no?
My objective is only to kill off the survivors and if I do it quicker then better.
But yeah I agree with the rest of what you said.
Killers only objective is to hook survivors. Anything extra is for fun. When I do play killer I run no add ons on Myers, don't tier up, and only grab people off of things. I've 4K'd doing this several times to see if I could play the game in its most basic forum effectively and I could.
While I hate tunneling, as it prevents someone from experiencing the match fully, it is a technique (######### one) that killers can use to unsure 4 survivors fie on hook.
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@Foxfire47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1175976#Comment_1175976
You're a survivor main. You think this is ok. It's not. End of story.
It's not okay that I want more than one objective to increase the duration of games and forces survivors to interact with with the killer in order to leave?
Did you just see I said survivor main and assume what I wrote without actually reading it and make yourself look asinine?
I am presenting a solution, which I support and feel it would very much fix, the issue of short games caused by survivors only having to do one primary objective to escape. What about that is wrong?
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Gen rushing is not real because it is literally the only primary objective that survivors have to do in order to escape. DBD needs to implement a mix of totems, gens, and killer interaction with a thrill bar in order for survivors to escape that changes each match.
I'm a hard core survivor main and I feel this is the only way to stop games going so fast. Because I know I can choose to dick around with a killer but when ######### starts getting real just "gen rush" him and leave or die on hook.
Give survivors more objectives.
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no. don't. please don't. you're about to make a huge issue for yourself. i get it's a joke but you're about to get dragged.
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@Splinterverse said:
No, no, no OP. They need to fix his TR yesterday. I hate these stupid custom TR songs. None of them work properly. They need to stop with it until they can BLEEPING get it right already. I swear none of them actually play more than 1 match against new killers when testing.
exactly either buff up the sound of his song like the huntress, increase his terror radius, or remove the custom song. the first 2 lines of this music is quiet asf before it tempos up. that's 32 notes and TOO long. his terror radius gives him such an unfair advantage.
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@SurviveByDaylight said:
Besides, he’s a ranged killer. They don’t need to be silent too. Where’s your head at sir? In the clouds clearly. Thinking about yourself. Just like all killer mains.
I main survivor tf?