OldWiseOne
OldWiseOne
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@MandyTalk Im not sure if you have any info, i dont mean to be a pain by bothering you im just curious as the new tome is upcoming and im going away soon and would hate to miss the message.
@Nudge4511 i know you was also interested in this also so im @ you so you can keep track if you wanted to.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1444732#Comment_1444732
Jesus 😂 i thought i played a lot
im not sure if it was alot lol, i did play more than usual though but i did have 1,200,000 saved before the event dropped as well as the level 4 challenges which helped a bunch not to mention i brought the perks in the shrine each week so safe to say i had about 4million from all that without including playtime, i also went full BP build lol
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i have 60 on each killer (except nurse) and between 200-300 for survivors, i havent counted survivors but my main goal was the killers. not a bad amount tbh shame hardly anyone used them during the event
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personally i use Corrupt, Pop, BBQ and STBFL. i prefer going for 12 hooks and not really slugging, corrupt just stops all that early gen progress and on some of the bigger and harsher maps really provides the benefits, not to mention it gives more time for me to get pop or stacks on STBFL
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survivors stronger simple as, only reason killers have those good games is because so many red ranks are rank 15. im sorry but when i see a rank 2 that cant look behind them, struggle with gens, have no idea how to loop any tiles, no idea of the different vaults or even counters to killers and will spend most of the match hiding then yeah obviously killers will do well. fact is survivor is much easier and when a team of actual good players all end up together its a piss easy game, most of my games today result in quick and easy escape with the killer getting only a few hooks. but its why i play survivor most, its more chill and honestly i dont like outplaying people at every chance but lose because i didnt want to slug them all, i want 12 separate hooks and i want multiple chases. theres more than just one example of fast games but the fact is rank is messed up so you will often end up with a potato or maybe 3 if youre unlucky in solo queue
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its a gamble, if you get skill checks its OP but if you dont then its not so good. the fact this perk can pretty much heal a full health state with a single skill check is insane! but thats the gamble you take, if you arent interested in the gamble id suggest botany as its 33% no matter what. A big issue is the game times, its rare that games will often go on long as gens either get bashed out too fast or survivors are dropping like flies in chases so any perk that gets better over time struggles to show its usefulness. cool perk though, can only really stack it with spinechill anything that increases healing speed ruins it
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id like to do both 50/50 but as im rank 1 in both i find it more chill and easy going playing as survivor, like i can still have the odd bad game or ones where i mess up but at least im not having people be toxic towards me while im having an off game. dont get me wrong i love playing killer, ill go through playing them all (got every perk on everyone) but certain killer on certain maps or a meta swf just turns killer into more of a hassle, i play for fun and thats more easily achieved as a survivor so thats why id play more survivor until certain things are changed
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Toxic behavior: Clickling flashlights constantly, t-bagging constantly, constantly vaulting a pallet/locker for attention, shaking your head constantly on a downed survivor, standing on top of a downed survivor emoting through abilities, sending hateful messages.
unfun strats but sometimes justified: Camping/proxy, tunneling, slugging 3 players, gen rushing, 16 second chance perks
Strats that are completely fine: body blocking, hook blocking, flashlight saves, blinding at pallets, using head on, using certain perks (both sides complain), using strong add-ons, 99 exit gates, taking protection hits, proxy during endgame, chasing someone near a hooked survivor
Things that piss me off: Haddonfield, bloodlodge, ebony mori after first hook during 520%bonus BP, slugging all 4 people, hiding when theres two survivors left so you can try get hatch even though you could both work on gens, slugging for 2mins for the 4k, DCing or killing yourself on hook
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theres a dude that mains hag but i forget his name im sure someone can link it, but if you want to be a rank 1 hag you shouldnt really be chasing as the hag, you just want to set up traps in survivor paths so you can get easy hits and fast downs as they flee after being hit. her add-ons really change your play style though, i always run the range add-on because nothing sucks more than being out of range, trap duration is good if you have make your choice etc. so have a play see what works best for you, but the most common tips is dont chase, have your traps spread out, try place them in paths people will go whether thats towards a gen, loop or even running away. corrupt helps a bunch same as trapper
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event items are classed as common so killers tend to have 4 common unlike survivors who have about 12, not to mention the numerous amount of items survivors can have compared to killer as well is huge. this is why theyre more common on killer and the mystery boxes are more likely to contain an offering on killer
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yeah im on xbox and i mostly get GF or Spirit, most other killers i hardly ever see... usually if i see a mori its an ebony mori spirit with NOED lol, i agree its boring af to verse the same killers over and over. try group up with a US player, they get a huge range of killers just dont expect DH to work right, other than that i love my time on 150ms servers because i see all types
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i prefer being red rank survivor, i couldnt imagine not being rank one tbh i have been at the top for 3 years and seeing some of the potato rank 2`s that cant even look behind them makes me hope not to have other players... most games are a carry sadly but at least you can do stuff and you can get decent players that touch gens, killer on the other hand im not a fan of because its a coin flip if its broken meta swf or average solos who struggle at red ranks
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Frames are a huge issue, considering i play on the original xbox the frames can honestly break down when multiple effects are happening. as for the aim assist id like the current "aim dressing" removed, its honestly just screwing up the aim for no reason in certain matches, you will hold forwards and lunge for the survivor to do a slight wiggle and your killer just breaks and stops swinging in the wrong direction like wat...
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Alien, its an iconic horror series of the ages... fnaf is well a little pc game that grew because of kids. alien adds another non humanoid while providing a bigger chance of different game play, better looking map and just an all round better fit for DBD. but i would say hicks instead of ripley, we always get females not to mention hicks has been in a game and is likely to be cheaper as well.
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/1422013#Comment_1422013
It is really depressing to see 4 cakes pop up then the last offering doesn't flip :/
i just back out lol, im sorry but if a killer is going to use a mori during an event when everyone else puts on BP offerings id rather back out and find a new game. i normally wouldnt mind the odd mori but during an event and this common? not to mention they ALWAYS tunnel and mori off first hook no matter how well the games in their favor, best to just close the game down and keep my stuff and find a fun event game. same goes for keys or haddonfield offerings tho
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1422036#Comment_1422036
I guess im just going to have to disagree with you, thats ok though. I definetley think that ranks are over inflated right now. In reality im probably just barely a red rank killer and more than likely a green or purple rank survivor if the old rank reset was still in effect. So we can agree on that. However I want to point out that advocating for buffs or nerfs of any singular kind wont fix the state of the game. It's like a giant puzzle and any single change for better game health is only a single piece. theres still tons of holes in the puzzle and its definettley not pretty to look at yet but its getting there, slowly but surely.
survivors are stronger though so i dont get how giving them a free 5th perk is going to be balanced, and if you dont balance at the high ranks then thats when it becomes broken, people can always learn to get better and so balance should be aimed at the higher skilled. im all for changes and balance but giving everyone unbreakable no, not with how fast gens are especially at high ranks. even getting a down every 20seconds isnt enough unless you slug or they arent doing gens, i suggest you wait and keep playing till rank 1 in both and you will see that a good team wins because getting 12 hooks before 5 gens is extremely hard when you counter in the possible loops and pallets that can spawn in, weaker killers, stronger survivor maps etc. so while a gen takes 80seconds solo and any good survivor should easily last 30-60seconds depending on setup... first thing is fix ranks so they can see how unbalanced it is, change moris and keys and go from there. wouldnt be surprised if gens get slowed down after a rank change. have to remember alot of people play for fun, even if theyre highly skilled at the end of the day they want fun, thats both sides and atm alot of killers arent happy and i completely understand. there shouldnt be games you just cant win or do good on because the survivors have tile/loop knowledge
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1421992#Comment_1421992
I understand and beleive me I know. Im at those high ranks as a rank 3 killer/rank 4 survivor who goes against death squads often enough to know when the match is already lost. Believe me when I say I underrstand that SWF is completley broken and it will always be broken unless something major changes about it or the game itself. That doesnt stop people on the killers side from abusing the systems in place just like survivors do to take advantage of solo q survivors or very untalented SFW's
wasnt swf just people doing the gens they spawned near, and rank means nothing anymore or at most even less than it use to. iv been rank 1 for 3+years and my girlfriend is rank 2 with only 180hours on the game. while swf is a huge issue just the overall balance of the game is an issue and thats due to the messed up ranks, way too many rank 1`s and 2`s have no idea of loops, tiles etc, yet still remain at that rank because its too easy. when the game if full of good survivors, swf or not survivors have the advantages, thats not including meta perks, maps, or weaker killers. killers have to slug to win or even have a chance at doing so and so survivors should get a free unbreakable, i understand being slugged is annoying but its need to win as a killer so i understand it and cant be mad at it
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no change on my end, whether thats p1-p3 survivor or killer, im getting just as many as normal but all i see is mori`s being used atm, like how sad
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im not being funny but i got hit and just ran forwards without using pallets or windows and 3 gens popped before i went down (was doing a no pallet/vault challenge) survivor is way too easy as it is and giving them that well youre asking for every killer to quit. i play mostly survivor because its so easy and chill it dont even matter. at real high ranks killers really cant do much to stop gens and thats just the way it is.... its completely the wrong way to go about changes
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@Siberia said:
No. Just no. We don’t want the weebs coming to DBD.
dbd is full of weebs, im not being funny but do you not see every feng use the bunny ears, or killers using the mascot outfits or even spirit in a schoolgirl outfit... not to mention the over sexual drawings, if that aint weeby i dunno what is mate haha. i for one wont support anime alongside the iconic horror icons and i know many others wont.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1418733#Comment_1418733
Big oof to insult me cause I poke a little bit of fun. Also I dont think your taking into account how culturally relevant and important anime is to eastern cultures. Also you do know there is quite a bit of horror anime out there. hell one of the most famous asian horror icons started out as a manga, that horror icon being Sadako from Ringu or as america knows it The Ring.
not as iconic as Alien, jason or even a werewolf or vampire and no anime ever will be that huge, they arent a big thing and dont fit in to DBD. not to mention theyre often over the top and contain schoolgirls. all im saying is i play this game for the actual horror and iconic horror, and i dont see any sort of comparison between the two. i dont want things to be based on sexuality, how hot characters etc. but instead the dark and twisted lore that surrounds horror and its iconic characters, its what sold this game to me not because it tries to fit everything in a single title.
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@MongolPSR said:
I now want an anime killer.....you did this, you put it out there and now I want it.
@SpookyStabby said:
Next chapter is now gonna be "Rise of the Otaku" and there's gonna be ######### waifu body pillows, ramen, catchy theme songs and Killer fan service (pun DOUBLE intended) and its gonna be all your god damn fault because you had to post this ######### on the forums. Thanks for that.
if you guys actually kept up to date you would see the devs are looking into it because of their survey. im just saying if they do im out, i didnt play this game 3+ years putting up with toxic behavior to lose the aspect of the game i actually enjoy. A HORROR game containing iconic characters that have been spoke about through the ages and never put into a game
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i mean i was grabbed from the other side of a pallet, both legs was touching the floor standing up straight so that made a good clip lol. but when i play killer god forbid someone do the smallest wiggle and my camera snaps out of control in a direction i never even slightly looked in. should remove that auto aim crap (sorry aim dressing)
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i just hate the fact its all i see, all i ever see on UK server is spirit and ghost face yet i hardly see them on US servers... i dont mind going against them but f me id be nice to see the other killers get played :/
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no thankyou, or make him so bad he is never played. im tired of the weeby cosmetics, i want horror for a change
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farming is boring and not worth it, you can just get as many points playing normal tbh... and i wouldnt main demo he`s pretty sh** i refuse to play him against the teams i verse, not worth the toxic behavior and hate messages id get
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You dont want the blinds quicker, that will mess up your flashlight save timing... and if youre someone who is just on about blinding mid chase then no, you can already easily blind at pallets as well as saves. there are multiple add-ons that increase blindness duration. i for one think flashlights are in a great position, you need some knowledge and some skill and i often get multiple flashlight saves daily which i would say is the main point of flashlights
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i mean lightborn already makes you impossible to blind at level 3, its honestly a wasted perk slot even with the buff. now if they was to buff surge etc. then id be interested
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you say that but i got 5 flashlight saves in a single match and my team still couldnt do the gens, flshlights are fine and so many people struggle with them, gens can fly at red ranks anyway all they have to do is sit on gens its that easy. but if you struggle that much theres a perk to avoid all types of blinds
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survivor: Doing well in a match, just being able to do a range of things in a trial. dont care about escaping tbh but escaping is pretty easy so maybe thats why i dont see it as a win.
Killer: at least 9hooks or a 3k, i dont often slug for the 4k unless they wanted to be toxic. i personally say 9 hooks because 12hooks is max and it can be really hard against good teams to achieve the 12, while i believe the killer should be the power role its not really the case when everyone is at high skill level (not mentioning weaker killers) but if i get less than 9 i havent really done much of my objective as a killer, iv always been a fan of the longer games myself without needing to slug and tunnel
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the devs spoke about this and do want to add this to the game however they said the issue is having every killer have their own rank would cause alot of people swapping killers that arent so different for easier games and so they want to find a way to kinda group killers together. i guess a good way to group them would be if the killers strength is anti-loop, chase, stealth, ranged, trap focused. or something like that anyway but even thats not perfect, personally i dont tend to have a massive issue with most killers whether that be wraith, trapper, legion etc. but if i was to try and play nurse or hag against the teams i verse i will struggle, its why im gonna hate the next tome with hag and whenever the nurse one happens
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you cant see the bar go down, same as plague for her infection. i believe they do this so the killer cant try and abuse that knowledge, so while it may not show it the bar is actually regressing and they will need to mend. personally plague should see the infection but yeah both plague and legion have that in common
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@Thypari said:
I've "lost" around 500k bp so far. All lobbies run 4-5x cake which means I lose 400-500% bps.
Not really lost as you didnt have it to begin with, not to mention the devs have extended the event duration and the patch is being brought out within a few days along side a small bonus BP login. the best way to look at it is the first week was escape cakes and the last 1week 5days will be party streamers but overall 500k isnt that bad and the devs have easily made up for it by what theyre doing, i do understand some frustration but you can wait till the fix before playing if you wanted
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1399811#Comment_1399811
Yeah, but don't you need more PETRIFIED OAK?!
...ok
that gave me a chuckle haha, i dont think iv used an offering that hasnt been a BP offering in like a year odd lol. i do get what youre saying about getting the 140% but at max you only get 240% but on offering fix you can get 620% but sharing is caring! and who knows i might not be left on first hook haha
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@Bovinity said:
Don't just save them. There's no point.
Use them and spend the 140% extra points to buy even more cakes. I'm steadily still getting more and more cakes even though I use one every game.
i already own every perk on every killer/survivor so i dont need a huge amount of BP`s so im saving them to share for others :)
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best thing is take a little break and wait till the offerings are fixed or play with someone so you can just chat about things and have fun, everyone gets bad games and gets annoyed trust me, but you cant force killers to play a certain way as its also on the survivors and often its the survivors more at fault the killer is just doing his job. unhooking people gives lots of easy points even if its unsafe so thats why it happens and its why i use DS, at the end of the day just try have fun and if youre getting heated step back a bit and try again later, the more you play stressed the easier it is to get annoyed and angry so cool off and try again later my dude
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@Munqaxus said:
All you have to do to get DS nerfed is to get the Devs to fix Killers tunneling and camping. That's literally all you have to do and DS will be nerfed.
people want it nerfed due to the 60seconds duration, its too long and punishes good killers and allows survivors not to care or worry after they get unhooked. i use DS so i cant be hit of the hook and picked back up, if they hooked others before hooking me again thats cool... DS should be anti-tunnel including mori`s not immune for 60seconds
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- hag and spirit cant be blinded when breaking a pallet
- You can blind a killer when stunning them with a pallet
- You can blind killers as theyre breaking the pallets
- You can blind killers when they vault (much harder)
- In-order to flashlight save you need to know the timing, the best way to describe it is when the survivors ass just starts to pass the killers shoulder start blinding them.
- The flashlight aims roughly above the survivors right shoulder
- Every flashlight takes the same time to blind a killer, no matter the type or add-ons.
Youll know if youre doing it right as the flashlight will begin to focus in and become more of a beam, if this doesnt happen the killer is probably running lightborn. flashlights are cool and all but id say its the last thing you want to learn in the game so focus on everything else first
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i dont use one, and im still the one putting on the longer chases out of everyone. you can use exhaustion perks but if you dont know what youre doing or where youre going they arent a game changer, simply having skill and knowledge is enough to put on huge chases
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i mean i played huntress the other day and i couldnt event hit someone who stood still infront of me, my hatchets just went through them... its very much the connection between both players and not just the hitbox, while it is bigger than deathslinger the issue is more on connection and latency. i know some hits looks complete bull but then others have just gone straight through when it should of been a hit...
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medkit, 16 charges = 1 health state, speed add-ons dont increase the possible amount of health states.
Personally save the perk slot for more useful perks, but if you really want one inner strength... just hope others dont have it or cleanse the totems like effective teams
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@Fuzzymanpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/1394970#Comment_1394970
With the gateau I make 100k with my farming legion build. It's enough for 2 bloodwebs so I'm netting (most of the time) at least +1 gateau, so I'm still coming out positive.
yeah but if everyone had the mentality of saving them instead of that 140% or 240% with BBQ, or you can get 204%-520% (620% if include BBQ)
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every killer is good against bad survivors, most killers are bad against a team of good survivors. i enjoy versing the killer personally, hes still weak in terms of winning or beating a decent team. like sure he can shoot and reel you in but that cant be done over so many objects and pallets, he is also 110% speed so hes honestly not very strong... just about baiting and being efficient
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yeah dont swap characters in the ready up screen, also if your offerings arent showing up in general do a reboot of the game. personally i still think people should save them till the fix unless youre about to prestige etc.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1392922#Comment_1392922
i agree he is better than plague but his emblems are still quite difficult to get, most of the time even with 4 kills u'll just black pip cuz again either too short or too long chase and cuz of just using his final judgement, and ofc gen speed when u have no mobility
well im just going off my experience as playing him at rank 1, you cant really use the emblem system against a high level team and that goes for alot of killers just because of how fast the gens can go etc. but against the average teams or the weaker red ranks he can double pip fine, i just hate how hard deviousness can be to get up for him, like personally i prefer to hook players unless im avoiding DS (60seconds is a long time even if hooking others), hes not like legion, wraith, doc etc. who get bp`s easy in every category
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1392890#Comment_1392890
ye as i mentioned all gens got done in like 3 mins but during that whole time i was downing and hooking ppl, thats why i had 3 kills at the end they were dead on hook by that time. they just held m1 harder than i could
well that could be due to an over long chase or you just went against a really strong team (trust me i know how that feels), thats a balance issue where good teams can get through gens no matter the speed of your chases, these are often meta swf tbh but his emblem system is fine, dont judge it on a harsh game as he`s not too bad to pip/double pip with in red ranks just depends on the build you have and team you go against, however plague just robs you whether a good or bad game lol
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dont like that idea at all, kinda punishes you if your team are slow on saves or smart about it... so simply make it PURE ANTI TUNNEL, make it deactivate when the killer downs and hooks someone else, im all for ds being a thing to stop tunneling, hell id be okay with a longer stun and it counter a mori off hook but it needs to deactivate after the killer gets other hooks as thats the only issue, you shouldnt be punished for doing well and hooking others to randomly get hit by DS because of that 60second timer.
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the fact you had all silver means you either had a rough game yourself or went against a good team, plagues emblem system is broken due to people being in the broken status effect (less hits and chases etc.) however pyramid head is fine for pipping, having said that i do wish dragging you blade etc. would award more points, sometimes it can be hard to get that category up in a hard game other than that piping is fine, i have double pipped a few times as him today
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id like to see more items added but i wouldnt want all my event offerings to be replaced for them, im quite enjoying all my offerings lol