OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928766#Comment_1928766
What's wrong with the new HUD specifically to you? I'm really interested
It's very distracting and hard on my eyes having something on every side and corner of my screen.
It strains my eyes and gives me headaches after playing a few games.Absolutely awful
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Yep,i agree.
This hass to be the worst update DbD ever had and that's an achievement righ there
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The new HUD is the worst thing i've ever seen in DBD and should be completely destroyed.
I never thought that something like this could hurt my eyes this much and even give me headaches.
It seriously makes me want to uninstall this game.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1929667#Comment_1929667
If your playing last gen your outta luck since the devs are probably focusing on next gen
Oh i know,seeing how BHVR can't be bothered to even fix FPS drops that have been here for years and can completely kill your game experience.
I'm mad and disappointed by BHVR and i'm seriously thinking of uninstalling right now
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929589#Comment_1929589
Even worse than 1.9.2?
1.9.2 isn't even remotely close to the atrocity that this update with its garbage mobile game HUD is.
I NEVER had a game that caused that much strain for my eyes and headaches.
I'm extremely mad and dissappointed by BHVR and it really makes me think of uninstalling this game
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929632#Comment_1929632
I'm questioning weather or not I should even play.
I assure you playing DbD is a complete waste of time right now.Watching paint dry would be much more enjoyable
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@Mendax said:
Yes, this is another negative feedback about the new HUD
I felt nauseous after the first match on PTB, after that I deleted it.
Today I've played one match for the Doctor and I've also felt dizzy because of the need to look in different directions. After that I quit the game.
Perhaps I will enter the game only for the code rewards.
I really want to know how the design team decided this interface was better than the old one. Future new features? The old HUD had more space to install them. Do the design team play DBD more than 15 minutes? This is really interesting.
Okay, some players love the UI. Well, add the ability to play with the old HUD. Please.
(Sorry for bad English)
You're fine.
I agree,the devs that worked on the UI are apparently chameleons
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@ShadowRain said:
https://forum.deadbydaylight.com/en/discussion/comment/1929649#Comment_1929649
They confirmed they can’t revert it
That's straight up pathetic and a new low for the devs.
Coming from a console player that is STILL waiting for proper optimization
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@ShadowRain said:
The worst update in DBD history, can’t decide whats worse.. the new HUD or the new survivor movement.. can’t even 360 anymore.
Agree,been playing this game since console realease in mid 2017 and no update was THIS bad.
Like,the new HUD extremely strains my eyes and gives me headaches.It's awful
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929528#Comment_1929528
There probably going to revert it in 2 weeks cause of these problems with eye pain I remember when they added a red flash when getting stunned but it was removed cause of eye pain and headaches
I really hope it.
I'm so damn angry because i was really looking forward for the clown and map reworks but i simply can't and don't want to play this game anymore with this HUD that extremely strains my eyes and gives me headaches.
I've played since console release,but this has to be the worst patch in existence of DBD
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Yep,i agree.
It's extremely stressfull on the eyes.
Just playing a few games is enough to feel the strain on my eyes
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@Slendy4321 said:
Seriously!! My eyes literally hurt by looking all over my TV for information
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1929487#Comment_1929487
I played two games as killer and i'm still trying to recover from the eye strain!
Yep,i'm in the same boat.
My eyes are starting to hurt because of the new HUD even if i try to ignore it is still distracting and hard on the eyes to have something on every side and corner of the screen
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Yep,i have the exact same problem.It's really awful
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Agree,the new animations look horrible and the new HUD is like really stressful for my eyes.
Even if i make the HUD as small as possible it's still extremely distracting having something on every side of the screen to the point that i have to take a break after just a few games
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Yes,running while injured feels like your survivors got extra weights
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No problem,got this from Reddit anyway lol
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@onemind said:
Sometimes restarting my console /game helps with frame drops for a while it's almost like packets are being lost as time goes on and resetting it temporary fixes it
Yeah,i think it's because this game suffers from memory leaks,which means performance degrades the longer you play
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1928838#Comment_1928838
Pretty much 🤣 on the survivor screen, just slap a Resi "You are dead!" As you're flying high in the sky 🤣
Nah man, it has to be the "You Died" from Dark Souls 🤣
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@Kolonite said:
See you in a week
It do be like that
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1928477#Comment_1928477
They were doing this as they said they were adding more icons in time to come. So, you think it's bad now, wait till your screen is just symbols everywhere 🤣
I imagine something like this
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@Bwsted said:
Don't worry, we're waiting the console folks to hear their feedback. Because apparently they have compound eyes that can handle the scattered layout no problem.
Am console player and can confirm.We all have chameleon eyes
https://youtu.be/KaNzChBiOLM -
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1928776#Comment_1928776
Haven't played him in ages, just like i haven't played billy since they started to gut him with the animation changes. what happened to trapper?
The grass on all the reworked maps is less dense,meaning it's very easy to spot his traps
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@Blueberry said:
Yeah with them taking an extra week more than normal I was being hopeful for at least more Clown improvements.
Looks like all we got was bug fixes.
Very important ones like Steves lips or Kates and Janes chest physics ☝️
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@Tsulan said:
Didn´t they say something about the new UI enabling them to do new things? I wonder what those are.
Yes they did,but obviously they can't tell us anything becauae reasons 😧
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@blue4zion said:
Sure, for some.
I'm happy with the new hud for the most part, and I generally see improvements in every update.
They haven't stopped optimizing, you know?
They haven't stopped optimizing, you know?
Dude,they didn't even started lmao
How else would you explain that Optimization isn't any better after years ?
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@Pulsar said:
Oh, you mean like this?
https://www.youtube.com/watch?v=Nl7zIxwMUn0&ab_channel=PulsarGaming360
Hmm pretty weird,looked like she was getting a delayed sprint burst or something.
Also:
https://youtu.be/W1TlMcbNT4s -
@ShadowRain said:
Plot twist.. they cancelled the UI update. They have to at this point.
They won't,it's BHVR after all 😧
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It's quite disingenuous of them to NOW ask us for feedback on new changes,that the overwhelming majority of the community already hates.
Like,can we have a fix for those stupid FPS drops maybe?
Thanks
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1928230#Comment_1928230
I would like to see the references of the people who designed it, just to see if they did something similar already. I just want to get to know the people who created this HUD and were like "Damn, this looks good!".
And you have to consider that those are supposed to be professionals that got paid for this lol
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@QwQw said:
I understand why they can't get rid of the new hud, because they already poured resources into making it.
What I don't understand, is why the devs never bothered asking the community about this hud change before they finished implementing it.
I love how BHVR is like
BHVR: Hey guys,here's the new UI absolutely no one asked for.How do you like it?We'd love to hear your feedback :)
Commumity:That's the worst thing we've ever seen
BHVR:Too bad we'll release it anyways :)
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I don't get it either,you could show this UI to any UI developer ever and everybody would ask what amateur did this.
It's amazing that they were able to create an UI that is literally the opposite of how an UI should look like and STILL think that it's ok even if the overwhelming majority of the community hates it.
Classic BHVR move tbh
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1927909#Comment_1927909
Everything's a dildo if you're brave enough.
*Bonk*
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@VSLl said:
They talked on the latest Q&A stream that they want to hear feedback from console players. They probably hope that console players will protect them and therefore have a reason not to change the new HUD. I think that's the way it is. But here's the problem, console players, including myself, will also react negatively and relate to the new HUD.
Yeah,i was like "Uhm,i don't need to see it myself to realize how awful that new UI looks".
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1927570#Comment_1927570
I thought everyone already tested it on the PTB and everyone said it sucked.
I don't know,from what i've seen everyone was using these bottles pretty badly.I need to test this change myself before i can judge it
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Maybe we should wait like until some time after the mid chapter drops?
I'm still not sure whether these new bottles will be super helpful BUT i feel like this is a change that you need to test yourself before you're able to judge it.
I didn't see any content creator doing any specific testing either,so there's that
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Infected Meg that self cared
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1926920#Comment_1926920
I havent checked the dates, but it feels like this chapter should have been released by now, or at least announced.
The lack of new maps is beginning to annoy me as well, things are getting repetitive
It's because they are always on holidays around christmas/new year
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Nobody knows what the next chapter will be.
We normally get some teaser some time after the mid chapter drops
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Obviously Oni
But the way Leatherface shakes the blood of his hammer is also really satisfying.It is one of the main reasons why i play him a lot (even before his rework).
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1926468#Comment_1926468
Except for oppression but thats it
Even oppression is reaaaally meh
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The End Game Collapse was never meant to favor one side.
It was meant to end hatch stand offs and people holding the game hostage after getting all gens done.
It doesn't need any changes
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@NomiNomad said:
The next chapter will certainly be important. After A Binding of Kin leaving the most forgettable Killer since Plague, and the Halloween Event being a mess, it needs to be good. Will the game die if it has another less than stellar chapter? No, probably not, but I expect it'll take a hit and lose some long time players. New players will keep coming, especially if the next chapter is licensed.
As for everything you listed, in terms of maps, I'm pretty sure they mentioned somewhere that Hawkins wasn't going to get looked at. I can't remember where, though. It's still a somewhat new map, all things considered. I'f I'm wrong, (or if I'm right) I'd appreciate anybody pointing that out.
The DS and OoO changes are WIP, and might be changed again but the time the Chapter comes out. We don't know.
The Killer is also a complete mystery. If it's original, we'll probably get a teaser somewhat soon, and if it's licensed we'll have to wait a little bit. But, something to note, is they often release Licensed Killers with the anniversary update, which is the chapter cycle after this next one.
As for addressing even more perks... I don't know how many of them will be changed in worthwhile ways, but they seem to save changing all the perks for Mid-Chapters.
After A Binding of Kin leaving the most forgettable Killer since Plague
Hey,don't you dare talk like that about plague >:(
At least she had really good perks 😢
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/1925265#Comment_1925265
I kind of agree, but I feel at the same time, the game should be balanced towards GOOD players, which aren't the casual players of this game. Balancing around higher levels, but not the highest levels, will give those casual players more of a challenge and force them to get better at this game, which is the norm with the majority of games, so why make it different here? Balancing a game around casual players is going to allow them to stay at a very low skill level for no reason. That's not how the game HAS to be balanced, it's just allowing people to be really lazy with their skill in the game because the game allows it. People need to adapt, we don't need to be building around them. That's going to lead to a very boring game (which it already can be honestly, a lot of players in this game are complete garbage, especially at high rank) for anyone who ACTUALLY wants to be good at it.
Definetely.
Balancing around the good players is the aim,just not the top level.
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My personal favourite is crouching to save a hooked teammate only for them to trigger the trap and get downed after that
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@Mandy said:
Yepp as a few others have said, the performance hit with regards to weather in the game would be difficult I guess. Implementing rain, storms etc would be incredible from a player perspective but I am not sure how low end PC's/Consoles would be able to handle it.
but I am not sure how low end PC's/Consoles would be able to handle it.
I mean,we get really horrible FPS drops because the game is loading a status effect (e.g exposed,bloodlust etc.)
So considering how poorly optimized this game is it would probably let our consoles/low end PCs explode in thousand pieces
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1925516#Comment_1925516
if this game ever gets wind effects, I'll finally be able to say that wind in a video game bricked my console lol
I mean this game would get hyper realistic,because you would literally feel the wind effects lol
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If you didn't notice yet.
Getting to rank 1 is insanely easy for both sides.
You could probably do it blindfolded with No Mither at this point
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The killers i play the most right now are Nurse,Hag,Bubba Clown,Legion,Demo,Oni,Deathslinger and Twins
I would love to play more Blight but unfortunately he's pretty trash on console :(
I absolutely hate playing Billy and Plague and i'm like really awful with Doctor and Pyramid Head
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1925265#Comment_1925265
Just to play devil's advocate, for what reason in your opinion would it be a mistake to balance around the too players in this game? I have an idea myself (but also a soft work around) but maybe your idea is different?
Top levels of play pretty much revolves around extremely coordinated swfs and pretty much only very good nurse and spirit players.
The way those games are played are completely different from a normal game.It means solely focusing on gens,running META perks all the time,leaving teammates behind,camping/slugging/tunneling etc. is MUCH more prevalent,which is simply not enjoyable for the majority of the community.
Other problems:
-We would need a good MMR system (I'm gonna be very surprised if the one we'll get at SOME point will work properly)
-Voice communication would have to be forced
-Map reworks need to be finished
-Power gap between killers is just way too big.How would you ever close it between killers like Nurse and Trapper?
-Map RNG needs to be toned down (sometimes you get maps with a lot of pallets and good setups and sometimes it's just deadzone after deadzone)
I'm sure there are some other problems that i forgot but that's about it i think
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1924607#Comment_1924607
Worthless to anyone that grinded for years to p3 everyone, doubt the devs would do it
It would be at least something

