OnryosTapeRentals
OnryosTapeRentals
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In my opinion, maps are the biggest issue with DbD's balance currently.
You have a handful of maps that regularly spawn no usable resources like Haddonfield, Borgo, and Coldwind.
And on the other hand you have maps like Gideon, Garden of Joy, and Badham which have safety everywhere.
They need to dedicate a patch to evening out the disparity.
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@GentlemanFridge said:
Well, that's hardly surprising.
True, but they probably should have predicted this and upped survivor incentives to make it a little more tolerable.
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Wait really? Thats a HUGE oversight.
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Also curious to know. Can’t seem to figure it out either.
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I liked his facial hair too, shame it’s been removed :(
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@Linkdouken said:
I love the idea of having tape wrapped around her
@BritishFello said:
Brother this is absolute peak
@MechWarrior3 said:
I……..AM……..IN…..LOVE!!!!! BHVR get on this!! ❤️❤️
Thanks, I appreciate it! :)
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Personally, I'm more excited for the changes coming with the chapter as opposed to the chapter itself but I'm happy for y'all.
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So long as they fix the physics issues associated with framerate, I see no reason not to do this.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941281#Comment_3941281
but from the clip you posted as proof it's a skill issue on your part you didn't even need to look back since you were healthy and can afford to take a health state or if you did turn your camera facing away from the locker at least
i am giving you advice
This is just being needlessly contrarian.
Lockers and vaults using the same key is something the community has complained about since the beginning and almost everyone agrees that it's an annoyance and should be changed. This regularly crops up on Reddit, Twitter, the forums, etc. and the vast majority of replies are in agreement that it's poor design.
Hopping in to say "skill issue!" is not helpful. Yes, we all know that camera angle plays a role in selecting an interactable, but DbD is a fast-paced game and sometimes — especially on controller — the positioning doesn't line up quite how you want it to. All of the frustration could easily be prevented by allowing separate key binds or spacing lockers further apart from windows.
It's a small change that fixes a common grievance.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940784#Comment_3940784
this is a waste of time. there is nothing wrong with the placement. just hit your button at the right time instead of early. it's not their job to cater to your every whim for something completely unnecessary
Only in the DbD community would y'all actually defend what is clearly an issue of bad design.
If your game uses the same button input for multiple actions, putting two of those interactibles close enough that they could both be activated by the same button press is bad design.
This kind of "skill issue" one upmanship is trite.
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It's doubly offensive on Borgo because that map barely has any pallets. The least they could do is give us the window to work with.
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@Mandy said:
Hello!
Quickly diving in to say thank you to all for this discussion, this is something that's been investigated by the team and we hope to have a resolve for the release of the next Chapter (so yes, next week!). We thank you all for such a thorough discussion!
This is incredible news.
Huge, huge, huge thank you to you and the team for looking into this.
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@Hex_Ignored said:
First person would be a huge nerf to survivors and third person a huge buff for killers. Creating such a lopsided mode is a recipe for failure. It would probably do even worse than lights out.
Yep. This mode is guaranteed to be a failure. The novelty will be fun for one or two matches, but people will quickly realise that the balance is too skewed for it to have any kind of longevity.
It'll be another Lights Out, where people play for the rewards and then immediately swap back to regular queue.
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Like a lot of things in life, if you have to question it then the answer is no.
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I'm gay myself and have never even heard of half of these.
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Outside of having a suitable content rating, developers are not responsible for managing people's triggers.
At some point, people need to take responsibility for their own wellbeing and realise that going into a peanut butter factory when you have a legume allergy is a bad idea.
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This really needs to be fixed.
It’s so demoralising loading into the match and seeing you only have a couple of usable TVs.
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While we're on this topic, reduce the size of ALL invisible barriers in this game. There's so many spots where you get needlessly screwed over because there's an invisible barrier that serves no purpose.
They recently added invisible walls to the tables in Dead Dawg Saloon (same as they did on Mother's Dwelling years back), preventing you from falling onto them and causing you to sometimes snag when dropping off the balcony. And what even for? Standing on the tables there wasn't causing ANY kind of balance issue. Both survivors and killers could get on top of it, and it was low enough that killers could still down you without even having to mount the table.
These kinds of things just waste development time and stifle fun.
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Fairly lukewarm take IMO. There's a lot of people who agree with this.
Personally, I don't. But this is a pretty common opinion.
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I'd pay good money for a male Spirit lol
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(Excuse the horrible formatting)
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Also haven't received any of my drops. I've earned and claimed 2/3 on Twitch but nothing is showing up in game, even after restarting.
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Not enough of a buff to be worth using. This is a difference of about 2 seconds iirc.
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@TheArbiter said:
A lot of fan games gave him a fire axe, presumably Scott saw this and approved it, but I agree a little weird
I see. I suppose that makes sense. Slightly strange choice IMO, but passable.
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@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932610#Comment_3932610
There is a button that lets you close it and it won't open until you click on it again.
It doesn't seem to work all the time though.
Sometimes after restarting my game chat is open and visible again, even though I know I didn't open it before closing the game.
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Sad to still see no fix for Hex: Face the Darkness. For some reason recently dead survivors continue to scream as if they were alive. Been happening since like 2023.
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@Akumakaji said:
Actually, I have had at least two or three instances where I wanted to force a cage move as the killer in 2v8 and thus gave the survivors a soul stare - and they just wouldn't budge. I have no idea if there was a buddy of them really close by, as I had no interest to camp out a hook stage, but it was really strange: normally the cage should sink into the floor after 5s and relocate, so this feature might either have been removed or is bugged right now.
Happened to me too. Cage was right next to an Exit Gate and I wanted to shift it elsewhere, but it wouldn't move. I just gave up after 30 seconds lol
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@Breadn111 said:
The quests system feels like a downgrade in genuinely every regard. The rewards are less, challenges very uninspired, time frames stricter, and in my opinion, it doesn't fit as well with the style of DBD.
I'm curious if this was just a creative blunder, or if it was rushed out unfinished.
A huge, huge, huge downgrade indeed. The only aspect of the Quests system that is better is the ability to complete multiple challenges at once. Everything else is blatantly worse.
All they needed to do was to make it so you could work on multiple Tome challenges at once and the system would’ve been perfect. But for some reason they decided to overhaul EVERYTHING. Heck, they didn’t even keep the names “Ritual” and “Challenges”. What compelled them to do this is beyond my understanding.
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Err, no.
I think we should keep real people out of DbD. Nicolas Cage was a fun and quirky one-off but it should not become a repeated thing.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932294#Comment_3932294
Agree. The changes to the quest system were unnecessary and actively hurt causal players. Out of all the things that BHVR should be spending their resources on, this was not even in the universe of “urgent things that need to be addressed.” But, not surprising given the long history of changes that nobody was asking for.
I’m so tired of them fixing what isn’t broken, while casually letting major issues (e.g. Wesker softlocking himself and another player in 2v8) go unaddressed.
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I hate the new Quest system. It's such a nuisance having to log on every day, rather than just being able to do the Challenges at my own pace when I have the free time.
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Losing due to situations completely outside of my control.
I.e. loading in as Onryō to see that my TVs have been displaced by chests and are one thousand miles away from anything useful.
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Usually within 2 business days.
Although has be up to 5 for me. Just depends on how busy they are. I hope you get a response soon.
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@TheMidnightRidr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930970#Comment_3930970
You don’t have to lie, mate. At most, normal queues are 6 or 7 minutes at their worst. My queue times in normal are only longer by a couple minutes. I’ve been getting into matches within 5 minutes.
@jamally093People overwhelming love 2v8, myself included. Yes, there are some very much needed changes to aid with matchmaking, but when the very very simple solution to your problem is to just play the normal mode, maybe do that instead of rage posting for it to be removed.
You don’t have to lie, mate
They're not lying though… I waited 15 minutes for a match last night.
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For me personally, false.
I prefer to watch regular gameplay with some commentary over it — win, lose, or draw. Long videos are a big plus for me too.
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Really hope they do. They surely still have the assets so it shouldn’t be too hard to implement.
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This would be very counterproductive and make queue times even worse.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930623#Comment_3930623
The only way to make him good for both sides would be to rework. But then they’re alienating the people who like him as he his.
Unfortunately, my friend, I am certain that is never taken into consideration.
Wish I didn't speak from experience.
I miss original Freddy terribly </3
Way more unique than what we have now.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930625#Comment_3930625
I agree with that too. The only thing I do love about him is his looks, and his terror radius music. The mori is cool too.
Oh his music and mori are incredible. It’s a huge shame I don’t really like the power :/
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The only issue I have with Nemesis is that his visuals don’t match the mechanics of his whip.
The lingering hitbox and ability to “drag” the tentacle left or right is not at all reflected in the animation which makes it so you still get hit even when it looks like he missed.
They should adjust the animation to align with how the tentacle actually functions and I’d find him less annoying.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930623#Comment_3930623
I agree. I can't be bothered when I see him as the killer. The nerfs helped sure, but they nerfed the wrong stuff. I have several videos like this where I can't even make the pallet because of the insta hits. I have videos where the pallet is WAY closer and I STILL can't make.
Balance aside, I also find him kind of overstimulating to play against. Really this is just a personal gripe but the constant yelling is so annoying to me.
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I think The Ghoul is kind of a design failure to be honest.
He’s one of those killers that’s doomed to be unfun for one side regardless of how they tweak the balance.
Either he’s allowed to get free injuries to make up for the fact that his power can’t directly down (much like Legion). And in doing so is very frustrating for survivors.
Or they drastically reduce his ability to get free injuries to make him funner to play against but in doing so he’s going to be frustrating to play since his power can’t down.
The only way to make him good for both sides would be to rework. But then they’re alienating the people who like him as he his.
So it’s a lose-lose-lose.
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@GRIG0 said:
I think Red Barrels already said that they would be interested in a Collab and is up to BHVR.
I'd love Trager (my personal fav from fairst game) or Gooseberry (probably better since she could have those explosive ducks as extra power)
I'd like Coyle too, but he could also work as a legendary for The Doctor.
For survivors I like the idea of a half original reagent as Onryos said.
I think Red Barrels already said that they would be interested in a Collab and is up to BHVR
Yeah from what I recall they said they think Outlast and DbD would be a good fit together. So it does seem like the ball is in BHVR’s hands as to whether they want to go for it.
Trager would be a great option too. The giant scissors are so scary lol
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I don’t like them. I feel like they hurt your visibility more than the killers because killers can just see your aura like 24/7 in 2v8.
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I’m not colourblind and I struggle on all of the daytime maps.
Coldwind and Eyrie are particularly egregious. The colours are all so washed out on those maps and it makes auras and scratch marks very hard to see. Ormond isn’t as bad, but is still not great compared to the nighttime maps.
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I'm a huge Outlast fan and would love a DbD x Outlast chapter.
My personal preference would be for a chapter focused around The Outlast Trials with one of the Prime Assets as the killer and a Reagent survivor. Possibly Amelia, or they could go down the half-original, half-licensed route like they did with Yoichi and Ghostface and come up with their own Reagent.
I'm not picky though to be honest. I would be happy with any of the Outlast games characters coming to DbD.
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This bothers me every winter when I give my characters wintry outfits. I always assumed it was a bug because releasing two identical cosmetics makes no sense. Either way, they should probably change it.
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Happened to me once a few days ago Thankfully has not happened again since.
They really should fix this. Has been an intermittent problem for like a year now.
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I hate them. Especially when they get in the way of Kindred. Like just let me have me solo q info perk pls.
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@Twiggsy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929249#Comment_3929249
Take time next time to read there would be a lobby dc penalty
I read it, it's just not a workable solution.

