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Fuzzymanpeach

Fuzzymanpeach

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Fuzzymanpeach
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  • Because playing Claudette gives to the opportunity to play any play style you want. She has bright clothes if you want attention and the darkest clothes and is quiet if you want to stealth. No other characters come close to her in terms of being able to swap play style on a whim. The only downside to Claudette is she doesn't have any really interesting/cool cosmetics (until she gets her community skin) and some killers tend to tunnel/focus on her.

  • @VonCrow said:

    "BBQ is in the minds of every survivor, every game, whether the killer has it or not."

    You mean like Dead Hard and Decisive Strike are in the minds of every killer, whether the survivor has it or not.

    I'm a solo survivor and I usually hide on a locker when I see someone is downed. Imagine DS and DH being this easy to counter.

    Yeah, every killer had to constantly think about DS after they hook someone, BT when someone gets unhooked, unbreakable if they slug to keep up pressure, DH in a chase, and adrenaline near end game. But "oh no, BBQ OP because there is only 5 different ways to counter it!"

    Give me a fcking break survivor mains.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472520#Comment_1472520

    I thought that argument is about performance of PC vs consoles and that’s why PC players would be considered having an advantage over consoles? But then switch performance is also worse than other consoles so that argument negates itself

    also we don’t even know how MMR is actually calculated, so it could still be relatively low if you are just carried by SWF friends because you still have to play yourself and chasing etc would be dependent on your own input. It will most likely not just take escape vs death rate into account

    If MMR is even a little like the pip system, then playing SWF will still dramatically inflate bad survivors MMR. If survivors gain/lose MMR for chases, gens, altruism, and escapes, the only one not boosting the bad players is chase, as it is mostly the only 1v1 part of gameplay.


    In the most basic sense, SWF make more BP and better emblems than solo play. I can't see them building MMR around something completely different than those two things, so SWF needs a different MMR than solo.


    Although the only argument against split MMR is being able to party up through console or discord, but even PuG groups aren't on the same level as a decent SWF squad.

  • @Buttercake said:

    Killer only gets cakes. Survivors can get cakes flashlights or med kits. That's one of the reasons. Someone suggested Prestiging your character can also lessen the chance of rewards?

    Yes, killers have less brown and yellow items, which increases the chances for Gateaus.

    Since they fixed Gateaus, I prestiged a survivor from P0 to P3 lvl 50. P1 I had ~35 Gateaus, P2 I had ~25 and P3 I have 17. The P1 and P2 aren't exact because I used some Gateaus while leveling up and getting 1mil before I prestiged, but they definitely more scarce the higher prestige I got.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401650#Comment_1401650

    Yeah some games with a lot of cakes etc i've been playing normally til they're all on death hook then just farming or messing around. Ofc the survivors are skeptical that I'm turning friendly halfway through a match so I usually have to catch them all again and let them go first.

    The sceptical players are one thing, but I hate the people who think they stomped you in the match. I've got a "farming" legion build I've been using where I make 26,800bp in about ten minutes, and I let them do gens and escape. I get so many messages shittalking about how bad I am, GG EZ, and stuff like that. It makes me second guess why I do it and why I help asshoIe survivors actually make BP instead of slaughtering them.

  • @OldWiseOne said:

    yeah dont swap characters in the ready up screen, also if your offerings arent showing up in general do a reboot of the game. personally i still think people should save them till the fix unless youre about to prestige etc.

    With the gateau I make 100k with my farming legion build. It's enough for 2 bloodwebs so I'm netting (most of the time) at least +1 gateau, so I'm still coming out positive.

  • @Steel_Eyed said:

    I noticed you ‘lose’ your perks when switching characters in the ready up screen.

    Thanks for the tip, I'll make sure I've got who I want to play before readying up until the bugs are fixed.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350344#Comment_1350344

    Oh! Okay, then....on console I play Spirit.

    Every time you hit someone after a Phase, that's 600 Points PLUS 300 in Brutality.

    600 Deviousness + 300 Brutality. Huntress is difficult, I agree.

    Hm....Legion is your best bet, and Ghostface, you fill up Deviousness with Ghostface so damn fast.

    With Wraith as well, you get 500 Deviousness for a hit after you uncloak, and 300 for Brutality.

    I find myself tryharding with spirit too much to farm with her. Plus I play her a lot and farming with her and playing with her might get too boring, and getting that grudge bonus is a little unreliable imo. I'm having good results with legion, just getting the 4 downs is a little tougher with them.

  • @TheRoyalOwl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350340#Comment_1350340

    I feel like getting a 4k would be faster as you remove most of the endgame from the game.

    I afk by a door at 1 gen left and open it and force them out. I'm not an ######### in this game, if im farming I'll let everyone make some extra points. I only lose 5,8k from sacrifice, but survivors make 21,5k for leaving, it's a trade I'm happy to make.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350294#Comment_1350294

    Legion receives 250 for each successful M2 attack on a survivor without endurance. Then deviousness for the duration they’re in Frenzy which has a base of 250 but the cooldown resets with each successful M2 hit. Frankly, I agree that Legion does poorly in Deviousness. I find myself intentionally hitting injured survivors with M2 just to farm the deviousness.

    I also disagree that Legion accumulates brutality the fastest. I’d say Oni and Ghostface do as two other posters pointed out. They get large brutality bonuses from using their power.

    I'm no good with ghostface. I will give oni a shot and see if it's quicker with him than legion. Right now I'm running some tests with legion and it's going well. They get me out of games with 24k much quicker than doc, but I have a harder time getting my 4 downs for bbq. Maybe oni fits right in-between those two killers, I'll have to test him.

  • @BigBrainMegMain said:

    Huntress makes Brutality and Deviousness at the same time as well.

    600 points per charged hit.

    Unfortunately i'm not good with her. I'm on console so it makes her a little too tough to play. And I've only got her to 40 for lullaby for impossible skill check doctor.

  • @TheRoyalOwl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350302#Comment_1350302

    I think legion has the potential to get 8k brutality the fastest but in actual gameplay he probably wouldn't.

    https://forum.deadbydaylight.com/en/discussion/comment/1350308#Comment_1350308

    If you do start using legion wouldn't recommend using distressing, as it gives the survivors extra time to get away from a gen, and I wouldn't use beast of prey as it doesn't provide much in chase. I'd recommend Pop goes the weasel and Corrupt Intervention, that way you can more easily get a 4k to gain a good portion of deviousness.

    Bud I'm not trying to 4k here. I need 4 downs total and then I want to get 8k in the other three objectives then get out of the game asap. This is about maximizing time spent to BP earned, while also letting survivors make some BP. I have no problems getting 4ks with actual builds.

  • @TheRoyalOwl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350266#Comment_1350266

    If you don't 4k with legion you are unlikely to get 8k in deviousness. His deviousness is directed related to whether or not the survivors heal, as you don't want to hit injured survivors with your power, in most cases. So if they don't heal and you use your power once or twice, maybe 2k points, but if they do heal and maybe 4-6k points.

    Actually I do want to hit people twice when "farming" like this. I just played a game with legion using BBQ, distressing, beast of prey and discordance and I made 8k in all three. After I get my bbq hooks, hitting someone twice gives a quick 600 brutality plus another 300 when I down them after the power stun. I think beast of prey can go because it was at 8k long before brutality and deviousness. I'm about to try bitter murmur and see if it helps find the one or two survivors I am missing the bbq stacks for.

  • @Khar said:

    Remember, you get Brutality from kicking gens and breaking pallets/walls too. Leatherface, Hillbilly, Oni, and Demogorgon all have powers that can be used in motion to quickly break a pallet and continue a chase, so I think they're good picks for Brutality (Unless you play Chainsaw only LF/HB)

    Yeah buts its only 100bp per kick. I guess another way I should have asked is "are there any killers who make brutality besides kicking something and hitting someone that I could potentially exploit?"

  • @BBQnDemogorgon said:

    The fastest killer for brutality would be Legion

    How well does legion make deviousness? Would legion just be a flip-flop of doctor or can they get 8k in both rather easily?