Avatar

OldWiseOne

OldWiseOne

About

Username
OldWiseOne
Joined
Visits
0
Last Active
—

Comments

  • he`s still the weakest killer, need to run the same double green add-ons and the same perk build to even have a chance shows the killers issues, not to mention the fact ranking is messed up, alot of these red ranks belong in green if not lower... iv played a plague just using M1 no ability and no meta perks and i still won. a strong killer can run multiple add-ons (or doesnt need them at all) and can be used with a huge range of perks as well. i have respect for true and he is a great gamer but leatherface`s ability is trash versing actual red rank players and you will see in alot of his games some of the survivors have no idea how to loop, not to mention base bubba without add-ons is weak af

  • my girlfriend has 160hours, shes double red so you could be, i have been hear nearly 4 years. all im asking is for you to keep any complaints or hate from this discussion, same goes for anyone else... i dont want people to argue or complain here, i want this to be a positive post towards the creators and all members of the team for a change.

    dont respond, best to just leave it so there isnt un-needed arguments etc. mate, lets just keep the post positive :)

  • @lordtomato said:

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA, no.....I don't think so

    sorry you feel that way, maybe you are new and need to learn some extra things in the game but for alot of us we have been here since the start, while there are issues every multiplayer game has them, especially those that are constantly adding new features, abilities etc. but you being here would indicate you enjoy the game or you wouldnt be reading discussions. while you may not like some things youre still here, this post is to praise and say thankyou instead of another complaint.

  • anyone who doesnt think gens are busted are probably the bad survivors, not being funny but even with flawless chases you can lose a gen etc. all you need is a team that actually does gens and it will be rough... i do feel for killers when i have a team that does gens, like im sorry but if you chase me you at game start you will lose 1-3 gens, the weaker killers have it worse, some maps are broken but yeah gens need a look at, they will see this when the new ranking comes into play

  • fix will be on tuesday, so stock up on things till then.

  • @cenoflame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1387405#Comment_1387405

    That's the disadvantage. We may be able to loop and such, but a lot of the time we get teammates who can't.

    i suppose, just the game isnt balanced for high level play, like i understand some maps and killers are going to struggle alot but i still get games where cases are flawless yet gens still pop like crazy. im just not sure why i have such terrible luck at finding good team mates or more chill survivors when playing killer lol, i kinda just wanna chill and play random killers etc. but its damn stressful at times when you feel like you couldnt of played better yet still cant stop gens

  • @cenoflame said:

    Solo survivors are at a disadvantage. SWF groups are the good ones.

    i agree SWF have an advantage and they should probably be looked into but solo arent at a disadvantage where they cant lead on chases or do gens? im a solo survivor and can easily do chases and gens, but i will physically see players not doing anything all game... ill die with 25k+ but they escape with 8-12k or are still alive with 6k. the survivors i seem to get on my team could only get worse if they went AFK tbh

  • @Always_available said:

    Has someone made a video of whats coming in the event?

    theres a trailer out, it shows the two cosmetics you can get and the golden entity crowns for non licensed characters :)

    @NovaliumTS said:

    You gotta escape the trial as killer duh..

    All jokes aside itll probably be get a 4k as thats normally what happens

    Ah okay, i really wasnt sure what way they would go about it (sorry for all the ebony moris ill be using lol)

  • bit late to moan about it but i do understand where people come from but lets be honest kate has been out ages, they only do characters you can buy with shards and tend to do one already owned character and then one they created later on. so since kate has been out well over a year i think its fair they put them into the tome, afterall the tome is a huge bonus! look at all the cosmetics, charms, BP etc. you can get whether thats on the free track or premium (premium you get cells back so its kinda free) not to mention the put the characters on discount when the first level comes out. BOTH kate and legion cost £2 each, so after multiple years of them being out, giving you many bonuses and a discount i think that £2 is a fair deal, if you dont wanna put the small amount of money to support all the game does dont be upset you dont get the extra things

  • It should be escape per characters, would actually be nice to see people play a different range of survivors (and killers). its kinda sad that you often dont see 60% of the game characters because people dont play them, its why i like the tome as it makes people play other people which is always good! im not sure how the killer works with this event though? finish the trial while its active? so is it on a timer? do i need to get a 4k? very little info killer side

  • never, someone has to do objectives and it sure as hell wont be the 3 blendettes on my team lol

  • imagine blaming the killer for a team mate unsafe hooking you, not only that the cage spawns you the other side of the map. personally i think its good as too many people relied on DS, they still need to be tormented and you dont get to use so many perks by sending them to the cage such as pop, BBQ, thrilling, devour blah blah and its yet survivors complain because they cant use DS... seems legit

  • it wouldnt surprise me, id be walking up to a gen to kick it with pop or something and you cant hear some from x distance away but its speed was only about 50-75% then suddenly it was completed so im not sure if that was the server or what. Dying survivors still have the sound bug though, thats pretty annoying...

  • i use corrupt on everyone unless i know im taking people to a certain map for grabs etc. honestly is such a good perk, blocking 3 gens forcing everyone closer of them not doing anything, thats 2mins to get a hook for POP and cause pressure or to remove pallets for the later game, either way two mins is good. i do feel corrupt tier 1 might be default soon (that weird early game feature they talk about) and then change the actual perk, i do hope they make a better change but that would do tbh

  • These are always the best posts to read, i cant always spare the time to watch the whole stream so having someone like you type all this up is a god send!

  • the map is killer sided for sure, the loops are so weak not to mention the long hallways... the main issue is people dont understand there are 4 stairs (one in each corner, only 3 can be accessed by the survivors) with multiple drop down points, when you learn those its not too bad at all tbh made an easy adept. only map i seem to actually play on lol

  • Probably because unbreakable is set by default so its that way before you even load into the map, soul guard however is likely to load last because it has to check for the hex totem requirements. that would be my guess, i dont really see the need to run both though as unbreakable is strong enough and there are alot of better perks id rather run over the small chance ill get slugged with a hex up

  • @Alice_pbg said:

    Where is the music room?

    from my knowledge it looked nothing like a music room, i didn't even take notice i done that gen. if i remember correctly its on the top floor and has a hole inside the room (this could also be the lab though) you`ll know when that gen is done as the bell/clock tower goes off, so if you do a gen and hear that you got the right one, if a gen pops and then you hear it best thing to do is remember that location and go have a look for a future game.

  • in serious notes though i wouldnt be surprised if "the butcher" from the game gets added, its pretty much the same dude just a different weapon and head piece...

  • 4pm UK time, or anyone in different places in 4hours and 12mins from this comment. Please do note if a platform is having issues it might be a few mins later, you may also need to restart you console just gone to force the update to appear

  • Clown: Use the addon that extends effect duration and the bleached flask, these add-ons actually make him deadly. clown requires knowledge on how to force loops, so you need to push them a certain way but after that with the add-ons i mentioned he is the best anti-loop killer and will get a hit or an instantly dropped pallet. (basic idea is walk one way on a loop to throw a bottle then turn back chasing them through the gas) My favorite perks are Corrupt, Pop, BBQ and brutal (brutal is great, not only can you kick gens faster with pop and break pallets faster but you can also hit most survivors near the dropped pallet slowing them down while you break the pallet making them get very little distance resulting in a hit or another fast pallet drop)

    Plague: use effectiveness add-ons, these are her best and can get people infected/broken super fast (dont always be afraid to hit them if they arent fully broken yet, also remember you can puke on downed survivors or when theyre on the hook, if theyre on the hook aim at their feet/ground) dont do the biggest mistake of always puking on people, it wastes alot of time and sometimes best to get a hit or just hit them with a small bit of puke an move on. my perks (corrupt, pop, bbq as always, really good trio) but use thana as well (nurse teachable) this will either make gens slower or force people to cleanse, both are a good thing and alot of loops you can puke over, you often have to lead the puke so youll be aiming where they was to where theyre running.

    Freddy: his snares are the same as clowns bottles, chase them so far around a loop and place a snare then turn back and chase them the other way around through the snare. add-ons: personally the slowdown add-ons are still my favorite, these are the ropes and chain. i use my usual trio Corrupt, pop, BBQ as for the last one its up to you, can use thana or sloppy either can stack with your add-ons or you can use another detection perk like discordance etc.

  • i never bother loading a game up when it says its "ready" usually all that means is you can look at the main menu, like thanks game

  • agreed, should remove all effects at the side of the screen no matter what it may be. Killers cant see infection rate, mend timer, BT timer etc. so... not to mention being told what effects you have ruins any sort of surprise (HEX:HUNTRESS LULLABY) like ffs why tell me at the first skillcheck i get...

  • i was actually so close to getting this a few weeks ago, had an ebony mori doc and i managed to finish the last gen and get the gate open but he then DC`d because he wanted the 4K challenge... but honestly stupid achievement, only one i need to get and the fact you have to finish the last gen before they find hatch is stupid, not to mention the chances of those gates being next to each other as well.... so:

    Have to be the last one alive

    Have to have the last gen near done

    Have to wait for the death animation and finish the gen before the killer uses BBQ or closes hatch

    After doing the gen the killer knows your location and you best hope you can hide

    Have to hope the gates arent near each other and you can get it open in time

  • Pointless tbh, i need to get 5 pips to be red rank again... and due to easy pipping etc. ill likely be rank 1 again within a day of playing, while i get not everyone will rank up as fast going from 1-4 back to 5 seems pointless, not only are you going to rank straight back up to the previous ran but youre just going to be playing with the same people as usual which is why i feel ranking up should be harder and reset should be bigger

  • Thankyou, to me it makes more sense and would be far more interesting to use and would combo with the other add-ons, Not only that but can you image working on a totem or something and he just passes you dragging his blade without a terror radius haha

  • @lunaticlifter said:

    Yea just loop him, it's not always an option... what you gonna do against a good crack-insta bamboozle- sf billy? you either get a great setup and you can run him, or you get demolished. I don't wanna go more into detail, but those addons feels also unfair, combined with the engravings, most of time the hit connects to you because of the HiTbOx, kinda like huntress hatches.. @OldWiseOne and no, it's not that, its that those addons are just not fair, we have cooldown on all killers, then billy with no cooldown, gets even a shorter one due to his strong add ons who can be run for every game... billy is ovverrated in terms of skill cap, he is not easy,, he is not hard. I don't like the fact that many people can pick up that killer and do well, kinda like freddy(ofc not the same as billy, because freddy he is just braindead)

    same could be said for ONI, who in fact is better than billy when in his power, and yes you can still do good against a billy with that set-up. while the set-up is strong in a 1v1 its not in a 1v4, you have to break 2 pallets for spirit fury to even be active but not only that you can drop pallets early to avoid it. plus having 3 perks to get 1 down is alot of over kill, while i know not everyone is going to be the best loopers the only reason billy is doing so good now is due to the ranking, as i mentioned alot of these red ranks should be green so going against a good billy that knows how to play of course he`s going to look strong... any killer can look good against weaker survivors and thats a fact but if youre out positioned thats on you, but even then you can still dodge his attacks, doesnt work all the time but you can still do it. add-ons should provide a benefit not have constant draw backs, its not like survivor items have draw backs that slow you down etc. i know people get annoyed about being insta downed but there are things to prevent it and i can assure you there are alot of maps and loops that are rough on billy, he isnt a top tier killer and never will be and honestly id not rather another leatherface to which point your ability is so trash... i dont want every killer to be a push over and nerfing a killer who isnt strong or top tier unless you go against bad survivors.

  • im pretty sure its like a 45degree angle either side, if you use shadow born i think that shows you the full angle. but they really arent much of an issue at all. i seem to be the only one getting flashlight and sabo saves, havent seen a single person do it in months

  • Id also like to know this...

  • id also like to add that these red ranks belong in green, they arent average the game is just too easy pipping wise, there are rank 2`s that have no idea of loops, killer counters, tiles, they miss skillchecks and hide most of the match, these arent red rank players and they arent anywhere near top 10% let alone 1% nerfing killers will just make more bad survivors hit red ranks. i agree people go down fast but thats on the survivor not so much the killer (i won a match as plague without her power and perks at rank 1) the ranking is an issue, add-ons are meant to make the killer better not have lots of downsides... and any billy using bamboozle, spirit fury and enduring isnt a good billy... thats a billy that isnt confident in chases at all and any killer using that will get that 1 survivor down at some point chainsaw or not... its a 1v4 not a 1v1 afterall

  • cant curve with insta saw, you have either more turning or faster charge time. you can still bait, dodge and loop billys that use those add-ons. billy is a very weak killer and most loops you can loop around so many times especially if the billy wants the insta down, so not only do you get more uses out of a loop but you can also drop the pallet later on meaning the billy just wasted so much time. Nurse was the stongest killer, she didnt have to follow loops so thats why the range and charge time was changed. i also dont know why youre saying theyre bad players when theyre clearly beating you, my advice is loop and dodge it like the many other high ranking survivors out there.

  • Attack range, others seem pretty pointless in terms of usefulness... id personally rather add-ons that added mangled etc. on tormented survivors, all these add-ons seem lack luster so im likely to just go by the cheapest option or range, doing so will allow me to get every perk much faster anyway. from the ptb he looked like a strong killer that wasnt so add-on dependent which is a nice change, i would of liked his iri add-on that mutes his terror radius while he walks on the trails to mute his terror radius when dragging, that would of made for an interesting playstyle and removes the camping potential.

  • its because youre a casual killer, ruin was changed to balance for casual survivors but f`d over casual killers and people dont seem to understand that. lots of people complained about ruin and those was the people unable to hit greats or learn totem spawns, it had plenty of counterplay but "wasnt fair" on newish players... but now we have rank 2 players that cant do gens or chases they just hide all game... my advice is use corrupt and pop and hope you dont get a good swf that do gens

  • Nope. im rank 1 and know every perk, tile, pallet spawns, then can easily find totems, run all loops, counter killers, hit great skillchecks 90% of the time, get flashlight,pallet and sabo saves without the need of meta perks. BUT i have seen rank 1/2`s that cant look behind them in a chase, have no idea how to loop, hide most of the game without doing anything and will last about 5 seconds in a chase... im sorry but rank doesnt mean anything but time played. a rank 4 player needs to pip 5 games within a month to go back to rank 5, the ruin change made gens so simple it takes no skill and the reset hardly moves you meaning as long as you play youll rank up.

  • i mean its kinda on the survivors how the game goes, if they cant lead chases, do gens or get safe unhooks thats on you and your team. survivor is easy and honestly broken easy, all you need is a team that do gens and 2 of you will easily escape. add in good loopers and meta perks probably all 4 escape... Like i mean there are rank 2`s that dont look behind them, have no idea what loops are and get scared of a terror radius and will fail skillchecks...

  • He`s a pretty straight forward killer and has some good potential at causing pressure, so in terms of power he`s very good.

    getting his power early is really helpful so getting a hit on 2 healthy people before a down can really help, theres nothing really complicated about him. all i would say is dont bother picking up every small bit of blood, this can slow you down massively and isnt really worth it during chases etc.

  • @NANI_S3NPA1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335347#Comment_1335347

    im sayin ur slow cause every game that allows u to use mics they always had the option to turn it off. no attitude needed to show ur too lazy to mute them or dont realize not everyone screams in a mic. :P its always been easy to mute people

    so im lazy and have an attitude because i dont want to have to mute every each game but you arent lazy when you could simply create a group or just invite the randoms to a party? if they wanna talk theyd join so how about you do that instead of forcing others to mute people before they can even enjoy the game. but you must me right, im the slow one that knows you can invite people which not only removes the need for the chat but also makes it map wide. i and many others dont want to have kids screaming down the mic, hear people constantly trash talk others, hear music, hear breathing etc.

  • @NANI_S3NPA1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335175#Comment_1335175

    see yall just assume peeps gonna scream when yall can just mute them. like every game they have that uses mics allows u to mute people so dont be slow about it dude

    i assume people scream because the way half the community is, i mean youre calling me slow because i dont want to hear people crying over a game ruining it, like seriously name calling already because i disagree? i bet if your team could hear you they would leave anyway and not bother dealing with that attitude. not to mention why should i have to go through the hassle of trying to mute everysingle person i ever come across. alot of us just want to play, and if youre so for com communication you can create your own groups or invite the randoms to a party chat? and can you imagine playing killer hitting someone down and them crying and moaning or going against a bunch of toxic players just all out naming calling etc. yeah no.

  • id honestly rather not hear a bunch of people screaming all game because they went down or i wasnt quite able to get the flashlight save, like no thanks

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334968#Comment_1334968

    I don't run any of those perks and Im (arguably) one of the better survivors out there. I can't wait to run it. It'll be a huge time waster.

    i mean everyone i see runs it anyway so you do whatever you want mate, they might actually balance it then lol

  • i mean pop is a good gen defense perk, thats kinda needed. if youre a killer without gen defense winning will be if the survivors actually do them. my last game without pop all my chases was less than 20seconds and i still lost due to 0 defense. but i doubt people will use that perk, if they do then easier games for me as killer. gets boring versing the DS, BT, DH, Unbreakable

  • stealth killers do good on it, any other killers not as well. the game map is survivor sided, as a survivor i know of 4 always spawning insane pallets, it also has an insane T&L tile and also has a bunch of safe pallets at the top of stairs... if the survivors understand loops its in their favor if they dont well any killer can beat bad survivors

  • @BigBubs said:

    It's game knowledge. There was one before.

    You can look up pretty much everything on it in the wiki , which is why the chances of you being one of the lucky 50 (was it?) are very slim. There will probably be thousands of people with A.

    100 people can win, but there are 50 questions, need to get 45 or more correct to have a chance at winning. and if its just game knowledge i should be okay, then again knowing me ill probably read the question wrong haha

  • For me id have these, these changes dont mean the killer isnt good or bad. just feel it makes them more equal in terms of threat.

    Demo - Default portals placed at start, helps early game which is what he needs.

    Trapper - Should start and default carry more traps, also have traps more equally spread across the map for pick-up

    Wraith - Move even faster while default cloaked (or make the clapper base so hes not as easily noticed)

    Nurse - increase the time you have before you become fatigued (that extra time could get you a hit or even a better second blink)

    Huntress - (Remove iri hatchets=broken) Locker aura`s built in when out of hatchets, should also have faster locker searches by default.

    Myers - Increase base stalking, make add-ons unstackable (also make stalking not bugged)

    Hag - make base traps remain active longer, change iri add-ons to be good.

    Doc - NONE

    Cannibal - default movement speed when charging chainsaw should be increased (near impossible to get hits without add-ons and perks)

    Freddy - Dont make the game so dark with his filter

    Pig - Faster movement in crouch or make the dash more viable

    Clown - Keep PTB changes, default faster reload

    Oni - Reduce his turning capability by a small %

    Spirit - NONE

    Legion - Basic attacks shouldnt remove part of your power bar

    Plague - Increase default infection of puke, remove the ability to stack add-ons

    Ghost Face - NONE (or make his add-ons interesting)

    Death Slinger - NONE

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334552#Comment_1334552

    The thing is, like I said, maps can have a huge effect on the outcome of a match.

    For example, I can be up against a really good team but if I’m Hag on Hawkins or the Game they’re not escaping. Conversely, if I’m Hag on Rotten Fields or Crotus Asylum even a potato squad can knock out 3-4 gens before I get 2 hooks because the gens are so damn spread out (I barely leveled up to get Corrupt tier 3 on my P3 Hag so I should be better off lol).

    Oh indeed i completely agree with that statement, although i have had games where im doing so well in chases (nothing more than 20secs) and 2 people escaped, they wasnt very good at all but i had 0 gen defense (unlucky wheel spin) so i couldnt really stop it, while i wasnt mad because i was doing well if i was a weaker killer that couldnt down as fast id of done even worse. for the most parts the games are pretty balance and go well i just feel when swf have the meta perks and know how to play it breaks it a little bit, like quite often if i play survivor ill be against a decent killer who isnt doing anything wrong but my team just did the objective and knew basic loops

  • @Smoker101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334536#Comment_1334536

    I honestly just wish they added more to do with gens then just make the timer longer. Like look for parts or fix cables something cooler then just holding M1.

    without a doubt itd be cooler but then youd have weird rng where you all spawn near what you need, and if someone was to pick something up as a key could they then hold the game hostage by doing so (if you ever played resident evil resistance, there was keys but whoever had the key needed to use it but if they didnt understand or know what to do then your whole team lost due to that one guy) while the tier one corrupt is simple and not as interesting it buys some time for killers and involves the entity, i do suppose a switch to activate gens isnt bad but would mean more trial and error for balance etc.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334534#Comment_1334534

    A win for me is a 4K or 3K (due to hatch or key). If it’s a REALLY STRONG team then I will take a 2K as a “win”.

    And I think this game does a decent job of giving both sides a fair chance. To me, some maps are just poorly designed to be either too killer sided (Hawkins, Lerys) or survivor sided (Ormond, Blood Lodge).

    So you change it depending on who you verse? i do agree that a 2k against a really good team is doing well but im not sure id class it as a win, but maybe im a bit too harsh on myself about that. i never expect to get a 4k every game but i also dont feel you should feel at a disadvantage for the killer you picked or the map you get. for the most part i always try take both sides into account considering i play both sides, so hawkings has alot of unsafe loops which is good but it also has alot of strengths such as more pallets, line of sight blockers and known pallet spawns. and i hate bloodlodge but only when im certain killers, like basic M1 stealth killers suck as they just see you over everything. i am interested in what changes you might wanna make, personally i think a small change to DS and swf and the game would be near perfect

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334413#Comment_1334413

    So it's not just me who keeps noticing odd Nancy players? Some of them truly are "stranger than things"... *cough* ...

    As for SWF they're obviously able to play more efficiently than solo players but I think the devs will find a smart solution. I got a good gut feeling since they mentioned they're going to change up the early game by adding something similar to the EGC but for the start of a match.

    Would be nice not to feel like DBD was a racing game haha...

    My guess would be adding corrupt tier 1 by default and changing the perk itself, that alone would massively help games at the start. like the fact you can have 4 people spawn near separate gens at the start is an insane amount of progress of the match within a short period of time

  • @Rey_512 said:

    The game is not as unbalanced as many claim it to be. As killer, I always 4K any kind of potato SWF squad.

    When I face really good teams, I’ll win more than I lose but it’s a challenge. That’s how it should be. Skilled teams should have the means to win. I never go into a match feeling defeated loading in, unless I’m Trapper or Hag on Ormond/Rotten Fields (seriously, screw Ormond).

    Ormand and haddonfield are the worst maps for sure, and you should be beating potatoes afterall if you didnt then whats the point in playing killer where you cant even beat bad players lol. my issue isnt just one aspect of the game but more when theyre all placed together, i do still think its fair to add a de-buff to swf to slightly counter the advantages they get and make ruin an anti-tunnel perks so you cant be hooked again or mori`d straight after being unhooked. i just feel you should always feel like you have a chance to win as either side no matter what or who youre playing as, but what do you class as a win mate? because for me a win is getting about 10hooks or the 4k and for survivor its escaping through the exit gates, i cant go off the pipping as its way to easy to safety pip or just pip in general

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334401#Comment_1334401

    Well demo is the killer I'm playing a lot recently so I'm trying to help you out lol I got 4 pigs in a row last night also (3 had double very rare add-ons).

    I play this everyday, whether that be 1 hour or 2. I know for certain I wouldn't be playing now if I didn't get chatting to people. The chill experience is something I relate to only call of duty zombies. You just chill, chat and play which is what I like.

    Oooo id love to face a demo, but something tells me youre on a different platform or something because damn i miss those killers lol, and well thats what every game should be, every game should be something you go on to have fun and enjoy yourself which i find easier as survivor. like i enjoy killer too, i was actually a killer main on game release ;) but that changed over time but some games as killer just put me off, thats usually the tryhard meta swf that have no chill while im playing a weaker killer on a bad map... like can haddonfield just go away please

1 2 3