OrangeBear
OrangeBear
About
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- OrangeBear
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Comments
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It's very sad that everyone just accept every present issue like smth normal, turning a blind eye, pressing ready over and over again.
It is what it is.
Nothing is perfect, no game is perfect. Every game will have frustrations but it's up to you to decide whether those frustrations are worth the fun in the game.
Personally facecamping is not an issue for me because it rarely happens to me. I also don't feel compelled to do it because i find it boring to do and you get barely any points out it. The recent buff to basekit BT has also made tunnelling way less of an issue for me as well.
Toxicity is an issue but it won't be fixed by asking people to be kinder. That's never worked. Humans are animals, when you deny them their gratification they will react with anger. The solution is to block communication so that they take their frustrations out on nothingness.
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Yes this happens to me a lot. It's not an acknowledged bug.
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4 is probably the average. Some matches i hit like 2 though
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Use Deja Vu. It's designed to help you stop 3 gens.
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@Dwight_Fairfield said:
This may be a foolish question but what is the difference between the anonymous mode and hide your name?
Hide your name hides your name for you only. Anonymous mode hides your name for other players.
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Playtime is over.
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It won't. Don't get your hopes up.
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I bought all of the ST outfits in the sale and i regret that because i barely play the stranger things characters.
I regret buying all of Myers customisations because i think the weapons don't look good with the same knife animation in tier 2. I mean whacking people with the thin part of a flathead is just silly.
I regret buying all of the trickster outfits. I don't enjoy playing him, and i actually prefer his original design anyways.
That's about it, i have plenty of cosmetic purchases that i absolutely do not regret. There's a lot of good ones.
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@Sepex said:
This isn't an answer but I think anonymous mode is great. Turned on all the settings and now I play every single match the queue gives me.
No urges to lobby dodge, no checking profiles etc.
why would you lobby dodge before? and why do you no longer check profiles?
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I don't get when devs say that because it's simply not possible that they've read literally every post about this game on the internet. They can't know for sure if an easter egg is truly undiscovered.
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I really want a corrupt intervention to be basekit because not only does it make killer less stressful it also reduces the chance of a 3-gen when playing survivor.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/344972/contradiction-in-soldiers-of-mayhem
There are soo many inconsistencies but I guess we can chalk it upto the multiverse
Would make sense considering the cutscene plays out slightly differently compared to the lore. In the lore, they all take turns stabbing the clerk but in the cutscene just frank and julie kill the store clerk.
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@SpaghettiVase said:
Breakdown is extremely underrated. It's a good counter to tunneling, it's a good counter to scourge hooks, it's a good counter to camping. Getting rid of a hook for 3 whole minutes is massive, especially on indoor maps like midwich and RPD. While I don't think it's really slept on, corrupt intervention is still really good but I see so many people go for the first down instead of trying to injury everyone and make the most of the timer. I use it on clown with with the sulfuric acid vial to make healing take longer and i try to injure everyone. With 3 gens you know they can't be on, you only have to check 4 and they are all on the same side of the map usually. By the time Corrupt is about the expire I'm usually midchase and can safely down having made the most of the timer.
Ooh i never thought about Breakdown vs Scourge Hooks.
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@Veinslay said:
No one has ever played DbD at a party lol
Well of course because this game has no local multiplayer. But there is people that play this game with their friends online in a custom game just for fun. It's totally a party game.
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I don't think that works. DBD doesn't use peer to peer so your IP address isn't being shared, it's just the profile.
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Wesker slapping survivors with his tentacles is intended on survivors who are unhooking, have endurance or are vaulting.
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Artist still has this issue too.
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I wouldn't like that. People would just farm BP so they can hoard overpowered items and add-ons. Play 10 bot matches with doctor and then spend all of the BP and tombstones for myers. Not fun. Custom matches give everything for you anyways so if you just wanted to play against bots then there's no need to earn anything.
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I don't believe anyone over reacts to them at all. When tombstone myers is played optimal, it's truly unbeatable.
Whenever i see these add-ons when playing survivor they are not using a good build for it.
I use this build after a string of bad matches and it never fails. Sometimes i use the infinite combo but tp + jmm is way better and quicker.
The synergy that these add-ons have with Play With Your Food is extremely strong. There's no counter play to it because survivors don't have control over starting and ending chases.
The reason why this playstyle is not common i think is because you barely get any points out of it, and you always depip.
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@woodenEnthusiasm said:
Probably a hot take but I think it should turn off if the killer walks like 32 meters away. Right now survivors can use it to stall the timer and slam gens even if another survivor is being chased they have even more time because of the paused timer
A survivor on a hook can't do gens. There's no reason to leave a survivor hooked if the killer is nowhere nearby.
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@JPLongstreet said:
The cult of Lightborn or whatever that roams around the forum just might have some advice for you...
Personally i prefer Fire Up to gaslight survivors into thinking they don't have the timing right
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I agree i think killers need a nerf or survivors need a buff but old DH was awful because it made the game feel so uninteractive and that's the worst possible thing a game can have. You could predict that they were going to use several seconds before they do and there's nothing you could have done about it, because they would use the distance to make it to a vault or pallet.
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Doctor practically has no anti-loop without Discipline - Carter's Notes add-on.
Deathslinger is too punishing without at least the modified ammo belt add-on.
That's pretty much it for me though.
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Hell no.
They ask me to pay £9.99 for a killer, and two fully fledged survivors. That's fine.
Then they ask me to pay £14.99 (basically) for a survivor with no perks or backstory and they are not customisable? Nahh. Legendaries originally didn't even have different voices or portraits either.
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@Jangles said:
I think this is a case of you think you want this change, but you don't. Good luck hitting a survivor near any kind of terrain or threading any gaps with the power. That survivor you were aiming for on the corner? That hits the corner now. That gap between those weird z wall pallet things on cowshed? That hits the wood now.
dis hard, me angy the thread.
There's two separate hitboxes for environment collision and survivor detection. Increasing survivor collision would be a straight buff.
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I would just get her if you want her now. I haven't seen the survivor legendaries ever go on sale, only ever saw chatterer go on sale.
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Make Your Choice.
I recommend choosing Make Your Choice!
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3168538#Comment_3168538
Wait- the Snowmen cancelled GF’s power?! Oof!
Yes. If you marked a survivor and they jumped in a snowman, you would hit the snowman and they would become unmarked.
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From my experience tunnelling is when the killer prioritises the survivor with the most hooks.
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Killers with small weapons will always look their lunge is further than it should be. Freddy is infamous because he has the smallest weapon but it's noticable on the legion too.
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Haddie Kaur is definitely the loudest survivor in the game.
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If you feel like your gameplay is optimal then the only thing you can do is use better killers and perks.
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Yep it's the same for me too. Last match was 100% bp for survivor and now it's killer. I hope this is actually genuine and the system hasn't been busted again. I really want survivor to become the more appealing role again because i enjoyed the fast killer queues before the anniversary event.
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It's bugged right now. If you try to do it as the survivor is escaping, they get the escape and you get a softlock.
https://twitter.com/CocoJobro/status/1565064118742269954 -
Yeah i hated that event.
Survivors would literally jump in snowmen instead of mending against legion, jump in snowmen if they got marked by ghost face, jump in against tombstone myers, against victor and immediately crush him afterwards.
Killers literally got nothing, they couldn't use the snowmen themselves. The event was just a few weeks where survivors got an advantage.
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@Regulus47 said:
Honestly I'm with OhTofu on this. People are just used to demogorgon style hitboxes where they don't have to aim all that well. Cool that he's getting changed I guess
The hitbox being so small that wesker can dash through survivors is not fun for anyone. OhTofu likely tweeted that out for engagement, they knew it's a controversial opinion.
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I argue it's harder because grades reset back to 20 instead of a bracket now. And MMR and grades is a weird combination.
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Definitely not. 66% of a generator just so you can have a chance to stun the killer outside of a chase for a few seconds is very weak. I think they should make it 33% so that that it combos perfectly with Wiretap.
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Yeah like others have said the reporting process is still the same. The only thing is that you can't check a profile to look if they have previous vac bans anymore.
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i 100% agree. I think it should be a brown tbh because i think the trade off is equal, since being able to vault pallets is actually useful in RPD and Badham at least.
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It's to pay for the the prestige icon animation
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3166611#Comment_3166611
Yes, decide everything on one game, don't practice to get better nooooooooo, that requires thinking
There's literally no reason to make the game harder for yourself by playing a bad killer when you can just pick a killer like wraith who is easy and effective. No point of doing something that's just going to make you frustrated.
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I'm using STBFL, Tinkerer, Hex : Plaything, and Jolt.
STBFL helps for when his power is unreliable, tinkerer and plaything address his huge terror radius and jolt is a great regression perk.
I am always using chalice gold add-on to make slams more likely to damage and also gold egg.
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Yeah the basekit BT buff has improved my experience a lot. The 10% haste is very nice
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https://www.youtube.com/watch?v=gWocOCkwjYQ&feature=youtu.be
in this video the grab fails three times in a row. Extremely frustrating...
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Because whenever i try a killer i don't usually play i get reminded of why i don't play them. Yesterday i played the pig against 4 Sprint Bursts and it took me until the last gen to get a down and a trap. Desperate for a kill i was following the survivor with the trap but they got out through hatch and preceded to be very disrespectful in endgame chat.
Yeah... why should i bother with that?
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I think the whole thing where you stalk faster if you are closer shouldn't be a thing. Because it prevents being able to stalk from long distances which i think would be a lot more fun for both sides.
Evil Within 3 should get paused when carrying a survivor and during that time survivor would no longer be exposed. There would be a common add-on to make it so EW3 would still be active when carrying incase people wanted that.
Evil Within 3 would increase speed to 4.8m/s so that you can feel it more.
Evil Within 1 movement speed would be 4.4m/s. He still wouldn't have a lunge and cannot gain bloodlust so i think it's fair.
The sound effect that played when he has reached 85% would return and this would make counter play easier and it's a scary sound effect so that's good.
Add-on changes :
Tacky Earrings : Evil Within 3 will continue when carrying a survivor.
Blond Hair : No longer increases the amount of evil required
Jewllery : Reworked, i don't have an idea for that.
Hair brush : Amount of evil required reduced to 25% from 50%
Glass Fragmant : Added effect - allows you to stalk during evil within 3. This allows you to find survivors.
Jewllery Box : Increased Stalking movement speed to 50% from 30%
Tombstone Piece : Requires survivors to have been hooked twice. No longer increases amount of evil.
Lock of Hair : Evil required reduced to 75% from 100%
Judith's Tombstone : Requires survivors to have been hooked once.
Fragrant Tuft of Hair : Makes evil within 3 permanent, but removes the buffs that evil within 3 normally gives. Reduced vaulting speed, reduced lunge and normal movement speed.
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@Mandy said:
Just popping in here real fast - we are looking to make some adjustment to the survivor detection area for grabs with Virulent Bound, as you know it was too large on the PTB and it got reduced for the release...we're going to be increasing it slightly to something in between what it was on PTB and Live.
We are monitoring feedback carefully around the release, and will possibly be making other tweaks - but can confirm this one with the grab right now.
Thank you Mandy this is very exciting to hear.
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Leon doesn't know how to check pulse correctly. It is his first day.
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Chapter 24 : A manifestation of dark thoughts of a once though vibrant community.
Chapter 25 : Albert Wesker.
